- Balance patch - 28 September 2025
There have been changes to the following characters:Alex:The range of the stun grenade has been increased by 25%. This change was made to make Alex's ability more noticeable and have a greater impact on gameplay.Carter:New passive: Adrenaline. The lower Carter's health, the faster he'll recover energy. The reason for this change is to further differentiate Carter from other classes and put him on par with Alex.The speed of throwing the axe has been increased by 30%. Carter needs to feel aggressive, but above all, speed, which is why this change was made.The Ultimate charge percentage when hitting with the axe has been increased from 6% to 8%. This improvement is expected to have a greater impact on a match.The range for recovering a thrown axe has been increased. Previously, Carter had to look toward where the thrown axe was; now, simply passing near it is sufficient. A bug has also bee…
- New update 1.7.0 - 26 September 2025
Due to changes in the game's source code, saves saved prior to this update will be erased.- Players no longer randomly gain supplies upon killing enemies. Previously, killing an enemy gave them a 20% chance of receiving a supply drop. That system has been replaced by a combo system.- New combo system: Killing enemies consecutively will grant players supplies. After making at least two eliminations, a visual will appear informing you of the consecutive eliminations you have made. The more kills you have in a combo, the more supplies you will gain.- Perk costs have been increased, and you lose more supplies upon dying, but you will gain additional supplies for the number of kills you make in a match. Since the implementation of combos, players gain large amounts of supplies, so to compensate for this, players are now penalized upon death. Perk costs have also been increased to increase su…
- Skitt will be Free to Play - 18 September 2025
Skitt will become a free-to-play game. There will be no microtransactions or anything like that; it will be completely free.The change will be implemented with the next update, which will include achievement functionality (already available but not yet unlockable) and many changes and improvements to the base game, such as bug fixes, mission balance, and new content additions. This update is scheduled to be released between Friday, September 19th and Friday, September 26th of this year. The game will not change its basic structure or design by becoming free-to-play; it will not include any purchases or ads of any kind.For those who previously purchased it, I am grateful for your support and trust in purchasing the product.
- New Update 1.6.7. - 21 August 2023
- At the end of a game you can see new statistics such as damage done, damage received, healing done and precision. Now with this information at the end of the game you will be able to see your performance throughout the mission and thus know what to improve. - The expedition system (tasks) has changed. They are now random, can be played as many times as possible, and will always grant the same amount of experience. This change forces the player to have to adapt to a random mission by playing various characters in order to fulfill the objective of the corresponding expedition. - The performance of the game when there are many enemies on the screen has been considerably increased. Before there was a serious performance problem when there were more than 30 enemies on the screen, now there can be 5 or 50 and the performance is almost the same. - New appearance of the main menu. The menu wi…
- New Update 1.6.4. - 25 June 2023
- Better graphics, sounds and animations. More cleanliness and clarity in animations, sounds and graphics. - You no longer run slower when you have low energy, you consume less energy when running backwards, energy recovers more slowly. These changes were made for more consistency in player movement. -By aiming at an enemy you can see his health. Added this feature to be more aware of the damage you do with weapons and abilities. - Now the probability of an incubator spawning is 50%. There is a new carrier available. This change was made to further highlight the impact of carriers in the game, with them being more plentiful one more carrier was added for more diversity. All this increases the difficulty of the game. - Change of gameplay in all characters: Alex: Flashbang has more range. Now recovers energy twice as fast as other characters. Due to the change in movement in the character…
- New Update 1.6.0. - 22 February 2022
Update1.6.0 - New more realistic lighting. With the updated game engine, it has been possible to update the lighting in the game to bring back real-time lighting (something that was temporarily removed in the 1.4.0 update). - Better textures. Improved the textures of many maps to give a more apocalyptic effect. - Einar's gameplay has been changed. Einar's weapon was changed from an M1 Garand to an M1 Carbine, giving him more rate of fire, more ammo, but less damage and accuracy, this was done to make Einar's damage more consistent, with this two of his three perks have been changed. Also added the feature that when using the pistol, he will run slightly faster, but his healing area will be less. - Some missions in the story have been changed. - Allies now receive 50% more healing from healing characters. This change was made to make healers more important when playing a quest that requi…
- New Update 1.5.6. - 11 October 2021
