- A Small Security Patch - 14 January 2026
Hello everyone, We would like to inform you that this update is a minor patch intended to address a security issue related to Unity.Although I have now completed my military service, we regret to inform you that no further content or feature updates for The Highrise are planned at this timeːsteamsadː. Our team members are each continuing their own projects, and we sincerely hope to return in the future with better and more refined games.Thank you always for your support and understanding. Sincerely.
- v3.6.5.7.1 Last Update - 29 November 2023
Hello, This is Studio Hatch. After this update, there will be a transition to the official version without any change in pricing. We extend our sincere gratitude to everyone who has supported our game once again. (For the sudden transition to the official version, please refer to the previous patch announcement for the reasons ːsteamsadː) • A new monster, "Scratcher," that crawls inside the ventilation ducts, has been added. • "Scratcher" is a monster with low health but deadly attacks, so now you'll need to be thoroughly prepared before using the ventilation ducts. • General brightness adjustment and flashlight brightness adjustment options have been added. • Options to toggle some guidance UI on and off have been included. • Fixed a bug where, upon entering the darkroom, highlights of certain objects were visible, making it easy to locate the objects. • VSync on the Unity game engine…
- Tell Us About Your Server Connectivity Experience - 1 November 2023
Hello, We've just released an update featuring a new server! This server is dedicated to Chinese gamers, and we'd like to apologize for any previous connectivity issues. We'd appreciate your feedback on your gaming experience on this new server. Have the connection problems improved, or are you still experiencing issues? Please share your thoughts with us.
- v3.6.5.7.0 Update - 26 October 2023
Hello, This is Studio Hatch. We are pleased to announce a new update. Here are the highlights of this update: 1. You can now use the "Asia" server option. This option is for those who have experienced connection issues while playing multiplayer on the Asia server. After selecting the option in the settings, you can use a new server for multiplayer connections. 2. The maximum number of players for both Sandbox and Survival modes in multiplayer has been increased from 3 to 4. 3. Key binding has been added. (Please note that some controller support available in the previous in-game version no longer works.) 4. The "Merchant" system has been added. 5. Seven new attributes that can be obtained by collecting notes have been added. 6. You can now block paths and build "Walls" for defense. However, you need blueprints to create them. (The blueprint is located where the "Metal Door Hanger Barric…
- Early Access v3.6.5.6.6: Custom Mode Addition - 11 September 2023
Hello, this is Studio Hatch. We have some long-awaited update news to share with you. First, the major update includes the addition of a custom mode. In custom mode, when creating a new character, you can customize various options, such as the maximum number of players in multiplayer (up to 8), the amount of food and ingredients that appear, monster quantity and damage, and more. Furthermore, in multiplayer mode, players can join rooms using custom mode without being restricted by the mode, and all saved data is accessible. Additionally, we have made various bug fixes and improvements for a better gaming experience. Firstly, we fixed a bug where monster appearances for optimization in multiplayer mode were intermittently out of sync. Also, before entering a room that you have played in at least once, guest save information will now be displayed. **We have added a FoV (Field of View) opt…
- Hotfix v3.6.5.6.5 - 5 August 2023
• When the chef is not in combat, an action has been added to move away from the flames if engulfed. • The weight of pistols, shotguns, and rifles has been adjusted. • The activation rate of water during world generation has increased by 5% in all modes. • In Survival mode, a slightly increased amount of food is added during the first world generation. • The position of the oil drum in Hotel A has been adjusted. • An additional oil drum has been added to Hotel B. • Visual effects in dark rooms have been modified, allowing the use of a flashlight to see ahead. • Visual interaction for each option in the settings menu has been fixed. • Oil can now be refilled in the generator of the outer elevator. • Improved placement detection for pipe bombs. • Item outlines and UI in the inventory no longer overlap. • Monsters moving through glass or walls now appear more natural. • Fixed a bug where m…
- Hotfix v3.6.5.6.4 (+Demo Update) - 31 July 2023
In this patch, we have updated some temporary measures and bug fixes based on player feedback. • Water activation rate during initial world generation has been increased from 50% to 60% (applies to both Sandbox and Survival modes). • Monster respawn time in Survival mode has been reduced from 14 days to 7 days (remains 14 days in Sandbox mode). • Weight stage 2 penalty limit has been increased from 60Kg to 80Kg. • Accumulation rate of odor has been reduced from 33.3 per day to 25 per day. • Weight limit has been increased from 40Kg to 50Kg. • Memory usage of the game has been further reduced compared to the previous patch. • Fixed the bug where blood effects when hitting monsters or other players were not displaying correctly. • Fixed the bug where visual effects of Pipe Bomb explosions were not showing properly. • Fixed the bug where installed Pipe Bombs couldn't be defused properly. •…
