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Kevin's Path to Wizdom

Kevin's Path to Wizdom Steam news

Spell Loop | Dec 8, 2022 | game

Released

0players observed · 13 October 2026 - 15:06:42 UTC

AdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Kevin's Path to Wizdom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews35
  • Release dateDec 8, 2022
  • DeveloperSpell Loop
  • PublisherSpell Loop

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Spell LoopPublisher: Spell Loop

Top Steam chartsTop 100 gamesGame directorySteam Store page

Kevin's Path to Wizdom Steam news

Kevin's Path to Wizdom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 🎮 Update v1.2.0: Full Controller Support! - 18 September 2026

    It's finally here: Full controller & keyboard support for Kevin! ːsteamhappyːNow you can cast your spells using your favorite (supported) game controller 🎮 or alternatively your beloved keyboard ⌨️. But that's not all! I also added some welcome usability improvements for my mouse 🐁 people as well. You can now finally use any and all (supported) weird screen 🖥️ resolutions to play the game and still use the buttons (yeah, that was an unfortunate bug) and comfortably scroll all over the levels to your hearts content!It just took me \ years to finally address these issues and wishes and just \ days weeks months to implement them all! 🤪 I hope you are as happy and excited about it as I am! To be honest I'm actually most excited that I can now finally in good conscious start working on my next project. So keep your ears perked and eyes peeled, because you will hear from me again (hopeful…

  • Update v1.1.4 - 5 April 2026

    Hey there, again! It's been a while, I know. But I haven't forgotten good old Kevin. In this version I have added the complete remastered Soundtrack and fixed various issues! Thanks to everyone, who reported them. You are a great help! Here are the changes: Added checks to prevent multiple button triggers Added check to prevent player not spawning at start on level reset Fixed enemies sometimes surviving fall into holes or water Fixed missing spellbook info about damage of ice magic Fixed spellbook typos and improved some wording Fixed spellbook not immediately updating spell description on upgrade Fixed pipe and spiderweb visual glitches I still have one bigger update planned, adding controller support, then I'll start working on my next projects! ;) Anyways, thanks for reading and as always, if you want to be more involved with the development, or just to hang out, come have a chat on…

  • Update v1.1.3 - 2 December 2023

    Hello everyone, this is just a minor update after a major life change, that won't really affect any of you. This year I've closed down Hypnotic Owl UG, the company I co-founded 10 years ago. My former partner will continue his work under the name Hypnotic Owl, while I've created a new studio for myself, called Spell Loop. So, all I did was switching out the company logo and links and fixing a couple of minor UI issues, that I noticed. There will be new updates in the future, I still plan to add a couple of features, but that will most likely be next year. As always if you encounter any bugs, please use the Report Bug feature in the game menu! Thanks

  • Update v1.1.2 - 18 April 2023

    Hello there! It has been a bit since the last update. What can I say? Life got in the way. And it looks like it will stay like that for some time, unfortunately. But rest assured, I will continue working on Kevin! Anyway, here is what changed: Added tooltips for effects on enemies Rewrote spell descriptions Improved map scrolling when selecting a path Increased upgrade button click area Tweaked spellbook ribbon animations This update hasn't been quite as thoroughly tested as I'd like to, but I didn't want to deprive you all of at least some new improvements. Also this is good for the Steam algorithm... Well, if you encounter any bugs, please use the Report Bug feature in the game menu! Thanks

  • Update v1.1.1 - 17 February 2023

    Here we go! As was promised in Update 1.1 we've added another 20 Achievements. Bringing the total count up to a nice 58 Achievements. You now get Achievements for completing the game on Strict, Demanding, Unforgiving and YOLO. We've also added a bunch of Achievements tied to specific actions, that you'll have to figure out yourselves 🤓 This will conclude our efforts adding Achievements. So, if you were waiting to 100% Kevin's Path to Wizdom, you're good to go now! There were also a couple of minor fixes and improvements, but nothing worth mentioning. Anyways, thanks for reading and as always, if you want to be more involved with the development, or just to hang out, come have a chat with us on our Discord server!

  • Update v1.1! - 3 February 2023

    Achievement Hunters this update is for you! We've added 19 new achievements for you to collect🤠✨ Finally, you get a proper achievement for each spellbook you find in the game and for each boss you are able to defeat. Check out the achievements list to see if you found any of the hidden ones as well 😉 These will not be the last achievements we're going to add! Our talented artist Lucy is working on the next batch, which will award you for finishing the other game modes and doing some more obscure things within the game. So, keep your eyes peeled for the upcoming updates if you're an achievement hunter! The rest are boring improvements, but here is the list anyway: Added 19 new achievements! Increased storybook size Updated setting slider handles Fixed stats mixup and reset user stats to make class averages in report cards more accurate Fixed bloom settings Fixed overblown lighting over…