Update1.5.6 Some of these changes are temporary and may change or improve in subsequent updates. - The way the story is told in some parts of the game has been modified: You no longer see only static characters when talking to them. Although the essence of the format of the story is maintained, the aspect was changed to make it look more natural and less "static". Due to this change, some parts of the story have been slightly modified. - All characters charge their Ultimate faster when dealing damage. Before the Ultimate took too long to load, with this change the characters has more use of their Abilities. - Alex, Carter, Riley and Tony's gameplay have changed: Alex.- Before the ability was to switch to a pistol and run faster, now you throw a grenade that stuns enemies. Before the Ultimate was to increase the power of your weapon, now you run faster, you cannot get tired and your heal…
- Update 1.5.0 - 24 June 2021
Patch 1.5.0 - The player can now jump, run sideways and backwards. Recover energy faster. This change gives the player greater movement capacity, being able to reach previously unreachable places, such as getting on top of a car, and, with faster energy recovery, they will be able to have a more constant movement. - The player will slow down when taking damage, if he takes more damage, the more he will slow down. Now that the player has much more mobility it is necessary to balance that. With this change, the player must be more careful when running between enemies. - Converts will react in a certain way if they cannot reach a player who is too high. Now that the player can be in places unreachable by enemies, this now makes them react in an "explosive" way. - Visual improvements in the game. Some effects such as explosions have been improved and bullet casings were added when shooting.…
- Update 1.4.9 - 27 April 2021
Patch 1.4.9 - All characters' weapon recoil has been increased. Before it didn't feel like you were firing a weapon with power, now with the recoil in the weapons and in the player's vision there is a sense of the weapon's power. - All converters (zombies) health reduced by 25%. Several comments said that the weapons of some characters did very little damage. Now with this change it will feel like all characters can eliminate enemies. - The chance of "incubators" spawning when killing a converted increased from 6% to 25%. Being able to kill converters more easily makes the game too easy, with this change, not only the danger posed by the parasite is accentuated, but it also levels the overall difficulty of the game. - Now the incubators take 10 seconds to grow and have a sound. It would be useless for more incubators to appear if they all took 90 seconds to grow, this would only disturb…
- Update 1.4.0 - 22 February 2021
Patch 1.4.0 - The visual aspect of the entire game has been changed. - Added new perks to the following characters: Carter, Einar, Marco, and Tony. - Performance has been improved on some maps. - Now the field of view can be adjusted from 40 to 100. - The player interface has been improved. - The aiming system in Richard and Marco's Ultimate has changed. - Graphics settings are no longer chosen when opening the game. Now it is only chosen from the configuration menu. - Graphic configuration options have been reduced and changed. - Minor bug fixes. Las partidas guardadas anteriores a esta actualización, podrían no funcionar debido a cambios en el código fuente del juego.
- Working on a new update. - 12 February 2021
I've been working on an update for several weeks that is going to bring some changes to the game like bug fixes and some implementations. Some of the features that will come with the new update will be: New interface for the player. Performance improvement on some maps. Improvements in the configuration options. New perks for some characters. Correction of several errors. The update would be available around the end of this month.
- Update 1.3.0 - 9 November 2020
Patch 1.3.0 - There are visual improvements on some maps and in the game in general. - The first missions of the game have been completely changed to be clearer when explaining the game. - New cutscenes and missions have been added to the story. - Added the mechanic of being able to converse with the characters to learn more about them. - Special missions available. They are missions with unique game modes. - There are two new game modes available: Protect your teammates and recover. - Now you can check the changes of all updates within the game. - The character "Puch" has changed the way he reloads his weapon. - Minor bug fixes. Saved games prior to this update will not be able to function due to changes in the game's source code.
- New update 1.1.1 - 13 October 2020
Patch 1.1.1 Some of these implementations are temporary and may change in subsequent updates. - Added a tutorial in the story that is clearer when explaining the classes and the game in general. - Made adjustments to the game mode "Protect your partner". - There are changes in the interface. - Now you can adjust the music volume in the settings. - Minor bug fixes.
- New Update 1.0.6 - 11 September 2020
Patch 1.0.6 - Some cinematics were changed due to a visual error in Andreas's ring (it was on the right hand). - A song was changed that did not match the theme of the game. - Now the tips that come out at the beginning of a mission are more striking. - Now it is faster to obtain the Ultimate in the first two missions of the story mode. - Song volume decreased in visual novel scenes. - Added settings and skip cinematic buttons in visual novel scenes. - Details of an update can now be viewed in the game menu. - Minor bug fixes.
- Working on updates - 29 August 2020
After several comments and opinions, I have decided to make some changes to the game. In these next few weeks there will be updates that will fix bugs, change some missions, new game modes, and more. Stay tuned for the next updates.