- Connect Update (0.13.0) - 30 May 2026
Greetings captains! One of the quickest updates, only 3 months! Try it in the playtest or demo! Smaller update featuring physical pipes and wires connecting all blocks, huge optimizations for multiplayer, many bug fixes and countless QoL features. Ship pipes & wires Ship interiors look completely different with cables and pipes wrangled all over the hull, be ready to trip over and over! Overhauled networking Lags when firing large number of projectiles in multiplayer? The new compression algorithm and message batching will reduce the bandwidth enough for large scale battles to be synced properly. Tiered Railguns Pew Pew Pew, who says kiting is not a viable strategy for ships? Tiered Plasma Cannons Let me quickly melt those shields for you. X-Ray ship camera Worried about the crew or want to know what the automatons are up to when you're not looking? One button press away. Countless QoL…
- RenUIvation Update (0.12.0) - 15 February 2026
Greetings captains! 8 months later, the update is ready! Try it in the playtest or demo! Major gameplay changes for the start of the game(mission based gameplay) and graphical improvements(hull and UI). Overhauled hull model Angled hull, configurable textures/tile/tint and contiguous hull(no more dent gaps). Thick wall and floor with edge poles to give the internal hull volume. Now hostile bases really look eerie while your ship looks a lot sci-fi on the inside, at least compared with the old textures. 6 new tools 6 new tools ranging from a rusty screwdriver to some pulse welder that can pickup and repair tier 9 gatlings in seconds, no need to be afraid of ship modifications if you placed something incorrectly. Translations (11 languages) The first prototype for localization has arrived, about 50% of all texts are translated and more coverage is planned for further updates. Updated UI B…
- Mining Update (0.11.1) - 9 June 2025
Greetings captains! 9 months in, the update is ready! Try it in the playtest or demo! Gameplay has been greatly changed putting more emphasys on mining, ship building and progression all togheter. New asteroids Each one holding hundreds of ore veins, enough to renovate your entire fleet. Hide inside their craters but check for worms first! New progression system Getting drone cruisers and titanium in the starting sector but spending exactly 0 seconds in intermediary sectors until the center? No more!, each sector has it's own ores and wave composition. Now you will get to experience going through each upgrade tier rather than skipping half and never getting the last 2. Other things like loot and player weapons have been chained for a progression oriented gameplay. New cockpit Annoyed to have to go to 4 consoles in the middle of combat? The new cockpit has all the controls available for…
- Adrorium comes to Android! - 6 September 2024
Hi captains, Starting today you will be able to fight drones on your Android device as well. The android version is mostly 1:1 with the pc version with small differences (no steam/discord support on mobile, different controls). There is cross compatibility between any platform (both for multiplayer and for loading saves/mods). You can download it from the Discord server or from the Itch.io page. Keep your autopilot on, Beholder
- Space exploration Fest (Daily Streams) - 4 September 2024
Join me on a wild ride towards the center of the galaxy. Can I stay alive while Alt-Tabbing to read comments? Stay tuned to find out. Daily streams (10 am Pacific time).
- Colossal Update (0.11.0) - 24 June 2024
Greetings captains! This update is ready, now! You can play it through the demo or beta playtest. One of the largest updates so far that completely changes progression and the way you build your ship. Automaton Your own personal handyman capable of repairing, rebuilding and farming. It is yet unknown what powers its internal systems. PDA designer Tired of blindly building your ship? now you can see and plan out the design directly from the pda. New progression system & 5 new metals With the new tiered blocks you have to make several stops along the way to pick up increasingly more valuable resources to build those new colossal hardware. Progression is locked behind 5 new materials that are found the deeper you go into the galaxy: Steel Duralumin Cobinel Bio-Molecular Iron Bio-Molecular titanium Asteroids everywhere Do you even need an explanation for this? Mining has finally became a pr…
- 0.10.5.1 Hotfix - 10 December 2023
Hi captains, This small patch brings steam networking and over 20 fixes mostly for multiplayer and few for singleplayer. Changelog: -fixed photon not syncing the 3rd player -fixed remained seated in rover after disconnect -fixed rover inventory access error -fixed players spawning outside the ship -fixed steam networking -fixed disconnect if scrolling through belt -fixed dupped player body in client steam net -fixed steam not disconnecting on exit -fixed manual from pda lagging the game -prevented rover from causing ui visual artifacts -fixed rover remaining locked if driver disconnects -fixed inventory locked if trying to drive locked rover -fixed ship states not synced for planet base in some cases -fixed error while trying to harvest 2 times -fixed player stats updated with delay for client -fixed wave spawn popup not appearing for client -fixed error when destroying specific block o…
- Convenience Update (0.10.5) - 12 November 2023
Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. The update consists of a multitude of features designed to improve the quality of the game: Planet survival scenarios Sick of always starting in space with a fully functional ship? Survive and eventually repair a wrecked ship to escape the harsh environment in the new planet survival scenarios. Inventory fetching Inventory management is the final boss in most games and it's not fun. I know. Now you can fetch/pull inventory directly from the ship for crafting, planting and repairing. Quick send to ship also included. Reliable multiplayer connection Developed a brand new reliable network module for multiplayer to ensure packets are going to reliably arrive to your peers. Say goodbye to de-syncs. 4 new pois and drones With 2 more drone variants and 2 more planet base designs the…
- Energy Update (v0.10.4) - 1 April 2023
Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights: Electrolyzer, fuel cells, transformer Ever run out of o2 and h2 but had mountains of unused water? Or are the turbines not providing enough power for you? I got you covered, convert liquids with each other and with both electricity grids like joggling balls. Electrolyzer: 2*h2o + electricity => h2 + 2*o2 Fuel cells: h2 + 2*o2 => 2*h2o + electricity Transformer: (Boost mode) Aux grid => Main grid, (Buck mode) Main grid => Aux grid Fusion & singularity reactors Do you have nothing to sink your resources into in the end-game? Well, those 2 overpowered reactors will give you enough plasma to power a entire planet... sustainably. New precise building system No more overlaps and nice building animation. Did I mention you can place multiple blocks in the sam…
- Overhaul Update (v0.10.3) - 16 October 2022
Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights: New networking framework Felling lonely in your ship far away from any outpost? Join servers with 2 clicks so you can feel lonely with your friends together. Supporting 3 server types: > UNET, fast and simple but require port forwarding and no server listing > Photon, higher latency but always works without hiccups > Steam net(not tested) which is a mix of both. New airlock Realistic model ..... check. Nice animation ..... check. Juicy sound effects .... check. Docking capabilities .... check. Automated mode .... check. Timed cycle .... check. New Maz assault riffle What looter shooter would Adro be without a assault riffle? Sleak design, high dps, custom sound effects.... it can even damage drones, I mean, what else could you want? New shotgun Gone i…
- Adrorium - Developer LiveStream and Discussion (Sunday) - 1 October 2022
Join the discussion here: https://discord.gg/6MfbrcA or in the Stream chat. In this Stream I will go over the current features of the game as well as reveal plans for next versions and also answer your questions. You can also try the demo. Adrorium is a 3D Space survival / Realistic spaceship simulator game in which you explore the galaxy with a ship which you build and control with hundreds of buttons. On your journey you will defend against drones, explore planets, trade at stations, mine asteroids, explore wreckages and uncover the mystery behind the drone attacks.
- Adrorium - Developer LiveStream and Discussion (Saturday) - 1 October 2022
Join the discussion here: https://discord.gg/6MfbrcA or in the Stream chat. In this Stream I will go over the current features of the game as well as reveal plans for next versions and also answer your questions. You can also try the demo. Adrorium is a 3D Space survival / Realistic spaceship simulator game in which you explore the galaxy with a ship which you build and control with hundreds of buttons. On your journey you will defend against drones, explore planets, trade at stations, mine asteroids, explore wreckages and uncover the mystery behind the drone attacks.
- Farming Update (v0.10.2) - 11 June 2022
Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights: New farming system It was about time! multi stage growing, water/compost requirements and planting fruits directly are some of the new options. 3 new consoles Though still in prototype phase, they have all the functionalities of the legacy consoles. Proper layout will come in next updates. All about removing legacy blocks. Did I mention they are fully modable? 6 new crops Namium, nurins, olis, crensel, artein and tiuras. You will learn to rely on them for subsistence since the traders won't sell you anything edible anymore, jerks. Did you know you can plant things other than seeds and crops? Find out what :). New shield system and blocks Remember when you used to press one button to completely recharge the shields? Now they recharge very slowly and on…
- LookShift Update (v0.10.1) - 27 December 2021
Hi captains! This update is out, now! You can play it yourself through the playtest option or through the demo. Those are the highlights: New models for most blocks & new blocks The main scope of this update was to improve the visuals of the game (let's face it, they were horrible before), so I remodeled almost all blocks and now Adro looks completely different, some might even call it a look shift. New energy console Power up the reactors, enable the dockports, see the block energy consumption and many more options from the same console. With the new modern and compact look it is designed to replace all the other energy related consoles. Did I mention it is fully modable? Unique to this console is that it lists the energy consumption and generation for each grid for each block. New multiplayer framework Goodbye Photon. The new framework based on UNET is way more stable, has less desync…
