- UPDATES (VR 1.0.7, nonVR 1.1.1) - 16 February 2021
Those updates fix some bugs on both game versions : VR (1.0.7) : Fixed tips number depending on the difficulty (easy 10, medium 4, expert 0) Fixed a bug not resetting the tips number when restarting the game Fixed the yellow trashbin pickup with left hand Fixed fire extinguisher collisions through walls Fixed minor bugs Non VR (1.1.1) : Fixed tips number depending on the difficulty (easy 10, medium 4, expert 0) Fixed a bug not resetting the tips number when restarting the game Added 1680 x 945 resolution Automatic screen native resolution detection if no resolution has been selected in the options menu Fixed a bug with the whiteboard eraser Max FPS improved Fixed minor bugs
- Antidote non-VR is online ! - 27 January 2021
We are very proud to announce the release of the non-VR version of our game Antidote ! Although this was not our original goal, we felt it was interesting to offer the Antidote experience to as many people as possible. This PC version is adapted with the objective to be the most faithful to the original game experience, but without VR equipment. Some elements are modified or suppressed, others remain unaltered despite the rendering difference. Antidote non-VR is free for users which already own the VR version. For new customers, both versions are available through a popup window at startup after buying the game. We wish you a lot of fun and invite you to give your opinion on the game ! The Antidote team.
- UPDATE 1.0.6 - 27 January 2021
This update fixes some issues and brings a modification to drawers opening/closing system Modification (automatisation) of the drawer opening/closing system Difficulty texts in the menu corresponding added some specific hands position (fire extinguisher...) timing modifications added the possibility of shutting the radio down cleaning up the mess in the drawers (scalpels etc) minor bugs fixes
- UPDATE 1.0.5 - 12 August 2020
UPDATE 1.0.5 This update adjusts some timings and corrects minor display bugs. fixed a display bug concerning red/green wall buttons fixed a bug where descriptions didn't fit with the picked difficulty in the menus fixed the display of the pointer on the tips screen (only visible in the menus) fixed a bug where the tips were available at game startup (only available through the usb key)fixed the interaction of the player with collision volumes to avoid seeing through walls adjust the explanation text display time when the player fails minor bugs fix
- UPDATE 1.0.4 - 24 July 2020
UPDATE 1.0.4 : This update improves the secret lock and light buttons panel operation. Fixed the Restart button from pausemenu.
- Update 1.0.3 - 10 July 2020
UPDATE 1.0.3 Modification of the safe lock and especially the button rotation system.
- Update 1.0.2 - 24 June 2020
UPDATE 1.0.2 The tips system is fixed, among other minor bug fixes.
- 1.0.1 UPDATE - 22 June 2020
Update 1.0.1 Some little modifications here : fixed a bug whit the microscope's samples collisions fixed the pause menu ("Quit" button and lighting) minor bug fixes
- Official Release ! - 19 June 2020
Yahooo ! After a bit more than a month of Early Access, we are proud and happy and excited and proud (yes, that makes two "proud") to announce the official release of Antidote ! It's a great day for us, a long working time that takes end (and another that begins, following this stuff), thank you for all that ! Thanks to your reviews, we managed to fix many bugs and add the last essential functionnalities (or not so essential but funny ones) to our game. We want to thank all the players which helped us during this time ! But we won't stay here doing nothing. We still are tuned in to enhance our game and fix the bugs you could find. And if things go well, all the better, enjoy, and talk about the game around you ! Don't hesitate to recommend the game to your friends, coworkers, families, neighboors, people you meet in the street, "do you know Antidote ?", come on, it doesn't cost you and…
- UPDATE 0.9.3 - 17 June 2020
UPDATE 0.9.3 WHAM ! Here is an update with achievements inside (a bunch) and some other modifications (see down there). We still look for your reviews about functionnalities - and the rest of the game, don't hesitate to tell us ! Update notes (0.9.3) * Added steam achievements * Fixed a bug where left hand couldn't be used in the menus * Upgrade of the movement system (you can now teleport while holding an item in the hand) * Fixed a bug where teleport was impossible if the game was launched with one controller off * Added Oculus Touch haptic feedback * Modified the collision system between hands and drawers (avoids hands passing through the drawers without opening them) * fixed the microscope view for Valve Index * fixed a bug that modified the mystery codes when using the pause menu * fixed minor bugs What's next ? Final release is always closer...
- UPDATE 0.9.2 - 8 June 2020
UPDATE 0.9.2 This update brings you a brand new menu as promised : sharper, more complete and more accessible (including seated or stationary play). You'll find inside the difficulty choice, language choice, controllers binding and the general volume. This may not look like much, but we worked hard on this, we're curious about your reviews ! Version notes (0.9.2) * integrating the new menu (main menu, pause menu, end menu) * adaptation of the skip button during the introduction * fixed a detection bug for Oculus Touch Controllers * minor bug fixes What's next ? Steam achievements are on their way !
- Patch notes - 28 May 2020
Thanks to your reviews and tests here is a patch with some debugging inside. Again, let us know any bug you find ! Patch notes : Fixed a bug where the controller was not detected in some cases (oculus), resulting in impossible moves Fixed the hand location depending on the controllers (Oculus) Fixed the location of diverse objects when holding them Changes in the tips screen operation (in particular the keypad)
- UPDATE 0.9.1 - 26 May 2020
UPDATE 0.9.1 Here comes the first (big) update for Antidote ! You'll can find mainly the Valve Index & Oculus Rift configuration. The game has been designed with HTC Vive, so manipulations are "classical", the finger dependant animations for Valve Index are not implemented (yet, we'll see that later). The menu will be greatly modified next, so is the tutorial not up-to-date. I invite you to check the controllers bindings down there : HTC Vive : - grab : trigger - teleport : trackpad up (press+rotation) - rotation (45°) : trackpad right/left (press) - crouch/stand : trackpad down - pause menu : menu button Valve Index : - grab : grip - teleport : thumbstick up (+ rotation) - rotation (45°) : thumbstick right/left - crouch/stand : A - pause menu : B Oculus Touch : - grab : grip - teleport : thumbstick up (+ rotation) - rotation (45°) : thumbstick right/left - crouch/stand : A/X - pause me…
- Here we are ! - 15 May 2020
Ta-daaaaaah ! That's it ! Today is a great day for all our team because our first VR game Antidote is available ! We're both proud and impatients to get your feedbacks (a little bit stressed too). We need you to finalize that great project ! Early Access ? This early access should let us refine the game and finish it with the best experience you players can have. For now, Antidote is playable with HTC Vive/Vive Pro. It *should* be playable with Oculus Rift/Rift-S too, but we can't garantee the efficiency and confort, so modifications will be made soon. What's next ? Frequent Updates are planned these next weeks, with amongst others the correction of minor bugs, menu and tutorial otpimization, the setup with others VR headsets (included Valve Index), steam achievements... And of course the correction of all bugs you could find as Early Access players. Let us know any ideas, propositions,…