- The Ancient Lands - 4 February 2021
Just a few bugs fixed and some minor changes. Balance Changes: *Stone Trap health decreased from 100 to 35, damage decreased from 18 to 16 and gold cost decreased from 500 to 350 *Stone Trap has a smaller area of effect Bug Fixes: *Fixed some bugs regarding the Stone Trap *Fixed some bugs regarding collisions *Fixed a bug that when you press L to quickly select the wall to build, any previous building selection is cancelled
- The Ancient Lands (Version .0.6.2.4) - 31 January 2021
Here is a end of the week update to the game. Includes a new enemy unit, new building, and various are changes. Below is the list of changes and additions. Additions/Features: *When units are selected, an outline will now be created around them *There are now armor and weapon upgrades in the game. The Smith is the building that is tasked with upgrades *A new enemy unit, the Wanderer (Plains exclusive enemy), has been added to the game. The Wanderer is a short ranged entity that has dabbled in the powers of lightning magic. Each attack will stun your units for (1 1/6 second). Attacks against units with higher armor versus its damage will recieve a smaller stun time (1/3 second). *A new building, the Stone Trap, has been added to the game. The Stone Trap is hidden with magic when placed on the ground. Enemies that pass over it take damage and are unable to move or attack. However, the tra…
- The Ancient Lands - 6 January 2021
Hey everyone. The game has seen many changes the last little bit. I was wondering on what you all think of it in its current state. I'll be happy to listen to what you all have to say.
- The Ancient Lands (Version .0.6.0.0) - 6 January 2021
This is a pretty good sized update. Got two new enemy units in the new map, the Plains. We have a new friendly unit for you to use as well as some reworked sprites for buildings and units. In the next following update will feature a new offensive building and the third unique enemy for the new map as well. I got the list of changes, additions, and bug fixes below. Tweaks *The Queue Box has been organized into neat columns Additions/Features *A new map, the Plains, has been added to the game. A wide open land with a good amount of trees and berry bushes, but offers little protection due to the decreased number of mountains *A new building, the Smith, has been added to the game. It is the first advancement building in the game. It unlocks Warriors and Shield Bearers *A new enemy unit, Skeleton Warrior, has been added to the game. They replace normal skeletons after so many waves *A new en…
- The Ancient Lands - 31 December 2020
Just fixing some issues with health and some general adjustments Balance Changes *Buffed up some of the enemies in the game *Stable and Forge gold costs have gone up (Stable 1400 to 3000) (Forge 4000 to 9000) Bug Fixes *Fixed some health issues regarding the Armored Pike Man, Cavalry, and Fairy
- The Ancient Lands (Version .0.5.7.2) - 30 December 2020
This is an update mainly regarding power production and various power costs. Below is the list of overall changes: Tweaks *Projectiles have been fixed to where they now stop when the game is paused like they suppose to Additions/Features *The damage of enemy units is now tracked due to possible damage changes regarding the new enemy unit *A new enemy, the Corrupted Earth (Mountain exclusive enemy), has been put into the game. They are the replacement for the StoGolem after you progress so far in. They have more health and armor and they have an unique ability. The less health they have, the more damage they deal *Final wave music has been added Balance Changes *The rate at which you gather Prayer has been decreased quite a bit. Conserve the usage and make the most out of spell usage *Stop Time Spell cost increased from 40 to 80 *Repel Evil Spell cost increased from 50 to 90 *Fortitude S…
- The Ancient Lands (Version .0.5.5.8) - 27 December 2020
Here is another The Ancient Lands update everyone. I hope you all had a good week and have a blessed Sunday. Tweaks: *Did some final readjustments on the Spell Ward regarding spell placement *Whenever a Watch Tower is destroyed and there are Archers in them, the Archers are now able to go into other towers unlike before Additions/Features: *When a building is selected, an outline will be created showing that it is selected *You can now destroy buildings at will to free up space if needed. Pressing Delete when a building is selected (Except the Village Center) will destroy the building and give you 50% resources back Balance Changes: *The Warrior damage has been increased from 27 to 35 and gold cost from 120 to 140 *The Shield Bearer is now classified as a higher level solider and requires 450 gold to train instead of 280 *Armored Pike Man gold cost raised from 550 to 725 *Cavalry gold c…
- The Ancient Lands - 25 December 2020
Here is a small patch fix for the game. Tweaks: *Changed the +population display when you select the House to the right number *Changed around a little bit where the spells spawn for the Spell Ward Balance Changes: *Did some enemy buffs due to the rate in how fast your can build an army and town Bug Fixes: *Fixed a bug that friendly ranged units would act weird when assigned to a defensive zone when enemies are present. Also, I changed their behavior in general
- The Ancient Lands (Version .0.5.5.0) - 25 December 2020
Merry Christmas everyone. Here is the new update to the game with version .0.5.5.0. There are quite a few new additions and changes so I hope you all enjoy. Below is the list of changes: Additions/Features: *When you press 1-4 to change tasks for newly trained villagers, your village center will have an icon that displays determining which resource is being sought for *There is now a list on the right side that displays how many of each military unit you currently have *There is now an ending for completing all of the waves *There is now a stats screen that pops up when you triumph over evil or if the darkness consumes you (pathetic text that shows up when you die has been replaced by this). The stats screen shows: The Map Name, on the left(Fallen Humans and how many of each soldier has died), on the right(Fallen Creatures and how many of each creature has died), and whether you survive…
- The Ancient Lands (Version .0.5.0.4) - 22 December 2020
This small update has destroyed a few more bugs and some minor changes. Tweaks: *Made a fix that the DeathPault (Late game enemy siege unit) cannot fire if it is outside the map. It now has to been so many pixels in to begin firing Balance Changes: *The Mist's (Late game enemy unit) speed has been doubled *It takes a little bit longer for the Temple to generate Prayer now *When constructing walls, the wall will stay selected so you can keep building, so you don't have to continually hold down the L key, but the L key is a fast way to select the wall without having to point your mouse down to select it Bug Fixes: *Fixed a bug when villagers go outside the map, they still continue moving after the game is paused *Fixed a bug that when villagers get stuck inside of Watch Towers or Stables, they could not get out *Fixed a bug where the Sanctuary could not be repaired *Fixed a bug that when…
- The Ancient Lands - 20 December 2020
*Fixed a bug that when you construct the Prayer Tower, it just makes the Prayer Icon image.
