- Thank You from the Ravenbound Team - 5 October 2023
Vessels of Ávalt, Well, here we are. After years of hard work and development from our humble studio in Stockholm, we’ve finally seen our dream come to life. Ravenbound’s final update is now live and being enjoyed by you all, and it's time for our team to set our sights on our next adventure. As with any game development project we’ve had our ups and downs, but we’ve known from the start that Ravenbound is something special - and we are all so thrilled you’ve come along with us on this journey. At its core, Ravenbound has always been a story of overcoming the impossible. We set out with a vision to create our own unique experience combining the freedom of a stunning open world together with challenging roguelite combat seeped in Scandinavian folklore. Through conception, development, and in the months since release, we've transformed that vision into a vibrant reality. But this isn't ju…
- Patch 1.2.2 is now live! - 5 October 2023
Greetings Vessels, After Patch 1.2.1, we had reports of Grey Health not functioning correctly. This patch addresses these issues. If you have any questions or comments, drop them in the replies. There's also the option to come and join our Discord to talk about Ravenbound with your fellow Vessels. We’d love for you to come and hang out with us! See you in Ávalt.
- Patch 1.2.1 is now live! - 4 October 2023
Greetings Vessels, We’ve released a new update addressing some issues and bugs that arose after the release of Update 1.2. Thank you all once again for your continued support! Gameplay Changes Card Balance With update 1.2 we introduced a wide array of balance changes to cards. Some of these didn’t quite hit our targets, so we’re adjusting them again to bring them in line. We’ve also adjusted some card numbers to account for behaviour changes caused by bug fixes, which you can find listed below. TypeNameChangeRelicBouquet of InvigorationHealth increased adjusted from a flat value of 100 to a scaling value of 40%RelicGolden Thread PurseLuck increase per Coin adjusted from 1% per 20 Coins to 1% per 50 CoinsRelicPouch of LivelinessHealth increase adjusted from a flat value of 70 to a scaling value of 25%RelicReclaimed CoinLuck increase reduced from 18% to 10%RelicTalon of LuckTemporary Luck…
- Patch 1.2: Card Balance Changes - 28 September 2023
Greetings Vessels, With the changes to the Combat System, we had so many changes to make to the Cards that we had to include them on a separate page! With this update, we’ve brought in a lot of changes to Cards and Traits, changing the Suits and Rarity of some to make them more appropriate while updating the effects and Mana costs of others, all to make Ravenbound more balanced for you to take on the Betrayer. Upgrade TypeNameChangeArmorArmor of AndiPrevious Effect: Taking Damage inflicts Cursed on attacker New Effect: Forceful Attack inflicts Cursed Mana Cost: 4 → 5ArmorArmor of EldrPrevious Effect: Taking Damage inflicts Burning on attacker New Effect: Forceful Attack inflicts Burning Mana Cost: 4 → 5 ArmorArmor of IsirPrevious Effect: Whenever Lucky, taking Damage inflicts Frozen on attacker New Effect: Forceful Attack inflicts Frozen Mana Cost: 4 → 6 ArmorArmor of JordrPrevious Effe…
- Patch 1.2 is now live! - 28 September 2023
Greetings Vessels, We’re here with the latest update, and we’re eager to show off what we have in store for you with 1.2! Having taken your feedback on board as we’ve progressed, we have a range of new features, quality-of-life updates and balances designed to improve the player experience and bring Ravenbound into a place you can all enjoy. One requested feature that we’ve been excited to bring to you is the addition of the Map of Ávalt, giving you a much clearer view of your surroundings so you know exactly where you need to go. If you’ve seen our roadmap, you’ll have seen our plans to improve combat after hearing your feedback. We’re happy to announce that we have made a number of improvements and changes to the combat system to make it look and feel that much better. With changes to your Dodge, Surges and more, you’ll find that fights are much more stylish and interesting. New Featu…
- Patch 1.1.3 is now live! - 6 July 2023
Greetings Vessels, We’ve released a new update that will address some of the pressing issues that we found after last week’s patch. We are, as always, incredibly appreciative of your continued support and feedback as we work to improve Ravenbound! Bug Fixes In this update, we have focused on bug fixes, as well as addressing several card-related issues. Gameplay Fixed an issue where the game would crash when force-closed. Resolved an issue where a cleansed camp could be affected by Hatred again. Fixed an issue where Warden’s Bounty did not award any Coins. Resolved an issue so that Coin Hoarder will now award a maximum of 20 Coins. Hammers Fixed a bug that prevented Ashen Reckoning from interacting with Painbringer or Status Effect Potency. Resolved the bug where Bloodseeker would give max grey health to allow players to heal to full. Fixed the issue where Gravekeeper’s Might would buff…
- Dev Stream - Update 1.1 - 29 June 2023
Check out this re-run of our recent developer stream for the launch of update 1.1!
