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Fragment's Moonrise

Fragment's Moonrise Steam news

Yyanthire Studio | Jun 23, 2020 | game

Released

0players observed · 5 October 2026 - 19:20:23 UTC

ActionAdventureRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak135
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

Fragment's Moonrise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak135
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews47
  • Release dateJun 23, 2020
  • DeveloperYyanthire Studio
  • PublisherYyanthire Studio

Genres: Action, Adventure, RPG, Strategy, Early Access

Company pages: Developer: Yyanthire StudioPublisher: Yyanthire Studio

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Fragment's Moonrise Steam news

Fragment's Moonrise news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fragment's Moonrise V2.4: Jhiik's Imprisonment - 7 September 2026

    Welcome to V2.4! The powerful Hydra, Jhiik, has been imprisoned deep within the Grove, and bound to him a special Tome belonging to Master Yeiyu. The final goal of the Mystics is to retrieve this Tome, and thus establish their foothold in the Grove.This is the final major update to the game, penultimate to the next update which will contain the hardest area in the game.Here is a list of all the new content in this update:14 new mapsEach map is uniquely designed to deploy 2 or more elemental factions within it. As compared to the original map designs, which showcased just a singular element to fight, these maps increase the difficulty and require more of your knowledge and understanding of the game's mechanics.As you explore, you will encounter locked gateways. These gateways require the souls of minibosses slain within the Imprisonment in order to open, manifested as keys. 22 New Bosses…

  • Fragment's Moonrise V2.3: The Town of Urs - 9 November 2025

    Welcome to V2.3!The Town of Urs was built by the powerful Dragon of Nature, Reh'teceiv, long ago. When the outbreak of corruption first spread across the world, the Dragons struck down upon the Grove. Reh'teceiv, knowing she needed to do something to save the innocent critters of the Grove, leapt into action, creating the Town and saving as many as she could.Now, this Town acts as a place of Shops, Lore, and expansion upon the Reh'teceiv + Ulia questline.From Okeiri’s World Tree Map, head southeast to gain access to this new area. After a short journey, you’ll arrive at the entrance.The Town of Urs is being safeguarded by Reh'teceiv's Mysticism, so be prepared for trickery.The Town of Urs' main takeway are the new shops, which feature a variety of spells including a way to spend the coveted Scriptures.Scripture FairyIarmai sells a couple new MultiCast spells, available for Scriptures.Tr…

  • Fragment's Moonrise V2.2: The Twisting Forest - 28 August 2025

    Welcome to V2.2! Manipulated by Sound Mysticism, the Twisting Forest is an ever-changing land where no forest stays the same. Inspired by the Fragment's Moonrise Classic map generator, the Twisting Forest is an environment where the map is randomly generated each time you enter it, leading to a completely unique experience as you progress.Crying out for help, the Songbird Ishnatsu awaits freedom at the very end of the forest. To free him, you'll need to fight through many maps, all leading up to the final fight against Ishnatsu's captor, a secret dragon known only as the Master of Sound.Welcome to the next major addition to Fragment’s Moonrise, the ever-changing Twisting Forest. From Okeiri’s World Tree Map, head east to gain access to this new area. After a short journey, you’ll arrive at the entrance. The Twisting Forest is being manipulated by the wicked Master of Sound, obfuscating…

  • Fragment's Moonrise V2.1: The Realm of Death - 30 June 2025

    Welcome to V2.1!Deep within the forest lies a realm of the undead, a graveyard of spirits returned to life thanks to the power of Death Mysticism.Surrounded by an army of undead dragons, Drasius the Lesser Dragon of Death awaits the coming challenger.Welcome to the next major addition to Fragment’s Moonrise, the horrific land known as the Realm of Death. Like in the previous update, its been quite a while since the last update, but a significant amount of content has been added.From Okeiri’s World Tree Map, head northeast to gain access to this new area. After a short journey, you’ll arrive at the entrance.The Realm of Death is split into the 3 major aspects of Death Mysticism: Conjuration, Poison, and Lifestealing, and upon entering the Entrance you are able to choose from the 3 directions to head in.GraveyardNorthwest lies the Graveyard, a land of conjuration. Creatures of this land a…