- Hotfix v3.6.5.6.3 - 26 July 2023
• Added single-player exclusive pause option. • Added texture streaming option. • Reduced system memory usage. • Fixed an issue where residual memory was not cleared after returning to the main menu and restarting the game during gameplay. • Modified the behavior in multiplayer mode to immediately result in death when falling to the bottom of a building, without waiting for the "rescue" state. • Fixed a bug that prevented vertical movement when descending from a ladder on the floor. • Fixed a bug where attacking non-combat monsters from ventilation ducts resulted in no response. (Now, when attacking monsters from ventilation ducts, if the monster is capable of attacking the player, it will continue the attack smoothly without fleeing). • Confirmed and fixed a bug where the natural reduction rate of stamina, hydration, and battery was incorrectly applied in single-player mode after havin…
- About the Game Difficulty - 25 July 2023
Hello, this is Studio Hatch. We would like to gather detailed feedback on the difficulty level from those who have played the survival mode before making any balance adjustments in the future. There are six main factors that significantly contribute to determining the difficulty level in our game: 1. The quantity of pre-spawned food items (e.g., canned goods and other packaged products). 2. The quantity of pre-spawned material items (e.g., tape, fireworks, cable ties, etc.). 3. The respawn period for essential resources (water, oil, soil, seeds). 4. The damage dealt by monsters. 5. The speed at which monsters detect players. 6. The respawn time of monsters (currently set at 14 days for both modes). In addition to these factors, we welcome any other difficulty elements you think might be relevant. Whether it's related to the sandbox mode or the survival mode, please let us know which mod…
- Gameplay Renewal & Addition of Survival Mode - 22 July 2023
Hello, this is Studio HATCH! We want to express our gratitude to those who have been patiently waiting for over a month. The reason for the delay in the update was that we needed to review and make adjustments to all aspects of current "The Highrise" Game based on the feedback received so far. Additionally, it took some time to add and test the new Survival Mode and other major and minor mechanics. With many changes from small tweaks to significant mechanics, you will experience a gameplay that is quite different from before. We are confident that those who have cleared it once and play again will have a better impression! Let us first highlight the major changes. All zones have been opened. We removed all card key generators that blocked the way to the existing zones, allowing unrestricted movement between floors in the open world. Now, you can quickly descend to the first floor right…
- Short Hofix Patch for v3.6.5.5.0 - 18 June 2023
Hello, This is a short hotfix patch! Bug fixes: • Fixed a bug that prevented access to slot save information when entering a password-protected room. • Fixed a bug where clean water, initially provided in a drawer at the start of the game, would spawn in a form that pierced through the drawer. • Modified the generation of new save information to no longer check for duplicate names with previous save information. • Fixed a bug in multiplayer mode where item information was not properly synchronized when a new player joined with two existing players. We are currently investigating intermittent bugs that occur when three players enter a room together, causing movement restrictions for one player, as well as a bug where crop harvesting does not function. Thank you all for your reports!
- v3.6.5.5.0 Update - 17 June 2023
Hello. In this update, the existing save system that frequently encountered issues has undergone significant changes. Apart from the bugs in the previous save system, we believed that the current system of automatically respawning while preserving the game progress after death, as a "survival game," greatly undermined the challenging aspect. Additionally, we decided that it was necessary to properly address this system before further improving the gameplay. Ultimately, we changed the game system from a "character"-centric "automatic" save to a "slot"-centric "manual" save method. From now on, when you die, you will no longer respawn automatically but instead start again from one of the saved slots. (In the upcoming "Survival Mode" added in a future update, dedicated save slots will be provided, and all related slots will be cleared upon death.) Saving can only be done through the new in…
- Steam Cloud Synchronization Available! - 5 June 2023
Hello, We have just released an update on the Steam Cloud! If you encounter any issues with synchronization on your first attempt, please try again. If the problem persists or if you feel that the data is not syncing correctly, please feel free to contact us via ([email protected]) at any time or post a report on the discussion forum. Wishing you all a wonderful start to the week. Studio Hatch
- v3.6.5.4.9 +minor hotfixes - 4 June 2023
Hello, We have made a few bug fixes in this small update. Here are the details: 1. Fixed the bug that caused the gameplay to freeze when the player interacts with any of the notes. 2. Resolved the bug that applied fall damage when the player jumps and then enters the vent. Thank you once again to everyone who reported the bugs and provided feedback. Wishing you all a lovely Sunday. Studio Hatch
- v3.6.5.4.9 Hotfix - 2 June 2023