- The Hammers of Ávalt: Out Now! - 29 June 2023
Greetings Vessels, Looking for a different fighting style? We’re excited to reveal a new update with the DLC: The Hammers of Ávalt! This sees the introduction of a whole heaping of different hammers for you to try out, each with unique special abilities. See which ones you like best, and which will guide you to victory. During the Steam Summer Sale of 2023, The Hammers of Ávalt is free to claim! Add to your library now! Hammer Weapon Set We have a whole heaping of Hammers for you to wield against the Betrayer. All of these Hammers, except for the Stonebreaker, have their own unique effects offering new ways to form your builds. These range from The Worldshaper, which increases your Earth Damage by 30% when you Obliterate a Boss, to The Silver Crusher and its 100% Critical Hit Chance increase to Staggered enemies. There’s plenty to choose from! The Stonebreaker Your Starting Hammer, whic…
- Patch 1.1 is now live! - 29 June 2023
Greetings Vessels, We’re thrilled to bring you our latest game update, which is filled with new features, changes and improvements! We want to continue giving you new and exciting ways to make your way through Ravenbound, and this latest update sees the release of a new Skill Tree! Gain Skill Points from your runs, and make your way through different branches of the tree, unlocking rewards, traits and more. On top of this, we’ve also added six new Cards gained through combat. Many of these Cards will give you brand new ways to change up your combat style, such as Crown of Fervor, which gives your Attacks the ability to inflict Burning while you’re Frenzied. We have also added tactical Cards for you to make use of, such as Haggler’s Pouch, which will reduce all Vendor prices by 25%. In case you missed it, you can now play offline! We released a statement regarding Apex Connect, which you…
- Apex Connect and Always Online Announcement - 27 June 2023
Greetings Vessels, We’d like to take a moment to provide an important update regarding Apex Connect Accounts and the Always Online requirement for Ravenbound. We’ve heard your feedback and we know that there are some areas where we can make the game experience better, so we have been working hard since launch to make some changes to address these concerns. We greatly appreciate your patience as we investigated ways to improve your overall gameplay, and we’re excited to share some upcoming changes: As of Update 1.1, an Apex Connect account will no longer be required to play Ravenbound and you will be able to play the game offline if you prefer. When launching Ravenbound, you can choose to enter the Account Creation/Sign In. However, this will not be a requirement if you would prefer to proceed directly into the game, and you can choose to skip this option to play without an Apex Connect…
- Live Developer Q&A - 15th June 2023 - 12 June 2023
Hey Vessels, Come hang out with us as we talk about where we'll be talking about what's next for Ravenbound. 🎙️ Guests: Simon (Lead Designer) and Andreas (Executive Producer). 📅 The event will happen on Thursday, 15th June 15:00 CET! Drop any and all questions related to the patch, game mechanics, the industry, or our guests in the replies or in the #questions channel! We hope to see you on Discord!
- Dev Q&A 6: Summary & Highlights - 9 June 2023
In the sixth edition of the Ravenbound Q&A, we welcomed CM Althalus, Simon (Lead Designer) and Andreas (Executive Producer) to discuss future plans for Ravenbound. Do join us on Discord if you have any questions you’d like answered or want notifications for future events! If you'd like to listen to the full recording instead, check it out here. Are there any plans to add a Photo Mode? Simon: We don’t have plans for a Photo Mode, but it depends on what the community wants. If there’s a big demand for it, we would consider adding it. It has been talked about before, and at one point we even had someone working on it, but we had to tackle more pressing matters in the game, so it’s on hold for now. Andreas: It’s not a high enough priority for us to work on it right now. There are more important things we should focus on, like the changes brought in with patch 1.0.4, for example. These were…
- Dev Q&A 5: Summary & Highlights - 1 June 2023
In the fifth edition of the Ravenbound Q&A, we welcomed CM Althalus, Steacy (Product Owner) and Simon (Lead Designer). We recorded this session on the lead up of Patch 1.0.4, which is now live and ready to play. Do join us on Discord if you have any questions you’d like answered or if you want notifications for future events! If you'd like to listen to the full recording instead, check it out here. What are the main changes that we're bringing in for Patch 1.0.4? Simon: We're looking at some of the feedback regarding things posted in the text channel here, like rerolling characters and making sure that you get to play the Vessel you want to play. That has been a big thing that people have asked about, and it's the main thing coming in 1.0.4. Once that's rolled out, you should be able to pick whatever Folk you have unlocked for your character, and you can pick whatever weapon Traits you'…
- Patch 1.0.4 is now live! - 29 May 2023
