- Sea Power Is On Sale, Gamescom, and Upcoming Royal Navy / Falklands News - 26 August 2026
Hello from the Triassic Games team!Sea Power is currently on sale on Steam as part of the MicroProse Publisher Sale. If you have been considering picking it up, or know someone who might enjoy a detailed naval combat simulation, now is your chance!The team will also be at GamesCom in Germany from Wednesday through Friday this week. We are looking forward to meeting fellow developers, partners, and members of the wider simulation community while we are there. New weapons testing...Royal Navy, Argentina, and FalklandsWe wanted to share a brief roadmap update. Work is continuing on the Great Britain and Argentina factions, alongside the South Atlantic 1982 campaign that will accompany the release.The scope of this release package has grown considerably as we build the new faction content, additional units, voiceovers, scenarios, and campaign together. Our current target for release is Octo…
- Sea Power Update 0.8.2 - Deployment Zones, Unrestricted Task Force Mode & more - 21 July 2026
Hello from the Triassic Games team!We have updated Sea Power to version 0.8.2 today. This update includes two large new features for Task Force Mode: Deployment Zones and Unrestricted Mode, along with a variety of small changes and bugfixes. Task Force Mode: Deployment Zones, Unrestricted Mode, and points rebalanceCampaign-map, briefing, and force-planning improvementsShip weapon alignment and broader weapon/torpedo/sonar refinementsBeginning to bring Aerial Refueling into the game as a fully supported featureNew Weapon Report, Sensor Tool, and gameplay quality-of-life featuresMission Editor map elements, zones, and briefing-map authoring toolsBugfixes across Task Force Mode and Pacific Strike - thank you for your reports!Please see below for full details. We have greatly enjoyed seeing the reaction to Task Force Mode and the Pacific Strike campaign. More to come as we work towards our…
- Patch Notes 0.8.1+ - 8 July 2026
Hello from the Triassic Games team!Today we are releasing a small patch for v0.8 containing hotfixes for various bugs reported after release. Importantly, this update includes:Fix for mid-mission saves from the Pacific Strike campaign not working properlyNew Sensor Tool accessible from the EMCON menu, providing various details/characteristics on each sensor for the unitA variety of small fixes for Task Force Mode and Pacific Strike campaignThanks to the community for your patience as we work to get bugs resolved as quickly as possible!- The Triassic Games teamFull changelist:Newly added features in this release:Added Sensor Tool accessible from the EMCON menu on bottom bar, with detailed sensor characteristicsUnits: Added Strike Cruiser (CSGN) as Alaska class CGN with 4 variants (added in 0.8.0)Units: Added V-19 V/STOL "Hoot Owl" (Grumman 698 concept) for Strike Cruiser (added in 0.8.0)…
- Sea Power Update 0.8.0 Out Now – Pacific Strike '85 and Task Force Mode - 4 July 2026
Hello from the Triassic Games team!Sea Power Update v0.8.0 is now live, bringing Pacific Strike '85, Task Force Mode, and a variety of updates and improvements to all players.Sea Power is also currently 20% off during the Steam Summer Sale, so this is a good time to jump in or recommend the game to a friend.Pacific Strike '85 is a new NATO campaign set in the Western Pacific in 1985 and built around Task Force Mode. Instead of taking a fixed force into each mission, you build and customize your own task force, deploy it across linked operations, and manage the consequences over time. Ship and aircraft losses, weapon expenditure, damage, repairs, resupply, commander progression, and awards all carry forward through the campaign.The update also includes:New units, including Australian ships, aircraft, and submarines.Updated Oliver Hazard Perry-class frigates.New submarines, weapons, senso…
- Sea Power Update 0.8 Releasing July 4th: Pacific Strike ’85 / Task Force Mode - 29 June 2026
Hello from the Triassic Games team!The next major Sea Power update (v0.8.0) is currently planned for release on July 4th, 2026, bringing the new Pacific Strike ’85 campaign, Task Force Mode, and new units to the game.Sea Power is also 20% off during the Steam sale, so now is a good time to jump in or recommend it to friends before the update arrives.Pacific Strike ’85 and Task Force Mode Pacific Strike ’85 is a new NATO campaign set in the Western Pacific in 1985, built around Task Force Mode, a new layer of persistence for campaign play. Players will build and customize a task force, deploy it across linked missions, and manage the consequences of combat over time, including ship and aircraft losses, weapon expenditure, damage, repairs, and resupply. Originally a Workshop campaign, Pacific Strike has been completely rebuilt from the ground up with the new game mode in mind. Command you…
