- Unity Port - 15 April 2024
Hi! Night and Day is currently being ported to Unity to make the structure of the game from scratch, since all the attempts at fixing and purging my poor spaghetti code have only led to new bugs. The porting process is quite advanced by now, so I think we can have a new version of the game before the summer, keeping the story, the options, and the mini-games, but this time without any hindrance during the gameplay. For those of you who have found a bug that prevented obtaining one of the endings, I can only ask for a bit more patience. No one is looking forward to having Night and Day working at its best as I do, trust me! Thank you again for your understanding!
- New BL Visual Novel! - 7 August 2023
PIRATES!! In the mood for playing a short visual novel with pirates and BL romance? Then, as usual, Ertal Games is here to provide the experience! Jolly Roger is a visual novel developed for the Yaoi Jam (hence its short length), with only one love interest but four possible endings. And it's now available on Steam! https://store.steampowered.com/app/2383620/Con_cien_caones_por_banda/ Check it out! ;)
- New update with bug fixes - 10 April 2023
Hi, it's me again, after so long since the last time I updated Night and Day. First of all, let me apologize for the unreasonable delay in fixing the bugs: I suppose many of you know that my team is basically just myself, plus the amazing artists and composers I commission. I sometimes have a bit of help with the coding, but there isn't any regular programmer on my team, just consultants. The thing is, I've been playtesting the game again and again for the last year and a half, but my poor spaghetti code seems to be confusing Renpy and, even though my consultants and I couldn't find any bugs, they still appeared every time I pushed a new build of the game -_- That's the reason the launch of the game was delayed for a year. I give you all my word that I'll never try to make a stats-raising game again, and even less a stats-raising hybrid like Night and Day: from now on, my games will be…
- Changelog for version 1.2 - 31 December 2022
Happy New Year's Eve!! Here's the update I promised, right before the end of the year! I hope all those pesky bugs are now fixed: I'll open a post here on the Steam page, where you can send any other thing you find that needs to be fixed (although let's cross our fingers so that isn't necessary). I'm not sure if this new version will be compatible with your saves; it should be, but anyway, if you previously found errors in your gameplay, it would be advisable to uninstall the previous version and delete the folder on C/: user/AppData/Roaming/Renpy/NightandDay, before installing the new version 1.2. Remember you can use the "Skip" option to progress quickly to your previous point in the game in case you need to start anew. Changelog: - The Open Dyslexic font has been adjusted to the right size so the text always fits the textbox. - The "return" button on the close-up images of the galler…
- Night and Day is now available on Steam! - 13 November 2022
...And it's 10% off for a week, so grab it while it's hot 😉 Enjoy Paul's adventures in 1950s Paris, as he meets fellow dreamers trying to make a name for themselves as painters, writers, or jazz musicians! Will he get more attached to the Haitian serious jazz club barista, the cheeky Romani guitar player, his disenchanted but well-established art teacher, or the moody wannabe-writer/ art model? It's up to you!
- We are in the betatesting phase! - 4 September 2022
Exciting news! Two weeks ago, the beta build of Night and Day was sent to the betatesters, so I'm currently fixing small bugs and adding suggested features, in addition to editing the script. The game will be released as soon as we've got enough feedback and the testers give us the go! Meanwhile, you may have seen the banner on top of our game page: yes, we are taking part in the Gayming LIVE Festival! Check out all the incredible games included here: http://bit.ly/GaymingLIVEIndies There are sales, livestreams, and getting to know many upcoming games!
- Update about the current state of the game - 28 December 2021
Hello, and first of all: Merry Christmas from Ertal Games, for the ones of you who celebrate it! Let me apologize for the lack of updates of these last months, but now that I've returned to my full-time job, juggling it with family obligations and game developing has proven more testing than I expected. But fear not, the game is steadily worked on, and not dropped at all! I've seen some BL games on Kickstarter going on radio silence lately, but this won't be the case of Night and Day: trust me when I tell you that, when you don't get updates, it's just because I have no energies left after work and coding, but not because we aren't making progress. About the current state of the game: the art is 100% done, including the mini-game art assets, and all the love interests scenes are also written. What is delaying the production is coding everything together without major bugs: the structure…
- We have a brand new opening video! - 13 November 2021
The game has been almost finished for a while, but I'm having some issues with the coding that are currently being worked on. The only art left for Night and Day is all small art assets for the minigames and shadows for the background characters, all of them already commissioned and in the works. And the main script is done, just waiting until the code is fixed and the scenes can be inserted in their place. The backers who opted for an early access tier will get next week a build of the first four weeks of the game, until the moment you are locked into one of the love interest's routes (which is the code I'll finish fixing within this weekend). But, for now, let me share with you all the opening video! Original song by Fricochet, featuring MyëVe.
- Release Delay - 31 October 2021
Sorry, guys, but the release has been postponed. The art for the game is 100% finished, the script is 90% done, but the coding is taking more time (and energies) than planned. I can't state a date yet, but please be assured I'm working on Night and Day as hard as I can.
