- DYSMANTLE Pets & Dungeons DLC Now Available - 18 October 2023
Get the new DYSMANTLE DLC today with a 10% launch discount! https://store.steampowered.com/app/2439690/DYSMANTLE_Pets__Dungeons/
- DYSPLACED by 10tons Revealed! ⚔️⚒️🦞🎣🧙🏕️ - 27 June 2023
We're proud to reveal DYSPLACED - an huge open world rpg with survival, builder and crafting gameplay. Thrown into a realm of myth & magic its up to you to learn how to thrive in this world. Play solo or with a friend - online or local! Wishlist the game from the link below! https://store.steampowered.com/app/2430390/DYSPLACED/
- Undead Horde 2: Necropolis Full Version Available! - 30 March 2023
Undead Horde 2: Necropolis is now leaving early access and the full version is available! This includes all planned and unplanned features, Windows and Mac version (Linux via Proton/Steamplay) and all the localizations! Don't miss out on the special launch discount, available for a limited time! https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/
- Undead Horde 2: Necropolis Now Available - 8 December 2022
Undead Horde 2: Necropolis is now out on Early Access - the undead are marching! About one fourth of game content is now open and playable in this version. There's also a substantial 20% discount for a limited time which will not be repeated for a while. Find it here: https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/
- Undead Horde 2: Necropolis - Early Access Release Date Revealed - 2 December 2022
The Undead Horde will start pouring in on December 8th 2022! https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/
- 10tons Reveals Undead Horde 2: Necropolis - 1 September 2022
Our next release was announced today: Undead Horde 2: Necropolis. We're quite far into development already and the early access on Steam is slated for 2022 and full release early 2023. Wishlist & follow here - more details will follow soon: https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/
- 'Underworld' DLC for DYSMANTLE Now Available! - 24 August 2022
Go here to get it: https://store.steampowered.com/app/2004110/DYSMANTLE_Underworld/
- Apple Avenger - 2 December 2021
To celebrate our release of Skeletal Avenger on iOS today, we are happy to announce a MacOS version is now available as well! With all of the fixes and improvements during our Early Access and after the Full Launch with a Windows only version, Skeletal Avenger has never been more refined, and ready to arrive on Apple hardware. You can find all of the familiar features, including a bone rattling co-op experience, and ten supported languages on your favourite fruity machine. Both the regular Intel based Macs, as well as the new Apple Silicon sporting computers can get your skull flying across the catacomb halls! So, if you're on a Mac, you can now unleash your Skeletal Avenger!
- Minor Tweaks - 29 November 2021
- Added 'hold to' clarifier to level clear portal interaction text - Added tutorial popup about quest difficulties - Nerfed fire mage miniboss aoe damage - Added damage increase to high level fire mages - Fine tuning main menu game logo position on different aspect ratios - Tweaked worldmap title
- DYSMANTLE 1.0 Now Available - 16 November 2021
https://store.steampowered.com/app/846770/DYSMANTLE/
- Minor Tweaks - 16 November 2021
- Fixed first level extra perk & item rack affixes functionality in multiplayer - Throne screen UI tweaks with proper scaling - Fixed Throne screen close button visibility on keyboard - Dynamic shadows options have details levels, instead of on/off now - Hide options screen close button on gamepad - Fixed quotation localization bug in Italian
- Minor Fixes - 3 November 2021
- Modified tutorial level to have upwards move dir at end for better dummy visibility - Not drawing 1 node quest network in tutorial - Fixed max ng increasing only when currently in max - Fixed some UI issues in 4:3 aspect ratio - UI scale affecting popup message screens - Fixed monsterpedia model clipping on some resolutions - Draw current hp as 1 instead of 0 when
- Post Launch Update #1 - 15 October 2021
