- What's new in 0.6.9 - 18 September 2026
+ A few new banners * Placing cheese in the fission reactor causes meltdown * Jump boost sound effect changed slightly * Since red coral is needed for philosopher's stone and special worlds have none, corals added to rewards from level 1 bags and to a few of the structures * Pre-built bases don't change the biome they spawn in * Desert World and Evil Wasteland can have pre-built bases + Game rule "pvp", if off player's can't damage each other (on by default) * Crafting from the stockpile now works in multiplayer * Limited the frequency of world updates and how often clients can send data to the server (hopefully will make things smoother) + Cheesebot is invulnerable, shoots enemies, follows its owner, can be picked up, and teleports to the owner when lost. Cheesebot is not craftable and will be a quest reward + Staff of animation is used to create followers (gingerbread men, mushroom me…
- What's new in 0.6.8 - 5 September 2026
+ Added an option to center mouse cursor whenever it becomes visible (in Controls) + Added a few more building templates * Fixed a bug with duplicating packets in multiplayer * Changed how mini maps work - the map will fill in explored regions gradually when opened instead of loading them all at once * Some rendering optimisations * Completely reworked the game loop (hopefully will make the game smoother)
- What's new in 0.6.7 - 31 August 2026
* More optimisations * Sandbox worlds have at the end of their name * Changed precision assembler sound + Added an option to enable/disable movement bobbing (in Video Settings) * Increased the radius of the pump * Quarries and other machines that remove blocks with spawn them above the machine if there's no room to store it, rather than dropping it in place * All mobs (except bosses) can be picked up with a soul jar or an animal box, but only non-unique mobs can be spawned with a soul cage
- What's new in 0.6.6 - 29 August 2026
* Fixed mobs being lit up wrong at the edge of the render distance * Fixed banner textures + Added banners for Czech Republic and New Zealand * Adjusted skin template to show where hands are * Fixed potential memory leak in multiplayer * GC optimisations * Massive memory optimisations + Press F7 to show debug info * Removed machine_type property from skulls (there are thousands of skulls in caves, so making them static objects is a significant performance boost) * Fixed tesseracts moving items through electric cables * Reworked a bunch of data structures to increase performance and decrease memory use. Hopefully this didn't completely break everything * Word conversions are much faster * Oak leaves make oak galls when pulverised
- What's new in 0.6.5 - 25 August 2026
+ New banners + New pre-made skins and custom skin options + New trophies + Animal box (single-use alternative to soul jars for catching and transporting animals) + A few decorative blocks (for the shop) * Each building template has it's own icon with a rough representation of the building * Other small changes and fixes
- What's new in 0.6.4 - 18 August 2026
+ Added a skin template * Fixed Place Recipe button being absent if the recipe was opened from the quest screen * Fixed recipe list not showing up for carpentry, alchemy, and design stations + New paintings * Fixed cardboard blocks not dropping anything when broken + Added tooltips to Create World screen + New animal: chinchilla * Lots of other changes
- Tiny Teams and Status Update - 6 August 2026
Hi everyone!Elsewhere is part of this years’ Tiny Teams!Tiny Teams is the world’s greatest Steam Festival celebrating small studios making big games backed by Yogscast and Yogscast Games who curate, organise and promote the event. Status UpdateIt’s been just over 9 months since the game was released in Early Access last year, and there’s been a lot of progress:30 updates releasedMany bugs fixed, slightly fewer new bugs introducedSpecial world types (Flat, Desert, Sky Islands, Evil Wasteland)Steam AchievementsNew game rulesNew hatsNew Random Block effectsNew skins and trophies, including a few familiar charactersShadersA bunch of stuff from YogLabs: Testing InitiativeLots of quality-of-life improvements, new controls and settingsRecipe lists for machines, tooltips, and other stuff to make the game easier to learnSave-games compatibilityBetter networkingKiller rabbits, giant potatoes, bub…
- What's new in 0.6.3 - 6 August 2026
+ New paintings * Reward bags rebalanced slightly + Lucky random blocks (have a few unique outcomes, the outcome is always good) + Added an option to show an enlarged item when hovering over items in the inventory (On by default) * Other small changes and fixes
- What's new in 0.6.2 - 30 July 2026
+ A bunch of hats (more to come!) + Some decorative blocks (traffic cone, giant potato, gold figurines, statues) + Comparator: outputs logic signal when the number of signals received equals the set value + Nest box: collects eggs in 9x9 area + Equipment matcher: outputs logic signal if player's eqipment matches machine's inventory (sandbox) + Inventory matcher: outputs logic signal if player's inventory matches machine's inventory (sandbox) + Holy hand grenade * Other small changes and fixes
- What's new in 0.6.1 - 21 July 2026
+ Steam achievements + Added a Join Discord button * Fixed not all ingredients being used in bulk-crafting * Fixed a visual bug with mobs appearing briefly at the bottom of the world * Fixed some typos * Other small changes and fixes