- Development log for the LookShift update (v0.10.1) - 21 June 2021
Hello captains! In this post I will be keeping you up to date with the development progress for version 0.10.1 Come to discord to see the images for each of the new feature as well as the full changelog. https://discord.gg/F6XGWnHA6Y Second Devbuild has been released, check it out: https://discord.gg/2JkFSEvXfK How I implemented voice control: https://youtu.be/5xUEsWBfsmU Planned release date for version 0.10.1 is December 21. 2021-12-18 WEEKLY UPDATE 28 (final week) new model for the npc final tweaks and preparations publishing 2021-12-11 WEEKLY UPDATE 27 continued to work on the new player model 2021-12-04 WEEKLY UPDATE 26 finished redesigning the autodoor started redoing the player model 2021-11-27 WEEKLY UPDATE 25 fixed few bugs new generator model updated the manual with a lot of info marked galaxy center with red remodeled top energy console button sets started remodeling the auto…
- Join the Beta program! - 1 June 2021
Hello Captains! I am looking for beta testers. If you want to become one (no registration needed) just press the Request Access from the -Join the Adrorium Playtest- tile on the store page. If you just want to try the game, this option is not for you, use the demo instead. For those who want to help shape the development of Adrorium with feedback, ideas or bug reports the preferred platform for communication is the Adrorium server from Discord: https://discord.gg/Kwvzt2t. React to the pinned message from #gimme_a_role to get the Pilot Tester role on Discord. Transmission over, Beholder
- Encounter Update (v0.10.0) - 24 May 2021
Hy captains! This update is out, now! You can play it yourself through the demo so what are you waiting for? Those are the highlights: New procedural planets Getting bored of the old repetitive ones? the new framework brings 4 times larger procedural planets (configurable up to earth size), random colors, better resolution and random terrain types. New turrets Ever wanted to man the ship weapons? wait no more, the new turrets are player controllable so you can concentrate on avoiding incoming fire while your mate is manning the turrets from the second cockpit. New ships Behold the new end game enemy drone that will mow down your ship in moments if you don't prepare. This version also brings updated designs for litro, riroa and for the spacestation. The planet base design has also been updated to make planet exploration a brand new experience. New cockpit drive camera modes You are no lo…
- Development log for the Encounter update (v0.10.0) - 27 February 2021
Hello captains! In this post I will be keeping you up to date with the development progress for version 0.10.0 Come to discord to see the images for each of the new feature as well as the full changelog. https://discord.gg/F6XGWnHA6Y Planned release date for version 0.10.0 is April/May. First Devlog: Devlog 1 First Development build is available at https://discord.gg/F6XGWnHA6Y in #development_builds. 2021-05-15 WEEKLY UPDATE 19 LAST WEEK added planet details to cockpit last minute bugfixes & tweaks added 9 recycling recipes prepared the packages for release 2021-05-08 WEEKLY UPDATE 18 different screen ratio support lots of final tweaks and bugfixes updated tutorial and campaign patched up the multiplayer 2021-05-01 WEEKLY UPDATE 17 optimizations for the block scripts and hierarchy lots of bug fixes for diplomacy, saving, farming, scrapping, hull clipping and more targeting ui for rover…
- Lander Update (v0.9.1) - 30 December 2020
Hy captains! This update is out, now! You can play it yourself through the demo so what are you waiting for? Those are the highlights: Planet Landing Yes, your dreams of crashing your weird ship on the surface of a planet are possible. New Rover You gotta love the new design, but wait... - 3 seats? checked. - 2 suit racks? checked. - 2 cargoholds? checked. - Suspensions? checked. - Waist disposal? checked. - Bed? checked. - Fits neatly inside the ship? checked! Collision damage All hands, brace for impact!! Your ship is the larges projectile that you can fire after all. New Booster With a way nicer model and proper visual effects, the new booster comes with a additional vertical mode that is perfect for landing on planets. Simplified crafting tree Say goodbye to most intermediate ingredients, Adro is a spaceship/survival game, not a factory line. Sniper When anything except headshots is…
- 0.9.0 Major update - 13 October 2020
Hi captains, The 0.9.0 update (largest to date) is out! You can play it yourself through the demo so what are you waiting for? Here are the highlights: NEW CAMPAIGN First chapter is ready and it involves the steps leading to the first hostile encounter. NEW HULL EDITING FRAMEWORK This is a major feature, now you can use hull pieces, walls and drill to modify the hull of the ship. NEW COCKPIT Complete redesign of the cockpit, more information presented in a better screen based interface. Each of the 5 cockpit screens has a specific purpose: system stats, combat, targeting, navigation and sensors. PLAYER WEAPON RELOADING Self explanatory. This feature also allows storing more information per item so spoil time, quality or level can be added in future versions very easily. MULTI DECK SHIPS The new hull editing framework allows you to extend the ship below and above the current decks. SUPPO…