- Aquamarine collector's edition available for PS5 💿 - 24 July 2026
Our little hand-drawn survival adventure game has come a very long way since it was first released back in January 2022.Since then, it has received some massive updates with the Explorer's Edition, was ported to all major consoles & iOS earlier this year, and now it's getting an incredible-looking physical release for PS5 from our friends at Tesura Games.This special collector's edition of Aquamarine: Explorer's Edition comes with:Physical game discCollectible postcards featuring hand-drawn scenes from the gameFull original soundtrack by IGF-nominated composer Thomas Hoey on CDBoth versions of our gorgeous key art by Jim Coffin and Mike Bennett on the dust jacket and game box, respectivelyPre-orders are available now on the Tesura Games website, and copies are expected to arrive this fall. I personally can't wait to get mine and enshrine it on a shelf above my work desk 🤤🤤🤤
- Aquamarine v2.1.0 Update - 26 October 2023
It's been nearly a year since we released the Explorer's Edition of Aquamarine, and a whole lot has been going on behind the scenes during that time. Most importantly, Aquamarine has been getting ready for a big release on all major consoles, which is tentatively scheduled for early 2024. Part of our preparations for that release has been continued testing for balance issues, bugs, and other quality of life improvements. We aren't finished just yet, but we have a sizable update here in v2.1.0 that we couldn't wait to share. Keep your eyes peeled for more to come in the following months...
- Aquamarine: Explorer's Edition is here!! - 22 November 2022
We're going to keep this quick because today is a busy day, but yes... Team Moebial is thrilled to announce that Aquamarine: Explorer's Edition has finally arrived! We've spent the better part of 2022 working on this game-changing update for all the players that have stuck with us from the beginning and for those who haven't yet discovered our hand-drawn alien ocean. Since the game first released, you've all given us a lot feedback, reported a ton of bugs, and shared some amazing suggestions and requests, and we've been listening and taking notes the whole time. Aquamarine: Explorer's Edition is the result of that process. We like to think of this as Aquamarine v2.0: We took all of your favorite parts from the game and made them better, improved the aspects that were lacking, and also added in a ton of new features and accessibility options that we've wanted to have from the start. You…
- Aquamarine: Explorer's Edition arrives November 22! - 14 November 2022
Team Moebial is absolutely thrilled to announce the arrival of our game-changing new edition of Aquamarine, which arrives as a free update on November 22! Some of you may remember last month when we detailed what Aquamarine: Explorer's Edition will bring to the game, and you can read all about those upcoming features here. Some of the biggest changes you can expect include: Overall difficulty has been refined and balanced for multiple game modes, including NORMAL, RELAXED, EXPLORE, and EXPERT New game mode EXPLORE introduces the option to safely experience the world & story without consequences New game mode EXPERT introduces a "hardcore" difficulty option for those looking for a serious test of their survival skills and knowledge of the planet's ecosystem A brand-new save system has been added, giving players three individual save slots to load and reset as they wish Multiple accessibi…
- The Future of Aquamarine is Just Around the Corner... - 3 October 2022
Hello, Seekers! It's been a long and eventful summer for everyone at Moebial Studios, as we've been balancing big life changes with our non-stop work on updating Aquamarine and getting it ready for consoles. So much has happened over here, I figured it was time to finally let everyone know what we've got cooking! After my partner and I settled into our new life with our adorable baby boy (he's 6 months old now!), I got straight to work on a brand-new, "enhanced" version of Aquamarine. This comprehensive revamp will be the version we release on consoles, and will also be immediately available as a free update on PC. I've been looking at this as Aquamarine v2.0, because it greatly expands the game's features and addresses a huge amount of the player feedback we've received since launch. Here's a quick rundown of what's been changed and added... Overall difficulty has been refined and bala…
- v1.2.0 Adds Four New Language Options - 4 August 2022
Hello, Seekers! It's been a little bit since you've last heard from Team Moebial, and to be honest, it will be a little bit longer until we can share our BIIIG announcements. (Lots of secret stuff in the works...) But for now, it felt important to point out that Aquamarine is now fully playable in four new languages! In general, the game's text has been revamped for clarity and quality's sake, but beyond that we now have Language options! Along with English, the four new translations are in French, Spanish, Chinese, and Thai. We're very proud of this huge update, and are looking forward to having our non-English-speaking friends join us beneath the waves of our alien ocean. More to share very soon! 🌊👁🌐 - Team Moebial
- v1.1.0 Patch Notes - 2 May 2022
