- Update v147 - New food types & build update - 22 July 2026
Build updateThe game is already six years old this month. And so are the technologies used to generate the native builds. That’s why it was time for us to update the technologies we use to create the game, so that we can continue to deliver future updates properly.The game installation is now lighter. and alternatively you can now choose in the launch options whether you want to run the x64 or arm64 application.This should help solve a lot of issues that some of you were having with the latest updates where the game was not starting anymore or just crashing.Just make sure to choose the right launch option before playing the game (x64 or arm64).Before proceeding with the update, uninstall the game first and then reinstall it. This is particularly important because the file structure changes with this new version.If Steam Cloud is on for the game and synced, then Steam should load your la…
- Update v146 - Bug fixes & improvements - 1 April 2026
Over the last few weeks, I’ve spent some time fixing a few bugs reported by the community and making a few improvements here and there.This mainly concerns the latest levels added to the cave, including the boss fight with the plesiosaur.I’ve also taken the opportunity to start adding story elements, including the first appearance of the final boss, the game’s villain. It’s a small green crocodile. Even smaller than Baby Dino.Here is a recent short gameplay video I posted on Bluesky about him if you want to see how that little villain looks.I won’t say any more about it for now, as I still need to work on it and figure things out. But there’s more to come soon.What's nextAs I’ve just mentioned, I’m going to start gradually adding story elements, dialogue and cutscenes to the game.I’ll keep working on the option to unlock different Baby Dino skins. I’ll keep working on the possibility of…
- Update v145 - Cave update & merchant dino - 3 February 2026
Let's start 2026 off right!Here is a major update containing all the remaining cave levels, bug fixes, and improvements that I've been working on for the past six months.The most important thing is that you can now exchange the food you have collected for keys. These keys will allow you to unlock alternative paths leading to secret levels. There is one secret level per world, so I have added 3 for now. More will follow later in content updates.These secret levels are not required to complete the game. They are just a little extra for dinosaurs who are hungry for adventure. When you arrive at one of Iggy the merchant Parasaurolophus' shops, you will notice that there is an egg with an exclamation mark on it. Yes, you will be able to trade eggs later on. I am still developing this feature, but I hope to release it soon.I have received a few requests from you regarding the type of dinosaur…
- Update v144 - Major bug fixes and improvements - 12 June 2025
And here's another update before the summer and the anniversary of the game's release (on 1 July - yes, already!). This is a very important update, as it contains the latest bug fixes for local cooperation.I've spent the last two years re coding all the game's mechanics (only 10% of the code remains intact from the initial version) so that it can be played by up to 4 players in local co-op. No kidding, it's been tedious. But I'm very happy with the result, and I think, like some of you, that it was really necessary for Baby Dino Adventures to be playable with up to 4 players at the same time.The game should now finally be stable for co-operative play, which means I can finally concentrate exclusively on adding the last two environments: snow and volcano.Many thanks to Shadree on Itch.io for his invaluable help and the bug reporting that helped me find and fix the bugs listed below.And a…
- Update v138 - End-of-level screen, colored checkpoints & bug fixes - 25 January 2025
Let's get the year off to a good start with this small update containing a number of improvements and bug fixes. ːsteamhappyː There's no new content, just changes to improve the game's stability and enhance the experience for players in both single-player and co-op modes. Here's the full list: End-of-level screen I've been wanting to create an end-of-level screen for a while now. Here it is at last. As soon as you leave a level through the exit door, you'll come to this screen, which summarises your performance in the previous level. Here's an example with level 25, which my son and I recently completed: Once the totals are displayed, you can choose one of the following 3 actions: Return to the map; Repeat the level; Move on to the next level; Your progress is automatically saved. This is an early version of the end-of-level screen. So it's possible that I'll make more changes in the fu…
- Update v137 - Checkpoints, level 28 + minor changes & bug fixes - 10 July 2024
Here's a regular update just before the summer holidays. ːsteamhappyː In a nutshell, this update is important because following a request from a player and his niece, I've decided to add a checkpoint mechanic to some of the more difficult and/or longer levels. I've also taken the opportunity to fix 2-3 annoying bugs here and there, add a new level (level 28) and a few improvements. Blah blah blah... I'm not so good at introductions so let's get straight to the details: Level 28 Yes, a new level. I'm taking advantage of this update to add the latest level I worked on past weeks: Cave, level 28. This level will force you to use the red and blue blocks to make your way through, but watch out for the snakes... You've been warned. I won't say any more. Enjoy. Checkpoints Checkpoints. This is a feature I've been wanting to implement for a long time. And then suddenly a steam player asked me t…
- Update v136 - Accessibility options, additional achievements & major bug fixes - 31 May 2024