Greetings Vessels, We’re delighted to bring you another game update focused on feedback from the Community! Today’s update is a relatively small one in terms of the number of changes, but it focuses on key areas of the player experience we believe are extremely impactful. In combination with the changes to Traversal and Hatred introduced in Patch 1.0.3, this gives us a fantastic footing to continue adding new content to Ravenbound. Our most notable changes are related to Vessel Select. We’ve had numerous requests from the community to allow players to manually select their Folk, Unique Trait, and Weapon Trait, instead of randomizing each time. While the variety between runs is an important aspect of our vision for Ravenbound, we believe that giving players a greater degree of control and choice is the correct path to follow. We’ve also introduced 5 new cards. Some of them can be used to…
- Dev Q&A 4: Summary & Highlights - 25 May 2023
In the fourth edition of the Ravenbound Q&A, we welcomed CM Althalus, Jonas (Lead Animator), Trevor (Senior Sound Designer) and Simon (Lead Designer). Do join us on Discord if you have any questions you’d like answered or if you want notifications for future events! If you'd like to listen to the full recording instead, check it out here. In terms of strategy, what would you say is your favourite approach to Ravenbound? Trevor: For me, it's anything related to the twin axes. I love the card Breath of the Inferno because it's got twin axes and it sets them on fire. I’m a very simple player when it comes to the game, I just want to hit things and see big damage numbers and I don't really complicate it much more than that. Jonas: If I had to pick my favorite strategy it would be Focus. I like the trait called Calculating, where your surge deals 300% more damage. I did that and was quite su…
- Live developer Q&A - 25th May 2023 - 24 May 2023
Hey Vessels, Come hang out with us as we talk about the next patch update! 🎙️ Guests: Steacy (Product Team), and more to be confirmed 📅 The event will happen on Thursday, 25th May 15:00 CET! Drop any and all questions related to the patch, game mechanics, the industry, or our guests in the replies or in the #questions channel! We hope to see you on Discord!
- Dev Q&A 3: Summary & Highlights - 16 May 2023
In the third edition of the Ravenbound Q&A, we welcomed CM Althalus, Steacy (Product Owner) and Tomas (Game Director). We discussed the challenges we faced leading up to Ravenbound’s launch, the lessons we’ve learned and other questions around roadmaps, co-op and adding a sandbox mode. Do join us on Discord if you have any questions you’d like answered or if you want notifications for future events! If you'd like to listen to the full recording instead, check it out here. From a publishing standpoint, was there a reason the game was released as a full release instead of as early access? Steacy This question is something we've been discussing a lot amongst ourselves. I think it's one that's really relevant to the industry, especially the PC gaming industry. First and foremost I think the Early Access format is great. It has its time and place, and there's a lot of good reasons to do it.…
- Live developer Q&A - 17th May 2023 - 15 May 2023
Hey Vessels, We're welcoming two new guests to the live developer Q&A over on the Discord server. 🎙️ Our guests this week are Trevor (Sound Designer), and Jonas (Animator). 🗓️ The event will happen on Wednesday, 17th May at 15:00 CET! 📝 Drop any questions you have in the replies, or head over to the #questions channel in the server Ravenbound's soundtrack and sound design have gathered quite a few fans, and those who remember our launch stream on Twitch will know that Jonas is excellent at the game's combat. It'll be a fun chance to hang out with the devs, but in case you miss the event, it will be recorded and transcribed to be shared with you later. We hope to see you there!
- Dev Q&A 2: Summary & Highlights - 9 May 2023
In the second edition of the Ravenbound Q&A, we welcomed CM Althalus, Simon (Lead Game Designer) and Emil (Creative Director). We discussed the new changes made to Hatred in the most recent update, Patch 1.0.3, as well as questions that were sent in by our community. Do join us on Discord if you have any questions you’d like answered or if you want notifications for future events! If you'd like to listen to the full recording instead, click here. What’s your win rate for Elites and Wardens in Ravenbound? Simon: On the first difficulty, I expect to clear most Wardens. As for Tier 2 Hatred, the first Warden is usually fine, but I probably die on the second and third Warden the most. Emil: I play a lot, but that doesn't necessarily mean I'm good. Usually, I make it to the third Warden. What was the first project you worked on? Simon: My first official game work started at Avalanche Studios…
- Patch 1.0.3 is now live! - 4 May 2023
Greetings Vessels, We’re excited to introduce some of the changes in this update, as they have been hot topics around the community. One of the most prominent pieces of feedback we’ve had from day 1 is that many of you feel the downtime between fighting a camp and returning to Raven form to continue traversing the map is too long. To help reduce this downtime, we’ve added more Raven Towers around the map, particularly in areas where the existing towers were difficult to access (on top of a mountain, for example). We’ve opted for this approach because it addresses the downtime concerns, while still giving us a very important period of ground traversal between camps. Through playing in the past, we've found that traversing part of the world on the ground is essential to provide a sense of scale to the world. This sense of scale is lost if the player has the option to transform back to Rav…