  • Patch v1.0.7 - 20 January 2023

    Patch v1.0.7 brings among various minor fixes and improvements, which you can read below, brand new achievement icons! They were all created by our talented intern and we jope you'll enjoy them as much as we do. She is currently working on the next set, so expect the next update to bring a set of new achievements for you all to collect. Cool new achievement icons! Added particle effect to spellbook pickup Added particle effect to opening chest Added option to abandon YOLO runs Added quit game dialog when pressing ESC in main menu Reduced volume of windling sound effects Reduced volume of trap sound effects Fixed reach of invisible enemies wasn't hidden Fixed tooltips weren't always closed correctly Fixed enemy sleep marker animations Fixed button highlighting gets stuck sometimes Fixed Null Pointer Exception when turn effects cancel each other Thanks for reading and as always, if you wa…

  • Patch v1.0.6 - 22 December 2022

    Second week, second patch! Mostly minor fixes and improvements. Biggest change is the improved slot selection menu. It tells you now not only how much time was spent using that save slot, but also the active level and preset (fair, strict, demanding, etc.). The preset is now shown under the continue button as well, to remind you what setting you are playing on. If you haven't tried any of the other presets, maybe now is the time! They do give you a significantly different play experience ;) Stopped capturing cursor in splash Changed minor health potion into minor mana potion in the sewer Added preset name under continue button Fixed presets don't change on slot change Improved slot selection menu Limited "can't run" hint to once a level Added Website & Discord links Improved spellcasting reset tutorial Prevented hurt hint from showing up on death Fixed teleporter keys don't check for sp…

  • Patch v1.0.5 - 17 December 2022

    It's week one after the launch and I can happily say we didn't run into any bigger issues! We got just 2 bug reports, which I was able to fix with this patch. There are still some minor things I want to fix and polish, before I start adding stuff like more achievements. Stay tuned! Added missing level intros Improved teleporter camera movement Fixed typo in story Fixed blocking of belt slots Fixed level manager crash Fixed main menu button double clickable Fixed sinking enemies don't play death sfx Fixed teleport to blocked space dilemma Also, thanks a lot to everyone, who reported a bug. It's a big help!

  • Releasing v1.0! - 8 December 2022

    I'm gonna be honest, the last two months, especially the last couple of weeks, have been hectic. But it's all been worth it. We present to you the biggest and best update we've ever done! In fact, we've changed so much about the game, that it felt it deserves a new name as well. What once was "The Wizard: WizHarder Edition" is now "Kevin's Path to Wizdom"! And that is not all! There is still a long list of improvements and even one or two new features, that we plan to deliver in upcoming patches. So keep your eyes peeled! Here is a quick overview over the biggest changes in v1.0: Spells now cost mana to cast Spell pages improve spell of your choice Chest+Key improves health or mana New belt to carry potions & keys Two additional spells (one hidden) Two additional levels Several new music tracks Remastered all music tracks Improved story A lot more secrets! Enemies are a little smarter P…

  • Update v0.5.1: Kevin Remarks & Usability Improvements - 24 June 2022

    Changes: Added remarks for Kevin to say Added ingame Tutorial toggle button Improved Tutorial: Clearer & less restrictive Improved Cinematics skip speed Improved walking path selection Improved camera to follow path selection Made exit sprites into arrows Made enemy infos visible on mouse over Fixed some settings getting reset on load Fixed ranged enemies don't act when they can't reach Kevin Fixed button overlap in Settings menus Fixed missiles can fly out of the level Unfortunately, this update will nuke your saves. We're very sorry, but we had to fix something in the way saves are stored. If you come from a version pre 0.5.0 you can still use your old save on the v0.4.x branch. To do that go to the game in your Steam client, right-click on the game, select "Properties..." then navigate to "BETAS" and select the v0.4.X branch in the dropdown menu. Then open your saves folder (e.g. C:\…

  • Hotfix v0.5.0f6 - 22 February 2022

    - Fixed items despawning if you reload a level before taking a turn - Fixed enemies registering for the score multiple times if you reload a level before taking a turn - Fixed summoned enemies getting scored - Fixed effect counter text alignment - Fixed level 2 get's loaded if players try to get back to the main menu in level 1

  • Hotfix v0.5.0f5 - 18 February 2022

    Enabled Steam stats for the level scores report card! This means scores will now be collected and the score averages will be calculated and displayed on the score cards as soon as there have been enough submitted to do so.

  • Hotfix v0.5.0f4 - 15 February 2022

    Fixed map drag bug in first levels when tutorial is enabled Fixed possible deadlock withing the tutorial

  • Hotfix v0.5.0f3 - 15 February 2022

    We had a game breaking bug, where you couldn't progress beyond the 2nd level when the tutorial was enabled. Sorry for the inconvenience, it's fixed now!