- What's new in 0.6.0 - 19 July 2026
* Adjusted multiblock properties * Fixed some typos * Adjusted hitbox of fence gates so that baby animals can't escape underneath * Fixed space station pressure plate description * Fixed some bugs with books + Added "unlock_all_quests" rule. If on, any quest can be completed even if its prerequisite quests have not been completed. Off by default. * Fixed mobs not being able to leave lily pads * Fixed duplication bug with shift right clicking in multiplayer + Added tooltips for tools * Hopefully fixed a bug with sheep not being able to be sheared
- What's new in 0.5.9 - 6 June 2026
* Up and down keys can be used in books for easier editing * Changed the sound of climbing metal ladders and scaffolding * Some rendering and shader optimizations * Hold to stand still on ladders and scaffolding * World conversions are faster * Changed how idling mobs move to stop them from getting stuck in various situations * Other small changes and fixes
- What's new in 0.5.8 - 31 May 2026
* Fixed location marker not working in multiplayer * Fixed typos in quest descriptions * Shift-clicking items into machines places them into appropriate slots: fuel goes into fuel slot, batteries into battery slot, etc. * Fixed shift-clicking on item stacks in the stockpile in multiplayer * Fixed machine range not being updated when a range upgrade is added on another client in multiplayer * The cursor can be placed anywhere within the text in a book for easier editing * Fixed Del, Home, End, PgUp/PgDown on numpad not working * Some shader optimizations * Other changes and fixes
- What's new in 0.5.7 - 6 May 2026
+ Auto jump option for automatically jumping on the block in front of the player (off by default) * A bunch of changes to rendering, which shouldn't be very noticeable (unless something's broken), must importantly the text looks better when scaled up, less Z-fighting, proper blending between water and particles, etc. + Crook: breaking tree leaves with a crook guarantees a sapling drop + Books (can have different colors) and a checklist + New paitings, signs (including space station signs), and decorative blocks (including wallpapers, red room blocks, etc.) * Added stockpile to the shop + Location marker: creates a beacon while receiving logic signal + Inventory cleaner: removes specific items from the inventory of any player in radius (sandbox) + Block matcher: outputs a logic signal when blocks in radius match its inventory (sandbox) + An option to swap mouse buttons in map view (off b…
- What's new in 0.5.6 - 6 April 2026
+ Added a few random block effects + Added game rule "shared_rewards" (off by default). If off, only the player who's completed the quest gets the reward, otherwise each player gets to claim the reward. Enabling this rule on an existing server will make it possible to claim all rewards once again, including the ones already claimed before * Fixed NPCs making no sound when right-clicked * Changed slightly how the skybox is rendered (arguably works better with the new fog) * Fixed a handful of rendering issues mostly related to shaders * Other minor changes and fixes
- What's new in 0.5.5 - 31 March 2026
* Switched to shaders for calculating fog and lighting * Fixed water looking black in oceans * Potentially fixed a crash when game window is minimized (hard to reproduce reliably) * Design station is no longer required to make standard stone blocks, bricks, double slabs, and tiles * Adjusted spawn rules so that they don't overlap * Other minor changes and fixes
- What's new in 0.5.4 - 23 March 2026
+ Special world types: sky islands and evil wasteland. In the evil wasteland monsters spawn in daytime as well as at night + Added descriptions for world anchor, metal axle, and metal gearbox * Fixed structures that weren't spawning properly * Adjusted breaking time and blast resistance values for a bunch of blocks * Clay now also spawns underground between Y 20 and 80 (this doesn't affect chunks that have already been saved to disk) * Using fertilizer on a grass covered block can now spawn a wider variety of plants regardless of the current biome (including crops, flowers, clover, hemlock, poison bush, and red mushroom). Reeds and small cacti still only spawn that way in swamps and deserts respectivelly (as well as in special worlds). Saplings only spawn that way in special worlds. * Mini map centers on the player every time it's opened * Fixed a crash with mobs falling into the void *…
- What's new in 0.5.3 - 6 March 2026
+ Special world types: flat and desert (special world types don't have mega-structures or starting bases but you should be able to complete all quests, though some things will be more difficult). The idea is to add more world types in future updates, and perhaps introduce special rules for some of the worlds (for example, desert world could use heat and thirst mechanic) * Fixed occasional "ghosting" effect when moving * Explosives radii rebalanced * Fixed pancakes and honey cookies not being made from stacks of ingredients * Fixed "Safety First" quest and added measuring tape to the shop * Added descriptions to ejection pipes and ejection pipe upgrades * Fires go out faster in the rain * NPCs talk only when interacted with * It's easier to find rare monsters: vexes spawn in desert biomes, wraiths and spectres spawn in the darkness, phantom knights spawn at night * Fixed a bug with pluto…