- New game announced! Ale Abbey, a monastery brewery tycoon! - 9 June 2024
https://store.steampowered.com/app/2789460/Ale_Abbey/ Ale Abbey is a monastery brewery tycoon set in the late Middle Ages. Assign your carefully selected crew of brewers to research new styles and better practices, craft recipes, and brew beer using real-life tools and methods. But that's not the end of it! Trade your beer in the surrounding villages and towns, store your beer for your own little brewers or use it to sway Lords and Bandits alike to win their favor. Made by a team that appreciates beer and respects the art of crafting it, Ale Abbey is a pixelated wink to the ones that not only kept the craft alive but also perfected it through harder and darker times. Accurate ingredients, realistic practices, demanding audiences (!), and a handful of trusty monks and nuns ready to brew. Although realistic, Ale Abbey has been developed under the premise of being zen and stress-free, so i…
- Game Update v 1.14 - 19 December 2022
* Fixed crash when reaching final boss * Reduced the slow mo effect on glory kills and exploding grinches * Bonus health point when starting a new level * Balancing out of overdrive sound and visuals
- Update notes for v1.13 - 11 December 2022
Fixed an issue when throwing an object with no enemies left on the level caused the game to crash
- Update notes for v1.12 - 2 May 2022
First intro animation can now be skipped pressing any key or button Behind the scenes work on how game weapons are handled for future changes to weapon system
- Update notes for v1.10 - 29 December 2021
Tutorials can now be turned off from tutorial screen with ESC or X / Square controller button. You can still re-enable or disable tutorials at any point from Settings > Game menu, as before.
- Update notes for v1.10 - 7 December 2021
Happy 1st birthday, Banger Dude! It's been a long year since Headbangers in Holiday Hell was first released, but we're not quite done yet. In this anniversary update we've concentred on backstory. Every good game needs a damsel in distress, so we've added members of Reign of Fury as NPCs and it's players job to save their gig that Santa is trying to sabotage. Added first level story animation Added enemies straight at the start to get player straight into the action Added final boss fight story animation Completely overhauled final boss level design and props to fit with story Adjusted final boss Santa hitbox size Explosions like car wrecks, bomber, fireworks and flamethrower now spawn burning and smoking animation Exploded vehicles are now permanent and will still block player and enemy movement, but can be shot over Updated water gun projectile graphics to be more distinguishable from…
- Update notes for v1.9 - 10 May 2021
For this release, the inventory system has had substantial overhaul. Most notably player now has ability to throw active items, effectively turning explosive items into grenades. This is one of many planned substantial behind the scenes changes laying pathway for additional content and items. Implemented throwable inventory items (L1 / LB / E) Implemented drop / place inventory (hold DPAD Down / hold G) Inventory is now automatically picked up, unless dropped / placed by player Picking up new items won't automatically change active item anymore Added new bomber inventory item found on residential levels Added particle effects for burning elves, blown up items and enemies Fixed water gun particle effects Fixed Mall level parking lot to single level Fixed Mall level camera sometimes prematurely moving to the next room Fixed burning elves leaving duplicate corpses
- Our game Empires in Ruins leaves Early Access with a 20% discount - 25 March 2021
Even though I released Razerwire:Nanowars in 2018, and we produced Headbängers in Holiday Hell in December 2020, I have been working on Empires in Ruins, with ups and downs due to freelancing, since 2015. In february 2018 we released it in Early Access, and now, after 13 months, we are finally ready for the big release! https://store.steampowered.com/app/604510/Empires_in_Ruins/ Even though fully different in visuals and style from our already released games, we did craft Empires in Ruins with the same intent and passion. To create something unique, with character and personality. Even though it might not be your cup of tea, it would be awesome if you could give it a wishlist if just to help us gaining a bit more of visibility! If you like it instead, well, that's even better and you are welcome to buy it, play it, enjoy it and review it! See you soon, Cheers, Dr.H
- Update notes for v1.8 - 10 March 2021
Completely reworked the Mall stage gameplay, with gate system, kill counter and spawning enemies Reworked the Mall stage level layout Added new pub block to the Mall stage Updated camera follow logic for the Mall stage All game bosses health nerfed 25% Particle effects are now tied to game world speed, ie affected by slow mo pickups etc Updated road and sidewalk graphics