- Sea Power Development Report — June 2026 - 1 June 2026
Hello from the Triassic Games team!Today we are sharing our mid 2026 development report for Sea Power, including our updated Early Access roadmap, information on what is coming in the next few months, and more detail on several major systems currently in development.Royal Navy release is moving to September 2026, so it can launch as part of a broader faction release which will include Argentine units and a 1982 Falklands linear/persistent campaign.Dynamic Campaign Phase 1 is now planned for the end of 2026, as several of the foundational systems it depends on are still in active development.Our next major campaign Pacific Strike '85 is approaching as the first campaign built on the new Task Force Mode campaign framework.We know players are watching the roadmap closely, especially Royal Navy and Dynamic Campaign. This update is intended to be direct about what is moving, why it is moving…
- Sea Power Update 0.7.10 – Improvements, Updates to Scenarios, and Dev Preview - 20 April 2026
Hello from the Triassic Games team!We are pleased to release a new Sea Power update to the community today. This incremental update includes a broad range of fixes and refinements across the game, with particular attention given to save/load stability. Following a recent development push in this area, 0.7.10 delivers a substantial round of improvements aimed at making the feature more reliable.In addition, 0.7.10 includes a range of updates to units and weapons, and new functionality continues to be added to the Mission Editor and Encyclopedia. Several legacy scenarios have been reworked as well.Please see below for details on some of these features and the full change list for this release. Thank you for your continued support of Sea Power!Miscellaneous ImprovementsThis release includes a number of much requested quality of life improvements. Not all are listed, so please check the ful…
- Sea Power in the Steam Spring Sale, Dev Stream, and Creator Showcase - 18 March 2026
Hello from the Triassic Games team!Sea Power will be 20% off during the Steam Spring Sale, from March 19 to March 26!Also, we will also be hosting a Dev Stream on Thursday, March 26 at 11:00 AM Eastern on our Twitch channel, with a focus on recent performance improvements and other ongoing work.Please see below for more details. Thank you for your continued support of Sea Power!Dev Stream - Thursday, March 26thWe will be conducting a Dev Stream on our Twitch channel next Thursday, March 26th, at 11:00 AM US Eastern Time / 4:00 PM UTC. This dev stream will cover performance improvements to the game recently introduced in the latest updates. The stream will be recorded and posted for those not able to tune in!Subscribe to our Twitch channel hereNew FAB-9000 (9 ton) bombs, coming soon for Tu-16 bombers.Upcoming UnitsThe art team has been hard at work creating new units. Current pipeline in…
- Patch Notes 0.7.7 and later 0.7.x - 7 March 2026
Hello from the Triassic Games team! We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning. This release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials: Red Sea Breakout - NATO (1988): USS Yorktown has been directed to force the Bab al-Mandab Strait. Soviet-backed Yemeni forces are attempting to deny the passage with fast attack craft, MiG-21 fighters, and coastal missile batteries. Fight through the defenses and enter the Gulf of Aden to assert the right of innocent passage.Narvik Counterattac…
- Patch Notes 0.7.6 - 6 March 2026
Hello from the Triassic Games team! Today we are posting another hotfix for a few issues encountered recently. This patch release resolves the issue with tutorial search areas not appearing on the map, corrects firing arcs for the Kashin Mod destroyer's SS-N-2C missiles, along with other small fixes. We have now added a "Restart Mission" button to both the Pause menu and the Debrief/AAR menu. Additionally, many weapons have received a proper sustainer effect, with more to come later on. This patch includes minor stat updates for weapons and adds South Yemen nation for some upcoming scenarios. Thanks to everyone in the community for continued support! Fixes Fixed an issue where trigger Action_UnitWaypoints could not properly read waypoints with speed/EMCON/ROE/altitude changes Fixed issue with tutorial windows not enabling marked areas on the map Disabled white monolith which hid somewhe…
