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Fireside Hero

Fireside Hero Steam news

Demid Tishin | Coming soon | game

Coming Soon

GameSteam Store content

IndieRPGStrategy

  • Steam app typegame
  • Steam App ID1306950
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDemid Tishin

Fireside Hero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1306950
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDemid Tishin
  • PublisherDemid Tishin
  • Parent gameNot available

Genres: Indie, RPG, Strategy

Company pages: Developer: Demid TishinPublisher: Demid Tishin

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Fireside Hero Steam news

Fireside Hero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Beta optimisation update - 16 June 2020

    The Steam page went public in early May, which was an important milestone. This nudged me to look under the hood (using hxScout) and fiddle with the engineering stuff. I managed to raise the framerate from 3 to 24 FPS for portions with a lot of mouse clicks and hero movement. There's still space for improvement (60 FPS is the gold standard) but I'm happy with the changes - and hope you'll feel the difference, too. Do shoot me a message / e-mail if you want to test the current beta version! Meanwhile I'll focus on gameplay improvements, new features, better UI and UX... For those who are interested in the technical bits, here's a list of major engineering tweaks: Replaced Box2D physics and all collision events with coordinate detection. All ambience sounds are pre-loaded on individual channels at scene initialisation. Replaced "always" events with one-off custom events where possible, in…

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