SCP: Nine-Tailed Fox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players10 · 24 September 2026 - 18:34:13 UTC
- SteamPulse tracked peak461
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score77% positive
- Total reviews3,748
- Release dateFeb 2, 2022
- DeveloperThird Subdivision Studios
- PublisherThird Subdivision Studios
Genres: Action, Adventure, Indie, Free To Play, Early Access
Company pages: Developer: Third Subdivision StudiosPublisher: Third Subdivision Studios
SCP: Nine-Tailed Fox Steam news
SCP: Nine-Tailed Fox news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Developer Log | October 2025 - 4 October 2025
Greetings to all Nine-Tailed Fox Members! It’s been quite some time since our last Developer Log, but we’re back with some exciting news to share. Over the past year, we’ve been hard at work bringing new features, polishing systems, and preparing the next stages of SCP: Nine-Tailed Fox. Today, we’re thrilled to finally reveal some of the progress and give you a look at what’s coming next. The SCRAMBLE Gear As part of SCP-096’s containment procedure, we’ve added one of the most iconic pieces of technology within the SCP Foundation: the SCRAMBLE Gear. While the system is infamous for its notorious initial failure, the Foundation never abandoned the project and instead worked to improve its reliability in detecting SCP-096. In SCP: Nine-Tailed Fox, the SCRAMBLE gear is built directly into the player’s helmet and automatically activates when SCP-096 is nearby or when there’s a risk of seein…
- Developer Log | September 2024 - 13 September 2024
Greetings to all Nine-Tailed Fox Members! Welcome to our latest Developer Log! As we dive into the spooky season, it’s only fitting that we’re bringing you some exciting updates on this ominous Friday the 13th! We’ve been hard at work improving the game, ironing out bugs, and prepping for what's ahead. So, buckle up for the latest news about SCP: Nine-Tailed Fox! New Update - Version 0.2.11: Bug Fixes and Stability In this update, we've focused on addressing key issues reported by the community and improving the overall stability of the game. From resolving crashes and freezes to improving networking and gameplay mechanics, this update aims to create a smoother and more enjoyable experience for all players. Below, you'll find a detailed breakdown of the most notable changes. Updated Netcode To enhance multiplayer performance, we’ve made several important updates to the game’s networking…
- v0.2.11 | Patch Notes - 13 September 2024
We appreciate the community's patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be! Save files from version 0.2.10 are compatible with this version. GENERAL Upgraded the game engine to the latest version, providing improved error reporting, along with various optimizations and bug fixes. Improved the loading speed of localization strings (by ZiYueCommentary). Reduced the camera shake amount from the knockback for all weapons. Fixed weapons with low knockback (such as Beretta M9) not playing its shooting sound when firing the last bullet. Fixed SPAS-12 aiming position to be more screen centered (by scp-963-2). Few miscellaneous SFX fixes, like adding missing crowbar holster sound (by SlendyOfDaMawn). An attempt to optimize the rendering of props by adding culling distance. The option to change the brightness of the game has been temporar…
- Developer Log | April 2024 - 16 April 2024
Greetings to all Nine-Tailed Fox Members! Welcome to our latest Developer Log! This one special, as we celebrate SCP - Containment Breach's 12th Birthday, announce our participation in FPS Fest and.. a new update? Let's dive in! Happy Birthday, SCP - Containment Breach! April 15th marks the 12th birthday of SCP - Containment Breach, a game that has thrilled and chilled a legion of fans with its unforgettable, eerie atmosphere. First and foremost, SCP: Nine-Tailed Fox is a survival horror game that carries forward this legacy, built originally as a modification for SCP - Containment Breach. Thanks to the groundbreaking path laid by the original game, SCP: Nine-Tailed Fox continues to immerse players in a world of suspense and supernatural terrors, proving that the spirit of the original game is alive and more haunting than ever. As we celebrate this milestone, we salute the original crea…
- v0.2.10 | Patch Notes - 16 April 2024
We've decided to backport fixes from version 0.3.0 into this one, aiming to enhance stability, improve performance, and ensure that all players have a smoother and more enjoyable experience as they navigate the eerie and unpredictable halls of SCP: Nine-Tailed Fox. We appreciate the community's patience and invaluable feedback. Thank you for helping us make SCP: Nine-Tailed Fox the best it can be! GENERAL Added dgVoodoo library (by Dege) as an attempt to fix crashes and performance issues that many users with modern AMD and NVIDIA GPUs encountered. Added disclaimers at the beginning of the game, warning about the game being in early access and seizure warnings. Fixed poor performance with text, caused by the localization system. Fixed loading screens image size getting bigger with each loading screen appearance. Improved the performance of some GUI functions. An attempt to smooth out th…
- Developer Log | December 2023 - 25 December 2023
