- Space Battle Demo Now Available! - 25 August 2026
Space Battle Demo Is Here!Got 5 minutes? That's all it takes to try Space Battle for free, right now. Two game modes, one demoMain Game — Hold the line and defend your base against waves of attacks.Mayhem DLC — Rack up the highest score you can before time runs out. What's in the demo? Jump straight into the action, no waiting around. A 5-minute play session across both modes to get a real feel for the combat. Everything you need to decide if Space Battle is for you. How to play it?Hit the demo download button on the store page and you'll be playing in seconds. The demo is available permanently — come back anytime to try it again. Hooked already? Space Battle is available right now with the full game experience, plus the Mayhem DLC if you want more of that high-score chase. See you out there!
- Performance & Localization Update - 22 August 2026
Hello again pilots! 👋Update 1.6.4 is now live for Space Battle, focused on performance, localization, and demo improvements.Patch notesAdditionsAdded Latin American Spanish and Turkish language support.ChangesReviewed the options menu and improved FPS.The demo now shows the remaining time.FixesFixed spelling and translation mistakes across all languages.As always, thank you for continuing to play. If you come across any issues, feel free to drop a comment in the community or on this post.Adrián Corbalán
- Security & Maintenance Update - 18 August 2026
Hello again pilots! 👋A new update is now live for Space Battle! This one focuses on a nagging audio bug and some engine-side improvements.Patch notesFixesVolume would gradually drop on its own when quickly opening and closing the options menu.ChangesGame engine upgraded to the latest version of Unity for improved stability and performance.As always, thank you for continuing to play. If you come across any issues, please do feel free to comment in the community or on this post.Adrián Corbalán
- Security & Maintenance Update - 23 December 2025
Hello again pilots! Maintenance UpdateThis update applies recent Unity security patches to keep Space Battle stable and secure. If you experience any issues, please report them in the Steam Discussions.
- Patch 1.6 - 6 June 2025
Hello again pilots!We are back with a new update. Once again we are improving the core of the game. I wanted to restructure certain basics and with that add Critical Damage and Critical Chance.Another big change is the "boss" levels/stars for enemies, yes, now after a certain level, enemies will start to have a higher chance of being tougher.New plasma weapon available for purchase at the main station and smugglers.Asteroid loot has been changed so that they all drop some material, at the request of some players who thought it would be more fun to be able to farm on all of them. With this change there is also a chance to find diamonds and iron.This change also introduces direct damage to asteroids, not all weapons will be able to mine minerals.The wave mode has new upgrades and the level cap of some of them is up to 999. So you will be able to fight to the end, or so I hope.So far an ov…
- Development Blog: Recalibration. - 27 May 2025
Hello pilots! Updates for Space Battle continue. There are still a few tweaks to go before version 1.6 is complete, but here's a sneak preview.
- Patch 1.5 - 16 March 2025
Hello again pilots! Finally the update I've been talking about. Steam Deck support. It has taken some time to arrive but I will take advantage of the spring release to make the 1.5 update that not only includes Steam Deck support. Finally, stalkers are active on the map again. Be careful now if you go uranium mining because they will be waiting to hunt you down. Mayhem mode is now much more challenging than before. The enemy spawn system has been improved so they don't take as long to get to you (I'll probably have to make progression adjustments later). Made a few tweaks to spawn times and fixed a few things that you'll see in the patch notes. Patch Notes * Hunter Stalker active again in search of uranium. * Mayhem mode is now much more challenging. * Option to sell all inventory items - shop. * Autoaim is now configurable from the options menu. * Increased turn speed during autoaim. B…
- Development Blog: Event Horizon Devlog - 17 February 2025
Hello pilots! We continue with updates on the development of Space Battle. Currently I'm still working on the Nintendo Switch & Steam Deck port. That's why I recently made a video for the youtube channel. Important! For all players on all platforms I will be using google sites as a container for patch notes. https://sites.google.com/view/adrian-corbalan/space-battle I will update the release date for Steam Deck soon, as well as put a discount for Space Battle, see you soon!
