INFINITE GUITARS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score59% positive
- Total reviews37
- Release dateMar 30, 2023
- DeveloperNikko Nikko
- PublisherBalor Games
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Nikko NikkoPublisher: Balor Games
INFINITE GUITARS Steam news
INFINITE GUITARS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- May 15, 2023: v1.1.6 Patch - 16 May 2023
May 15, 2023: v1.1.6 Improve performance by optimizing clearing texture assets from memory during battle. Improve performance by optimizing clearing texture assets from memory in the overworld. Reduce texture load by removing redundant frames from animated assets. Adjust Charge UI to fit up to 11 Charge. Polish on Laguna Collision to minimize getting stuck on objects when traversing the overworld. Create a gap in Rizal CH9 rock and tail laser puzzle to prevent soft lock in the instance that the laser does not break the rocks. Fix missing/broken localization for Japanese language tutorials in battle. Fix missing/broken localization for Japanese language in cutscenes. Increase Bass Volume for Metal Zero rhythm track. Add delay to exiting Upgrade and Shop Menu on startup to prevent UI errors. Remove treble cut when in Attack Menu in battle.
- May 1, 2023: v1.1.5 Patch - 1 May 2023
May 1, 2023: v1.1.5 Set sword in CH11 Laguna room to be retriggerable to avoid possible softlock. Set Third Temple doors to be permanently open to avoid possible softlock. Fixed issue where tutorial for overworld run has error text in Japanese Localization. Fixed issue where pressing Rhythm Game input in a certain window will result in no Perfect/Good/Miss text. Fixed issue where random misses will occur in some instances. Adjusted Rhythm Game overall difficulty to be slightly easier.
- April 17, 2023: v1.1.4 Patch - 17 April 2023
April 17, 2023: v1.1.4 Fix issue where certain doors in CH1 Makati and CH 4 Cebu were being reset in-between patches. Added hotfixes for players currently stuck in those specific rooms (collision trigger to set doors to open when approached). Set certain swords to be retriggerable in CH1 Makati and CH 4 Cebu to circumvent players who have been stuck in those areas. Fix missing collision in Laguna 3-2. Set Mini Boss in Rizal 3-7 to fully disappear after defeat. Set Dialogue Indicators for Port Island Exits for clarity. Set Dialogue Indicators for Stone Core receptacles for clarity.
- April 11, 2023: v1.1.3 Patch - 11 April 2023
April 11, 2023: v1.1.3 Rhythm Game collision polish with the goal of making hold notes more forgiving. Some songs with hold notes too close together had beatmaps modified as well. Fixed issue where Battle and Overworld Rhythm game had slight differences in button collision feel. Cebu CH7 Centipede and their Stone Cores have had their GUID’s reset and item value is set to reset back to 1 if value is less than 0. Switched the position of New Game and Load Game in the start menu to prevent players from accidentally going into New Game when mashing on the start screen.
- April 10, 2023: v1.1.2 Patch - 10 April 2023
April 8, 2023: v1.1.2 Fixed Issue where late game cutscene SFX was missing. Fixed Issue where late game cutscene had a song looping issue. Increase player collision hit box slightly to address soft-lock collision issues. Slight Fix to Cebu CH7 Wires Fixed layering Issue in Laguna CH2 scrap room. Fixed Issue where Overworld Music would sometimes continue to play into battle.
- April 8, 2023: v1.1.1 Patch - 8 April 2023
April 8, 2023: v1.1.1 Further adjustments to rhythm game button collision and behavior to fix issues with some mash/hold notes. Fixed issue where Overworld Rhythm Game backing track would be affected by SFX volume slider instead of Music volume slider. Set Volume scaling to be less linear so lower volume levels are more usable. Fix to Cebu map where blocker icons were displayed as white instead of red. Fix to some Laguna houses not fully darkening the outside area when inside a building. Further adjustment to CH1 Tutorial Enemy health and damage. Removed hotfix to Cebu CH4. Bridges are set disabled again and stone cores should be collectable now. Addressed various collision and layering issues in Cebu Addressed various collision and layering issues in Makati
- Week 1 Patches - 7 April 2023
March 30, 2023 v1.0.6 Hotfix for Cutscene Bug (after defeating overworld boss in CH1) March 31, 2023 v1.0.7 Hotfix for stone core/bridge issue in Cebu CH4. Enabled bridges permanently. April 3, 2023: v1.0.8 Lower attack damage of tutorial enemies in CH1 Slightly increase rhythm game note hitbox leeway. Fix for Back Input prompt for Keyboard in Save Menu and Attack Menu Fix issue with map markers not appearing CH1 Set Miguel to disappear in Makati 1-7 (before boss room) if the player walks back after completing CH1. Laguna 3-2 collision fix so sword isn’t triggerable from ledge. Cebu CH4 layering and collision polish Remove achievement triggers for old unused scrap achievement Fix to Stone Cores not correctly registering in inventory after being initially consumed in first Stone Bridge Quest. Add Collision to the back area of Iris Shop in CH2 Laguna. Disable Enemy in Rizal 3-1 CH3 (room…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 May 2023 | May 15, 2023: v1.1.6 Patch | 6557848386958371606 |
| 2 | 1 May 2023 | May 1, 2023: v1.1.5 Patch | 5133583642666595568 |
| 3 | 17 April 2023 | April 17, 2023: v1.1.4 Patch | 6539831519501499500 |
| 4 | 11 April 2023 | April 11, 2023: v1.1.3 Patch | 5121196841307469420 |
| 5 | 10 April 2023 | April 10, 2023: v1.1.2 Patch | 5121196841302344285 |
| 6 | 8 April 2023 | April 8, 2023: v1.1.1 Patch | 5121196841294797576 |
| 7 | 7 April 2023 | Week 1 Patches | 5121196841290861886 |
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