- Sin título - 9 August 2026
Legends of Eternalia Is ReturningYears ago, I created a couple of small videogames set in Legends of Eternalia.I made them largely for fun and to improve my programming skills. They were rough, limited, and very much the work of one person learning as he went, still some of you people bought or supported them.I have never forgotten that.More than ten years ago, I was writing the first Eternalia stories. The most important was The Essence Reaper Ritual, the book that established much of the history, characters, gods, cultures, and conflicts that later became the backbone of the entire universe.It also had a problem.I tried to explain everything.The result was far too dense, almost an encyclopaedia disguised as a novel.I am now rewriting The Essence Reaper Ritual chapter by chapter, preserving the characters, friendships, humour, difficult choices, redemption, mythology, and history that…
- Two new covers for the videogame in three different languages. New art available - 19 December 2020
Dear everyone, I made two covers for the three different languages available, you may choose the cover you most like and print it to have your physical copy. Fell free to request a cover in a different language, even if the game itself wont have it. The covers will be released on the next game update, You should find them on the installation folder of the videogame, inside the folder "BooksAndMaps". In that folder you should have; Two covers for the three different supported languages Map of west Eternalia Map of Northern City The book of the "Essence Reaper Ritual" in pdf. The original book telling the story of the party of adventurers. Two Pdfs mapping gamepad controller and mouse/keyboard bindings. Working now on the AI for your allies for the RPG campaign. I am trying to get the same AI for enemies to for allies, it is taking me longer to finish it that way, but later as we make AI…
- New RPG Campaign mode; Quest example, new inventory menu, map, etc. - 7 December 2020
Dear everyone, See how it is looking the new RPG game. https://youtu.be/9QhRpyKKyU8 Tons of new content; You will play with a party of up to 3 playable characters, you may switch control by just pressing TAB key on your keyboard, or if you use a gamepad, press left stick button. Added a new inventory and map. This was tricky, as I am already programming the Xbox features so it works on Xbox as well. It doesnt have a cursor, thus I created a way of making it work for both platform. More and more game control through joysticks and gamepads. Some bugs to be improved on the dialogue windows, currently working well for mouse cursor, I need to fine tune the gamepad controllers. A new quest system which allows to track not only quests, but also your party member friendship, which will impact on the story later on. Easter egg; I added a mirror somewhere in the game, so you can see how other peo…
- XMAS GIFT FOR D&U PLAYERS. NEW RPG CAMPAIGN TO BE ADDED SOON - 21 November 2020
Dear everyone, I am delighted to announce you I am adding a new mode to the videogame D&U, a full RPG campaign telling the story of Essence Reaper Ritual. The reason is, when I did my first videogame, the Essence Reaper Ritual (ERR), I didnt have much experience at game development, and I did it on my own, the result is a game which works, but it has a complex code architecture. WIth all I learnt these past two years developing the ERR, I started developed a fun / casual game to play with family and friends, and that was the classic arcade mode you have on D&U, to play local or Steam Together. Realising I had created a very flexible platform and having all the assets (3D models, music, code, etc), I decided to add a Medieval First Person Shooter, local multiplayer (or Steam Play Together). And now, I decided to give you a full inmersion on the world of Eternalia by adding a RPG mode, wi…
- Major bugs fixed. Characters loaded with zero health point. - 3 November 2020
My apologies, the latest update brought a bug which I have just fixed. New characters loaded with cero health point. It happened when I integrated the new skills which modifies health points according to skills levels. It should be fixed now. In Arcade Mode I made some camera improvements which created a bug preventing enemies to be loaded. Also fixed. Any issues, please let me know it.
- AMAZING AND GORGEOUS NEW FPS SCENE. NEW SKILLS. MY HALLOWEEN GIFT FOR YOU! - 1 November 2020
Happy Halloween everyone, A game full of zombies, skeletons, vampires... I would say this game is in an everlasting Halloween mood! My Halloween gift for you who choose to support this videogame, some new stuff; * New amazing FPS level; The Forest (some navigation issues to resolve with enemy AI...). * New skills. Each playable character has now two skills to use in combat, not tied to mana, just cooldowns. For example, Rose Lefay skill1 (Ilusionist) may create an ilusion of herself to attract enemy damage and even make it to attack enemies at high levels. Level 2 will summon a forest to entagle enemies, and at high levels, it may be accompanied by a spirit of the forest to fight along you. * Two New Achievements, only available during beta. Once game is released, these two releases may not be unlocked. * New epic music added to main menu and pre level. Check it out and let me know what…
- Two new steam achievements available only during beta version - 29 October 2020
Two new achievements for those who have chosen to support this videogame even before it is released. Finish one level (either Arcade Mode or Arena FPS mode). Achievement: Beta Tester. Finish 50 levels (either Arcade or Arena mode), Achievement: Pillar of Eternalia Once the game is released, they cant be unlocked, although people who already gained them on beta will keep them unlocked on their Steam accounts.
- Release date delayed few days. Some QC/QA issues being addressed. - 19 October 2020
Dear everyone, There were some minor input system stuff that needed to be addressed on the beta build, Steam has been most helpful reviewing it, it should be ready soon. A short level for the Arcade mode and the full 5 waves of enemies for one scenario in the First Person Shooter mode. I will probably work on a second level for the arcade mode instead of making larger the first level, the idea you can see more diverse stuff and content, tell me what you like and not, and from there once we have 5 short levels See the latest asset I added to the project. I intend on adding another scene / level for First Person Shooter Arena Mode on that scenario. It looks amazing for a first shooter! WIth the new scenes I intend to add a second race of enemies. Ritgh now it is just Undead (commanded by vampires and there is Banshee...), I plan on adding to have the following enemies so players may choos…
- Added new inventory system and more buttons for different controllers - 11 October 2020
Hi everyone, I programmed a new feature, an inventory system and added two items, so far; health potion and mana potion. https://www.youtube.com/watch?v=WibGhM1iA8w This inventory system will allow you to; Collect different items just by touching them with your character Go through them without changing screen or anything, by pressing Dpad Right / Left of your gamecontroller (mouse wheel if you play with mouse/keyboard). When you change selected object, a short description telling what it is will be displayed for a short time. Selected item is the one showing by your character potrait. Drop item in front of you, so other players may collect them. Press Dpad Down (Button E when playing with Keyboard/Mouse) Use item to gain regain health, mana, etc. Press Dpad Up (or button Q). I am planning on adding new items, let me know what you think. For instance; Alchemist Fire so you could drop it…
- Two new multiplayer modes; First Person and Arena Mode. - 8 September 2020
Guys! Please see my WIP. I plan to add two more modes for the videogame; * First Person Mode. Just do the normal Arcade campaign / levels in a first person mode, split screen. * Arena Mode. Get your party, venture forth, and face five waves of enemies. Waves will increase in difficulty, harder enemies, harder boss. Please feel free to comment and share it on your social media to give visibility to this project.
- Crowdfunding launched. Add your name (or kid,partner, etc) as backer!! - 1 September 2020
Crowdfunding in Kickstarter has just been launched! Please share it among your social media and people, to help this project to become better; https://www.kickstarter.com/projects/legendsofeternalia/dungeons-and-undead Become a backer of this project, and your name (or nickname, or your kid, etc) will be displayed on credits of the videogame, see below. In addition, there will be additional features only for Kickstarter supporters. https://youtu.be/F1zEAi0WqD8 Thank you for your support. Please feel free to share your thoughts.