  • Fragment's Moonrise V2.0: The Rainforest of Mysticism - 7 April 2025

    Welcome to V2.0! From the sky rains Mysticism, so pure it takes on a physical form, and in such concentration it is as abundant as the air around. At the heart of the Rainforest, Illume the Lesser Dragon of Mysticism hides in wait, surrounded by a thick fog of Mystical energy. Welcome to the next major addition to Fragment’s Moonrise, the wondrous land known as the Rainforest of Mysticism. Its been quite a long time since the previous update, but a significant amount of new content has been added as a result. From Okeiri’s World Tree Map, head northwest to gain access to this new area. After a short journey, you’ll arrive at the entrance. Bridging between the Path of Ice and the Rainforest is a small hidden pathway that can be used to quickly navigate to this new area as well. Upon entering this environment, your warriors will immediately become invigorated by the energy all around. Thi…

  • Fragment's Moonrise V1.9: The Path of Ice - 21 December 2024

    Welcome to V1.9! As frost creeps in, the Path of Ice is revealed and at its head, the Lesser Frost Dragon Ceruss stands firm. Welcome to the next major addition to Fragment’s Moonrise, the frostbitten land known as the Path of Ice. From Okeiri’s World Tree Map, head west to gain access to this new area. After a short journey, you’ll arrive at the Entrance. Bridging between the Lair of Fire and Path of Ice is a small hidden pathway that can be used to quickly navigate to this new area as well. Upon entering this environment, you’ll immediately become aware at how freezing it is... As you explore, you’ll need the warmth of a nearby Brazier to carry you through this freezing environment. If you don’t, your warriors will quickly succumb to the frost and freeze to death. Quickly finding the next Brazier to light will be your key to navigating this treacherous area. New Enemies Many hostiliti…

  • Fragment's Moonrise V1.8: The Lair of Fire - 29 September 2024

    Welcome to V1.8! Its been a little longer than normal! And with good reason: the Lair of Fire in its entirety has been finished! This next series of major maps are going to be a lot more demanding to develop for, and to start them off, I bring you the Lair of Fire. From Okeiri’s World Tree Map, head southwest to gain access to this new area. After a short journey, you’ll arrive at the Entrance. The forest is going to begin to sprawl out a lot more going forward, and the Entrance is the first of many. A passageway nearby will eventually lead to the Path of Ice environment, but for now it has simply been placed in. As you go forward, you’ll be greeted with a few new types of enemies: dragons capable of powerful Fire Mysticism. Let’s check them out... Fire Arkoyle A dragon similar to the Mataush miniboss fight all the way back at the start of the Grove, the Fire Arkoyle casts a bursting fi…

  • Fragment's Moonrise V1.7: New Random Maps - 21 July 2024

    Welcome to V1.7! In the last update, I created the Mist Lake, which housed access to a new class, alongside expansion upon the Ulia questline. Now, in this small but important update, I have finished creating 22 additional maps for the Pseudo-Random Map Generator. So what is this Pseudo-Random Map Generator? You can find the original post about the PRMG here. These random maps are essentially pre-built maps, with randomized enemy spawns, used to fill up the world and provide more ways to acquire resources and experience while giving you the opportunity to test out your spells on standard enemies. So why create 22 new maps? This brings the total up to 25 different random maps that can spawn, giving more variety to exploration, and more dynamics to replayability. These 25 PRMG maps will be used throughout the rest of the development of the game in various ways to expand upon the explorati…

  • Fragment's Moonrise V1.6: The Mist Lake - 2 July 2024

    Welcome to V1.6! In the last update, I created the Forest of the World Tree, which housed a method of teleporting across the world. Now, in this update, I have expanded upon the questline for Ulia hinted at back in update V1.3. If you’ve progressed the questline up to that point, then you’ll want to head back to the Wisps’ Grove (which is through the Nightforest). So what’s in this new update? A New Class The Apprentice of Nature has been teased at for quite a while if you’ve been paying close attention to the Ulia questline, so without much spoilers, this class now becomes accessible after some... exploring... New Spells for Apprentices of Air and Nature Added in V1.4 was the Apprentice of Air, but no spells were added for it. In this update, I’ve added a dozen new spells for both the Air and Nature Apprentices. These spells can be unlocked back at the Home Base. Explore the Mist Lake,…