- Update notes for v1.7 - 10 February 2021
fixed some music issues more destructive game juice fixed water gun shooting animation tutorial is now more context sensitive and shows more relevant help tutorial can't be accidentally closed with any key/button
- Update notes for v1.6 - 2 February 2021
- Base GMS framework upgraded to v2.3 - North Pole boss-fight level graphics updated - Tutorials changed to individual screens with more detailed explanation - More blood effects - More weapon particle effects - Updated flamethrower weapon shader effect - Triple overdrive points for glory kills
- Update 1.4.1 - Aim assistant - 22 December 2020
Implemented aim assist option (From Low to Aim-Bot) Adjusted Santa boss fight difficulty Fixed Santa boss fight animation final slide Re-enabled additional Banger Dude sounds when overdrive weapon triggered
- Update 1.3.1 - 19 December 2020
Added in-game posters Fixed the trigger change for interactive props Fixed weapon upgrade achievement Low level elves now bleed constantly Watergun max ammo and ammo drop bullet count increased Fixed debris shadows Grinch explosion check is now more responsive Santa sleigh and boss santa gifts now work more bullethell-y
- Steam Achievements and Update 1.2.1 - 15 December 2020
Steam achievements implemented Stop items interacting through wall Game credits section updated
- Update 1.1.1 - 11 December 2020
Santa ending cutscene added Nailgun enemy damage has been slightly lowered Flamethrower ranges for both levels have been boosted Overdrive song has been recut to fit overdrive duration and other songs
- Update 1.0.1 - 9 December 2020
1.0.1 - santa granade fix when you kill santa while gift is mid air - santa getting stuck video - fix snow particles logic - snow now also gets more intense as player progersses - fixed the puddle kill issue when multiple enemies get killed exact same frame
- OBS in Holiday Hell - 7 December 2020
Once again, less than one hour to release, and once again, the legendary poop is about to hit the legendary fan! We've just been reported that on some machines, OBS makes the game turn super sluggish. It seems to be a problem between GameMaker 2 and OBS, but we are working on it. If by chance if experience that, and the game turns slow when you are recording or streaming, and gives an oily 30 fps feeling, could you please contact us? Write a comment in here or join our Discord ( discord.gg/eir) , your help would be priceless (on few computers only it happens, and unfortunately on none of ours!) Cheers, Dr.H
- Headbängers: 3 days to release - 4 December 2020
We are getting there AND we are moving on like thunder. Our closed beta branch is smoking hot, with Pert, Vikerlane's developer, working around the clock (literally) to get the game into it's best state ever for release. Meanwhile, Francesco (Pixelartist) is crunching pixels, with new brilliand and hilarious animations and visuals (Sex doll, Kick in the groin and Electrocution just to mention some of the newest ones). In terms of gameplay and contents, what else are you gonna see before the magic moment in which we're gonna click the Release button? 2nd Miniboss Global polish and additional house and mall decorations Additional balancing Perks and unlockables Additional Mall modules House special levels End cutscene One additional trap Achievements and Leaderboards Quite a lot in so little time, isn't it? A lot of it it's already in beta, no worries, we are not trying to compress one mo…
- Headbangers in Holiday Hell: heavy metal, christmas elves and flamethrowers. - 16 June 2020
Hordes of fanatic elves from the North Pole are invading your neighborhood and shoveling Christmas spirit down the throat of all those not eager to accept it. Fight them back in a twin-stick action shooter inspired by Zombies Ate My Neighbors, Hotline Miami, Postal and Motorhead (1992, Amiga). The game also features a biting heavy metal soundtrack by the UK band Reign of Fury. What are you waiting for? Grab your beer and your guitar, and join the battle! Headbangers in Holiday Hell is in alpha stage, and its full release is planned for December 2020. Just in time to brutalize some elves!
- Headbangers Live Metal Stream - 16 June 2020
Brace yourself. Tighten your spiked diapers, check the patches on your denim cooking gowns, and make sure your gamepad is sharp as hell. Santa Klaus is coming to town, and you won't like it. So raise your horned fists and join Vikerlane, Dr.Hogan and Superdipi in this live, first metal battle against the invading forces of the North Pole Army. There will be elves kicking, beer drinking and heavy metal riffs. If you behave, we might even shave your mustaches to stick to the theme ?bolt? ?rebelling? Ah, if it smells like burned elf, no worries. It's just a burning elf!