16bit vs Reality news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score90% positive
- Total reviews20
- Release dateJun 17, 2021
- DeveloperWeird Stuff Studio
- PublisherWeird Stuff Studio
Company pages: Developer: Weird Stuff StudioPublisher: Weird Stuff Studio
16bit vs Reality Steam news
16bit vs Reality news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.2.28 is deployed! - 20 September 2022
We've recently discovered that several issues prevented players form getting some of the achievements in the game, including two of the most challenging ones. We sincerely apologize to anyone, who have encountered this problem! Those issues are now fixed and affected achievements should function as intended. Bugfixes: Fixed the issue that was preventing players from properly getting the "That's it!?" achievement after completely finishing the game on "Hard" difficulty. Resolved the issue that prevented players from getting the "Not Turbo enough!" achievement after completing stage 2-1 on "Hard" difficulty without getting any damage. Fixed the bug that prevented players from getting the "Strike!" achievement. Fixed the bug that under certain conditions caused synchronized obstacles like lasers, moving spiked platforms etc. to break their cycles, thus making them much more difficult or im…
- Big Update! Version 1.2.24 is here! - 17 January 2022
After reviewing some of the feedback from the players we decided that currently the differences in the geometry between the "pixel world" and the "monochrome world" are not noticeable enough. This in turn could cause a situation where a player would get stuck not seeing where they are supposed to go or not knowing if the platform below them would disappear after transition to the "monochrome world" causing them to fall and potentially die, which was unfair. So we slightly changed the visuals of the game. From now on the geometry elements that only exist in the "pixel world" will have distinct colorful sprites and those elements that only exist in the "monochrome world" will leave a sparkling effect in the "pixel world". This should provide a more fluid gameplay as well as adding some more vibrancy to the imagery. Apart from this we fixed a number of bugs and changed some aspects of the…
- Halloween sale! - 28 October 2021
The Halloween is here! The season of scares and sweets. And we are glad to announce 16bit vs Reality is going on its first big sale with a sweet 35% off. No tricks, we promise!
- Patch 1.1.31 is available! - 9 August 2021
Quality of life changes: Secret Boss fight was reworked, to make it more dynamic and challenging. At the same time changes were implemented to the fight in Normal mode, to make it more forgiving towards the player Stage 1-1 geometry was changed to make some obstacles less punishing Removed one platform from the Big Boss arena on stage 4-3 on Hard mode Bugfixes: Fixed the sound effect for Secret Boss dash attack in 2nd phase of the fight Fixed the bug causing random sound effects to play during in the beginning and/or the end of some stages Fixed the issue that caused the gameplay to resume before the camera zoomed back after picking up a secret item Fixed the bug that prevented the Mass Producer boss from visually signaling it's claw attack
- Patch 1.1.21 is here! - 14 July 2021
- Fixed the issue that flipped second boss' sprites horizontally - Fixed the issue that made one of the 3rd boss' claws to get stuck - Fixed the bug that prevented players form getting "That's it?!" achievment. - Fixed the bug that prevented players form getting "Strike!" achievment. - Fixed the bug that caused the Secret Boss to sometimes fail his dash attacks in the 2nd phase of the fight. - Fixed the shader for the Hard Mode boss's scream attack - Added various additional sound effects - Fixed the bug the prevented player form skipping sinematics Please have fun, while we keep improving the game for You.
- We did it! - 19 June 2021
Now when the first 12 hectic hours after release have passed we can finally catch our breaths. We would like to thank everyone for Your reviews, questions and any interest in our project. For now we will keep fixing any emerging issues and bugs and start planning our next endeavour. Please enjoy 16bit vs Reality and its rocking soundtrack and share Your experiences with us!
- Hotfix #1 - 18 June 2021
Fixed the issue preventing players from receiving achievements
- Good news, everyone! - 7 April 2021
We are finally ready to talk release date! It is going to be in May with a more specific date announced along the way. Our team spent quite some time working on this project and have put all of our efforts, love and inspiration into it. We sincerely hope not to disappoint you all. If you like retro-style platformers and you haven't wishlisted our game yet, now is the time to do so!😉
- Happy New Year!!! Oh and the game is postponed. - 31 December 2020
First of all we would like to thank everyone who helped us create our first game "16bit vs Reality". Also great thanks to everyone who wishlisted the game already. Opening a Steam page for a game is a huge step for a tiny freshly-made studio with no previous experience, so seeing so many of you already showing such interest made us really really happy. Unfortunately this year was (and still is for a couple more hours) full of challenges for all of us. So following the latest internet trend of the year we decided to spend some more time testing the game for bugs and performance issues and postpone the game’s release date from December 2020 to Q1 2021. But don't worry, the game is not going anywhere and we will present it to you as soon as possible. Right now our brave testers sacrifice their New Year celebration time to make this possible, so let's all cheer for them. Thank you for your…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 September 2022 | Patch 1.2.28 is deployed! | 6258337460562044341 |
| 2 | 14 July 2021 | Patch 1.1.21 is here! | 4036898156493435044 |
| 3 | 18 June 2021 | Hotfix #1 | 4056035920058950774 |
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