Hey everyone! It's been nearly a month since our last update post, but the longer wait was only because I've been working on Aquamarine's biggest update yet. The v1.1.0 patch is the result of an extensive QA audit, months of community feedback, internal playtesting, and preparations for console porting. I think you'll find the gameplay experience more polished and immersive than ever before. The biggest headline here is that Aquamarine now offers full gamepad support, specifically for PS4, Xbox One, Xbox Series X, and other third-party gamepads. But that's far from all that's gone into this update. Check out the extensive list of what's in v1.1.0 below. v1.1.0 Patch Notes Added gamepad support for PS4, Xbox One, and Xbox Series X controllers, as well as third-party gamepads Balanced resource collection and spawning mechanics for each difficulty; playing on "Normal" no longer results in…
- v1.0.8.6 Quick Fix Patch Notes - 5 April 2022
Things have been a little quiet around here the past couple of weeks, while my partner and I took time away from work for the birth of our first child. We now have a happy and healthy baby boy in our life, and couldn't feel more blessed. And maybe a little bit exhausted. :) Thanks to everyone for being patient with us during this busy time in my life. I'm now ready to resume Aquamarine's regular updates as per usual. To start off, here's a patch of quick fixes for some recent bug reports we received. Details below. v1.0.8.6 Patch Notes Fixed a bug causing creatures to sometimes move onto the same tile as the player Fixed a bug causing some pod upgrades to not properly detect interactable objects Fixed a bug causing some objects to not properly highlight when interactable Fixed a bug causing some environment updates to not properly resolve Fixed a visual issue causing the player sprite t…
- v1.0.8.5 Quick Fix Patch Notes - 17 March 2022
Edit: v1.0.8.5 now includes another pass of fixes for the day/night cycle and environment system. Fixes have also been made for a bug causing the Light Mod to not properly initialize, and for some dreams to appear even without sleeping. With Aquamarine's first ever sale now underway, we've made a small number of fixes and updates to make sure everyone's experience is the best it can be. A few lingering bugs that have shown up for some players have been addressed, and one mechanical system in particular has been revamped. Details below. v1.0.8.4 Quick Fix Patch Notes Fixed a bug causing clouds to not spawn and animate properly in the first area Fixed a bug causing a softlock after selecting the length of time for camping Revamped the creature corpse system, corpses now remain in their original state until dark Revamped the day/night cycle color transitions in the exploration areas Revamp…
- Aquamarine v1.0.8 Patch Notes - 12 March 2022
EDIT: A quick fix was made for a bug causing some items on the map to spawn in the wrong place, as well as a couple of visual bugs. Aquamarine's latest patch focuses largely on visual and performance optimizations, along with some changes to the tutorial and overall bug fixes. Full list of patch notes below. v1.0.8 Patch Notes Added functionality to tutorial, allowing the pod to repeat its previous instructions when needed Added ability to use a late game pod upgrade on the final puzzle of the last area Balanced item spawning in certain map sections of the first area Fixed a bug causing softlocks when exiting and reloading the tutorial Fixed a bug causing inconsistent mouse cursor changes during the tutorial Fixed a bug causing the pod scanner to not properly activate or remain persistent across dives Fixed a bug causing some creatures to move onto occupied spaces Fixed a bug causing th…
- Aquamarine v1.0.7 Patch Notes - 25 February 2022
EDIT: A new quick fix has been uploaded to address two issues. One for a bug causing the keyboard arrows to not pull up the HUD, and one for a bug causing a freeze when quitting then reloading a level from the start screen. Been a little while since our last update, as we've been hard at work getting Aquamarine ported to console. But during that part of development we've also made a number of updates to the game overall, including optimizations, fixes, new options, and more. Coolest of all, we've finally got a nice batch of achievements ready for everyone to hunt down. Check out the details of this latest patch below. v1.0.7 Patch Notes Added 20 Steam achievements, including 8 hidden ones Added an option for pod HUD size Added functionality for checking the health/status of plants in the garden Added functionality for pushing blocks created by the pod Added a visual hint for a puzzle in…
- Aquamarine tries to make survival seem peaceful and it's out now - 1 February 2022
Developer Moebial Studios has released Aquamarine, an underwater survival game that wants you to relax and soak in the atmosphere. Read the full article here: https://www.gamingonlinux.com/2022/02/aquamarine-tries-to-make-survival-seem-peaceful-and-its-out-now
- Aquamarine v1.0.6 Patch Notes - 1 February 2022
EDIT: New quick patch added that addresses problems with some users experiencing a crash when loading Area Two. A fix was also made for a bug causing one pod upgrade to not activate properly. As we near the two-week anniversary of Aquamarine's release, the game continues to be updated regularly. This latest patch is another big one, with a bunch of important bug fixes and some even more important changes to resource balance and mechanics. Check out the main points below: v1.0.6 Patch Notes Fixed a bug causing an upgrade item to spawn in the wrong place Fixed a bug causing some tiles in the final area to become unusable Fixed a bug causing softlocks in the final area when certain environment effects appeared Fixed a bug causing an upgrade ability to incorrectly highlight objects out of range Fixed a bug causing an environmental puzzle to not spawn properly Fixed a bug causing some enviro…
- Aquamarine v1.0.5 Patch Notes - 28 January 2022