- Patch Notes 0.7.5 - 4 March 2026
Hello everyone! This patch fixes some invincible land units as well as some other minor issues. Fixes Some collider definitions to fix some invincible units Urals had ridiculously high normalmap values, toned that down Mobile land units with rear arc could not align to target Weapons: MM38 exocet material Updates and additions German translation Biologics now have randomized speed when telegraph above 1 is set, to make them less distinguishable Ability to retexture any material of an unit depending on variant
- Patch Notes 0.7.4 - 3 March 2026
Hello everyone! Here's another patch with some general fixes. Notable highlights include some improvements to the campaign persistence, some visual improvements, and lots of changes to weapon performance and characteristics. Fixes Campaign: Molniya missions 4 and 5 fixed issue with persistence of logistics ships Units: fixed missing language entries for PACAF F-4Es Units: Skipjack SSN encyclopedia length 97m -> 76m Units: PACAF F-4E scheme low-viz USAF roundels corrected location Fix weapons being launched beyond max range Fix underwater missiles stalling Smokeless rocket motor FX accidentally infinitely looping Weapons: SS-N-19 flight profile bug Weapons: Mk-46 unable to hear quiet submarines at max seeker range Weapons: RIM-66 positioning on Mk26 rail Weapons: flight profile for Exocet missile is corrected, 32ft cruise, 23ft approach, 7ft terminal Some shadow quality not applied Retur…
- Patch Notes 0.7.3 - 27 February 2026
Hello from the Triassic Games team! Today we are releasing Patch 0.7.3, which resolves a UI crash and rolls in additional fixes for the campaign, as well as some unit/sensor enhancements and fixes. This update also introduces new environmental enhancements, including experimental sun shafts and improved fog. These environmental features are disabled by default and can be enabled in Video Options. We have also reduced gun CEP by 40 percent across all ship guns. This is the first step in a broader effort to improve naval gun performance and behavior. Further refinements are planned. Thanks everyone for your continued support! Fixes Fixed a crash in Noesis UI Units: Asashio SSK fixed torpedo magazine Units: F-5A was missing flight deck timings Mission Editor: Added failsafe limits to waypoints to avoid the Index out of bounds of array errors when loading missions Weapons: SS-N-19 range typ…
- Patch Notes 0.7.2 - 25 February 2026
Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.1 release. This update fixes some issues encountered with weapons and the campaign, and also adds Vietnamese as a fully supported language for Sea Power. Thanks everyone for your continued support! Newly added features in this release:Added Vietnamese as a fully supported language for all game menus (missions and campaigns WIP)Units: Blank liveries added for all non-Soviet aircraft (Soviet aircraft WIP) Changes from previous release: Added ability to switch selected unit loadout in Encyclopedia via Unit Reference loadout dropdown Updated Noesis UI to 3.2.11Kinematics: missile drag factor capped at 10 for nowLaunched air units will now have the same crew skill as their carrierWeapons: Mk46 range 8nmi -> 4nmi, seeker FOV increased 60 -> 90, changed seeker type from active to active/passiveWeapons: Mk48…
- Patch Notes 0.7.1 - 23 February 2026
Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.0 release. This fixes a few issues encountered today with missile and torpedo retargeting mistakenly, and enhances some aspects of voiceovers, units, and the new campaign. Thanks everyone for your continued support! Fixed an issue where some missiles/torpedoes could not be re-targeted properly Voiceovers: added missing UK VOs (still need radio effect and boost volume); fixed issue with CN VOs using incorrect We're Hit callout Units: early Belknap, Leahy, Long Beach with "Late" loadouts with RIM-67A SM-1ER Units: add new SPS-39 antenna to early Coontz and Leahy ships Campaign: Strike Group Molniya dispatches reformatted for better display on all resolutions; note about Kynda missile reloads added to mission 1 for clarity Translations
- Sea Power Update v0.7.0 – On Sale, New Linear Campaign, and Core Improvements - 23 February 2026