- Hotfix for linux users! - 4 February 2025
Hello again pilots! Thanks to some colleagues, I have detected that in Linux and Steam Deck, Space Battle did not appear correctly to download and only came out with 0B. After analyzing the problem I have corrected it and it should be ready to enjoy on both platforms. If you experience any issues, please report them in the Steam Discussions.
- Space Battle release date on Nintendo! - 18 January 2025
Hello hello pilots! Finally the surprise is out. Space Battle will be released on Nintendo Switch on April 1st, 2025. That's why the last updates were in forced steps and without big changes to avoid friction. I'll leave the link to various eShop locations but it should be available everywhere by now. Obviously after the release of Nintendo Switch 2 I hope we won't have problems adapting to more firepower. Note the date and I hope you can enjoy it on the first portable! ES Space Battle - Nintendo Spain UK Space Battle - Nintendo UK US Space Battle - Nintendo US
- Patch 1.4 - 23 December 2024
Hello again pilots! I'm really happy with the state of the game at the end of the year. The evolution of the game has been remarkable and everything was easy, just filling in the gaps that I planned one day. I wanted to prepare changes that affect the gameplay to finally make it a complicated experience. In the end the Invasion system is the final transition of an idea that has been evolving for a long time. The invasion system will add the final difficulty needed to take action in the short term or you will be defeated in a very short time. With the invasion mode I begin to bring Space Battle full circle, all these updates have been closing chapters of handwritten features one day and there are few left. I hope you enjoy another great update and start this year with a bang! Patch Notes * INVASION system. * Dragon turrets with new sprites ready. * Traditional Chinese. * Incremental tier…
- Patch 1.3.1 - 27 November 2024
Hello pilots! A little update for the Steam Autumn sales this time! I'm still working on an interesting update but wanted to do something for the sales. Patch Notes * Update to Unity 6 LTS. * New space background (Shader). * New system to locate the main station. * New particle system for stars. * Internal battles for minerals (Stalkers Zones). * Uranium back to the map (Sector 101). * Modify the color minerals in the minimap. Bug-fixes * Fixes related to the controllers. * Fixes for not showing the station UI when changing game mode.
- Patch 1.3 - 12 November 2024
Hello pilots! Another new update. Although I haven't been able to add a lot of things.... I'll make a pretty important announcement soon, for now I can only say that I'm working on a side mission. The main thing is that you can now upgrade your ship from the main station. It still needs some balancing... And I'm probably going to modify its location, but it's fun to see how it works. Several problems with the controllers have been solved. I keep improving the enemy AI although it is still a bit slow. I have added a new sector with more elements and a new smuggler. Patch Notes * Progression for the player: purchase of upgrades in main station. * AI Brain to improve the intelligence of the ships. * Sector 39 introduced and NECO the collector. * Localization for several levels. * Portals have the name of the sector you travel to. * New turrets (Dual and Guided Cannons). * Life main station…
- Mars Clicker - In the oven! - 21 October 2024
Greetings! It's time to start new adventures and start new projects. For some time now I've been working on Mars Clicker, a new game similar to Cookies Clicker but in space. For now there are many details to finish but little by little I will be uploading to social networks and Steam the updates of the development. For now we have the page ready to make wishlist! https://store.steampowered.com/app/3272970/Mars_Clicker/ The game has a target date of late 2025, a long way to go, but there are still updates for Space Battle planned and a few more surprises on the way. The latest update including driver portability is just the beginning! https://store.steampowered.com/news/app/1309140/view/4540282858486642447?l=english
- Patch 1.2 - CONTROLLERS - 14 October 2024
Hello pilots! And this time a new update to work on that accessibility. The controllers is something I've been working on little by little but until now I haven't dedicated time to improve all the systems and have a good support. I will be making adjustments during the rest of the month, but this is the main work so far. Patch Notes * Xbox Controller & Gamepads support. * Revised Zoom IN/OUT. * Increased safe time range from 120s - 180s (up to 3 minutes) - Normal Mode. * Increased alert time range (30s-60s) - Normal Mode. * In-game controls help (can be hidden from options). - Hints. * Added configuration needed to move Universal Windows Platform. Bug-fixes * Removed old time management scripts. * Removed old input system icons.
