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Atlas Engine

Atlas Engine Steam news

Professor Hephaestus | Sep 1, 2021 | game

Released

1players observed · 24 September 2026 - 13:33:56 UTC

Design & IllustrationUtilitiesGame DevelopmentSteam Store

  • Latest observed players1 · 24 September 2026 - 13:33:56 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

Atlas Engine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 13:33:56 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews38
  • Release dateSep 1, 2021
  • DeveloperProfessor Hephaestus
  • PublisherProfessor Hephaestus

Genres: Design & Illustration, Utilities, Game Development

Company pages: Developer: Professor HephaestusPublisher: Professor Hephaestus

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Atlas Engine Steam news

Atlas Engine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Sculpt Overlay Update - 30 March 2022

    I've been hard at work on major updates (including the ability to start your world from an uploaded image). However, those are taking longer than I anticipated, so I decided to intersperse some smaller updates in between the larger ones. And the first of those is: Sculpt Overlay. It's a community-requested addition that allows you to upload a PNG file, which is then overlaid on top of your map to act as a guide as you sculpt. Just put the image in the export folder, enter the name of the image in the Sculpt Overlay window, and hit the Load button. From there you can set the opacity, toggle it on or off, and change the image if you want. It's only visible when the Sculpt toolbar is open, so it won't get in the way when you're using other tools. Note: The overlay image must be a PNG file, and it works best when the image dimensions are square.

  • Documentation Update - 17 October 2021

    Documentation Added to the Website I wrote up some simple documentation to help you better understand the tools. I'll keep adding to it (including a "behind the scenes" portion so you can see how certain things work"), but for now it'll serve as a jumping off point for anyone who wants to know more. Bug Fix Bug: Custom Biome Colors weren't resetting when creating a new project. Status: Fixed

  • Bug Fix - 16 September 2021

    Bug: Atlas Engine was opening Steam VR on startup Status: Fixed

  • Bug Fix - 14 September 2021

    Bug: River sculpt option wasn't being saved Status: Fixed

  • Bug Fix - 14 September 2021

    Bug: Using the sculpt tool then starting a new project and using the sculpt tool again would sometimes result in previous sculpts showing up in the new project. Status: Fixed

  • Rivers Update - 13 September 2021

    Improved river generation I've tweaked the way rivers react to other geographical features when using the Rivers Amount slider. The result is more precise control over how far into the landscape the procedurally generated rivers can reach. New: Rivers brush in the Sculpt menu Augment the automatically created rivers, or sculpt them all from scratch- the Rivers option is now available when sculpting. More descriptive Sculpt menu buttons This was more of an oversight on my part. Instead of the different Sculpt options being labelled with single letters, they're now labelled with actual human words. Open the Exports destination folder from the Export Options window The location of your exported maps can be hard to find, so I added a button that takes you straight to it.

Patch notes and updates

S.noRelease datePatch nameGID number
116 September 2021Bug Fix5418383147736077549
214 September 2021Bug Fix4020014731814315817
314 September 2021Bug Fix4020014731813896284

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