Hello from the Triassic Games team!We are pleased to release a new Sea Power update to the community today. This version brings a broad set of new features, improvements, and fixes.What's NewNew Strike Group Molniya persistent linear campaign!New terrain and vegetation shaders that greatly improve visual quality of landscapesVariety of performance optimizations which significantly improve load times and FPS, especially in larger scale or longer scenariosMissile kinematics system, allowing for more realistic air combatUpdates to the Unit Reference/Encyclopedia, adding search, filtering, and service dates for all unitsMission Editor enhancements, with tooltips for all fields and more functionality added for triggersContinued expansion of the Unit Roster with new ships, aircraft, and weaponsA major pass on units, weapons, loadouts, and sensors, standardizing configs and correcting inaccura…
- January Dev Report - New Missile Kinematics, Community Spotlight, and Previews - 30 January 2026
January Dev Report - New Missile Kinematics, Community Spotlight, and PreviewsHello from the Triassic Games team!One of our major initiatives is reworking air combat and aircraft behavior, as this is consistently one of the areas most requested for improvement. All of these initiatives are still Work in Progress, but the team is making progress on each:Allowing drawable Patrol Zones to which aircraft can be assigned on the map,Overhauling the aircraft control UI,Updating the threat prioritization algorithm of AI aircraft,Implementing kinematics, allowing use of real tactics in air combat, especially during BVR combat.Today we would like to share an update on Missile Kinematics, which is currently in the final round of testing in the Public Beta Branch. We expect to update the main release branch with these new mechanics in the next few weeks!Kinematics OverviewWhat is kinematics?Kinemat…
- Sea Power Dev Blog – December 2025 - 24 December 2025
Sea Power Development Update - December 2025Happy Holidays from the Triassic Games team! As we approach the end of 2025, we wanted to take a moment to look back at what the team has delivered this year, introduce two new members of the development team, and provide a brief update on several major initiatives currently in progress. We are also using this opportunity to roll out a small update to Sea Power, which is described below.This year has been a significant one for Sea Power, both in terms of feature depth and long-term foundations for the future of the game.2025: Year in ReviewThroughout 2025, development focused on building upon the core mechanics of Sea Power, as well as expanding the overall scope of the game with new factions, missions, and a campaign. Major updates this year included:New playable JMSDF and PLAN factions, each with brand new units and scenarios.Major rework of…
- December Public Beta Update - 17 December 2025
Hello from the Triassic Games team!Today we are rolling out a new update to the Public Beta branch, with some meaningful improvements to overall performance. Recent work has focused on optimizing core systems, resulting in noticeably faster load times and improved FPS, especially in large-scale scenarios. We are excited to get these changes into your hands and encourage everyone on the Public Beta to put them through their paces and share feedback.We have also begun addressing community feedback around aircraft behavior. Several improvements are now live in the Public Beta:Aircraft will no longer jettison external tanks unless they come under attack.Fighters can now perform cranking maneuvers during BVR engagements while continuing to guide missiles.Aircraft that run out of fuel without an airfield nearby will now ditch. An option for unlimited aircraft fuel will be added to the Mission…
- Patch Notes 0.6.5 - 0.6.8 - 30 November 2025
Hello everyone, we will be rolling out another hotfix for some issues we've seen since the last update. Namely, a big crash fix with the UI system has been addressed. However, we have recently upgraded our UI system and it has lead to a new bug where the first waypoint will no longer visually update when being changed. The unit will move to the new position, it just will not properly display on the tac map/map. We will be working on a fix as soon as possible for this issue. EDIT: The waypoint issue has been fixed with patch 0.6.6. EDIT: The font issues for Chinese and Korean have been fixed with patch 0.6.7. EDIT: The "black terrain" issue has been fixed with patch 0.6.8. Change log: Fixes/Improvements Fixed crash in Flight Deck and potentially other UI related areas Adjusted logic for aircraft launch of certain weapon types (AGM-62, AS-14B) to accommodate new aircraft re-attack update…