Hello, In this v.3.6.5.4.9 patch, the main highlights are optimization, save bug fixes, and minor adjustments to the game system. Firstly, we have significantly improved the frame rate for most specifications. This was achieved by applying occlusion to the AI, resolving the issue where AI was being activated in all areas instead of just the active area. While there may still be some frame drops when AI is activated, we will continue to improve this in the future. As a result, we have observed significant improvements in the functionality of existing graphics-related options and will adjust the minimum and recommended specifications accordingly. Secondly, we have fixed three major save bugs reported: 1. A bug that caused the save file to become corrupted when the player falls to the bottom while exiting to the main menu. 2. An intermittent bug in multiplayer mode that caused the save fil…
- Talking about Gameplay - 30 May 2023
Hello, this is Studio Hatch. In this announcement, we would like to hear your overall opinions on your gameplay experience. While optimization is a significant issue, we believe we can gradually resolve it in the future. Additionally, as we have gathered numerous insights within a day, many improvements are planned in the near future! Since the game's release, we have been continuously reviewing the game content by watching players' streams and carefully reading all your feedback. The core issue we have identified is the "generator system." While the basic mechanics (AI, ventilation, etc.) have received positive feedback, the generator system, as a means of unlocking areas, has resulted in repetitive and intensified situations, causing significant fatigue among many players. This is a complete oversight on our part that hasn't been significantly improved since the demo. Unfortunately, b…
- Early Access Hotfix v3.6.5.4.7 - 30 May 2023
Hello, This hotfix is also a patch for optimization and some convenience issues. First of all, we apologize for not properly supporting high-resolution and high refresh rate monitors. It has been confirmed that there have been some instability in player movement on monitors with a refresh rate higher than 60Hz. For now, as a temporary solution, we have fixed the frame rate at 59 when using settings with a refresh rate higher than 60Hz. We will further investigate this matter and make modifications to allow for higher frame rates if successful. Truly, thank you to everyone who provided feedback. Here are the detailed patch notes: • Added motion blur option. • Fixed a bug where anti-aliasing option was not being applied correctly. • Modified the physics effects to be applied gradually as the character moves around, instead of applying them to all items at the start of the game. • Made ser…
- Early Access and Hotfix - 29 May 2023
Hello, this is Studio Hatch. We have finally released the Early Access version. First of all, we would like to express our heartfelt gratitude to those who patiently waited and supported us. Thanks to your support and interest, we were able to present our game. However, we sincerely apologize to many users who were unable to enjoy smooth gameplay due to optimization issues ːsteamsadː We are aware of these problems and are currently working hard to improve the optimization of the game. To achieve this, we are carefully listening to and analyzing feedback from all users. We promise to continue collecting user opinions and making efforts to quickly resolve optimization issues. We are committed to providing players with the best gaming experience possible. Once again, we thank everyone who has shown interest and love for our game, and we will continue to strive until we can repay you with a…
- The Highrise Demo v3.6.5.3.0 - 10 May 2023
Hello, everyone! We'd like to thank you for all the support and love you've given our game recently. We've had to increase our servers FOUR times in the last weekend alone! Thanks to you, we reached the #1 spot for daily active demo players as of May 7th! We can't thank you enough. Originally, we weren't planning on updating the demo until the Early Access launch, but we've decided to do one last update to make sure you can enjoy the game with a little more polish. The first major addition is the mini-map. > In each area, you can unlock a map of that area via an "information panel." > In the demo, the icons that appear on the mini-map are limited to installations and yourself (more targets will appear after Early Access). We've also fixed some critical bugs: > A bug in which multiple players picking up the same item or installation in multiplayer mode would have their counts copied and…
- The Highrise v3.6.5.1 - 28 March 2023
Hello! In this update, we polished the overall game quality and also made “character attributes” available in Demo. (The playable characters in Demo are “Daisy” and “Eugene.”) It was determined that an upper class of Sniffer—which was previously mentioned in the last update—failed to reach the standard of completion. It was therefore excluded from this update. We apologize that the original save info has been reset. This is due to a new Steam connection configuration that’s required to properly link Steam and the game save info ːsteamsadː • Destructible furniture/appliance damage increased 10%. (Daisy) • When disassembling any item, 15% chance of obtaining another ingredient. (Daisy) • When crafting any item, 15% chance of using one less ingredient. (Daisy) • When consuming any uncooked food, 50% less food poisoning incurred. (Eugene) • Melee damage increased 15%. (Lorenzo) • Force to t…