- Demo Release & Kickstarter Launch - 15 June 2026
Dear Mayors,We have some great news: The demo for Civica: Italian Renaissance is now available! Over the past two years, we’ve been working hard to bring you this first playable version and share our vision for this Italian city-builder. Even the first elements of our political system made it into this release—featuring the Signoria typical of the Renaissance, complete with bribery, impeachment, and plenty of flattery. You can find the demo of Civica here: We’re really looking forward to your feedback and ideas for Civica. It’s incredibly exciting for us to work with you on its further development. In addition to the obvious expansion of resource chains, new businesses, and additional public buildings, we’re particularly focused on social and political themes.The Renaissance was shaped by powerful families like the Medici, who had a lasting influence on culture, society, and art. In Civ…
- New successor: Civica: Italian Renaissance - 22 February 2026
Dear Mayors and Veterans of Empires and Tribes,The journey continues! It is with great pleasure and enthusiasm that we present our latest project, the spiritual successor to Empires and Tribes: Civica: Italian Renaissance.In Civica, your journey takes you to Renaissance Italy. Amid rival city-states and powerful princes, you take control of a small village in central Italy and guide it through the ups and downs of the late Middle Ages. You will compete with influential dynasties such as the Medici and find your place in the tension between the still-dominant Catholic Church and the burgeoning humanist ideals of the Renaissance. Immerse yourself in an era full of military conflicts, political intrigue, economic upheaval, and artistic masterpieces.With Civica, we are continuing the path we started with Empires and Tribes. Some basic ideas—such as the combination of first-person perspectiv…
- Hotfix for Version 1.51 - 15 February 2025
This hotfix fixes the bug that caused game saves to no longer load in the current version 1.51.
- Patch Notes for Version 1.51 - 14 February 2025
Dear Empires and Tribes community, We are pleased to present a new major update for Empires and Tribes today. In addition to the happy announcements of the new features, we also have some sad news to share with you. But first about the update: This update adds many farms and resources to the goods cycle. With the new dye works building, the production of clothing will be expanded to include the intermediate resource of fabrics. Fabrics are produced from wool in this building and can then be processed into clothing in the weaving mill. The tavern now requires beer in order to maintain its operations. Beer, in turn, is produced from wheat and hops in the new brewery building; the hops can be grown in the new hop farm. All farms can be expanded as usual. We hope you enjoy brewing and dyeing beer. Unfortunately, we also have to announce that this update marks the end of our development of n…
- Hotfix 3 for Version 1.50 - 12 April 2024
This hotfix fixes some bugs that have slipped into the current version. Your Empires and Tribes team - Fixed a bug that could lead to a crash when courting partners were assigned to work in the hunting lodge - Fixed a bug that could cause the UI to crash when the dynasty menu was opened - Fixed a bug that caused the storage to no longer be accessible via the town hall menu when the town hall was expanded - Fixed a bug that caused the player's torches to not cause damage to enemy buildings - Fixed a bug that caused the witch-hunting priest's event to be triggered again after loading, even if the event had already been discussed beforehand - Fixed a bug that could lead to a crash after loading if an enemy keep burned down shortly beforehand - Fixed a bug that could lead to a crash after loading if a market cart did not find its way to a farm - Fixed a bug that could lead to a crash after…
- Hotfix 2 for Version 1.50 - 29 March 2024
Since a bug unfortunately crept into the current version when recruiting knights, we are hereby releasing a second hotfix for the current version that fixes the problem. Your Empires and Tribes team - The player's appearance, name and flag are now saved and transferred when starting a new game - Added a message that warns the player when the AI is about to declare war on the player due to low satisfaction - Fixed a bug that could lead to a crash when training knights - Fixed a bug that prevented charcoal burners from being correctly distributed via the inhabitants' menu - Fixed a bug in the assignment of market carts after loading - Fixed a bug that in rare cases could cause a building to be destroyed by fire even though it had been extinguished shortly beforehand - Fixed a bug that caused charcoal burners to be marked as unemployed in the residents' menu Edit: 24-03-29: - Fixed a bug t…
- Hotfix for Version 1.50 - 23 March 2024
This hotfix improves the balancing of combat between different unit types and fixes some bugs of the current version. - Fixed a bug that prevented the player from tearing down paths in savegames - Fixed a bug in the training of the AI armies that caused the AI to build neither knights nor siege weapons. Knights are now only built by the AI of the highest difficulty level and siege weapons by the very hard and hard AI - Fixed a bug that caused buildings to be built near the AI - Fixed a bug that could cause the unit health display to not appear in the battle menu - Fixed a bug that caused the unit health display in the battle menu to not rotate towards the player, making it hard to read - Fixed a bug that could cause the icons of enemy armies to be incorrectly displayed at the bottom of the screen - Fixed a bug that could cause units to be incorrectly rendered as LOD models in the buildi…
- Patch notes for Version 1.50 - 21 March 2024
