- Explanation on the upper limit of ARKit test quota - 26 June 2023
Since the ARKit test quota is full, please use the PrprLive pre-test version V2.0.7.32, and download the face capture assistant on the iOS platform through the QR code for face capture. *If you want to participate in this internal test, you can enter the test code "wRkO4tWRLDVWxmoX" in to switch to the test branch
- PrprLive 1.6.7 - 5 June 2023
The PrprLive version is rolled back to 1.6.7, and the recovery function includes the following 1. DLC - GameAnimoji 2. DLC - PrprNode 3. Live2D lighting 4. The UI rolls back to version 1.6.7 If you have more questions, you can join the official QQ group for help A group: 798984517 (full) B group: 1124816665 Sorry for the trouble caused to you.
- PrprLive 2.0.7.32 - 3 June 2023
1、Internal Face Taracker Replacement 1、DLC - GameAnimoji 2、Linkage 3、DLC - PrprNode If you need to use the above functions, you can enter the test code "iloveprprlive" in to switch to the test branch Fixed some bugs 1.This update will clear your historical config 2. You need to comply with the bilibili User Agreement and the bilibili Privacy Policy when you log in with your bilibili account to use the corresponding functions If you have more questions, you can join the official QQ group for help A group: 798984517 (full) B group: 1124816665
- Explanation on the upper limit of ARKit test quota - 16 December 2022
Since the ARKit test quota is full, please use the PrprLive pre-test version V2.0.7.26, and download the face capture assistant on the ios platform through the QR code for face capture. *If you want to participate in this internal test, you can enter the test code "iloveprprlive" in to switch to the test branch
- v2.0.5.23 beta version update - 6 December 2022
v2.0.5.23 beta version update 1. Fixed a subtle transparency problem after the Live2D model was loaded. 1. Now it supports parsing and importing expressions in the '.cfg' file of FaceRig. 2. Now when playing the Live2D motion animation, if the mode of "Keep Animation Frame" is selected when the animation is played, the Live2D parameters used by face tracker and Live2D physical parameters will be removed from the animation frame after the animation is played, so as to ensure the normal effects of the face capture and Live2D physics. 1. Some text has been optimized. *If you want to participate in this internal test, you can enter the test code "iloveprprlive" in to switch to the test branch
- PrprLive 2.0.2.19 Beta Version Update - 30 November 2022
【fix】 Fixed the problem that some functions failed to initialize If you want to participate in this internal test, you can enter the test code "iloveprprlive" in to switch to the test branch
- PrprLive 2.0.0.16 Beta Version - 29 November 2022
PrprLive 2.0.0.16 Test Updates 1.Peacha account system changed to bilibili account system, you can scan the QR code by bilibili app to login 2.Used the new UI design, and optimize the settings path 3.New cursor mapping & auto breathing settings 4.Virtual camera add-on renamed to VirtualHime2DCamera, please pay attention to the setting options in the push stream software 5.ArKit face capture mode is renamed to iPhone motion capture assistant, and add the parameter adjustment function in ArKit mode Fixed some bugs 1.Asset management: After you log in with your bilibili account, you can use the following asset management services. (1) You can upload your Live2D Model to the cloud, and it can be used directly in the bilibili app/ bilibili livehime on other devices (2) The resources you purchase in bilibili workshop can be used directly in the program without download 2.You can use the decal…
- PrprLive 1.6.5 - 4 July 2022
Updated the live2d SDK version to support the cubism4.2 version model Updated gameanimoji face capture (DLC) version to improve face capture accuracy Fixed the problem that the barrage in the live broadcast room of bilibili could not be resolved bilibili account login portal added in multiplay function. The default startup mode of the software is now administrator mode
- PrprLive 1.5.6 - 8 December 2021
Optimized CPU instruction set compatibility Fixed the problem that the upper and lower level adjustment of the model is invalid in the linkage mode Add drawing order control function of texturefollow node
- GameAnimoji face capture (DLC) patch update - 16 August 2021
Fix the problem that “”GameAnimoji face capture (DLC) ”capture occasionally fails, causing the model to freeze and twitch
- PrprLive V1.5.3 2021/8/6 - 6 August 2021
Fixed the problem that the built-in surface capture is not compatible with models that lack some body parameters. Fixed the issue of missing default expression parameters. The switch of the default animation now also adds a transition function. Enhanced the anti-interference ability of GameAnimoji face capture and improved stability.