Since the last update in April, I've spent a lot of time replaying old levels. On my own, but also with my son to check that everything seems to be working properly in co-op. Unfortunately, we've found two glitches. One that prevents you from progressing through the level with the spider queen (level 23) and another that can sometimes ruin the experience in co-op mode. If one player dies (and is put in a bubble) and the other is alive, the level still restarts. That's why this update. And I'm taking the opportunity to add a new level with a new non-player character, 3 new achievements to unlock, and 2 accessibility options as requested by some of you. Here are some more details about what this update includes: Level 27 Cave level 27 introduces a new non-playable character called "Rolleo", a rolling rock, that will ask you to push him all the way through the end of the level. Good luck!…
- Update v135 - Food types, quality of life improvements & bug fixes - 19 April 2024
5 months have already passed since the last update and here I am again with a new one. ːsteamhappyː The content in this update is already paving the way for the next one, but after weeks of fixing bugs and improving some features I thought it was time to release them so that I can focus on what's next: latest cave levels. Here are some more details about what this update includes: Additional food types I've been asking around on socials what kind of food you'd like to see in the game and from your responses I've added the following: Name Sprite Apple Banana Fromage Pizza slice Strawberry On the character select screen, you can press the F keyboard key (or Y button on an Xbox controller) to swap between food types. Your food type preference will be saved automatically. If you want to see a specific food type in the game, let me know in the comments below. I will review it and do my best…
- Update v134 - Steam Cloud, 5 cave levels & some bug fixes - 3 November 2023
Time for an update! Here is what's new with version 134. ːsteamhappyː Steam Cloud It's been a while since I wanted to create another save system for the game. More efficient, more flexible, and above all effortless for players. That's why I'm very happy to announce that the game is now compatible with Steam Cloud, meaning that saves are automatically synchronized across multiple computers if needed. I tested it myself and it works very well. I started a game on my desktop computer (running Windows), resumed the game on my laptop (running Linux) and then finished the game on the SteamDeck. That said, as the save system has been rebuilt from scratch when you launch the update (v134), you'll need to uninstall the game completely first. In the future, however, you shouldn't have to do this. The game will merge the new files and the save file. 5 new cave levels As mentioned in the last beta…
- World 3: Cave - 5 additional levels now available in the beta branch - 21 July 2023
Title sums it all. I pushed a new update on the beta branch of the game which includes the boss fight with the pterodactyl, and 5 first levels of the cave environment. The update should be stable enough in solo, but may have a few bugs here and there in co-op. Feedbacks on difficulty are also very welcome. I'll leave this update in the beta branch until end of August waiting for feedbacks from testers and players and then push it to production if everything goes well. I'll try to stick to this workflow in the future. I mean releasing small updates on the beta branch with upcoming levels, leave them a moment for testing & debugging, then push to production and so on. I plan to publish such updates every 3 to 6 months max, depending on my availability to work on the game in my free time. Talk to you later, Antoine G. --- Discord: discord.gg/A8DGFx5 Twitter: @__sleepingpanda Mastodon: mast…
- Poll: vote for Spider Queen's name - 20 June 2023
I am about to release a new content update on the beta branch this summer with 5 first levels of the new Cave environment. This level with the Spider Queen will be included, and will be the third one of World 3. The only last thing I need to push the update is a name for our dear 8 legged lady. In a recent tweet I asked for name ideas and honestly it was a blast to read your nice suggestions. As I did for previous NPCs, I created a poll to help me make a decision and I would like you to make a choice following your preferences. Level design-wise you start this level like other ones with a NPC. Once dialog ends, your quest starts. You have to help the Spider Queen reach the end of the Cave by toggling on/off red and blue blocks. If Spider Queen is not on the ground, she will spread a spider web and will stay in the air safely. Jump on her back to make her walk again. That's the main mech…
- Hotfix v131-2 SteamOS & SteamDeck fix - 24 April 2023
Since the last update back in January this year, some of you recently reported that the game was not working anymore on SteamOS and on the SteamDeck. It took me some time to figure things out. Apparently this bug is on a more higher level as it affects all games on Steam that are using NWJS technology as a wrapper for native builds. Valve is also working on an official fix. Anyway before waiting for that official fix, here is a quick update we - together with some other Steam players - have been testing on the beta branch and that seems to work fine. If you want to learn more about this issue, you can find the related Steam forum post here. Thanks again for your help and for playing Baby Dino Adventures. I'm going back to work on World 3 levels. Talk to you soon, Antoine G. :coolcera:
- Poll: vote for Pterodactyl's name - 27 January 2023
Time flies, and I progress one step at a time on the development of the next content update. I'm currently finalizing the 2nd boss that Baby Dino will face at the end of the Beach level, and I can't figure out how to name him/her properly. I asked for a few ideas last year via this tweet back in December, and so far we received 30 different suggestions. Ofcourse I have some preferences, but I'd like to have your opinion as well so I put together a Google Form so that you can participate in the poll. Please, make sure to enter your vote before February 11: ->Google Form link to enter your vote
- Small Update v131 - 4 January 2023