Greetings to all Nine-Tailed Fox soldiers! We are coming back once again with a holiday special Developer Log! With this post we will be looking back at 2023 on the progress made so far and talk about what’s left for version 0.3.0. But first of all, we’ve prepared something special for our new players that had troubles with the game… Keep in mind that everything within the post is subject to change! Experimental Steam Branch We’ve noticed an increased amount of people reporting the game crashing, specifically on many computers with AMD GPUs, as well as some high-end NVIDIA GPUs. As a possible way to fix it, we’ve decided to use the dgVoodoo2 wrapper, allowing the game to be run as if it’s a DirectX 11 application. Steps to access this branch can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3122326419 This version also fixes lags that many of you encountered in t…
- Developer Log | September 2023 - 30 September 2023
Greetings to all Nine-Tailed Fox soldiers! You’ve probably noticed how there is less and less Developer Logs flowing around. The answer to this is simple: we’ve shown you all our main features for version 0.3.0. It’s now time for us to finish them, test them around, and release for you all to see! However, there are still a few things we want to show you in this devlog! Keep in mind that everything within the post is subject to change! New Multiplayer Map For the past few months we worked hard on version 0.3.0. A lot of work has been put into fixing bugs and programming new features. Recently, progress has been going very well and thus we want to show off a new map for Multiplayer! And yes! The map boss will be one you all have been waiting for: SCP-682 We originally planned to make a map based on Gate A for the 0.3.0 version. The boss for that map would have been SCP-106. However, we w…
- Developer Log | June 2023 - 30 June 2023
Greetings to all Nine-Tailed Fox soldiers! First month of the summer is about to end, so it’s time for us to show what we’ve been working on this time! We had to skip the May Developer Log due to many events in our lives. We thank you for understanding and supporting us throughout this time! Keep in mind that everything within the post is subject to change! SCP-173 Code Rewrite The main villain of both SCP – Containment Breach and SCP: Nine-Tailed Fox finally gets a bit of treatment! To put it simply: SCP-173’s code was really outdated and has barely been changed since the early days of SCP CB. It was a bit confusing, as a result working with this SCP was complicated. Until now! The code was cleared up to be more optimized and allow future modifications to be added easily. Major Bug Fixes For the past month we’ve been ironing out many bugs that have been reported by players. Recently we…
- Developer Log | April 2023 - 30 April 2023
Greetings to all Nine-Tailed Fox soldiers! Welcome to our monthly Developer Log! This time we will show what we’ve been working on during April. Keep in mind that everything within the post is subject to change! Cooperative Mode delay We have to start with some bad news. As we mentioned in the previous Developer Log, Coop Mode is stressful for us to work on. After a long internal discussion, we’ve decided to delay Coop Mode for a future version. It was a hard decision, as we’ve already made some progress with it. However, it turned out to be harder than we thought. Many things such as NPCs or events have to be rewritten to make them work for it. This decision however allows us to release v0.3.0 sooner. New SCPs to contain We don’t want to leave you all with a lack of content for v0.3.0, so there are also some good news! Just like everybody asked, we’ve been working on adding more contai…
- Developer Log | March 2023 - 30 March 2023
Greetings to all Nine-Tailed Fox soldiers! March is ending very soon, so it’s time to show what we’ve been working on. This month was a bit stressful due to coop development, as a result we had a little break because of it. Regardless we have been working on other interesting features. So, here's what we’ve done since the last Developer Log. Keep in mind that everything within the post is subject to change! Disclaimer screens Since many new players are getting introduced to SCP: Nine-Tailed Fox, we’ve added safety disclaimers, warning about seizure and epilepsy that can be triggered in some cases (like flashing lights or the weapon’s muzzle flash). Now there's also a reminder that the game is in Early Access, as there have been some misunderstandings regarding it and thus some people thought that the game is completely finished and no new content will be added, which is false. We still…
- Developer Log | February 2023 - 2 February 2023
Greetings to all Nine-Tailed Fox soldiers! Exactly one year ago we released the 0.2.0 version of SCP: Nine-Tailed Fox on Steam. To celebrate this special occasion we want to share some information regarding the development of the upcoming 0.3.0 update and what we achieved so far. Keep in mind that everything within the post is subject to change! Co-op Mode Progress It's been some time since we've last showed any progress regarding coop. The reason for this is simple: We had to start from scratch. But for the good cause! The previous way that we were doing the multiplayer was not working well. The new way on the other hand allowed us to show you those screenshots! Localization Since the December 2022 Developer Log we’ve received a lot of help from volunteers to help with localizing SCP: Nine-Tailed Fox. We’ve added more languages that people are willing to translate the game to. The Crow…