With this update, the charcoal burning plant will be integrated into the game as a new building. The charcoal burning plant produces coal as a new resource, which is needed in the forges and smelters for the production of copper and iron goods and weapons, thus expanding the goods cycle from the population level of the craftsmen. We have also integrated a new encyclopedia into the game, which can be consulted at any time in the game. Game mechanics, buildings, units and much more are explained here in interlinked articles. If you are still missing an article or two in the encyclopedia, you are welcome to let us know in the comments. Furthermore, the menus of the residential buildings now show all the inhabitants living in the building and explain their characteristics such as profession, happiness or personality type via tooltip. In addition to a new map for the free game, we have also…
- Patch notes for version 1.49 - 29 February 2024
This update is the first of a series of improvements to the combat system. We have made some revisions to the mechanics of the colliders, to the player's combat animations and to the movement behavior of the units, which means that combat between the player and other units is now more coordinated. We have also revised the dodging behavior of all units. Villagers, for example, now dodge other units and the player if their pathfinding allows it. We have also reworked the function for building gates and towers, making it possible to place them more precisely on existing walls. In addition to many bug fixes, we have also integrated a new map with 6 enemy principalities, as requested by you, which you can find in the selection of free maps. Your Empires and Tribes Team - Added new map for free play with six hostile AI opponents - Added local avoidance for residents: Inhabitants now avoid oth…
- Roadmap - 9 February 2024
Dear Community, We are pleased to present our roadmap for the development of the coming time. On the one hand, we will be focussing on improving existing functions and, on the other hand, integrating new content into Empires and Tribes. With our upcoming update at the end of February, we will already be integrating improvements to the combat system and the evasive behaviour of the inhabitants, as well as adding a new map with six AI opponents. Your Empires and Tribes team ROADMAP CHARCOAL KILN The charcoal kiln adds an absolutely essential building of the Middle Ages to the resource cycle. The charcoal will be used in the forges and in the iron smelter to smelt iron and copper. COMBAT REWORK We will gradually revise the combat system to improve situations in which the player is involved in combat in particular. MORE EVENTS We will integrate new events such as bear attacks into the game.…
- Maintenance Update 1.48 - 20 January 2024
This update fixes some bugs and glitches that occurred in the current version. Furthermore, the inhabitants are now animated when speaking during communication with the player and some models have been revised by us. We have also redesigned a large part of the icons in the menu for a better display and added new functions to the audio. Next week, we will also publish our roadmap for development in the coming period. Your team from Empires and Tribes - Fixed a bug that could lead to a crash when trying to build roads outside the map - Fixed a bug that could lead to a crash in the campaign in Stanwold - Fixed a bug that caused stones and clay in the area of the clay pit, quarry, mines, merchant and monument to not be removed when these buildings were built - When constructing new buildings, trees are now felled in a larger area to eliminate clipping errors with these - Fixed a bug that pr…
- Hotfix for Version 1.47 - 29 December 2023
This hotfix fixes some errors in the current version. The resource "clay" is replaced by the resource "clay brick" for a uniform economic cycle. Have fun playing, Your team from Empires and Tribes - Fixed a bug that could, in rare cases, prevent new games from starting if older saves were deleted or corrupted - Fixed a bug that could prevent a savegame from loading if an enemy marketplace was being destroyed - Fixed a bug that caused the icon of spouses to remain above the NPCs even if the advertisement was canceled - Character limit for naming in the campaign and in free play set to 20 and 25 characters respectively - Fixed a bug that could lead to an incorrect display of the player name text when creating the campaign - Fixed a bug that caused the shadow rendering settings to not be saved when loading a new savegame in-game - Fixed a bug that could prevent the brightness and saturatio…
- Release and Winter Update - 21 December 2023
Dear Community, After 3 1/2 years in Early Access, the time has come: We are going into the release! We would like to take this opportunity to thank you once again for all the great help, wonderful ideas and constructive criticism we have received from you during this time. But of course the journey doesn't end here for us. We will of course continue to take care of the maintenance, polishing and optimization of Empires and Tribes after the release. Having said that, let's now move on to what is probably even more interesting for you: As announced, we are releasing our biggest update to date with the release: the Winter Update! Empires and Tribes now features seasons with different effects on life in the city and the production of resources. While apples can be harvested and mushrooms gathered in late summer and fall, players must make long-term provisions for the winter and stock up on…
- New trailer and upcoming release - 8 December 2023
Dear Community, Big events are casting their shadows ahead: We have released our new trailer today, which introduces the latest features of Empires and Tribes. You can find it here or on YouTube on our channel https://www.youtube.com/@whitevertexstudios9521/videos. At the same time, it's going to get cold in Empires and Tribes in the near future. In two weeks, we will be releasing our biggest update for Empires and Tribes to date: the Winter Update! This will bring the four seasons with different effects on production and life in your city. You can look forward to a new cold weather feature, a wintery look, new models, lots of new sounds, new gameplay mechanics and much more. And last but not least, we are pleased to announce our upcoming release date on 12/21/2023. We would like to take this opportunity to thank you for 3 1/2 years of Early Access! It was your ideas, your suggestions a…