- PrprLive V1.5.2 2021/6/30 - 30 June 2021
Now you can choose to customize the default animation in the Live2d settings. Now you can select the animation switching mode in the Live2d settings. This item will determine whether there will be a transition animation for convergence when "playing an animation or switching between two animations and switching back to face capture". Now you can modify the color space in the system settings. This item will affect the color performance of the Live2d model. Please choose the color space you like more (after each modification, you need to reload the live2d model). GameAnimoji face capture: Optimized some expression effects. GameAnimoji face capture: Optimized the performance of tongue detection. Settings: Modified the UI of Live2d settings. ARKit face capture: fixed the problem of invalid network search.
- Prprlive V1.5.1 2021/6/15 - 16 June 2021
multiplay section: Optimized the stability of the multiplay room. Multiplay function needs to be updated to the latest version of Prprlive before it can be used.
- 1.5.0 Version lag and rendering problem solution - 29 May 2021
We are sorry that the recent update has brought some bugs, now actively fixing, you can try to solve the current 1.5.0 version of the bug in the following ways: 1. Rollback to the previous version You can roll back to an older version by doing the following. Right-click on Prprlive and select "Properties - Beta - enter previousversion - OK" and wait for the update. 2. (for OBS lagging) You can try deleting all the sources in prprlive-αchannel and re-adding. 3. (for Rendering issue) Reference method 1 rollback to the previous version.
- PrprLive V1.5.0 2021/5/26 - 26 May 2021
GameAnimoji face capture: Added camera compatibility mode (you can try to turn on this mode when you fail to start the camera). Live2D model loading: Modified the loading and rendering method of model textures. Now the color space is changed from Linear space to Gamma space. The color display of Live2D will be closer to the original texture of the texture, which can avoid the phenomenon of whitening after loading the transparent parts of some models. Live2D animation playback: Modified the playback mode and playback logic of Live2D animation, 1. Default animation: The default animation can now be played together with the button animation without conflicting with the button animation (will not be interrupted by the button animation). 2. Animation transition: Now there will be a transition animation to connect when playing animation or switching between two animations. 3. Animation stop:…
- PrprLive V1.5.0 (beta) 2021/5/17 - 17 May 2021
GameAnimoji face capture: Added camera compatibility mode (you can try to turn on this mode when you fail to start the camera). Live2D model loading: Modified the loading and rendering method of model textures. Now the color space is changed from Linear space to Gamma space. The color display of Live2D will be closer to the original texture of the texture, which can avoid the phenomenon of whitening after loading the transparent parts of some models. Live2D animation playback: Modified the playback mode and playback logic of Live2D animation, 1. Default animation: The default animation can now be played together with the button animation without conflicting with the button animation (will not be interrupted by the button animation). 2. Animation transition: Now there will be a transition animation to connect when playing animation or switching between two animations. 3. Animation stop:…
- Prprlive product manual - 6 May 2021
You can refer to the product manual :http://doc.prprlive.peacha.net/en/index.html
- PrprLive V1.4.7 2021/4/22 - 22 April 2021
Added nodes (L2DrawListNode,TextureFollowDrawNode) that the picture can move with the specified part of L2D Some explanatory text has been added to the login interface. Fixed the problem of some text misalignment in the node editor. DLC face capture optimizes the speed of face detection and the recognition performance of looking down.
- About crashes in ARKit mode - 12 April 2021
After getting in touch with the Iphone staff, it is determined that there are problems with the Iphone11 pro max and Iphone12 pro max models. Users of the above two models are requested to turn off the energy-saving mode when using ARKit mode
- About some iPhones crash in ARKit mode - 12 April 2021
When using the Prprlive ARKit mode on some specific iPhone models, turning on the energy-saving mode may cause the software to crash and crash. The problem is currently under investigation. Please turn off the energy-saving mode temporarily when using ARKit mode.