- Developer Log | December 2022 - 25 December 2022
Greetings to all Nine-Tailed Fox soldiers! We are back once again with the new Developer Log! And this time it’s Christmas Edition! We want to wrap this year with some development progress, as well as some statistics and community artwork. Rewriting In-Game Events Most in-game events in SCP: Nine-Tailed Fox are exactly the same as in SCP: Containment Breach. So much that their code hasn’t changed for ages! And this leads to an issue where old events start to give issues, bugs and crashes. We’ve been working on rewriting some of the events for SCP: Nine-Tailed Fox. You might’ve seen some examples of that already, like with Tesla gates or the event where SCP-173 appears in a tunnel room in Heavy Containment Zone. As the most recent example of a rewritten event – here is one of the appearances of SCP-049 in Light Containment Zone. It’s a small event, but this kind of event brings atmospher…
- Developer Log | November 2022 - 19 November 2022
Greetings to all Nine-Tailed Fox soldiers! We are back to talk more about the development of v0.3.0, as well as share some little sneak peeks of new features and share some nice community artwork! Co-op Mode Progress The cooperative mode was something we’ve been working hard on. Yet the task itself is really complicated to do: The code itself is based on Singleplayer, which is based on SCP – Containment Breach: It was initially made to be Singleplayer only. Adding Multiplayer components into this is possible, but really complicated. Thus, we don’t have any estimated release date for v0.3.0. However, we plan to post updates on it whenever we have something major to show or talk about. Melee Improvements Melee weapons now hit all enemies in front of the player in close range, rather than hitting only one enemy at a time. As a result, escaping hordes of zombies with melee is now much easie…
- Steam Release: 6 Months Later - 2 August 2022
Greetings to all Nine-Tailed Fox soldiers! It’s been 6 months since SCP: Nine-Tailed Fox released on Steam! While the launch was pretty rough at the beginning, it was really successful! And over those 6 months we’ve worked on bug fixes and improvements for the game, bringing 9 updates. However, there are still many things that we have to improve as some mechanics that came from SCP – Containment Breach aren’t compatible with the usage of weapons. We would like to share some plans for the future of the game. Version 0.3.0 has entered it's full development stage and new features are going to be added and many bugs will be fixed. Here are some things we are working on: Co-op Mode The co-op mode is something that we get asked about every day! When we worked on the Steam release, we had no plans for a Co-op mode due to the planned story mode. But after collecting feedback about it, we’ve dec…
- v0.2.9 | Patch Notes - 26 July 2022
Save files from version 0.2.8 are compatible with this version. SINGLEPLAYER The Ear Bears are now actual NPCs. This includes the following improvements: They can be killed with weapons; They can be spawned with the console; Upon shooting them from a far distance they can start running towards the player; Added more rooms where they can spawn. This includes Heavy Containment Zone; Improved the event with SCP-173 spawning in the tunnel room (room2_tunnel_2); Fixed player shooting their weapon after selecting an item in the clipboard; Fixed SCP-1162 requiring to use mouse clicking instead of the "use" button; Removed the ability for SCP-1162 to spawn lost key, disciplinary hearing and old badge for now until better alternatives are added; Disabled medibay event with infected surgeon until it's reworked into a better state; Fixed a bug where after going to the Light Containment Zone or Ent…
- v0.2.8 | Patch Notes - 16 July 2022
We are back with another monthly update, fixing a few game crashes that many players have reported, as well as bringing some new improvements and balances to the Waves mode. SINGLEPLAYER Added a hint for the players about quick saving the game; Added a little sound for the broken elevator in the Light Containment Zone checkpoint; Fixed the game crashing when the player contained SCP-173 and reached events that involve SCP-173; Fixed double gateway doors in Entrance Zone checkpoint in Classic Mode; Fixed a bug where clipboards were unusable; Fixed wrong font for item names when using a clipboard; Fixed a bug where the elevator in Light Containment Zone would break after loading a save file, caused by clipboard items (just.. don't ask how); MULTIPLAYER In Waves, added a limit for how many instances of SCP-939 and SCP-1048-A can exist at the same time: For SCP-939 there is a limit of 2 ins…
- v0.2.7 | Patch Notes - 20 June 2022
Save files from version 0.2.6 are compatible with this version. SINGLEPLAYER Player now spawns with an S-NAV 310 Navigator; In Classic Mode, the D-Class now spawn in the entrance zone; Fixed "injure" console command when the player enters a value higher than 100 HP (by HonestResolv3); MULTIPLAYER Fixed a bug where sometimes players would appear invisible for others; Fixed the Ear Bears getting stuck in the vent on the Old Sewers map (the vent was lowered down).
