- Update v0.98 - 25 July 2026
Hey Everyone, Update v0.98 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. ADDED - new car attachment: police lights - new car attachment: ramp plow - most furniture can now be destroyed (some can be collected) - crossbow can now be upgraded - car wheels can now be painted - buggy can now be fully painted - all melee weapons now have unique impact/swing sounds - combining two plastic bottles now creates a bigger bottle - car headlights - crop cutter can now be used to cut bushes - player base will now be marked on the paper map - composters and similar buildables will now spawn in the world - yellow fog meter & yellow tent can now be collected - grass will now be cut under buildables - cars will tilt when airborne while holding the left or right movement keys - indicator…
- Hotfix - 9 May 2026
Hey Everyone, Here are a few fixes for issues that have come up recently. FIXED - wheels not spawning - player clipping through buildables in saves with lots of buildables - enemies walking through custom floors
- Update v0.97 - 4 May 2026
Hey Everyone, Update v0.97 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. All trees will be reset in saves from previous versions. ADDED - new craftable item: Poison bomb - new craftable item: Acid bomb - boxes, crates, & trash bags can now be destroyed by stomping - the single-shot pistol can now be crafted - unsilenced variant of the single-shot pistol - yellow enemies can now be lit with the battery igniter - dropping on an enemy will kill him and reduce fall damage to zero - cooking pot, crop cutter, and similar can now be moved without a plastic bag - simple buildables can now be moved (chests, spikes, candles, etc.) - new buildable: Custom metal floor - new buildable: Custom wire floor - enemy gunshots now have bullet trails and impact effects - enemies with a gun…
- Update v0.96 - 10 February 2026
Hey Everyone, Update v0.96 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. ADDED - knocked out enemies can now be finished with a head stomp - crop cutter (attachment for cars) - plow (attachment for cars) - new buildable: custom floor - new buildable: pillar wall - new buildable: pillar door - new gameplay setting: peaceful mode - yellow dust can now be lit with a battery igniter - loot now also spawns on normal roads - intro chase can also be skipped by going down the road on foot - enemies can randomly spawn on roads & freeways CHANGED - driving over dead enemies will fully remove them - building placement won't cancel after confirming (if enough resources) - if you drop an enemy from a plastic bag, he'll target a nearby enemy - car will brake if holding reverse while…
- Update v0.95 - 23 December 2025
Hey Everyone, Update v0.95 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. ADDED - poisoned state for enemies - ability to get fuel from car wrecks - white fluid tank can now be collected with a plastic bag - you can now pour fluid from bottle directly onto enemies - enemy can now be dropped from plastic bag - bathtubs, sinks, & barrels will be filled with random fluid - fluid tank pour/collect hint now also shows fluid info - new sound effect for hitting an enemy with a car at high speed CHANGED - improved enemy burning - the last point of custom walls can now be placed midair (good for making overhangs) - dune buggy wont provide cover from enemy attacks - you can now drink from most fluid containers - buildables can now be placed upside down on ceilings - shooting yello…
- Update v0.94 - 2 December 2025
Hey Everyone, Update v0.94 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. ADDED - building snap points for fluid containers & vehicle fuel fillers - stand up animation after ragdoll for humanoid enemies - car door open/close sound when entering/exiting - placed more enemy spawners around the map - placed some lootable vending machines in cities CHANGED - loot & enemy spawners inside buildings wont respawn after reloading a save - adjusted the Urlid requirement in a certain endgame section - cured meat now increases strength, heals more, & never spoils - made vehicles more durable - some blunt weapons now have a chance to trigger ragdoll - interacting with a TV or unlockable will automatically open documents - improved car wheel attach sound - adjusted guard rotation of S…
- Update v0.93 - 9 November 2025
Hey Everyone, Update v0.93 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. ADDED - story ending - male junkie casual, intoxicated, and scared groans - hazmat soldier gas tank explodes if shot - urinating on enemies makes them contaminated - button to rotate a building by 90 degrees - unique walk anim for the thin humanoid creatures - using extractor on wheel will give metal sheets - new break/damage sound for some breakables - few new bird sounds CHANGED - improved enemy hit responsiveness - adjusted damage particle effects of some breakables - running 100% purifier will attract enemies - made some paper map story clues less obvious - dune buggy will spawn with all wheels and some fuel in the tank - crouching will untoggle sprint - stopping will untoggle sprint - speed of…
