- Sphere - Version 1.0.5 is live now: Achievements & more! - 25 April 2023
Hello Community! We're happy to announce that version 1.0.5 is now live, featuring a range of smaller updates to our game (full details below). This includes the addition of Achievements, small bug fixes, UI refinements, and minor balancing changes, all aimed at enhancing your gaming experience. While this patch focuses on smaller improvements and has only a little impact on current gameplay, we're also hard at work on our next update! After the game's release and an extensive development period, we took a short break to gain a fresh perspective. This time allowed us to reassess the game's strengths and weaknesses while also considering valuable feedback from our dedicated players. With a clear vision and renewed energy, we are eager to continue improving our game and providing you with the best possible experience. While we hope you enjoy the improvements of this patch, we understand t…
- Sphere - Flying Cities (v.1.0.4) - Build/Repair Drones Fix available! - 26 October 2022
Commanders! As promises yesterday, the team was busy getting rid of the Build-/Repair-Drones bug, some of you have reported! So, without further ado, let's jump into the contents of this small patch: Fixed: Build-and Repair Drones getting stuck after some time in the game, after dismantling ruins/buildings. Fixed: Visual light beam effect of Build-and Repair Drones starting from a wrong location. Improved: Increased overall responsiveness of Build-and Repair Drones after construction/destruction/repair. Additionally, please feel free to visit our Steam Community Hub to leave your feedback, especially, if this fix is properly working for all those, who have provided us with the necessary details, but also to bring up suggestions, or simply have a chat with other Sphere-Commanders and their experiences with the game: https://steamcommunity.com/app/1273220/discussions/ Thank you for flying…
- First Sphere - Flying Cities (v.1.0.3) - Third Hotfix now available! - 25 October 2022
Commanders, Today, we have released our third full release hotfix (version 1.0.3) for our Sphere - Flying Cities! Without further ado, the following fixes will be included: Added: Scrollbars to the Savegame lists in load game window and save game window. Added: Click sound on left / right arrows. Added: Display of ice storm event message and strength. Fixed: Medical building service capacity fails to increase after researching the Better Coverage technology. Fixed: Mouse scrolling is non-functional on the resource list from the Mining screen. Fixed: Missing service capacity settings on hospital components. Fixed: The player can send the drone to scout the own sector, which leads to malfunction of the Scout Drone. Fixed: Some "attention"-event messages now showing the correct strength for dangers. Important notice Our Team is still busy working on the Repair-Drone bug. Big thank you here…
- First Sphere - Flying Cities (v.1.0.2) - Second Hotfix now available! - 17 October 2022
Commanders, Today, we have released our second full release hotfix (version 1.0.2) for our Sphere - Flying Cities! Without further ado, the following fixes will be included: Fixed a bug that could lead to savegames no longer loading. Shoutout to everybody, who has provided us with detailed reports and savegames, to get this sorted and tackled quickly! Please keep it up! Implemented Outro-Video No abrupt ending anymore! Fixed a bug with the production components of the Large Processing Plant. Fixed pathfinding of pedestrians in the residential complex. Wanna leave feedback, suggestions, chat about the game? Please visit our Steam Community Hub to leave your feedback, bring up suggestions, or simply start chatting with other Sphere-Commanders and their experiences: https://steamcommunity.com/app/1273220/discussions/ Thank you for flying with us and your ongoing support! Stay safe! -Your T…
- First Sphere - Flying Cities (v.1.0.1) Hotfix now available! - 14 October 2022
Commanders, Today, we have released our first full release hotfix (version 1.0.1) for our Sphere - Flying Cities! Without further ado, the following fixes will be included: Fixed difficulty levels not being saved correctly Fixed wrong description for “Extended View” technology (the tech screen had two technologies called “Proximity Sensor”) Wanna leave feedback, suggestions, chat about the game? Please visit our Steam Community Hub to leave your feedback, bring up suggestions, or simply start chatting with other Sphere-Commanders and their experiences: https://steamcommunity.com/app/1273220/discussions/ Thank you for flying with us and your ongoing support! Stay safe! -Your Teams of Hexagon Sphere Games & Assemble Entertainment- https://store.steampowered.com/app/1273220/Sphere__Flying_Cities/
- Take Humanity to New Heights: Sphere - Flying Cities has been fully released! - 13 October 2022