- v0.2.6 | Patch Notes - 15 June 2022
We are back once again with more fixes and improvements! Due to personal life problems (exams for example) this small update took a month and a half to be released. But fear not! We also worked on v0.3.0 at the same time and we will share news about the next huge update soon! SINGLEPLAYER Added achievements for containing SCP-106 and SCP-173; Added the ability for tasks to fail (like failing to contain SCP-106); Fixed an issue where items could disappear after a zone transition; Fixed a bug where SCP-173 would be uncontained when transitioning to another zone; Some slight adjustments to the pushing of SCP-173's cage; Caged SCP-173 and MTF units should not teleport to Pocket Dimension anymore; Fixed MTF's flee state jiddering when SCPs are too close to them; Fixed MTF constantly repeat the lines of SCP being spotted; Fixed MTF dialogue playing while they are in the flee state; Increased…
- v0.2.5 | Patch Notes - 5 May 2022
SINGLEPLAYER Introducing Classic Mode: With Classic Mode you can play the game without major story events; Also you can finally contain SCP-173; And of course, we added more voice lines for NTF teammates; D-Class changes: Added a small chance of D-Class to "surrender", but things are not as simple as you think; Decreased D-Class health from 80/100/120 to 60/75/90 (Safe/Euclid/Keter difficulties); Balanced the chances of what guns each D-Class gets assigned to: Increased the chance of spawning with USP or Beretta from 33% to 42%; Decreased the chance of spawning with P90 or MP5K from 12% to 6%; Decreased the chance of spawning with SPAS-12 from 10% to 4%; Fixed SCP-173's speed. Now it's consistent as it should be; MULTIPLAYER Decreased the network data buffering; This will prevent buffering of network packages that are sent frequently, like player updating packets. This should increase t…
- v0.2.4 | Patch Notes - 9 March 2022
Save files from version 0.2.3 are compatible with this version. Fixed a game crash that can occur when D-Class shoots the player. Fixed Continue button still working with incompatible save files. Fixed description text of Objectives disappearing after loading a save file. Fixed player shooting after pressing the elevator button. Fixed a bug when player was reloading the weapon while typing in a Multiplayer chat.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 September 2024 | v0.2.11 | Patch Notes | 6250522009517062926 |
| 2 | 16 April 2024 | v0.2.10 | Patch Notes | 6474562312200278656 |
| 3 | 26 July 2022 | v0.2.9 | Patch Notes | 4598755821883831285 |
| 4 | 16 July 2022 | v0.2.8 | Patch Notes | 4937651144693345887 |
| 5 | 20 June 2022 | v0.2.7 | Patch Notes | 6214419350719622080 |
| 6 | 15 June 2022 | v0.2.6 | Patch Notes | 4480533160883501326 |
| 7 | 5 May 2022 | v0.2.5 | Patch Notes | 4348799082191384941 |
| 8 | 9 March 2022 | v0.2.4 | Patch Notes | 4247463006801010260 |
| 9 | 8 March 2022 | v0.2.3 | Patch Notes | 4247462367449343284 |
| 10 | 13 February 2022 | v0.2.2 | Patch Notes | 6154735015625719860 |
| 11 | 4 February 2022 | v0.2.1 | Patch Notes | 4235074931850952061 |
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