- Patch notes for Version 1.46 - 21 November 2023
This update replaces all the castle extensions with new models. Furthermore, the error that the castle could not be expanded has been fixed. The appearance of the field paths has also been revised. The paths in the simplest version now have a grass strip in the middle and can later be extended to simple roads, which, like the stone roads, have a speed modifier for the cart drivers. Finally, we have added a new function in the construction menu that displays the construction grid as a visual aid. Your team from Empires and Tribes - Field paths now have a grass strip in the middle (does not support old savegames) - Added a function to convert dirt roads into simple roads. Simple roads have the appearance of the old dirt roads without grass strips and give market carts a speed modifier of 1.25. - Added a function to activate a grid and the display of contour lines as visual aids in the con…
- Hotfix notes for Version 1.45 - 1 November 2023
This hotfix fixes some errors that could occur when game saves were corrupted. Among other things, this could lead to new games not being able to be started. We also smuggled a small update for the dynasty system into the patch: All members of the dynasty now have their new home in the keep and the palas extension of the palace. The units now go to sleep here at night and spend part of their time in the palas during the day. We have also revised the associated building models and integrated them into the patch. Your team from Empires and Tribes - Added new models for the keep - Added new models for the palas - Added LOD and Shadowcaster for the keep and the palas - Added new animations and new behavior for the dynasty members inside the keep - Added button in the menu of the town hall that opens the menu of the civil servants - Children are now spawned in new buildings only when the pop…
- Patch notes for Version 1.45 - 14 October 2023
With this update, the Dynasty system is implemented as a new feature. You now have the possibility to search for a partner among the townspeople or among the single nobles of the surrounding countryside and to woo them. For this purpose, we have integrated four new personality types, which play a decisive role in courtship, for example in compliments. After marrying your fiancé(e), you can now found a dynasty with up to three offspring and watch your children grow up. They can succeed you after they reach the age of 18 if you die of old age or in battle. Age also now plays a role in the population. Thus, from now on, you will have to take care of children among the population to a small extent, and you will be able to employ them in the city's businesses only after they reach the age of 18. Furthermore, we have been able to fix the bug of empty cart drivers thanks to your help. If you s…
- Patch notes for Version 1.44 - 17 September 2023
We are happy to announce that with this update, the last maps of the campaign will be integrated and it will now be possible to fully play through to the end. In addition, we have added the ability to change the simulation speed, a new feature that has been on our feature list for some time and was extensively discussed by us, as the game design concepts of RTS and RPG games require very different solutions. So far, the ability to speed up time is also explicitly possible in First Person Mode. We are especially curious about your feedback here. Feel free to write us what you think of it, how it makes the game feel, and whether we should keep the feature as is. We have continued to integrate new NPC's with the innkeeper and the abbot, and new options and quests for them as well, to make life in the city a little more lively. We've also added several icons and tooltips that show, for exam…
- Patch Notes for Version 1.43 - 2 July 2023
With this update, four buildings get a new look: the carpenter's workshop, the bow workshop, the iron smelter and the tavern. In the iron smelter, we have also integrated a new building animation with the blast furnace and the associated bellows. We were also able to complete three new maps for the campaign. In two new campaigns, the player is given the task of withstanding Baron Stauff's attacks in the north of the country and ultimately besieging Stauff's main fortress. In the third new map, the player builds a new capital for the kingdom. Furthermore, we have been busy in the area of sound design and can integrate a number of new UI sounds and some new ambience sounds with this update. Among other things, the movements of the cart drivers and the upgrades of the city are now dubbed with different titles that reflect the size of the city. Your Empires and Tribes Team - Added new model…
- Patch Notes for Version 1.42 - 18 May 2023
With this update we release the revised versions of a number of buildings. For example, the mill, the weaving house, the sheep farm, the hunting lodge and the granary have been given a completely new look, and we have added a new model and new shaders to the player's hands. In addition, we have integrated into Empires and Tribes the features you requested, to be able to freely place the town hall at the start of the game and to be able to set patrols for units. In addition to optimizing the UI for Ultrawides, we have also been able to fix a number of bugs. Your Empires and Tribes team - Added new models for the mill - Added new models for the weaving room - Added new models for the sheep farm - Added new models for the hunting lodge - Added new models for the granary - Added new models for the destroyed buildings of the dwellings Lv1,Lv2 and Lv3 , the well, the monastery, the marketplac…