  • Fragment's Moonrise V1.5: The Forest of the World Tree - 27 May 2024

    Welcome to V1.5! In the previous update, I established the Lake of Lightning area, which included an additional boss fight alongside access to a new class, the Apprentice of Air. Now, in this update, I have expanded upon the main questline with the addition of the Forest of the World Tree. This is the area where the “open world” feature of the game will truly begin to shine, because this next area basically relinquishes all exploration-based control to the player. While none of the maps it connects to have yet to be established (they will all be added in due time), this hub sets the state of the world to come. To access the new area, head to the Pathway Deeper into the Grove, and continue forward. So what’s in this new update? Access to the World Waypoints World Waypoints offer a way for the player to rapidly traverse across the entire world. Think of them like the in-map Waypoints, but…

  • Fragment's Moonrise V1.4: The Lightning Lake - 27 April 2024

    Welcome to V1.4! In the previous update, I expanded upon the southern-most passageway leading to the Nightforest. Now, in this update, the Lake of Lightning area has been fully expanded upon up to completion. To access the new area, head to the Pathway to the Lightning Lake, and continue forward. So what’s in this new update? Access to a new class Upon completing this area, you are rewarded with a special new tome, the Tome of Air. This Tome allows you to advance your Apprentices further, into a new class pathway known as the Apprentice of Air. While in this update it just features the class advancement, know that in the subsequent update there will be brand new spells for this class alongside all necessary rebalancing. New enemy spell type: Continuous Damage To facilitate the mechanics of the boss, Lesser Lightning Dragon Bekseivu, I created a new and quite powerful spell mechanic call…

  • Fragment's Moonrise V1.3: Nightdrake's Grotto - 19 March 2024

    Welcome to V1.3! Continuing on with the Nightforest from V1.2 is the addition of the Nightdrake’s Grotto, an area home to a quite terrifying and powerful new boss known as the Nightdrake. Teased in the previous patch notes, the Nightdrake is an invisible boss that stalks the forest. When it sees the player, it ambushes them, wherever they may be in the forest. Therefore, stealth will be your best friend for traversing this new map. And there is plenty of invisibility grass strewn around the map. Added alongside this update are new spells, more lore, the start of the Nightdrake questline, and a major expansion upon the Ulia questline. Let’s take a look into what is entailed below. You can access the Nightdrake’s Grotto from Nightdrake’s Folly, which can be found if you take the Pathway to the Nightforest passageway from the Meadow of the Waternymphs (near where you defeated Arunaiya). Ne…

  • Fragment's Moonrise V1.2: Nightdrake's Folly - 30 January 2024

    Welcome to V1.2! In this update, a new area has been designed known as the Nightforest. This is a dark and mysterious new area, coated with invisibility. It is aesthetically wildly different than any other environment thus designed. And to introduce to the player this new area, I've created a new map: Nightdrake's Folly. You can access this Map via heading to the Meadow of the Waternymphs, and taking the passageway known as "Pathway to the Nightforest". So what's in this new environment? You begin at the entrance to it, and after a small skirmish, are able to take in its mysterious view. Immediately upon entering the Nightforest, you will be greeted with a cutscene to give additional lore for both the area and for Ulia's backstory. There exists now a new type of environment object, a tall grass that coats all of your warriors in invisibility. This invisibility will be key for exploring…

  • Can I beat my own game when everything one-shots me? | Fragment's Moonrise - 3 January 2024

    Master Mode is a Game mode in Fragment's Moonrise accessible from the New Game screen. In it, any enemy damage that hits one of your units will instantly kill it. This ignores resistances to give you a true one shot experience. Its worth mentioning your unit's damage output is unaffected, so you're still getting the standard game experience. In this video I'm going to attempt to beat my own game in this mode. This is my blind experience to this mode. Hope you like my playthrough! I'm planning on doing more sporadic gameplay videos like this, because their quite fun to do and definitely enable me to test the game in more dynamic ways!

