- Trashed Pre-Alpha 0.58 Audio Hotfix - 30 September 2021
Fixed sounds: -Now every sound in the game gets reduced by the effects volume settings, the sounds that were glitched and are now fixed: -All the creatures footsteps/attack/hit sounds -The Ships -Hoverbike and Bulldozer -Crates and explosions
- Trashed Pre-Alpha Hotfix 0.57 Update - 23 September 2021
Fixed: -Reduced the massive loading times -Fixed the structure gaps after reloading glitch -Fixed a bug where you could spend materials on rocks but they wouldnt explode -Fixed a bug where you would load with your character stuck and the UI messed -Fixed a bug where you couldnt complete the quests if you had bought the conveyor/recycler already -Fixed a glitch where you couldnt pass toward the objectives -Fixed numbering on inventory items New: -Now all the items you drop in the game are stackable, the full inventory problem should be fixed with this! -Added a "Journal" Tab in the pause menu where you can check your structures built stats (in the future there will be more stats for this tab)
- New update in development: The Robots Update - 18 September 2021
Welcome to another week of discussion for the newest content we are creating for Trashed. The Big Robots Update! This new update will have a new set of side quests available from our new robot npc: Mr. Twisk and add the possibility to buy robots after you earn his trust. If you want to automate your sites with more than just static machines, this update will be for you. You will be able to have incinerator, recycler and grinder robots wandering around, doing the work for you! Mr. Twisk is a good robot... pretty old, but still good. He won’t ask too much from you, only to rescue old robots and of course, manage more garbage. 1 - He needs a lift. Hey you… Oh.. I thought I was finally able to talk with a robot again but it seems like it’s just a human.. And a human that I don't even know.. Well, human. If you want to talk with me first I'll need a small favor. My old friend got lost on thi…
- Trashed Pre-Alpha 0.56 Hotfix update - 15 September 2021
-Changed the amount of snakes from the outlaw mission kill to 3 -Removed the "kill 6 sandcrab" mission because we werent using it anymore and it was causing confusion -Fixed the radio transmitter bug -Fixed a bug where the game would glitch in the black screen while loading -Fixed the pistol mission bug -Fixed the profession select bug
- Trashed Pre-Alpha 0.55 New Horizons Update - 19 August 2021
New: -Added the Tutorial Boxes! A better way of showcase stuff you have enabled in the planet. -Added the mdc broadcast system for missions! Now you have a way to check the progression of the MDC questline without having to open the contracts tab. -Added a new sub-menu in the inventory screen! You may press the "Perks" button to check your unlocked/locked perks. -Added the New Horizons Update! With 6 brand new missions to gain reputation within the MDC, now you have a real way of progress in the planet, unlocking a new dumpsite when you fully finish it. Do you think you can handle the MDC assignments? -Added a better way of checking the missions you have completed in the contracts menu from the pause menu. Changed: -Changed the minimap borders. -Changed the notification position and visual, now it is in the bottom of the screen and doenst have the black background. -Changed the old mdc…
- New content in development: New Horizons Update - 3 August 2021
Welcome to another week of discussion for the newest content we are creating for Trashed, the New Horizons Update will have new sets of missions to progress within the dumpsites, now you will have to really work for the foreman! New players will be able to understand better how to build a massive waste management facility with the dumpsite A sets, and the old players will finally be challenged again, with a whole new dumpsite that you will need to take care of. The missions will be taken from the foreman, so you just need to always go back to the office to talk with him about what are the next steps for the planet. Lets dive into them now: Some old players will remember that we used to have "Contract sets" that you could grab in the office desk. We brought them back, but this time they will be used for progressing to the next planet! Pest Control Get the feeling No more waste 1 - Pest C…
- Trashed Pre-Alpha Hotfix 0.52 - 2 August 2021
-The wide structure fixes -Power grid issue fixes -Other bug fixes
- Trashed 0.51 Pre-Alpha Hotfix - 22 July 2021
New: -Added a outline effect to show the structures that are currently buffed with the level 5 perk of the engineer Fixed: -Grinder not grinding problem is fully fixed -Fixed a little glitch in the description text of the professions within the profession selection
- TRASHED 0.50 THE PROFESSIONS UPDATE! - 19 July 2021
New: -Data for the garbages! now the game can save the garbages you had previously, no more vanishing garbages every time you close the game. -More UI adjustments. -Fully implemented the professions system, start a new game and be prepared to choose the profession that fits perfectly with your playstile. Engineer: With this profession, your goal is to build as much stuff as you can. You will be able to use less materials and unlock perks for your structures. Receive xp by purchasing diagrams, and of course, placing structures. Level 1 : Every structure you build starts with 50% more health and a 10% speed boost. Level 2 : You will use 25% less materials for each build. Level 3 : Free material supplier delivery (random material and random quantity) everyday in the morning. Level 4 : With your knowledge you were able to build a electric field device that you carry with you. Structures wit…
- Trashed Pre-Alpha 0.49 Hotfix update! - 14 July 2021
NEW: -A LOT of new small and large garbages, this should increase the variety in every dump. -Changed almost every font from the UI to be more readable. -New behaviour for the dumping system, now it occurs 2 times a day (with more garbage), one dump is done in the morning and one at night. FIXED: -The ship timer was kind of broken before, now its more reliable and is in sync with the ship spawn. -Fixed a bug where the ships wasnt being spawned in some situations. -Fixed a bug where the grinders and recyclers would stop working from time to time. -Fixed the crash dummy issue, now its working again and wont be a static object blocking your stuff.