- Smol Side Project for Yaoi Jam - 4 September 2021
Hiya! I know many of you are looking forward to Night and Day's final release... Unfortunately, I'm still in coding hell, and I'll need some weeks more to sort everything out. I prefer not to give a date until I've made sure that everything works as it should, the script is thoroughly edited, and the game has been beta-tested, but I can assure you everyone involved is doing their best. In August, I took a week off (for my brain's sanity, as the hours of coding variables was driving me insane) to work on a side project: every year, I try to take part in the Yaoi Game Jam, usually making a demo for a future project. This year, since I'm knees deep in Night and Day and the next project is already waiting (Deep in the Forest), I opted for transforming an old pirates AU fanfiction of mine into an original Visual Novel. Hence, I only had to translate the text into English, make a few changes,…
- Updated, Extended Demo Available! - 15 May 2021
While we are making quick progress towards the final release of Night and Day, I think it's time to update the demo and let everyone get a bit more of Paul's story! So, what's new in this extended demo: All the art is finished; that means you'll find five CGs and that all the characters who matter have a face. 24.5k words. The first whole week of Paul in Paris: more scenes with Emile, Gilles, and Ferdinand! (Bernard, sadly, only appears a bit later on.) Let's go on dates! Finished soundtrack. First skippable mini-game. The text and, especially, some visuals, might change in the final release, depending on your feedback. I would really appreciate it if you could take two minutes to fill in our feedback questionnaire: https://forms.gle/GU5SRFrE9yavnf938 Looking forward to hearing what you think, guys!
- Demo Update - 15 November 2020
The calendar system is now added to the demo! Besides, we have resized and improved the resolution of the sprites, making them slightly bigger on the screen and hopefully with better quality for the ones of you with big screens.
- Our new game is out! - 4 November 2020
Great news! Our more recent BL Visual Novel, Lurkers, was released yesterday! Lurkers is a short thriller revolving around the Jack the Ripper crimes. It features around 35k words, two suspects, three love interests, one bad ending if you choose the wrong culprit, and one good ending plus additional conclusions with the love interest of your choice, or a solo/friendship conclusion if you prefer. The rating is 15+. https://store.steampowered.com/app/1376840/Lurkers/ Come and have a taste of the grimmest side of Victorian England!
- New Game Demo Released! - 14 September 2020
We have the pleasure to announce the demo of Lurkers is now available for Windows on the Steam store. Experience the grimmest series of crimes of the Victorian era in this short BL Yaoi Visual Novel, putting yourself in the shoes of the son of the first acknowledged victim of Jack the Ripper. Follow Eddy Nichols in his quest for revenge and maybe find some love on the side! Don't forget to add the game to your wishlist to be notified on the launch date! https://store.steampowered.com/app/1376840/Lurkers
- Two days left; let's get that third stretch goal! - 28 June 2020
Only two days left to support Night and Day's Kickstarter! The two first stretch goals have been reached, so the spicy scenes will get an extra of pepper! But what about those who are looking forward to seeing more romance with a 15+ rating? The third stretch goal is for them! Back the game and grab some nice rewards here: https://www.kickstarter.com/projects/night-and-day/night-and-day-0
- Chat with us during the Steam Game Festival! - 12 June 2020
Due to the change in dates of the Steam Games Festival, our chat will be also delayed. Mark the new date on the calendar, guys! ***Wednesday, June 17th, 12 pm (noon), Pacific time** You'll have the chance to ask whatever you want about Night and Day to the musician and me (writer, coder and game manager), make suggestions about what you would like to see in the finished game, and check out some early concept art, illustration sketches and finished songs for the OST. The link of our Discord server, where the chat will take place: https://discord.gg/ZUFsg9v Remember our Kickstarter campaign is still halfway, since it runs until the end of June! Please, check it out, maybe grab some cool rewards and share it on your social media if you want to help us!
- Night and Day is funded! - 9 June 2020
Thank you very much to all our awesome backers! Please, keep sharing our pinned posts on Twitter and Facebook so we can reach the first stretch goal: top and bottom options during the sexy scenes! We are halfway there! Kickstarter--> https://www.kickstarter.com/projects/night-and-day/night-and-day-0 Twitter--> https://twitter.com/ertal77/status/1267412515430051841 Facebook--> https://www.facebook.com/ertalgames/posts/1111870115854443 (Promo art by @Sinnia_ on Twitter)
- Demo update - 5 June 2020
The game has been updated with some new songs by our awesome composer, Fricochet, and the letter CG has been remade by our new artist, Thai Chau, who will make all the remaining art of the game. Remember we are running a Kickstarter campaign until the end of June! Please, support us if you liked our demo!
- The Kickstarter for Night and Day is on! - 1 June 2020
Our Kickstarter campaign is now live! Follow Paul on his way to be a successful artist, meet other artists, writers and musicians, and get to know the most romantic and bohemian side of Paris! https://www.kickstarter.com/projects/night-and-day/night-and-day-0
- Kickstarter page preview! - 27 May 2020
Hello, I hope you're all healthy and fine! Just a quick message to let you know Night and Day will be live on Kickstarter next week, on June 1st. The demo is available on Steam (Windows version only) and itchio (Win, Linux and Mac), and although some side characters haven't got a sprite yet, the finished version will show all the characters. Apart from that and a couple of CGs missing, the demo is mostly in its final version, so please, check it out! You can take a look at the preview page of the KS campaign here: KICKSTARTER PREVIEW I hope you like what you see! ;) Feedback about the page is most welcome: do you like the rewards and stretch goals or do you think something is missing? Any questions about the story or the game system?