Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1272150 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $0.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $0.99 |
| Current price USD | $0.99 |
| Release date | Apr 4, 2020 |
| Developer | Origami Dragon |
| Publisher | Origami Dragon |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 3 user reviews |
| Positive review percent | 100% |
| Positive reviews | 3 |
| Negative reviews | 0 |
| Total reviews | 3 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 136 minutes |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1272150/ |
Short description
Lead a team of Dead Slayers – Mythril wielding defenders of humanity, against armies of the Dead. In this turn-based tactics you'll fight hordes of enemies, both dead and otherwise.
About this game
Patch 1.5 is here! And with it, many changes. Music got a serious overhaul. Almost every story animation and battleground got a new audio background. Added blips during display of the text. Removed a lot of unnecessary effects from animations. Added fewer and more pleasant ones. Escape button now skips story animations. Tutorial got a "Skip tutorial" button under the Menu. Tutorial enemies now have classes like normal enemies. Captain Hammond now wears blue armour, to differentiate him from other knights. Several abilities/perk descriptions were reworded. Poison effect replaced with Acid. The game now loads MUCH faster. About the Game Did you ever have a dream? I did. I wanted to tell a story. So, this is my story. Sol-Hel is a turn-based tactical game placed in an alternative, medieval universe. You lead a team of four Dead Slayers – Mythril wielding defenders of humanity, against armies of the Dead. Along the way, you'll fight hordes of enemies, both dead and otherwise, as you'll try to understand your place in this world. Combat is simple, rock-paper-scissors based, but the sheer amount of enemies makes the levels difficult. To overcome obstacles, you have at your disposal twelve abilities. From buffs, through crowd control to movement management, you'll quickly find yourself in dire need of strategic planning and critical thinking if you want to stay alive in this wolf-eat-wolf world. Oh, and there is no randomness in attacks – you always hit your target and deal a constant amount of damage depending on your stats. I'll be blunt. It's neither Fire Emblem nor Xenoblade Chronicles. A calm, strategic mind will overcome all twenty-four levels in around two hours. It probably wasn't tested enough, and I bet some of you will find some pesky bugs. And I even encourage you – give it a try and then reclaim your money! I won't starve – making games is my hobby, not a full-time job. None the less, this game was an amazing experience for me, as a developer. It took me around nine months to make, with many bumps along the way. But finally, I'm here, hoping to sell forty-or-so copies to pay for all the resources I've used. Oh, and when writing comments, be con…
Supported languages
English
