- We are participating in Autumn sale and Steam award nomination - 24 November 2021
How do you do fellow steamers? We are happy to say that we are participating in Steam Autumn sale and in Steam award nomination. We have been working on our game for quite a while now and got some feedback from players that helped us change a lot of things in the game, one of which is the UI. We were happy to receive positive feedback which has among other things praised our graphical style of the game! That's why we decided to participate in the Steam awards nomination for the Visual Style, as we feel that it "distinctive look and feel that suffuses an entire game" as the nomination says. We are continuing our works on the game and if you feel that the style is catching your eye you can now smash that Visual Style button! ːsteamthumbsupː Thanks for your support, The Wicked Days team. ːduckyː Follow us on social media in teh internets! Le Twitter Discord channel The Wicked Days Youtube…
- The Wicked Days major update and sale! Gamepad support, GUI rework. - 5 August 2021
Major update The Wicked Days, our top-down zombie shooter is having a major update! To celebrate this, the game is on sale. Thanks to your feedback and support, we have reworked GUI and HUD and now you can play our game using gamepad! Our game The Wicked Days is having our first big update! A lot has changed since version that we released for the first time to early access. Thanks for writing us bug reports and your feedback and for your steam reviews! After acquiring enough feedback we have reworked the graphical user interface, added item description and stats. Heads-up display is also updated, players now are able to see status effects even better, also player now is warned if his health is too low. We received lots of questions about controllers support and although we already were working on it, we have moved it up in the priority list and with this update it is possible to play Th…
- The Wicked Days is now available in early access on Steam! - 3 July 2021
Going early access and what we have right now in early access Good day to everyone who reads us and is interested in our game The Wicked Days, thanks for the support! Our game The Wicked Days has finally released into early access on Steam! A lot has changed since the old version that we were opening up for the free playtest. Some things we have changed completely and others we have added. Lets see what we have got in this early access on this day: We have got our main hero Marvin Todds and his special abilities and we are working now on our second hero; We have got a new map, which is approximately 1 km x 1 km; The map now has telephone booths where the player is able to save his progress; Several melee weapons, including fire axe and chainsaw; Guns and handguns of different caliber; Several cars that you can drive, you can fix them with gears and fill with gas if the tank is empty; Zo…
- Changing release time of the game and a little about the game itself - 27 May 2021
Changing release time of the game and a little about the game itself Good day to everyone who reads us and is interested in our game The Wicked Days, thanks for your support! About two months before the release, we realized that the map we had was not of proper quality. In order to deliver a more interesting product, we decided to completely redo the landscape. In addition, we collected feedback during the open test period. We saw that it works, but decided that we could take a chance and make a more interesting map of a higher quality. We understood that we needed to postpone the release date and therefore in all interviews we said that the old date was set a year ago, for the most part in connection with the requirements of the incentive to participate in the Steam Summer game festival. We are going into Early Access mostly because restoring content on a new map takes more resources a…
- We are working on: stealth system and finishing moves! - 17 March 2021
We are actively working on a new update! We have made some changes and additions to our inside game build. After some more testing and bug fixing we will roll out the update to the public. Players will have finishing moves, can be sneaky or can be loud and can gun while they run. Zombies will be able hear noises and have line of sight! The rest of the parts of the future update are described below indetail. Major changes: Player is now able to shoot on the run Added finishing moves Added partial controller support Improved AI for military soldiers and zombies Added stealth system: Mobs now can hear noise and have line of sight All mobs can be killed with stealth move from behind Melee and range weapons now make noises Stealth kills do not make noises Running makes noises Player now can sneak If player sneaks, less noise is made Added new mob type: "military radio operator" If you trigge…
- The Wicked Update: Halloween map, close combat weapons, armor and flamingo! - 30 October 2020
Have a great Halloween! We have made a Halloween event night map in the game and we think that it's spooky! :3 The rest of the important parts of this update are described below. Major changes The map was changed into a Halloween map! Added new types of melee weapons: Knife Chopping knife Katana Flamingo. Yes, it's a deadly flamingo. Added new perks: Added the Wicked Shooter perk - when using ranged weapons that use bullets, the chance to deal critical damage is increased by 10% Added the perk Wicked Surge - when dealing damage with fists, the character becomes invulnerable for one second Added perk Radar - adds display of enemies and items on the minimap Added body armor: Light Body Armor - HP 50, absorbs 50% of incoming damage Medium Body Armor - HP 100, absorbs 60% of incoming damage Heavy Body Armor - HP 150, absorbs 70% of incoming damage Added a bar with the durability of the body…
- The Wicked Update: New Perks, a Cup and a Map! - 20 October 2020
Hello! We already have 1000 subscribers on Twitter! Several of them are especially active, they play our game, write feedback and support the project in every possible way. They are cute! We wanted to thank them and made some The Wicked design mugs. We are ready to send a free physical mug to all those who find a hidden digital mug inside our game and send a screenshot in response to our holiday triter thread! Here's a thread on Twitter itself: The Wicked 1000 subs Twitter Thread. You can participate too! The rest of the important parts of this update are described below. Major changes Added new perks: Added Anatomist perk - when using melee, the chance to deal critical damage is increased by 25% Added perk Double jump Added a bar with HP for the boss Added a map (activate using M button) Added the ability to change the brightness in settings Changed the number of rounds to the followin…