Happy New Year everyone! I wish you all the best for this new year. ːsteamhappyː It has been months that I did not release an update for the game so I thought it was finally time for me to do so, and what a better time than right now to start this new year correctly? Well, this update doesn't contain any additional content as I have been fixing issues reported by players on our Discord server for the past months and added some small enhancements on existing features here and there. The gaming experience should feel better, and especially for you playing in local multiplayer or online via the Steam Remote Play Together feature. Lots of bug fixes are mostly related to issues found while more than 2 players are playing together. Thanks a lot for playing Baby Dino and your help! I'll now continue working on this World 3 content update. So far 5 levels of 10 are already done. See you later,…
- Small Update v129 - 17 May 2022
Here we go for yet another update full of bug fixes and enhancements. The co-op feature should now be stable enough for you to enjoy it up to 4 players as I have been carefully debugging and testing each bugs you sent me. I can't say how much your help means a lot to me. Baby Dino couldn't be the game it is today without your help.. So.. Thank you again, and I hope you’ll enjoy these changes. If you find any issues, please keep reporting them here on our Steam Community forum or on our Discord server. I’ll now get back to World 3 stuff, and continue working on these 10 new levels for the next content update - which is Cave. Talk to you soon, Antoine G. Find below a complete list of all changes included in this update. Improvements Bubble behavior I reworked bubble behavior entirely, and fixed couple of major issues. Playing in co-op should now be stable. Level will restart only if all p…
- Small Update v128 - 21 April 2022
Following your feedbacks with the recent local co-op update release, I decided to postpone the next devlog post and focus on following bugfixes/enhancements that you reported/asked for. No new content again, but these changes should make your overall gaming experience (solo or co-op) much better. Here is a complete list of what to expect with this update. New features Coyote Time Following lots of players request, I added a coyote time feature to Baby Dino. Once Dino starts falling, players will still have 0,15 seconds left to jump. This should prevent to accidentally fall or miss a platform in lots of situations. Bounce on other players Jump on other players head to bounce in the air. Also added the possibility to jump and bounce on bubbled players; Windowed Mode From the Options menu, players can now switch between “Fullscreen” and “Windowed” mode. Game is fullscreen by default. In wi…
- Local co-op Update v126 - 31 March 2022
What a ride since the last stable release and patch notes back in April last year.. I got a new full-time job, 2nd son was born in August 2021, and we - my wife & our children - finally moved to our new house beginning this year. Well, I’m not really here to talk about my IRL events (unless you want to know more?), but more to announce that this new stable release brings a lot of bug fixes and enhancements that I have been carefully working on last year. See all changes list at the bottom of this post to learn more. The most important news is indeed that the local co-operation mode is now out of beta and available to all players. No new content, but a devlog showing what’s next this year will follow in a couple of weeks. So, this local co-op mode will allow up to 4 players to play locally on the same screen, or using the Remote Play Together feature from Steam. Full gamepad support, but…
- Local co-op now available in Beta - 6 January 2022
That's it. That's the news. I have been working on this local co-op feature for months last year, and I'm really excited to announce that it is ready. In beta. We had to optimize lots of things for local co-op including existing mechanics. I won't dive in into too much details for now. I'll post a detailed devlog later and a list of what you may expect next this year. Opt-in Instructions In the meantime, here is how you can opt-in for the beta: Go to your Steam library; Right-click on the game title on the game list, and click on "Properties"; Under the "Betas" section, select the "development - Test" branch; If you already installed the game, uninstall it first. Once it is uninstalled, proceed to the steps above to make sure you have a clean installation of the game. Additional notes The beta branch is a stable development version. This means you will see some additional debug informat…
- Hotfix v122-4 - 26 April 2021
Another patch note for version 122 which fixes two important glitches reported by EvilPenguinKing from our Discord community and a couple of English typos. Bug fixes: If multiple ladders/vines are aside each others (as seen in Beach - Level 18), Baby Dino would sometimes bounce off unexpectedly. When you get hit while on a ladder, you get stuck on the ladder. You can move up and down the ladder just fine but you can't leave the ladder. Issue fixed. Thank you for reading and for your amazing support, - Antoine G. A very big thanks to our patrons for their amazing support: @alexdumont @bloodyspasm @D4ddyRazzy @Dark_Lake89 @DevillersJerome @CharlesIsat @harpie_be @kindeyegames And also to our Discord community for their precious help! Here are a few ways to get in touch: Discord: discord.gg/A8DGFx5 Twitter: @sleepingpanda Instagram: instagram.com/_sleepingpandagames YouTube: youtube.com/ch…
- Hotfix v122-3 - 14 April 2021
You know how community is important, right? Well, today we would like to thank one of our Discord member (Creeva) who kindly reported us an annoying bug that made it impossible to complete the 2nd level of the Beach environment. Here is a small update that fixes this player collision sprite issue. Make sure to update the game accordingly before playing again. Note that if you previously installed the version 122, you should not loose your current progression. If you run into troubles or find annoying bugs like this one, make sure to join our Discord server so we can help you and fix bugs quickly. Thank you for reading and for your amazing support, - Antoine G. A very big thanks to our patrons for their amazing support: @alexdumont @bloodyspasm @D4ddyRazzy @Dark_Lake89 @DevillersJerome @CharlesIsat @harpie_be @kindeyegames And also to our Discord community for their precious help! Here a…