The sky is no longer the limit as today, together with developer Hexagon Sphere Games, we are thrilled to announce the full Windows PC release of our sci-fi city builder Sphere - Flying Cities, here on Steam. Set in the future on an uninhabitable Earth decimated by the moon’s cataclysmic destruction, what’s left of humanity is forced to head up and into the skies with wreckless abandon — the last and only hope of survival. The question now is whether the ideas was too foolish to work, or whether mankind’s technological advancements will prove to be their salvation. Watch the official launch trailer: Get Sphere - Flying Cities now, with an amazing time-limited launch discount of 40% off now: https://store.steampowered.com/app/1273220/Sphere__Flying_Cities/ About Sphere - Flying Cities Described as “a gripping post-apocalyptic sci-fi survival game” by IGN, Sphere - Flying Cities combines…
- Sphere - Flying Cities Full Release Update (version 1.0.0) available now! - 13 October 2022
Commanders! Today marks the day, Sphere - Flying Cities is leaving Early Access and is now fully released with version 1.0.0! Almost a full year (Sphere - Flying Cities started in Early Access on October 14, 2021) we are happy and excited to see, how the game has grown, thanks to the tremendous help of our community! Thank you for your ongoing support! Down below, you will find the full changelog, with all changes coming with today's full release. For more in-depth details, check out all new features outlined in our latest Devlog: https://store.steampowered.com/news/app/1273220/view/3276955672630075361 All new logistics system with over 20 new resources City turns green after shield level 4 Randomized World Map Completely new tutorial New Difficulty Modes and relaxing Build Mode Sandbox mode now has a lot more options to customize your playthrough, including playing in a “build mode” Ov…
- Devlog: New Features, Improvements, Reworks, New Release Date & much more! - 30 September 2022
What's going on? Hello Commander, Chris here, Producer for Sphere - Flying Cities. We are working towards the exit from Early Access of this game and today I need to tell you that we are pushing out that date by one more week to the 13th of October. Since we just recently moved the date already, I wanted to take the opportunity to let you know what we are working on and what changes you can look forward to for the main release. Before we get into that, we truly appreciate all your input and your patience while we are working on this. I am sure a lot of you will find your feedback reflected below. So, let's just dig right in, shall we? Resource Management Let’s get the big thing out front: At release, Sphere – Flying Cities will have over 20 different resources to gather, mine, store, produce and keep track of. We are pumping up the resource handling and production chain muscles of this…
- Sphere – Flying Cities gets more polishing - Release rescheduled for October 4! - 20 September 2022
Managing the last remainders of earth is never an easy task. Like the life of a commander of a flying city, game development can be really challenging, too! As we want to provide you with the best-possible game experience, we're pushing the release of Sphere – Flying Cities slightly to October 4! Thank you for the patience! – Stay safe, and thank you for flying with us! -Your teams at Hexagon Sphere Games & Assemble Entertainment- In the meantime, please feel free to play the Early Access here on Steam and wishlist Sphere – Flying Cities, to get notified as soon as it will be released! https://store.steampowered.com/app/1273220/Sphere__Flying_Cities/
- Dystopian Sci-Fi City-Builder Sphere - Flying Cities Gets a Launch Date! - 28 July 2022
We all float up here. It’s nearly time to ascend to the cloudscape, because today, we are thrilled to reveal a September 20, 2022, launch date for Sphere - Flying Cities, marking the end of its Early Access phase on Steam. Unlike your typical post-apocalyptic city-builder, Sphere - Flying Cities introduces a unique plot twist: humanity’s last bastion isn’t on the decimated surface of Earth, but in the skies! Utilizing novel anti-gravity technology, players manage the well-being of humanity’s last inhabitants in their very first flying city. Soar through the sky as the denizens of the aerial city rebuild, restructure, and protect the last semblance of society. Additionally, the full release of this sky-faring sci-fi title will see new features such as: a fully fleshed-out story campaign, six new building blueprints to discover, a completely revamped tutorial, and a terrifying new threat…
- Sphere - Flying Cities Early Access 'Story Phase II' major Update now available! - 31 May 2022
Commanders, Today, we have released our next majorly update to our Sphere - Flying Cities Early Access and a big announcement! Announcement first: Sphere - Flying Cities will leave Early Access in September this year! Additionally, with the new 'Story Phase II' Update, you, the Space Mayors, embark on the next act of your epic mission to save what’s left of the world and its inhabitants. With 6 more missions, it is finally time to establish a connection to scientists on Earth that will aid you in your quest to save the world. Read all new additions below: New Features You want to know more about the storyline of Sphere? - 6 new additional and fully-fledged campaign missions are now available. Who is this Person? - A new character has been introduced: Professor LaFleur. Recruit an all-new specialist and convince him to join your journey across the globe – discover new secrets together an…
- Sphere - Flying Cities Early Access 'Age & Education' Update now available! - 26 April 2022