- Patch 1.1 - SMUGGLERS AND WEAPONS - 19 September 2024
Hello pilots! A new version just out of the oven. After the release of 1.0, I wanted to implement several pending adjustments that, due to lack of time, I couldn't add before. The smugglers are an element that has been in and out of the game until now. You will finally be able to trade in other sectors; for now they only offer new weapons, but over time they will have special discounts on various items. - TIER 1,2,3,4 and 5 weapons added. Higher TIER weapons are to be found in distant sectors. I've also added the precious rocks - we don't know what they're for yet, but they're there. Enemy stations now have a health bar at the top to make it easier to see how much health they have left. Patch Notes *Smugglers added. *New weapons as initial player progression Gun (Tier 2, 3, 4, 5), Laser (Tier 2, 3, 4, 5). *RYNO is no longer available in central sector. *Added life bar (final boss) to en…
- Patch 1.0 - Portals! - 7 September 2024
Hello pilots! At last! After such a long time, version 1.0 is here. It's taken a while but along the way we did the Epic Games Store release and a lot of bug fixing. I'm pleased to say that we'll finally have the portals to travel between sectors, I'll be making improvements to the system over time. The Stalkers are active again to hunt you down and finally... Yes, finally... Achievements! 40 to be exact. I hope you enjoy the release and as always I'll be checking your feedback to fix issues. Patch Notes *Portals *Achievements, lots of achievements *Stalkers are back on the hunt *Added nuclear reactors as special loot to enemy stations *Improved mining system (Different resources depending on sector) *Modified starting enemy space station location (Less pressure on new players) Bug-fixes *Solved problem with hit numbers on turrets and ships *Beacons now have a chance to hit.
- Patch 0.9.3 - Linux Support - 29 August 2024
Hello pilots! Another intermediate release before the portal launch. There were some nasty bugs when starting the game with space stations, and I’ve been working on a new loot system for asteroids, so I’m bringing it all here, along with a new list of supported languages. Patch Notes * Linux support. * Partial achievements (The first ones). * Captain K, added as an icon in the tutorials. * New items to loot from enemies (Engines, Parts) (Sale only). * Improved loot system (efficiency and more minerals based on probability). * New supported languages (5+ languages) * Italian (Italy)(it-IT), Ukrainian (Ukraine)(uk-UA), Korean (ko), Polish (Poland)(pl-PL), Portuguese (Brazil)(pt-BR). Bug-fixes * Fixed issue with the shop interface, now it appears correctly. * Fixed issue with the station marker when restarting the game. * Fixed issue with credits shown at the space station.
- Patch 0.9.2 - 10 August 2024
Hello Pilots! The first of many updates. After the release in EPIC GAMES, I had pending to align both releases to 0.9.2. Next will be to bring the portals to be able to travel between sectors. https://store.epicgames.com/en-US/p/spacebattle-d27e87 Patch Notes: Random generation of the environment in normal mode. New material added, coal. Multiple upgrades added to MAYHEM. Neutral events for hits on turrets and enemy ships. Enemies make use of their shields based on their level. Removed old API AI. Enemy balancing (Turrets and Ships are now slightly weaker at the start). WIP: Hint system to tell the player what he should do at each point in the game.
- The future of Space Battle - 3 August 2024
Hellooo Pilots! It's been an interesting few months with the development of Space Battle and other goodies in the pipeline. After the release of the DLC and after much reflection, Space Battle will undergo a pivot in its initial approach. The game will no longer be free to play. The main reason for this is because the game has evolved a lot since its inception and although it resists to die, there is still a long way to go to continue updating and improving the game. By this I mean that in the following months the game will continue to receive updates with content as well as the next update will include the portals between sectors, later I plan to finish the smugglers and some other surprises. Some of the updates will be evaluated depending on the audience and obviously your opinion. https://store.steampowered.com/app/1309140/Space_Battle/ A demo will be uploaded soon so that everyone c…