Alright, this is our first post launch update. We've collected a lot of feedback post launch and done a lot of fixes and improvements accordingly. We'll probably do a couple of these as long as the feedback keeps coming at regular intervals. Here's the change log: Fixed inventory not closing from inventory button if bound to mouse button Hold interaction for exit portals, to prevent accidental exits & sucking coins/bloodstones Added optional gamepad vibration when taking damage Added option to turn of low health warning flash Added overlay map opacity option Added minimap icon for level clear portal Added 'sell all unequipped' button to stash Lowered co-op difficulty Leveled up boss friends in co-op Showing repair amount on anvil interactive Increased armor repair from collected keys a bit Included explanations for elated/energized in item descriptions Colour item/perk pick screen title…
- Skeletal Avenger Full Version Launched on Steam! - 29 September 2021
https://store.steampowered.com/app/1277500/Skeletal_Avenger/
- Skeletal Avenger Full Launch! - 29 September 2021
Alright, the game is now available officially as a full version. You've been playing this version for a few days already, but now we're making it official. Even though we're now fully launched, we'll still do updates quite frequently for a while. Thanks to all the players so far and keep hacking and slashing! Here's a gif from some co-op action from our launch stream:
- Skeletal Avenger Full Launch Stream - 29 September 2021
We'll be streaming for a bit when transitioning to full from EA!
- Minor Fixes - 29 September 2021
- Removed early access references from change log screen - Updated gamepad button graphics - Level clear reward perk: default to player 1 status for randomizing perk type when no last killer known - Fixed ghost stuck in walls bug / ghosts wander more freely - Fixed random perk not upgrading properly with Enthralled - Fixed missing healing statues - Fixed quest network erroneously drawing in hub - UI Scale affecting quest complete screen - Fixed character perk changer screen fader on wide resolutions - Other minor UI tweaks
- Small Tweaks - 27 September 2021
- Removed Early Access badging - Optimized enemy seek player routing a bit - Fixed some enemy pathfinding issues - Lightened bloodstone fx - Blocked deeds dropping in endless challenge - Blocked items dropping from crates in endless challenge - Sharpened hold-interaction pie gfx - Fixed gap in Caverns wall - Tweaked problematic prefab in Caverns - Added missing water ripples to sewer layout - UI scale affecting equip or sell stash dialog - UI scale affecting change language & upgrades screens - other small UI tweaks
- Finalizing Localizations & Preparing for Full Launch - 22 September 2021
The game was just updated with a bunch of new languages. Now we have 9 languages in addition to English: Italian, French, German, Spanish, Finnish, Japanese, Russian, Chinese, and Korean. The language selection was decided based on the past sales of our previous games. There's a possibility of some more languages but we'll do those post launch. And we also have a full launch date 29th Sep 2021! This might be the final update before the full launch: The game now includes all the planned features. One thing we're still mulling over is the support for Mac & Linux. With Linux we've faced a lot of technical incompatibilities during the past few years and the user experience hasn't been as good as we'd have hoped for. We're internally discussing whether to drop official Linux builds and trust that Proton would take care of the Linux side (https://www.protondb.com/). Regarding Mac we're transi…
- Small Fixes - 1 September 2021
- Scaling up scorpion spawner hp in higher ascension levels - GFX option UI Scale now affects most UIs in game - Optimized minimap drawing a bit - Spawning loot on nearest tile when enemy dies in pit - Added flawless revenge info dialogue - Fixed coin super suction bug at quest end - Fixed level clear portal dropping in water - Fixed slime mother & scorpion running into water - Shortening coin & bloodstone displays on hud with high numbers - Scrolling monsterpedia with bumpers on gamepad - Using number of quests completed to trigger bloodstone dialogue instead of number of bloodstones got - Fixed 'Equipped' text fading in stash screen - Adjusted skills display in inventory screen - Fixed fading & draw order of hp/shield display in inventory screen - Fixed a crash bug on hub load - Empty stash slots not browseable with gamepad/arrow keys - Blocked unintended shortcut from caverns prefab