- The Ancient Lands (.0.5.0.0) - 20 December 2020
Here is the next big update for The Ancient Lands. Below is the list of things that have been done: Tweaks: *The Tutorial has had a complete overhaul and provides a better understanding of the game's mechanics *Redone the Credit and Controls screen on the menu *A lot of code organization has been done under the hood *Did some changes to the GUI *When you pause in game, the menu options have been moved down to the lower right now Removed: *As of right now, the save system has temporarily been took out, but will be back in a later update. Additions: *A new map called Mountains has been added. A slightly more challenging map than the Forest with less available resources and an introduction to unique monsters *Granite Saber (Mountain exclusive enemy) has been added to the game *Briki (Friendly unit) has been added to the game. Brikis are ranged beings that are from the sky and their project…
- The Ancient Lands (Second Part of Major Update) - 13 December 2020
Hello everybody. The second part of the major update will be occurring next week. The update will feature more maps, more enemies, more units (Friendly and Hostile) and more buildings. There will also be a few graphical changes that occur on this update. Thank you for your time.
- The Ancient Lands (Version .0.4.5.1) - 13 December 2020
*This is a patch fix for enemies attacking in the tutorial. The tutorial has been tweaked a little and enemies will not spawn until you press T to begin a practice assault . *The main menu has also been reorganized to have the buttons on the left side of the screen.
- The Ancient Lands (Version .0.4.5.0) - 10 December 2020
This is an update to The Ancient Lands. Below is the all the changes done to this version of the game Additions: *Displays in text what the numbers in the upper left corner mean *Added a level selection system. Beginning next update, new maps will be added with different features. Balance Changes: *Minor Defender health increased from 370 to 410 and damage from 10 to 16 *Cavalry health increased from 600 to 700 and damage from 40 to 58 *Fairy health increased from 800 to 1000, damage from 60 to 75 and armor from 13 to 15 *Only one Temple may be built, but the number of villagers allowed in the building has been increased from 15 to 25 *Gold cost of Cavalry decreased from 1000 to 750 *Fire Burst Spell damage increased from 205 to 285 *Increased the spawn points of enemies (less enemies in later stages), but increased the stats of the majority of enemy units *The Mist (late game enemy) ha…
- The Ancient Lands (Version .0.3.8.1) - 25 November 2020
Update to the game, The Ancient Lands to version .0.3.8.1. *Fixed a bug that when you load, gates could not be walked through by village people.
- The Ancient Lands (Version .0.3.7.8) - 24 November 2020
Update of The Ancient Lands to version .0.3.7.8. Tweaks *The Pike Man, Warrior, Shield Bearer, Archer, and Armored Pike Man health pool has been increased. *The Pike Man and Warrior damage has been increased. *Changed the key to load the game from K to F1 to avoid accidentally hitting the key when placing down walls.
- The Ancient Lands (Version .0.3.5.0) - 21 November 2020
This is an update to The Ancient Lands to version .0.3.5.0. Here are the changes: *Combat system has been reworked. Units will not directly collide with each other when engaging in combat, but will instead start combat at a small slight distance to prevent pushing each other. *The DeathPault will not start firing until it enters the playable area. *Fixed a display in the unit display box showing the real name of the unit. *Walls will now display their health when the health HUD is enabled. *Fixed the overlapping of displays from the Queue Box when separate buildings with buildable units are selected. *The Sanctuary now has a working Queue Box.
- Upcoming Update - The Ancient Lands - 12 November 2020
Sorry it has been awhile everybody. But, I am back to updating The Ancient Lands. I owe the community an apology for the lack of content the last several months. Updates will be made starting on November 23 on a bi-weekly basis to add more content as well as to make various changes to The Ancient Lands.
- The Ancient Lands - 30 June 2020
The Ancient Lands has updated to version 0.3.0.0. * Left clicking will bring up the closest enemy target and display their current stats. * Slight change to combat. * While in game and when the game is paused, you can click on controls to bring up controls screen instead of having to go back to title screen and going to controls that way. You can also press Backspace to bring up the control screen without having to pause. * Fixed a few typo errors and re-devised some of the descriptions of buildings, powers, and units.