SPSTEAMPULSELIVE ANALYTICS
A Game of Humans

A Game of Humans Steam news

Scion Studios | Jun 5, 2020 | game

Released

0players observed · 6 October 2026 - 03:30:51 UTC

CasualIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

A Game of Humans news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews73
  • Release dateJun 5, 2020
  • DeveloperScion Studios
  • PublisherScion Studios

Genres: Casual, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Scion StudiosPublisher: Scion Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

A Game of Humans Steam news

A Game of Humans news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bugfix 0.5.2.16 - 18 October 2022

    Objects spawned by god powers should no longer improperly block movement to them

  • Development Update - 10 October 2022

    There has been a bit of a pause in both the communication and the development of the game, as I am sure most if not all of you reading this will know. There are three things I need to tell you. First off, the company, Scion Studios, was about to run out of cash before the summer. That had to be solved, and it has. Part time contracting work has put us in a much healthier position. If the company folds there will be no game. Secondly, the cash issue led to another issue; A mad dash to profitability, code quality be damned. Over time this built up and made the code... less than ideal to work with. Over the past month a truly massive amount of work has been spent on paying off all the technical debt the project had accrued. We're talking in the tens of thousands of changes. From a technical point of view, the project is in a great state now. Third and perhaps most importantly, I don't know…

  • Minipatch 0.5.2.10a - 3 May 2022

    Options Added support for vertical sync Bug Characters can no longer get stuck with a full work desire

  • Minipatch 0.5.2.7a - 28 March 2022

    Fixed a GUI issue with feelings that could cause a crash Fixed a GUI issue with character inventories that could cause a crash

  • Patch 0.5, the Pathfinding path, available now! - 28 March 2022

    Patch 0.5 features a brand new pathfinding system. Some things see some reworking, while other things see some upgrading. Patch 0.5 General New pathfinding system (faster, better and more flexible) Added prompts, characters now ask for permission when buying work plots Increased max zoom distance Improved behavior when camera pans to a character Added new thoughts God Powers Changed Sense of Urgency into an over time effect Added Chatterbox god power, similar to Sense of Urgency but for social Visuals Updated terrain edit visuals (block markers when building/removing terrain) Now shows people beliefs if the god power panel is open Added floating text for sleep & nature needs Procedures (e.g. oven when baking bread) now always display their progress GUI Added Feelings to the Status bar, you can now see min/max/avg/median happiness/mood The workplaces tooltip in the status bar now shows e…

  • Minipatch 0.4.8.29a - 3 March 2022

    Fixed an issue where animals could get stuck in their feeding trays Fixed an issue where characters would refuse to get a new job after losing their old job Fixed an issue where characters could end up stuck in the air after digging away the block they were standing on Fixed a rare issue where the game would incorrectly assume an item was still alive, treating a new item as the old item Added a few new maps, including a flat map called Flatlands

  • Minipatch 0.4.8.27a - 28 February 2022

    Increased performance of pathfinding calculations, especially when modifying the terrain Treasury earnings now count towards city income Fixed an issue where characters would be unable to remove a terrain block Increased cooldown of no stockpiles gamelog messages

  • Minipatch 0.4.8.26a - 27 February 2022

    Fixed Treasury not reporting finances properly after saving and reloading Fixed characters some times unable to interact with Feeding Trays Fixed an issue where characters could get stuck in an interaction Increased prioritization of characters doing something that requires the item they are already holding E.g. farmers will now finish cutting all their crops before hauling off the harvest

  • Minipatch 0.4.8.23 - 27 February 2022

    Fixed a crash that occured when the tax collector plot was deleted just as someone was about to accept a job from it Fixed a crash related to sounds effects on certain system configurations Fixed a rare issue with characters interacting, causing one to remain frozen Characters now greater prioritize demolishing objects on top of terrain edits It should no longer be possible for a bucket of water to end up in a stockpile (if the bucket isnt used, its now deleted) EDIT: The minipatch is now hotfixed (0.4.8.24b), solving a crash the minipatch introduced :(

  • Hotfix 0.4.8.20 - 26 February 2022

    Fixed a crash that could occur when animals were socializing as one of them was slaughtered Fixed a crash that could occur when characters searched for item in a plot that no longer exists

