- Best Debut Game nomination in Dutch Game Awards - 7 September 2021
We're proud to announce that Juiced! is nominated for Best Debut Game in the #DutchGameAwards! Be sure to check out the other games too: Mighty Goose from @BlastmodeGames and Deliver Us the Moon from @KeokeN Check all nominees here https://dutchgameawards.nl/nominees/
- v2.06 small fix (v2.05 skipped) - 2 June 2021
v2.06 (v2.05 skipped) - Crash in Level 10 end of the green pipes room - You could buy extra lives in YOLO mode
- v2.04 BIG Multiplayer update - Stable release - 29 May 2021
It's here and it's ready, the MULTIPLAYER update! v2.04 brings a LOT of changes. Most notably the multiplayer support. Secondly, we've added a new Boss Rush mode, with extra unlockable mask. Also, there's a really cool new mask, called the Duck mask, unlocked when all hats and masks have been unlocked. Go check it out! Full list of changes: -Multiplayer support for local co-op! (and Steam Remote Play) -Added unlockable Boss Rush mode with extra unlockable mask -Added the Duck mask: unlocked when all other masks and hats have been unlocked -Updated level 2 backdrop -Updated some larger sprite artwork for better consistency (Boss Speeder, Fountain lvl 10, Aleb's house) -Fixed parallax scrolling of the moon in Level 4 and added extra background layer -Added a missing checkpoint in level 2 room 3 -Small graphical improvements to the Prologue -You can now THROW keys into presents, woohoo! -S…
- BETA v2.045 - 25 May 2021
BETA v2.045: -More consistency in Tiko's sprite colors - Forest scene in the credits was missing a background - Getting BUSTED on YOLO mode in lvl 8 room 1 loaded a previous save game instead of game over screen
- Beta v2.044 - 22 May 2021
Beta v2.044 - Sucktube in level 11 going the wrong way making it impossible to finish the level - Moving platforms sometimes lost their sprite when outside view
- BETA v2.043 update - 18 May 2021
One of the final updates for the BETA version. v2.043 brings some bug fixes and a LOT of small tweaks. Here's a list of changes: -Screenshot taking for Steam is now enabled -Updated level 2 backdrop -Updated some tilesets (Aleb's house in level 2 for instance) -Removed most of the anti-aliasing on the level 6 backdrop for a more pixel-perfect look -Supercow now equips his special gear for the underwater level! -Added a missing checkpoint in level 2 room 3 -Small graphical improvements to the Prologue -Some added secret areas in level 2 and 3 - Triggering a cutscene after Player 2 had just died resulted in a crash - Dying in tutorial level would reload last save game - Using the bomb on level 6 boss too fast after it spawned resulted in a crash - Zap gun beam would sometimes go through enemies without hitting them -Many other small bug fixes
- Small update v2.042 - 27 April 2021
- Game would freeze if you'd fall in the lava in lvl13
- New beta update: v2.041 - 24 April 2021
v2.041 brings the first set of bug fixes to the beta: -Made Dashboard invisible on Boss Rush mode - Switching multiplayer mode and difficulty mode is not always saved - Switching hats and masks is not always saved - Fairy lvl 1 would fly into view during Boss Rush mode - Lvl 1 boss Boss Rush mode invisible wall fix - Misplaced sound effects when entering lvl 3 and lvl 4 boss on Boss Rush mode - Butler in lvl 4 not following Player 2 - Screen not always scaling up correctly resulting in small graphical glitches Enjoy!
- Opt-in for BETA multiplayer testing of v2.04 - 22 April 2021
We need YOU to help us test our new BETA version! Get a FREE version of Juiced and play as much as you like, alone or together! You'll be doing us a great favour in the process! How can you join? 1. You need Steam and a Windows PC (and preferrably a friend) 2. Send me a message on Discord (https://discord.gg/ExcrZYAgYH) or Twitter (@Juicedthegame) to get a free copy of Juiced (if you don't own it yet) 3. On Steam, go to game Properties -> BETAS 4. Enter beta acces code: juicedthegame2021 and opt in! 5. Play the beta version as much as you like, single- or multiplayer 6. Report any bugs and suggestions on the Steam forum, Discord or email: [email protected] Gamepad for multiplayer also supported! Thanks, and let the testing begin!