  • V1.1 Release: 3 New Maps, Cutscene Improvements, built-in Cheats - 21 December 2023

    Hey all! Since the release of V1.0, I've made it a goal to start releasing more regular content updates. These are going to be smaller, adding new various features to the game. With it comes the release of the very first of this likely long series of updates: V1.1! So, what's new in V1.1? 3 New Maps: In V1.0, there are 3 Passageways within the Meadow of the Waternymphs map that previously lead nowhere (and clicking them just yielded "under development"). Well, development of those maps have finished, and their more than just a couple of new maps... Introducing, the "Pseudo Random Map Generator". And its just as the name implies- these are not true random maps like there were in Classic, but instead are based on a pool of prebuilt maps. As part of this update, I created a handful of small maps to test this new feature out. So what's going to be included in these prebuilt maps? Well, whil…

  • A Massive Fragment's Moonrise Update - V1.0 Release - 11 November 2023

    All that time ago… I split my soul in two. Welcome everyone, to the release of V1.0! This release marks the completion of something massive– all major features for the game have been finally integrated! So, what does this mean? Let's start off with the biggest new feature: storyline integration. Story has been a long-planned element to add to the game. It begins 1,000 years in the past, focusing on the actions taken by great Grandmaster Knulxevra... I didn't stop there, either: even more story and lore, integrated directly into the game as you play it, has been added. These are simplified cutscenes, allowing for a dialogue sequence between multiple characters to occur. From there, I overhauled the gameplay mechanisms. My goal: a simplified RTS experience, of which I'm dubbing an "Action RTS". So what is an Action RTS? Its quite simple: I want the simplistic playstyle of only having to m…

  • Integrating SubCutscenes and Preparing for a Major Update! - 2 November 2023

    I recently completed integration of a new Cutscene mechanism for the game, of which I'm calling SubCutscenes. These are simplified cutscenes, operating similar to a typical dialogue system you'd see in many other titles. Check out the video above to get the full idea! Or, better yet– why not try it out yourself? Yes, with the completion of the SubCutscene mechanism, that marks the final feature I wanted to add to the game before deploying the next MASSIVE update. This next update is going to contain a ton of storyline and lore additions to the game, alongside some critical gameplay adjustments, all wrapping off with new features and some gameplay rebalances. The launch of this update is soon- very soon! In fact, my current goal is to launch the update on Nov 11! I've finished plenty of testing, bug fixing, so on and so forth, so I'm exciting to be able to launch this huge update to the…

  • Finishing off the last of the Major Cutscenes! - 5 October 2023

    In this devlog, I finish off the rest of the Cutscenes. Now all that is left is to complete the remaining dialogues, and the next iteration of the game should be ready to launch! Of course, there is quite a lot of smaller things I still need to clean up, and a lot of testing I need to do, but I'm anticipating the next big update for the game to come out within about a month or so!

  • Integrating Cutscenes into Fragment's Moonrise! - 4 August 2023

    In this devlog, I showoff the first two Cutscenes for the game! This is my first attempt at developing Cutscenes, and they are utilizing in-engine mechanisms to handle all of the dialogue and actions! As these are a first pass at storyline integration, I would love to know your thoughts on them, and how I could improve them. These cutscenes were essentially developed as a proof-of-concept, and will be integrated as part of the next major update to the game. In the future I would love to be able to really increase the production quality of these cutscenes, getting better cinematography, character action, voice acting, and so forth. But for now, I think these do quite well, and I quite enjoy them. They certainly have a feeling and pacing like an old JRPG title, which is what I'm going for. As far as the storyline goes for the game, it follows the leader of the Mystic Race, Grandmaster Knu…

  • Combat Simplification and the beginning of Storyline Integration! - 20 July 2023

    Hey All! In my most recent devlog, I overhauled the Game's Combat and began integrating Cutscenes! If you have yet to see the video, check it out below: And if you haven't already, definitely check out the game's Discord! You'll immediately be able to watch the latest development blogs as I post them! Anyways, for those who don't have time to watch the video, allow me to discuss the changes presented. These changes will be added in the next major update for the game, scheduled for a few months out! Combat Overhauls: The game's core combat is RTS based. However, I wanted to really refresh the central idea behind the control scheme for an RTS. You see, in typical RTS games, you have full control over the Camera alongside full control of your Army. This begins to make gameplay fairly complicated, and can be disorienting to those who aren't used to RTS games already. Its also not entirely n…

Patch notes and updates

S.noRelease datePatch nameGID number
11 March 2023Beginning to get Mac build functional5070528176556775676
26 December 2022Linux: Resolved a Graphical Issue where the Game was upside down and flickering4979322040033811362

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