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PhaseWorm

PhaseWorm Steam news

Steve 'Elipsis' Barrios | May 4, 2020 | game

Released

0players observed · 5 October 2026 - 22:17:45 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

PhaseWorm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateMay 4, 2020
  • DeveloperSteve 'Elipsis' Barrios
  • PublisherSteve 'Elipsis' Barrios

Genres: Action, Early Access

Company pages: Developer: Steve 'Elipsis' BarriosPublisher: Steve 'Elipsis' Barrios

Top Steam chartsTop 100 gamesGame directorySteam Store page

PhaseWorm Steam news

PhaseWorm news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.3.0 - Announcing Controller Support - 11 January 2023

    New Features! Xbox and Gamepad controller support! Xinput controller should be automatically detected and usable in the game’s engine with no additional configuration needed. Quick restart! Press ` (tilde) or the select / back button on your Xbox controller to instantly restart any level. Phase predictors will now change depending on your controller input scheme to show you the correct keyboard key xor Xbox controller button, depending on what it senses you are using. Backend: Refactored all input handling from the ground up using Unity’s new input system. Single PlayerInput now runs per scene instead of multiple competing input listeners. Fixed a bug where players could crash the game creating a profile. Misc: Added MikeIsMyIke, first person to beat the game, into the credits as a tester. Fixed Unsightly Credits Kerfuffle. Deleted A Name. https://phaseworm.com/images/xbox-predictors.pn…

  • 0.2.0 - Achievements and In-Game Music Come to PhaseWorm - 13 July 2020

    I'm excited to announce the new feature release which takes the game from 0.1.x to 0.2.x. I'm excited to announce the new feature release which takes the game from 0.1.x to 0.2.x. 9 Steam achievements! Problematic Practice - Eat the 14th and 15th apples in The Enchanted Forest without leaving the water. Winning Worm - Complete story mode. Proclaimer - Worm 1000 tiles. Shun Goku Satsu - Die 1000 deaths. Medal Meddler - Get a medal on any non-tutorial level. Medal Master - Get a medal on every level. Taste of Perfection - Get a platinum medal on any non-tutorial level. Wormadictorian - Complete all tutorial levels with a platinum medal. Platinum Perfection - Get a platinum medal on every level. Progressively building in-game stage music! 5 new in-game music tracks which smoothly increase in complexity as you progress through story mode. Separate volume controls for master, sound, and musi…

  • Speedrun.com Leaderboard - 28 June 2020

    I’m excited to announce that today PhaseWorm comes to speedrun.com with an official game leaderboard! PhaseWorm was built for speedrunning, and so I’ve also included a livesplit autosplitter for release with the game. Just add this component into livesplit and the game will track your in-game time. https://phaseworm.com/images/livesplit.png Even if you don’t want to use livesplit, you can speedrun phaseworm - the in-game timer will give you your final time and death count when you roll credits!

  • 0.1.8 - 11 May 2020

    Added a new feature by user request which gives more feedback on the death screen. Players will now see the color of their worm at time of death, and the object they collided. https://phaseworm.com/images/death-screen.png Complete patch notes for all versions can be found at phaseworm.com.

  • Launch Day - 4 May 2020

    Today is the day! PhaseWorm is officially released on Steam kicking off with the early bird gets the PhaseWorm sale. For one week only there will be 25% off of the baseline price. Launch day also marks the opening of the Steam community page. Because this is an early access title, I invite everyone to use it to talk about what kind of experience you are all having with the various levels. How many of you are pushing for top times? What levels are you getting stuck on and how many deaths do you have? Do you have any thoughts on additional options or features that you feel would improve the game? PhaseWorm is intended to be a very challenging game, but I want to make sure that the earlier medals feel achievable and that the level progression makes sense. On a personal note, today marks a major milestone on a journey that began in October of 2019 when I decided to learn Unity. While the ga…

Patch notes and updates

S.noRelease datePatch nameGID number
111 May 20200.1.83110243741288860871

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