- BETA v2.04 Multiplayer support - 22 April 2021
-Multiplayer co-op added: play the original story together! -Boss Rush mode added -Duck mask added -Many bug fixes Please report bugs and suggestion in the Steam forum topic, on Discord OR mail: [email protected]
- Multiplayer beta update - 21 April 2021
-Multiplayer co-op added: play the original story together! -Boss Rush mode added -Duck mask added -Many bug fixes Please report bugs and suggestion in the Steam forum topic, on Discord OR mail: [email protected]
- Multiplayer beta update - 21 April 2021
-Added multiplayer co-op support! -Added Boss Rush mode -Many bug fixes
- Update notes version 2.03 - 18 March 2021
This is a small update that fixes some bugs: - Level 9 boss would not progress to final scene in some cases - In some cases acorns would not add to your inventory during the lizard boss in the Epilogue - Previous weapon key was not working on keyboard
- Small patch: v2.02 - 28 January 2021
Version 2.02 brings a couple of essential bug fixes: - Game would crash if OS had an unsupported language - Witch boss was mirrored while performing her last attack - Several boundary breaks in level 9 - Could get stuck between present and ceiling in level 11 room 3 - Reduced difficulty of the octopus bounce in level 11 room 4 - In some situations the final part of the surf chase would not trigger
- New update: v2.01 has arrived! - 5 December 2020
Yes, already a new update! Well, I had a handful of bug fixes and some thing I liked to tweak as soon as possible, so here it is! Biggest changes are the update ice slipping mechanics. Now they feel more natural and less annoying. Another new feature is jumping from a hang bar, throwing a weapon, then re-landing on the bar. Especially useful in level 3. Also added something that was missing for a while now: an idle animation! Check it out! Be sure to have some hats or masks unlocked first though. Find out what's new and don't forget to leave a review! All changes in v2.01: -Reduced load times for languages -Added idle “animation” -Completely reworked ice platform mechanics. Now more natural and less annoying. -You can now re-land on a hang bar right after you’ve used a weapon -Made lvl 4 trees brighter for they were hard to see on screens with low brightness -Camera position moved more…
- V2.00 is live! Check out what's new... - 17 November 2020
Finally, version 2.00 is live! 6 languages added This adds SIX new languages to the game: French, German, Russian, Polish, Brazilian Portuguese and Simplified Chinese. On top of the already available English, Dutch and Spanish languages, there's a big chance you can now play the game in your native language! New artwork After purchasing a drawing tablet I'm finally able to make more professional looking art. Hence the new and improved artwork visible on this Steam page. Improved gamepad controls Gamepad controls were edited to be more consistent with the Nintendo Switch controls: Weapon switching is now mapped to the shoulder buttons, so you can switch both forward AND backward. Also a new "interact" button is used for items, vending machines, doors, etc. instead of moving the joystick "up" and "down". Of course, all buttons are remappable. Other features: A much requested feature: You…
- Demo release - 26 August 2020
Try before you buy? There's now a free 2-level demo available for Juiced! It features the full versions of Level 1 and Level 6 with all weapons and powerups included. Try it now and get Juiced up for the full version!
- Version 1.99 is out! Here's what's new... - 10 August 2020
Finally, after the succesful full release of the game, here is a first update. Main new feature is the full support for Spanish and Dutch, including all in-game dialog! I also did a full remix and remaster for all music tracks. Since most music tracks were over 5 years old, it was time for a little tweaking. Most older tracks (from the earlier parts of the game) now have improved stereo mix and overal volume is more normalized. Some minor improvements were made to the tilesets of level 1 and 2, especially to the trees and foliage, I think they look a lot better now! Fruit now has a gentle float animation, ladders handle a lot smoother and WASD is now supported on PC when arrow keys are used for controls. Most of the other improvements are bug fixes mentioned at the bottom of this post. Paid version As announced earlier, Juiced is now paid on Steam and iOS. The reason why was explained i…
- Paid version and future updates - 6 August 2020
As announced earlier Juiced has switched to being paid! This is because the game is now complete and I feel the game has earned this! Don't worry, if you got it for free it will remain free. Please leave a review! However, because of the switch the review score has been reset, so...please leave a review! v1.99 I'm working hard on version 1.99 and I expect it to release in the next 2 weeks! This will have a lot of bug fixes and tweaks, a completely remixed and remastered soundtrack, but also the Spanish and Dutch translation! More news soon...!
- v1.98 is live! - 13 June 2020
v1.98 is here and that means that Juiced has finally reached its conclusion! The foundations for this project date back to 2008, when I drew the first sprites for Tiko and the acorn enemy. And it's been a hell of a ride and I'm both sad and happy to have reached its end! First let me tell you what's new in this version, then I'll reveal what to expect in the near future. v1.98 v1.98 adds the final Aleb bosses to the Epilogue. Some final cutscenes and the credits were added. The dialogue system received an update and the speech balloons now have tails! Some sprites had a little make-over and tons of bugs were fixed. Time Trial and YOLO mode now are a little more "premium". You unlock the corresponding Time Trial after beating a level. YOLO mode is unlocked after finishing the Epilogue. Also, after beating the Epilogue, a new "dashboard" is unlocked that can be viewed in the pause menu. T…