- Update v0.93 is being postponed - 17 September 2025
Hey Everyone, Update v0.93 is being postponed because I'm currently working on finishing the story (the stuff following the train crash). The update will be released by the end of October. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
- Update v0.92 - 2 September 2025
Hey Everyone, Update v0.92 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - current story goal will be shown on the paper map - building menu categories - automatic garden & composter item drop - toggle sprint option - icons for inventory tabs - hint for getting fuel out of a gas pump CHANGED - destroying a buildable now drops all items that were used to build it - adjusted inventory HUD to improve readability - removed GPS (coords are instead marked on the paper map) - inventory quick transfer won't transfer items if chest is full - made messages & interact text more readable - adjusted train interact text - sprinting will cancel crouching FIXED - using automatic meat drop during animation would cause softlock - looking in a chest while swimm…
- Update v0.91 - 18 August 2025
Hey Everyone, Update v0.91 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - building snap points for all vehicles - cars now need wheels - new item Wheel - automatic campfire meat drop - hold button hint for sleep, fireplace, etc. - "Snap" hint when looking at a snap point CHANGED - building a vertical pillar on a car will align it with the car - improved building obstacle detection - wheels won't disappear when car is destroyed - human enemy attacks are now more predictable - cars will now run poorly with unpurified Urlid - replaced car funnels with simple filler for easier building & pipe attachment - fireplace start/extinguish trigger on the whole object - can no longer enter destroyed vehicle - throwing food near enemies will delay their a…
- Update v0.90 - 3 August 2025
Hey Everyone, Update v0.90 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - station wagon is now drivable after the crash (not available in old saves) - new craftable item Urid bomb - icons for some HUD stuff - some new button hints - error message when trying to place red building template CHANGED - failing the car chase will teleport player to the tented house - only hard & horror difficulty will have random spawn location after intro - moved the paper map to the tented house - reduced enemy Urid throwing action - building template won't disappear when aiming cursor midair - improved Molotov grip - adjusted button hints display FIXED - dead enemy ragdolls freezing midair - lights disabling randomly - dig spot near mall not diggable - angled…
- Update v0.89 - 16 July 2025
Hey Everyone, Update v0.89 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - pouring acid on metal buildings will remove rust from them - icons for some HUD stuff - multiple messages can now be displayed - solar lamp spawners inside tented houses - some building optimizations CHANGED - transparent tarp is now made by pouring acid on tarp wall/door - adjusted building ingredients display - birds & flying insects now try to avoid water - made big fire sound more intense - bottle will show specific action instead of "Pour/Fill" - urination will have delayed yellow dust spawn - adjusted position of some HUD elements FIXED - save file size growing exponentially every reload (eventually making the save unusable) - spikes, metal spikes, and barbed wir…
- Update v0.88 - 1 July 2025
Hey Everyone, Update v0.88 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - moving ability for big flying sack enemy - humanoid enemies now attempt to dodge bullets - 4 new pictures that can be collected with a plastic bag - deer trophy can now be collected with a plastic bag - alternative way to stop semi tanker fog-spreading event - few new interiors CHANGED - reduced runtime memory usage by 2GB (may help avoid crashes/freezes) - cars now instakill birds & flying insects - increased chance for bear traps to cut off leg - improved texture quality - improved Urblob sound - improved fresh-water fish movement - fluid sprayer now spawns inside a buried crate - optimized big flying sack enemy - optimized some collisions FIXED - killing big insect…
- Update v0.87 - 16 June 2025