  • Patch 0.4, the Farm Animals patch, available now! - 25 February 2022

    After two weeks in open beta we are proud to announce that patch 0.4 is now live! Thanks to all the changes that occurred in patch 0.3 the work pace has been able to pick up significantly and we are just getting started :) A special thank you goes out to our Discord community, their involvement has been invaluable. Thank you everyone! Patch 0.4 General Slightly increased the field of view of the camera Improved load times when booting the game Added edge scrolling (mouse on screen edge moves screen) Added wandering as a behavior Camera now follows people instead of just panning to them Items Added milk Added animal skin Added leather Added milk Added cheese Added raw meat Added raw chicken Added smoked meat Added smoked chicken Added dough (intermediate step before bread) Added wool Added cloth Updated crops item model Crops now stack up to 16 in one tile Added unequipped versions of al…

  • Patch 0.4, the Farm Animals Patch, now in open beta - 14 February 2022

    Participate in the beta by right clicking A Game of Humans -> Properties -> Beta General Slightly increased the field of view of the camera Improved load times when booting the game Added edge scrolling (mouse on screen edge moves screen) Added wandering as a behavior Audio Rebalanced audio levels Movement Mostly fixed characters overshooting their target and doing a little twirl back to their goal Characters and animals now push each other apart instead of clipping through one another Characters and animals now avoid collisions It is no longer possible for people to walk between a number of objects (e.g. two market stalls next to each other will now block pathing) Items Updated crops item model Added milk Added animal skin Added leather Added milk Added cheese Added raw meat Added raw chicken Added smoked meat Added smoked chicken Added dough (intermediate step before bread) Added wool…

  • Small update 0.3.6.8 - 27 December 2021

    GUI Brightened the color of game log messages of the special type Pathfinding Fixed an edge case where two nodes would not be connected even though it would appear to be so Pathfinding edge cases how have less of a performance cost Performance Improved performance of growing objects Increased performance of audio player Error reporting Added new exceptions Bug fixes Fixed an issue where destroying a plot could cause a crash by creating multiple stockpile item commands

  • Bug fixes 0.3.6.4 - 23 December 2021

    Fixed an issue where characters would try to access a destroyed item, causing a crash

  • Bug fixes 0.3.6.3 - 23 December 2021

    Fixed an issue where the game would crash as an object was demolished under specific conditions

  • Bug fixes 0.3.6.1 - 23 December 2021

    Fixed an issue where the game would crash due to items getting stuck in objects

  • Small update 0.3.5.15 - 23 December 2021

    Gamelog messages now last longer Carpenters now place a less heavy emphasis on mass producing furniture

  • Bug fixes 0.3.5.14 - 23 December 2021

    Fixed an issue where the game would crash if a farm is removed just as a character makes a decision to harvest

  • Bug fixes 0.3.5.12 - 22 December 2021

    Fixed an issue where the market would cause a crash

  • Bug fixes 0.3.5.9 - 22 December 2021

    Fixed an issue where walls would turn invisible after built

Patch notes and updates

S.noRelease datePatch nameGID number
118 October 2022Bugfix 0.5.2.166402455182522404910
23 May 2022Minipatch 0.5.2.10a4348798430292948960
328 March 2022Minipatch 0.5.2.7a4258723269524169270
43 March 2022Minipatch 0.4.8.29a4247462367430517358
528 February 2022Minipatch 0.4.8.27a4246335832522971691
627 February 2022Minipatch 0.4.8.26a4246335832520096649
727 February 2022Minipatch 0.4.8.234246335832519428892
826 February 2022Hotfix 0.4.8.204246335832515561619
927 December 2021Small update 0.3.6.84224938027314261203
1023 December 2021Bug fixes 0.3.6.44224938027300744471
1123 December 2021Bug fixes 0.3.6.34224938027300725646
1223 December 2021Bug fixes 0.3.6.14224938027299918840
1323 December 2021Small update 0.3.5.154224938027299538253
1423 December 2021Bug fixes 0.3.5.144224938027298804303
1522 December 2021Bug fixes 0.3.5.124224938027295754829
1622 December 2021Bug fixes 0.3.5.94224938027295167805
1721 December 2021Bug fixes 0.3.5.65320438099055434129

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