- New content in development: The professions update - 13 July 2021
Welcome to the first discussion event for Trashed! this week we want to tell you about the newest content we are preparing, a whole new system with professions that will fit into every playstyle possible. If you like to build, now you will be able to have boosted structures with different abilitys and a static field around you that will power all of your structures within radius! If you are more into killing stuff, we have a special weapon for you! and huge boosts for all of your weapons. If you would like to just walk into this lovely planet, you will be able to unlock a jetpack now! With this system, you have to choose a initial profession after the tutorial. You will be able to gain experience by doing stuff related to your choice. Every profession has a level cap of 5 and each level will award you with a specific bonus/perk. But no more talking, lets jump into them! The Adventurer W…
- Trashed Pre-Alpha 0.48 Update - 10 July 2021
CONTENT: -More performance improvements, reduced the amount of batches for each structure -Changed the build view, its better to read the controls now -Save data for the structures the muncher destroy (now he is a real threat and you wont be able to place a structure in the same place in the next load) -Muncher nerfs, reduced his attack speed in 50% and lowered his health in 40% FIXES: -Fixed the collisions in some structures (you can shoot again near conveyors now and walk into ramps) -Disabled the option to put fire in your structures with the flamethrower -Fixed the bug where conveyors would be sitting on top of each other in the next load (this was caused by the things destroyed by the munchers that werent saved) -Fixed a bug where you couldnt access the power grid pressing 'P'
- Trashed Pre-Alpha 0.47 Big Performance Improvements - 7 July 2021
-Big performance improvements, especially for lower end devices when there is lots of trash -Much better outline selection for picking up trash -Improved tutorial objective UI -Fixed material dump orders to send the proper materials -Trash Munchers will now attack your structures - be on your guard! -Repair damage structures with the toolkit -Bug fixes
- Trashed Pre-Alpha 0.46 Hotfix - 5 July 2021
-Fixed dumping site location for Site A -Fixed exiting with ESC crashing in inventory and elsewhere -Using Alt key for showing mouse cursor clearly shown for skipping tutorial -Minor bug fixes
- Trashed Pre-Alpha 0.45 Update - 4 July 2021
-NEW STRUCTURE! You can lighten up your night with the new structure: Lamp! -New Materials delivery! Order Materials at the Mdc vending machine to be delivered -Save system for the planet time (every time you load the game, you will come back with the same time as the last time you played) -Lots of improvements to the build system, use Q or E to switch structures -Tweaks on hoverbike, it feels better to drive -Tunnels around the site, so you can make a big lap around in the hoverbike -New outlines for the interactable stuff -Clipping weapons on walls fixed -New objectives system! -New objective: after the tutorial, you will learn how to get a pistol and use your inventory -New objective: after completing the first tutorial, you will learn about the recyclers and grinders -Cutscene adjustment, it is short and you can skip it now! -New UI for the build mode -Collision with the trees fixed…
- Trashed Pre-Alpha Big Update 0.40 - 23 June 2021
Thanks for sending us all of the valuable feedback while we continue to update the game :) Here is the list! -New Hoverbike! Cruise around the dump sites in style -New Outlaw village - Buy everything you need! -New Chainsaw! Cut down pesky trees, and use it for enemies too! -New Electric Gun! Tear apart your enemies with electricity and electrify your structures! -Fixed bullet hit sound (it was being cut off) -Fixed health bar issue after exiting a menu (now it goes back to your old hp instantly) -Added save positions for the vehicles -Increased the distance of the garbage blowed by the blower -Increased the collision for the office Foreman -Fixed the reload button (now its possible to reload with "R" correctly) -Now the time freezes when on build mode or pause menu -Added Settings options on the Main menu -Added visual feedback for the autosaves -Feedback pop-ups with tips for new stru…
- Trashed Pre-Alpha 0.392 - 18 June 2021
-New Crash Test Dummies (try them with garbage launcher) -Pop ups for telling useful stuff -Inverted mouse fully functional -Fully fixed merging rotation issues with structures -Fixed diagram UI -Fixed ESC button in many situations
- Trashed Pre-Alpha 0.39 Quality of Life update - 16 June 2021
Thanks for continuing to support us! -Fix for trash munchers spawning in front of office sometimes -Notification for picking up the transmitter -Garbage launchers require power -Map reticule covering player icon fix -Removed motion blur -Garbage performance improvements after long periods of time -Conveyor fixes -Rotated structure fixes, double structure fixes (much improved still ongoing) -Conveyor should be able to be built on top of bridges -Moved the selling guy closer to office and change the shop table collider for him -Bridge structure will highlight for when choosing height -Pause game during choosing weapons -Tell players to buy power supply for their structures
- Trashed Pre-Alpha 0.38 - 11 June 2021
-New Structure: Bridge - build across! (very prototype version) -New Structure: Power Inverter - speed up and power up other structures -Improved performance on lots of garbage -Fixed Grinder arrows on build view -Fixed snakes in cave -Made cave a little bigger -Fixed bulldozer getting stuck in the garage -Improved visibility of scanner screen -Increase the mouse look angle
- Trashed Pre-Alpha 0.37 hotfix - 10 June 2021
-Fixed issue with conveyor mission not finishing and breaking the game -Improved post effects in the intro