Half-Life: Blue Shift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players30 · 22 September 2026 - 00:50:12 UTC
- SteamPulse tracked peak3,070
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews20,988
- Release dateJun 1, 2001
- DeveloperGearbox Software
- PublisherValve
Genres: Action
Company pages: Developer: Gearbox SoftwarePublisher: Valve
Half-Life: Blue Shift Steam news
Half-Life: Blue Shift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Barney returns tomorrow in Chapter 4 of Black Mesa's Blue Shift mod - 9 December 2022
If I were a security guard at Black Mesa, my head would get crabbed within minutes of a resonance cascade. Not so for Barney Calhoun, who fought his way free of the facility back in Valve's 2001 Half-Life expansion, Blue Shift . Modding team HECU Collective have been forcing him to run that gauntlet again, so far releasing 3 chapters to their mod for Black Mesa - not the fictional company, but the very real (and good) fan remake of the original Half-Life . Chapter 4: Captive Freight comes out tomorrow, so it's a fine time to jump in. Read more
- A new Half-Life would have to be VR - 19 November 2019
Like Doc Brown, I once hit my head and saw the future. I didn't come round in the bathroom having the idea for the Flux Capacitor, but I did bonk my noggin pretty hard in the office games room and sit back, dazed but delighted with what had just happened. I was playing the Budget Cuts demo on Valve's room-scale VR. Budget Cuts is a game about infiltrating an office that's patrolled with deadly robots. Because of the room-scale VR, you're really there: your actual body is your in-game body. This means that the robots are the same size as you - which is terrifying - and it also means that when you have to duck your head through a missing panel in the floor to look into the room below, you really have to do it. Except that while the game floor might be missing a panel, the real floor isn't. Bonk. I did it. Chris Bratt, who had also played the demo, had done it. A day later, so moved by wha…
- Blue Shift update released - 8 October 2019
A Half-Life update is now available that affects Blue Shift through shared resources. Please see the Half-Life update notes for details.
- Half-Life: Blue Shift update released - 21 August 2018
A small update for Half-Life: Blue Shift is now available: Engine Fixed bug in skybox image loading Fixed bug in demo command processing Prevent certain path characters from being used in commands Enforce certain extensions be used for files specified in some commands
- Half-Life gets new patch, almost 19 years after launch - 11 July 2017
Though Half-Life is almost nineteen years old and its sanctioned fan remake Black Mesa is nearing completion , Valve have launched a wee patch for their pretty okay or whatever vintage FPS. The patch fixes a few crashes and exploits, and hit other Half-Life engine games too, such as classic Counter-Strike. Given how much of modern PC games history connects to Half-Life and its mod scene, I’m glad Valve are still tinkering a little. Earlier this year, they finally got Half-Life an uncensored release in Germany too. …
- Half-Life: Blue Shift update released - 10 July 2017
We have updated the public release of Half-Life: Blue Shift. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals
- Half-Life: Blue Shift update released - 10 July 2017
We have updated the public release of Half-Life: Blue Shift. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals
- Have You Played Half-Life: Blue Shift? - 28 May 2016
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Gearbox’s Barney-starring add-on is the black sheep of the Half-Life family, although at the time I never encountered any reason why that should be the case. My teenage tastes were perhaps less discerning then, but more importantly any return to Black Mesa was irresistible. I wanted new monsters and new guns, everything that a young’un wants from a follow-up to their favourite shooter, and I also had a vain hope that maybe I’d get to shoot that creepy suit-guy in the face and rescue Gordon. …
- RPS Discusses: Do Expansion Packs Still Matter? - 5 October 2015
Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works. …
- Half-Life: Blue Shift update released - 31 July 2013
We have updated the public release of Half-Life: Blue Shift. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Half-Life: Blue Shift to the new SteamPipe content system, for optimized delivery of the game Added support for Mac OS X and Linux operating systems Enabled Cloud support for save games Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU Numerous bug fixes
- Half-Life: Blue Shift update released - 31 July 2013
We have updated the public release of Half-Life: Blue Shift. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Half-Life: Blue Shift to the new SteamPipe content system, for optimized delivery of the game Added support for Mac OS X and Linux operating systems Enabled Cloud support for save games Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU Numerous bug fixes