  • Update v0.5.0: New Tutorial & Scores - 15 February 2022

    Hello and a happy new year, friends! After a long time of testing and improving on our Preview Branch, we are finally able to bring you the new, interactive tutorial and a completely rewritten scoring system! Unfortunately this means we had to reset your saves. But don't worry! We saved a backup of the saves in your saves folder (e.g. C:\Users\\AppData\LocalLow\Hypnotic Owl\The Wizard_ WizHarder Edition\Saves) and you can continue with the old save, if you switch over to the v0.4.x branch we added just for this case. To do that go to the game in your Steam client, right-click on the game, select "Properties..." then navigate to "BETAS" and select the v0.4.X branch in the dropdown menu. Then rename your last "Slot1Story.backup" to "Slot1Story.save" and you should be able to continue right where you left off! Anyway, go check out the new tutorial and score! Here is the full change log for…

  • Update v0.4.1: Animated Level Intros! - 3 September 2021

    Changes: Added animated level intros Added teleporting effect and sfx Added cool parallax effect to main menu Added pretty fireflies to the main menu Added casting delay + sfx to enemies Added more bloodmagic sfx Improved fading in and out of scenes Improve camera bounds and movement Improved Text Bubble overlap handling Improved loader and scene loading logic Gave black rats blue eyes (cause immune to ice) Updated to Unity 2019.4.29f1 Fixed deleting current save slot wouldn't update loaded content Fixed enabling/disabling of continue button Fixed splash screen catching cursor even if game is not in focus Fixed enemies to walk over each other Fixed camera still following projectiles hitting walls

  • Test v0.4.1 in the new Preview Branch! - 5 July 2021

    Hey folks! It's been a few weeks since the last update, hasn't it? Well, it'll probably be a few more until v0.4.1 will be released fully. The reason is simply that scripting individual intros to each level takes some time. Fortunately, we're introducing the new preview branch! The preview branch allows us to upload updates earlier without feeling bad about delivering an unfinished or potentially buggy build. So, if you want to get these preview builds, all you need to do is open the games page in your Steam client, open the properties window, select BETA on the left and then select the preview build from the dropdown menu! You can revert this at any time should you change your mind. And this is what awaits you today, should you decide to make the switch: Preview Update v0.4.1 Introduced Level Intro Animations (level 1-1 to 2-2) Added teleporting effect and sfx Added cool parallax effec…

  • The Laboratory - 30 April 2021

    Welcome back, friends! We're happy to announce our first major update to The Wizard: WizHarder Edition! It's the Laboratory! The attentive students among you might be surprised that this wasn't even on the Early Access Roadmap, and that's right! We decided it would be a good idea to have an easily-accessible sandbox for all of you to play around in. This is also where new features and mechanics will be available for testing before we add them to the other modes. Additionally. we added save slots to make it even easier to do different playthroughs and try things out without fear of losing progress. So please, play around, break some stuff, and let us know if you find any bugs or have thoughts on features you'd like to see! Here is the full change log for v0.4.0: Introduced Laboratory Mode Introduced Save Slots Added Run in Background setting Added Statusbar position setting Added granula…

  • Early Access Roadmap - 5 March 2021

    Well hello there, friends! We wanted to take the time to give you an update on our current plans and roadmap going forward. As always, if you want to follow the development more closely, join us on our Discord server, where we regularly discuss new changes and requests! So, let's talk about the main features we have planned and the rough order in which we want to tackle these (rough, because sometimes we're just in the mood to work on a specific feature, and are generally open to prioritize players' wishes): Potion Belt & More Potions Mana System Accessibility and Game Options Controller & Keyboard Support New Game+ Scores & Achievements Daily Dungeon Roguelike Mode Twitch Mode Level Editor (possibly as DLC) Step 1: Base Game Essentially, our plan is to tackle the features that affect the story campaign first - beginning with gameplay changes - and make sure that as many people as possi…

Patch notes and updates

S.noRelease datePatch nameGID number
15 April 2026Update v1.1.41828894815563718
22 December 2023Update v1.1.35395937983668857767
320 January 2023Patch v1.0.75035621474415039350
422 December 2022Patch v1.0.65000716037442332890
517 December 2022Patch v1.0.55623338145758241285
624 June 2022Update v0.5.1: Kevin Remarks & Usability Improvements4474904295733706845
722 February 2022Hotfix v0.5.0f64246335198910956266
818 February 2022Hotfix v0.5.0f54246335198896278017
915 February 2022Hotfix v0.5.0f46154735015633072022
1015 February 2022Hotfix v0.5.0f36154735015632550496
113 September 2021Update v0.4.1: Animated Level Intros!4020014099091749365
125 July 2021Test v0.4.1 in the new Preview Branch!4032392655104348035
138 February 2021Update v0.3.20 (Special Crabman Satisfaction Update!)4051520458184130345
1428 January 2021Update v0.3.194050393736338614562

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