Here's one more patch before the weekend, and it's another small batch of updates. Mostly bug fixes, plus some added content to help with understanding some major mechanics of the game. Notes below. v1.0.5 Patch Notes Fixed a bug causing softlocks when a creature kills another creature Fixed a bug causing multiple spawns of an upgrade item Fixed a bug stopping some tutorial messages from minimizing Fixed a bug causing visual problems when the Seeker starves Fixed an issue effecting audio drivers on Linux Added new content for gem clusters, they can now be scanned to gather data points Slightly raised the amounts of energy collected with each gem, which scales according to difficulty Fixed various small errors and visual issues That's the long and short of it! Have a happy weekend everyone, and keep the feedback and suggestions coming. 🌊👁🌐 - Team Moebial
- Aquamarine v1.0.4 Patch Notes - 27 January 2022
Another day, another update for Aquamarine! This batch of fixes and gameplay tweaks isn't quite as big as our previous update, but that's a good thing. We're running out of major issues to solve! What that means for players is we're able to turn our attention towards adding features and calibrating resource & difficulty balance. We think you'll dig what's in this latest version. v1.0.4 Patch Notes Fixed a bug causing softlocks after quitting in the middle of the tutorial Fixed a bug effecting audio capabilities on Linux Fixed a bug causing the inventory to overload and become unusable Fixed a bug causing the garden flower to sometimes disappear Fixed a bug causing incorrect sprites to appear on some corpses Added an option to change resolution/window size Altered gem mechanics according to difficulty, each gem now provides more energy on lower difficulties Added the ability to check pod…
- Aquamarine v1.0.3 Now Live! - 25 January 2022
After another few days of feedback and bug report collecting, we've just published Aquamarine's most substantial update yet with v1.0.3. This latest version includes a number of major bug fixes, changes to some core mechanics, balance tweaks for resources and difficulty, and more. Check out the full list below. v1.0.3 Patch Notes Fixed issues with incorrect text spacing during the tutorial and other pod dialog Fixed issues with the wrong text displaying in tutorial messages Fixed issues with buttons being usable at wrong times during the tutorial Changed long-range engine mechanics: Function can now be used anywhere on the map at any time Added a prompt during the tutorial to learn how to repair your pod, also modified repair costs according to difficulty Boosted starting energy values for pod's fuel and hull, which vary depending on difficulty Pod now automatically recharges hull with…
- Aquamarine Day Two Update! - 22 January 2022
EDIT: There was an error while uploading this build and we've had to roll it back to v1.0.1 for the time being. The next update will be re-published on Sunday, January 23. Thanks for your patience. Happy day after release day! Just want to quickly say how much we appreciate the feedback we've been getting from our players, both on Discord and in the comments. Even the negative reviews! We are here to listen and regularly address your concerns. We appreciate everyone who is continuing to follow our progress, and especially those who are sending their constructive feedback. Now, let's talk bug fixes! Here's what's in this latest build: Fixed a bug allowing players to use the long-range engine while on the water's surface Fixed a bug that stopped the pod from breaking the gem during the tutorial Fixed a bug that caused a crash when using the Bash upgrade on certain creatures Fixed a bug th…
- Aquamarine Day One Update Now Live! - 21 January 2022
Happy release day everyone! It's been a crazy, amazing whirlwind of a day for us, and seeing all the excitement and enthusiasm for Aquamarine from our friends & fans has made it so incredible. We've been watching your streams and chatting with you on Discord, so we've caught a few issues that needed fixing. It's very important to us that we're always listening to our players and making Aquamarine the best it can be. So even in the middle of a hectic release day, we've put together a patch of quick fixes and balance updates for everyone. Check it out: Fixed an issue with map spawning causing crashes in the Coral Woods Fixed an issue with the pod menu graphic freezing on screen Fixed an issue with crashes caused when traveling from the Coral Woods to the island Reduced the cost of traveling to the island from certain areas on the map Reduced the cost of upgrade modules from 25 & 40 to 20…
- Aquamarine - Überlebensabenteuer über Wahrnehmung und Entdeckung in einem fremden Ozean - 20 January 2022
Kultiviere neues Leben, um zu überleben. Reise in unbekannte Tiefen. Finde einen Weg nach Hause. » Komplette News auf pressakey.com lesen » Aquamarine auf pressakey.com
- Aquamarine is AVAILABLE NOW! - 20 January 2022
Aquamarine launched TODAY! We are overjoyed to announce that Aquamarine is available to purchase here on Steam for Windows, Mac and Linux as of today! It's been a journey of over four years developing Aquamarine, and we hope that you will join us in the waters for this adventure that truly makes survival serene. https://store.steampowered.com/app/1280750/Aquamarine/ There is already so much to explore and strategies to create in Aquamarine, but our journey is still only beginning. Our team has many goals in mind with future updates, including (in no particular order): Aquamarine Future Updates Localization in various other languages Controller support Visual and graphic expansions Steam achievements Future bug fixes While experiencing Aquamarine, we encourage you to do so when you can be completely present and immersed in the journey. When taking a break from the waters, please find us…