- The Wicked Update: Perks, Character Stats, Lizard Tail & Dossiers! - 4 October 2020
Today we would like to tell you about the lizard's tail, the introduction of perks and everything else that we are working on for The Wicked! Major changes Perks added! Perks: Hematogen - increases the health reserve. Booze hat (lizard tail) - passive health regeneration. Tool Kit - Reduces the number of parts required to repair a car. Backpack - adds 2 shortcut slots (keys 7-8). Auto mechanic - refueling and car repairs 2 times faster. Laser sight - added a red beam and halved the spread. Added character stats Added a character dossier, which contains the biography of the selected character, his characteristics and currently used perks. Improved melee hit animation When picking up a perk, a popup now appears with information about the perk The shooting system has been improved. Now bullets do not fly right through the character (under arms, legs) and now it is possible to shoot at the…
- NEW DUNGEON AND FLAMETHROWER! CHANGES, BUGFIXES - 23 September 2020
Hello all! We would like to tell you what we have been working on recently. Below is a whole list of changes, additions and bug fixes. Major changes: ADDED THE FLAMETHROWER AS A WEAPON; Added a new playable location: dungeon The Safehouse system has been introduced in a single-player game, active work is underway to implement the safehouse system in multiplayer; UI updates in the main menu and in the game scene; Added item icons (first aid kits); Quest system edited and updated; Added loading screen when character respawns in safehouse; Changed the mechanics of somersault and the keys on which it is performed; bug fixes: Fixed a bug where pause was not pressed while the character was in the car; Fixed a bug where the immortality cheat was automatically enabled; Fixed some bugs in Russian localization; Respawn character after death fixed; Fixed a bug with exiting the menu when the charac…
- NEW TYPES OF ZOMBIES, CHANGES AND BUGFIXES - 8 September 2020
Hello all! We would like to tell you what we have been working on recently. Below is a whole list of changes, additions and bug fixes. Major changes: Added Russian language Zombies now have the ability to fall to the ground and crawl when their leg / legs are shot off Fixed a bug in which a pool of blood was chasing a zombie whose leg / legs were shot off Reworked the attack of the zombie that is crawling on the ground (without legs) The speed at which zombies crawl has been reduced Added a new zombie that moves quickly on their fours (legs and arms), looks creepy Added a new fat zombie that explodes on death bug fixes: The conditions for failing the quest "Find shotgun" has been changed Fixed a bug where the car got stuck in the ground texture during a bossfight Fixed a bug where after killing the boss, the quest to repair the car was skipped Fixed a bug in quest "Come back to the car"…
- CHANGES AND BUGFIXES - 19 August 2020
Hello all! We would like to tell you what we have been working on recently. Below is a whole list of changes, additions and bug fixes. Major changes Added a boss - a genetically modified Monsardo fighter without tech modifications. Added pause when pressing "ESC" and minimizing the game Added conditions under which the quest can be failed Quest UI can now be turned off using "U" button AI improved: Once having taken the trail of a character, the military and zombies now do not lose sight of him, unless he is at a respectable distance. When the character changes his position, getting out of the car, the military who lost sight of him (if the car hid him) take aim at the back of the car and go there in search of the character. If the military had been triggered, they would no longer walk, they would only run. The military now fires short bursts of 3-5 rounds The military no longer fires w…
- The Wicked - Steam summer game festival demo stream - 20 June 2020
Hi all, we are Alien Intelligence, we are gamers and we also make games. The Wicked is a top-down shooter that we are currently working on. We are happy to participate in the Steam summer games festival with it! We will be trying to stream our demo every day during the festival, usually at 1PM PDT/ 11PM GMT+3 We have our discord server, so join in to chat about our games, gaming and games in general, gamedev and also to leave feedback! Come on in to our stream to watch the game and have a chat! You are also welcome to download our free demo, try it out and give us you feedback! Video of our game
- The Wicked demo patch notes 01 - 19 June 2020
We have been working on the updates for the Steam Summer Games Festival. There were lots of them, so here are all the additions, tweaks and fixes so far that we have accumulated. Major changes: Added background in the main menu; Added sound from melee weapon strikes; Added a new inventory UI; Added a “hide all weapons” button; Added sound to zombie attacks; Added UI when a character enters a car; Added fueling and car repair functions; Added music to the main menu; Added points of interest on the minimap, they look like ducks! ; Added additional minimap settings Vehicles now begin to lose hit points after a fire; Removed health regeneration from characters; Added special ability for Marvin Todds - the mines; Added reload timer and cooldown icon for special abilities; Control tooltip added to Tab button; Explosions system tweaked: the radius, damage to the character and enemies has been…
- The Wicked free demo for the Steam Summer Game Festival! - 16 June 2020
Hi! We are Alien Intelligence, we love to make games and we are gamers too! The Wicked is a top-down shooter that we are currently working on. Countries fell under the yoke of infection and crazed citizens. But as they say, it takes a madman to stop a madman. Take control of one of the wicked characters and settle your scores with the world order in this free demo. We need feedback and your support to make the game better together! Please come to our Discord Channel to talk about our games, games in general and gamedev.
- The Wicked - Steam summer game festival participant chat. - 16 June 2020
Hi all, we are Alien Intelligence, we are gamers and we also make games. The Wicked is a top-down shooter that we are currently working on. We are happy to participate in the Steam summer games festival with it! We also have another project that is called Post Scriptum: Collectible Token Game. We have our discord server, so join in to chat about our games, gaming and games in general, gamedev and also to leave feedback! Come on in to our stream to watch the game and have a chat! You are also welcome to download our free demo, try it out and give us you feedback! Video of our game