Commanders, Today, we have released our next major update to our Sphere - Flying Cities Early Access today! The 'Age & Education' Update', or how you also might call it: 'A Colonist's Life', will introduce new intrinsic mechanics to your colonists, like name, age, gender, life, death, and education, whereas education also impacts and boosts your economy! For sure, we have also brought more balancing and bugfixes, once again based on the valuable feedback of our Flying Cities-Community! More details below. But first, enjoy the 'Age & Education' Update Trailer on YouTube, giving you a first glimpse, what the update brings and looks like! Sphere - Flying Cities Early Access 'Age & Education' Update Trailer Features Age & gender of the colonists (each colonist is an individual with name, age etc. / residents are assigned to age groups) Life cycle (old colonists die, new colonists are being…
- Sphere - Flying Cities Devlog #3 - Tech-tree redesign and more QoL-improvements - 13 April 2022
This week, developer Hexagon Sphere Games dives into some redesign, more QoL-features being added, and overall improvement to Sphere -Flying Cities, also based on the overwhelming feedback by the community. But, without further ado, let's read and see, what Hexagon Sphere Games has up their sleeves this time: By redesigning the tech-tree, we hope to provide more accessibility to the research menu, which is after all an extremely important area in Sphere. The new layout gives players a better overview of all available technologies, and of the different branches of the tech-tree, too. The new centered tech-tree layout eliminates the need to switch back and forth between branches, and the overall progress in the research menu is now visible at a glance. Old tech-tree New tech-tree We have also made changes to existing technologies and added some new technologies that were originally intend…
- Bugfix - 4 April 2022
Fixed a bug that occurred when selecting an island directly on the world map before the first flight.
- Sphere - Flying Cities Early Access: Patch (v.0.2.3) has been released - 1 April 2022
Commanders, Today we’re releasing another small patch with some quality-of-life improvements and a new music track. QoL improvements Environment-Scan starts now automatically when entering a new sector. Surround scan is now displayed in the main HUD. Research progress is now displayed in the main HUD. Addition One new track has been added to the game. Please keep the feedback coming and help us to improve our Sphere - Flying Cities even more. New development Roadmap has been released! We’re currently working hard on our next big-content update, so please stay tuned for more big and small updates soon! More details in our development roadmap, below. Have a suggestion and/or want to see what other players are suggesting? Please visit our Community-Suggestion-Board: https://sphere-flying-cities.nolt.io/ to help us, shaping the future of Sphere - Flying Cities even more! And, as always, tha…
- QoL features, longer soundtrack - 1 April 2022
- Surround scan is started automatically after arrival in new sector - Surround scan is displayed in the main HUD - Research progress is displayed in the main HUD - Longer soundtrack
- Sphere - Flying Cities Devlog #2 - The balancing act of difficulty levels - 25 February 2022
As a developer, you tend to underestimate your own game in terms of difficulty and accessibility. You know all the features, have mastered all the tricks and know how to elegantly avoid stumbling blocks. We have not been immune to this, either, but very quickly received feedback from players that our game was too difficult. Especially the introduction had some potential for frustration. One criticism was that, as a fresh commander, you didn't have enough time to understand the individual game mechanics and their connections in the early game. The result: A "Game Over" screen, and, in the worst case, disappointment in front of the monitors. Since we want to present players with some (also quite big) challenges, but at the same time we don't want to overwhelm or frustrate them, we have fine-tuned the difficulty level since the Early Access release in October 2021. However, we still receiv…
- Visual Improvements - 25 February 2022
- Minor visual improvements
- Bug fixes - 21 February 2022
- fixed bugs in techtree - fixed configuration for Power Plant Big - minor changes
- Sphere - Flying Cities Early Access: Content-Patch (v.0.2.2) has been released! - 17 February 2022
Commanders! Today we’re releasing a content-patch. We call it patch, as it is not fully packed with new features, mechanics and more, compared to the recent major updates 'Missioning' and 'Industry & Pollution'. However, this patch brings more than just few bugfixes and improvements. Among others, we have surely taken into account all your amazing feedback, suggestions and ideas to further improve the game. Therefore, you will find some quite awesome additions made to the game, like the sandbox game, or even new buildings among other things! And the best thing: We’re currently working hard on our next big-content update, so please stay tuned for more big and small updates and patches soon! New content Difficulty modes for the campaign. Sandbox mode More gameplay depth through building effect radiuses. New buildings: Power Plant - Large Instruction Center Revision: New technology tree wi…