- Sven Co-op final release adds Blue Shift campaign, 'major announcement' teased - 1 July 2013
After a grand fourteen years of development, splendid Half-Life mod Sven Co-op is wrapping things up. It's gone out with a bang, releasing on Friday a new version which adds co-op support for Gearbox's expansion Blue Shift . For old times' sake, gather a few friends, put on your HEV suits, and go adventuring in Black Mesa again. "Version 4.8 will most likely be the final SC mod release, but this is by no means the end of Sven Co-op," the announcement says. "We have a major announcement to make soon," it teases, and we should hear something interesting in a few weeks. Sven Co-op was jolly welcome back in the day, when co-op campaigns were pretty rare and Half-Life was ridiculously exciting. Yes, having a load of players running around as Gordon Freeman can make things a little silly, but it can also be a right lark. Grab the mod from the mirrors . You'll need Half-Life to play it at all,…
- Half-Life: Blue Shift Beta update released - 23 April 2013
We have released a Beta update for Half-Life: Blue Shift. Changes in this update are: * Added correct game sound track, mastered at 44kHz, 128kbit MP3 for better listening experience ;* Fixed test microphone button not working
- Half-Life: Blue Shift Beta update released - 23 April 2013
We have released a Beta update for Half-Life: Blue Shift. Changes in this update are: Added correct game sound track, mastered at 44kHz, 128kbit MP3 for better listening experience Fixed test microphone button not working
- Half-Life: Blue Shift Beta update released - 4 April 2013
Half-Life:BLue Shift, now with 100% more Blue!! Changes in this update are: * Changed hud color to match originally shipped blue tones
- Half-Life: Blue Shift Beta update released - 4 April 2013
Half-Life:BLue Shift, now with 100% more Blue!! Changes in this update are: Changed hud color to match originally shipped blue tones
- Half-Life: Blue Shift Beta update released - 1 April 2013
We have released a Beta update for Half-Life: Blue Shift. Changes in this update are: * Added support for friendly save names in Half-Life: BlueShift and Half-Life: Opposing Force
- Half-Life: Blue Shift Beta update released - 1 April 2013
We have released a Beta update for Half-Life: Blue Shift. Changes in this update are: Added support for friendly save names in Half-Life: BlueShift and Half-Life: Opposing Force
- Half-Life: Blue Shift Beta released - 30 March 2013
Half-Life: Blue Shift is now available as a Beta. This beta adds Linux and OS X support. This beta involves significant changes for all platforms and your testing is appreciated, please report any bugs to our GitHub page, https://github.com/ValveSoftware/halflife/issues. Linux and OS X users can simply install the Half-Life: Blue Shift application to access the beta. For Windows users right click the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing. Under windows to opt out of testing simply deselect the beta option on this same page. If you opt into the Beta under Windows please use the Local Files tab in Steam to validate your install once you have opted into the beta.
- Half-Life: Blue Shift Beta released - 30 March 2013
Half-Life: Blue Shift is now available as a Beta. This beta adds Linux and OS X support. This beta involves significant changes for all platforms and your testing is appreciated, please report any bugs to our GitHub page, https://github.com/ValveSoftware/halflife/issues. Linux and OS X users can simply install the Half-Life: Blue Shift application to access the beta. For Windows users right click the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing. Under windows to opt out of testing simply deselect the beta option on this same page. If you opt into the Beta under Windows please use the Local Files tab in Steam to validate your install once you have opted into the beta.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 October 2019 | Blue Shift update released | 2426802221737650012 |
| 2 | 21 August 2018 | Half-Life: Blue Shift update released | 2444779293780550700 |
| 3 | 10 July 2017 | Half-Life: Blue Shift update released | 3819571008260832114 |
| 4 | 10 July 2017 | Half-Life: Blue Shift update released | 2078825132647763164 |
| 5 | 31 July 2013 | Half-Life: Blue Shift update released | 3819571008260832172 |
| 6 | 31 July 2013 | Half-Life: Blue Shift update released | 1478591738299581066 |
| 7 | 23 April 2013 | Half-Life: Blue Shift Beta update released | 3819571008260832221 |
| 8 | 23 April 2013 | Half-Life: Blue Shift Beta update released | 1478591738299350053 |
| 9 | 4 April 2013 | Half-Life: Blue Shift Beta update released | 3819571008260832276 |
| 10 | 4 April 2013 | Half-Life: Blue Shift Beta update released | 1478591738299332643 |
| 11 | 1 April 2013 | Half-Life: Blue Shift Beta update released | 3819571008260832329 |
| 12 | 1 April 2013 | Half-Life: Blue Shift Beta update released | 1478591738299315927 |
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