Hey Everyone, Update v0.87 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - hunting rifle without scope - new cave in the southern part of the map - after train crash a mark will appear on the paper map showing the location - giant worm damage animation - few new human animations - underwater color filter based on fluid type - clicking gear icon on empty bottle will trigger urinate action - door locked sound effect CHANGED - relocated hunting rifle - train crash site will become easily accessible after the crash - yellow enemy variants burn better - building ingredients won't be shown if creative mode is enabled - flashlight button hint won't appear if player is near a light source - adjusted main menu background - adjusted Marigold entrance -…
- Update v0.86 - 1 June 2025
Hey Everyone, Update v0.86 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - main story additions - new device that can be moved with plastic bag - loading screen hints - clicking gear icon on fluid detector will show body Urlid purity - extractor can now be used to break plywood into wood - some enemies now react if you urinate on them - secondary action with battery in hand will show flashlight charge CHANGED - you can now drink from fluid containers directly from inventory - battery can now be used directly from inventory - renamed all House tenting buildables to Tarp wall/door - adjusted wooden door model & recipe - items that rolled on ground will no longer roll - picking up item will no longer throw "item added" message FIXED - dropping p…
- Update v0.85 - 16 May 2025
Hey Everyone, Update v0.85 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - main story additions - creative mode (can be toggled in gameplay settings) - contaminated (yellow) enemies will explode when killed by fire - more fresh water fish & mussel spawns - more ponds on the southern part of the map - trash inside trash containers CHANGED - Urid won't form on tarp that's attached to a vehicle - plastic bags & fluid containers will now display its contents on inventory slot icon - increased Urlid amount in hot springs - tarped house player spawn will have rusty axe instead of pipe - improved vehicle dashboard fuel light positioning - made practice target head hit louder at distance - improved enemy targeting when damaged by fire FIXED - sound e…
- Update v0.84 - 1 May 2025
Hey Everyone, Update v0.84 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - new craftable item Spray can bomb - bow trap can now be collected & moved with plastic bag - new fog-spreading event - new Milfort interiors - yellow Marigold crates can now be opened for loot - poisoned arrows can now also be crafted with bottled poison CHANGED - improved Molotov damage to Urdust & bushes - crafting recipes that require acid can now get it from any fluid container - adjusted some item stack counts - reduced recoil of rifles & shotguns when aiming - decreased item spawns in some buildings FIXED - item on ground would disappear if an item of its kind was created nearby - empty fluid container could be used for crafting - fluid container could be used fo…
- Partial load fix - v0.83b - 18 April 2025
Hey Everyone, here's a fix for an issue that came up in yesterday's update. If you haven't overwrote your old save yet, the game should now load successfully. FIXED - clean toilet in the intro house caused the game to only load partially (no buildings, etc.)
- Update v0.83 - 16 April 2025
Hey Everyone, Update v0.83 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - main story additions - shovel can now be upgraded with acid - new Hazerville building interior - sprint animation for humanoid enemies - gas pumps now have Urlid in them - dig spots for southern part of map CHANGED - fluid container items will no longer be disposed after use - improved stickman enemy animations & ragdoll - improved chainsaw enemy animations & ragdoll - improved Solopatron reload animation, grasp & aim - improved Multical reload animation, grasp & aim - adjusted BB gun right hand grip - renamed item Gas to Jerrycan - renamed item Shovel to Rusty shovel FIXED - enemies standing still instead of fleeing - locked sliding door could be opened by crouching u…
- Update v0.82 - 1 April 2025
Hey Everyone, Update v0.82 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED - main story additions - new tree variants - new player "huh" sounds (when hard hitting/jumping) - new fluid collect animations for fluid containers - more patrol van spawners - some optimizations CHANGED - some Urblobs won't move - mouse smoothing setting now also smooths walking & steering - sliding door will change course if player enters it while its closing - increased max limit of view distance setting - far trees will be disabled if view distance setting is set to 0 - improved jumping enemies landing sound - improved barbed wire model - centered jerry can pour animation FIXED - short freeze when opening save/load menu - random spawned objects (boxes, etc.) could d…