- Future plans and 1.0 - 9 November 2025
While we're working on new projects, I'm developing a plan for Remains 1.0 After testing cross-play on other platforms, I'll integrate it into Remains. I'm developing a prototype in my free time. Our new games will feature 2-4 player multiplayer, which will also be the case in Remains.Switching from asset models to our own, the game will look a little different. The color profile will remain the same, but the models will change slightly. I want to try making them more high-poly. My goal is to improve the graphics without changing the minimum system requirements.Unfortunately, the game doesn't generate enough revenue to implement all my story ideas. I'm studying feedback, and players have indicated that the story isn't particularly important to them, so I've decided to make the final chapter a non-destructive one.If player interest increases after the 1.0 release, I'll likely release new…
- The Winter in space - 25 December 2024
Life support has detected a temperature drop. Hello to everyone in orbit. Happy holidays, everyone. I wish you all the best. Thanks to everyone who continues to follow the project! I would like to tell you about the plans for next year, but due to workload I haven't prepared Roadmap yet. In brief, I will tell you our main tasks: I'm working on adding cross-platform multiplayer. Increasing the orbit (level redesign) New buildings Redesign of all game models Possible addition of VR We are also working on other projects now. One of which is very closely related to Remains. And don't forget that there is a winter sale on Steam. Hope you got everything you wanted :)
- Multiplayer development - 10 December 2024
In small steps, I'm developing multiplayer. Hopefully I'll have the time and energy to post more news :) Also subscribe to our social: SoloQ Social
- Zero Carbon Quest - 2 December 2024
Hello, everyone in orbit. How do you feel about Carbon? On the 9th of December, an event will start in Steam focused on theCO2 emissions. We're excited to be a part of it! We have already been verified and have our carbon footprint scores. You can check them out at Remains on Midgard I find it useful to track our carbon footprint. As we live in a city where green energy has been used for a long time we are very pleased to participate in this event! We are currently working on several projects and planning updates to Remains. Currently we are working on a Multiplayer prototype (cross-platform). In final I would like to ask you to take the survey related to the event Thank you all for following the news :)
- Steam Deck Compatibility - 11 November 2024
Hi everyone. This post will be about Remains support on Steam deck: Input: Controller support: The game has full controller support. Controller glyphs: When playing on Steam deck the UI of the game will show Xbox controller buttons. Text legibility: The game UI has been resized for smaller screens. There is also game UI setting. Text input: Works via Steam API Screen resolution: I recommend playing with a resolution - 1280x720 or 1280x800
- 0.53x0316a - Droid update - 8 October 2024
01000100 01110010 01101111 01101001 01100100 Hello everyone who is still here. I'm finally releasing this update in which I've added new droids and a few other features. Let me start with the most important thing: Droids For a long time in the game there exists SSDroid, he couldn't do anything, I want to make you happy, he still can't do anything. But now there are other droids in the game, specifically: Collector droid - collects objects flying by. Mining droid - flying to asteroids and extracts resources from them. Droids have an energy charge that you can track with the new item Droid Tracker (you need to learn the recipe in Ship core). By taking it in your hands you will see the distance to all droids and their charge. To work and charge droids you need a Flying Droid Station (you need to learn the recipe in Ship core). This station has a storage where droids will bring resources. T…
- 0.50x8211a - Device upgrades and Korean - 8 April 2024
Beep beep beep beep beep beep beep...... Hi, in this update I tried to make your life easier and added a system of upgrades for devices, as well as reworked learning recipes. Let's get straight to the point. Improvement recipes learning tree. I decided to rework the recipes and remove that strong grind and make it something like a tree, now you can see the order and choose which recipes to make first. I also tried to balance the order of the recipes. Device upgrades, I made a system, but added only 2 upgrades so far: Generator and Trap. To upgrade an item you need a tool. You can learn the recipe for it and then craft it. Upgrades: Generator - after upgrading you can add plastic with reserve and the generator will automatically refill when it drops below 15% charge. Trap - increases radius and attraction power The next updates that will come are the automation of the Recycler and the 3D…
- 0.50x7933a - Trash trap and RAM - 5 February 2024
Lost Signal... Hi all, I'm finished with releasing hot patches for Xbox and am now starting to work on updates. I'm releasing a small patch that will also improve performance on pc. New: Changed the rotation of the sun and planet. Plan to add a calendar, clock and more Changed the interaction with Trash trap. Now it works as a storage. Increased the radius of the trap Changed the drill a bit and fixed some bugs Fixed a rare Bug with death. Fixed the bug of not being able to pick up the death chest Fixed sliders on gamepad Replaced deformation of debris with animation Modified visual effect of damage volume a little bit Fixed Bug with saving and loading the world Improved world loading Optimised memory handling Added additional settings for gamepads
- Cosmic new year! - 31 December 2023
It's cool in orbit. That means we're almost into the new year! Hi, Happy Holidays, just in time for the new year I finished all my Xbox stuff. I want to make a little announcement. The Xbox port will be released in January. I've done a lot of work making the port, and now I'll be able to release updates with content. Now I'm exploring options to move the visuals to my models and make the game more personalised. I'll try to make you happy with updates in the new year, I have a lot of plans! Also my team is actively working on their project and they are close to an announcement soon, let's support them. Thanks everyone, I wish you all a good holiday season! Merry Christmas and happy new year!
- Autumn in space - 22 November 2023
Hey, everybody. Autumn sale has started in Steam! A few words about development and updates: A lot of people probably thought that I've abandoned development. I'm happy to tell you that I haven't! Almost all this time I've been working on the port on Xbox and Playstation. As the game will be supported on the last generation Xbox (One) a lot of work has been done on optimisation. This should also improve the performance on the PC, and soon there will be a change in the object loading range setting, which will give a very nice boost for weak PCs! I'm trying to finish the ports as soon as possible and start working on the content. Also my team(WITHOUT ME) would like to show soon their project in a similar genre as Remains. Have fun shopping astronauts! https://store.steampowered.com/app/1309820/Remains/
- Further plans and development - 26 September 2023
Hi everyone who follows the updates and those who are just finding out about the game. Today I want to tell a little bit about the plans and set a course for further development. Updates have been delayed for several reasons, but development has not stopped. Let me tell you what I plan to add! In the last major update, the game area was expanded and now I'm thinking about continuing the storyline as well as adding biomes. The storyline of the game will be divided into Chapters. This will make it easier to keep track of updates and progress. One of the reasons for the delay in updates is the Xbox and Playstation port of the game, as well as the adding Dualshock gamepad support. For those who follow game development news and have heard about the changes in Unity, I want to say that this project will not be abandoned or moved to another engine, the development will continue, even more, I g…
- Hot fix - 0.50x0691a - 7 September 2023
Fixed errors related to saves
- Orbital expansion - 0.50x0654a - 4 September 2023
A new signal has been detected! Hi, updates are getting delayed again, but the game continues to transform! This small update gives the game a slightly different experience. A small redesign and a bigger orbit! I want to start with the most important thing in this update, it's the expansion of the orbit range into deep space. As before, your ship will fly in the same orbit, but the space to explore is now much larger. In the future this will help me a lot to create different locations and biomes. Destroyed ships now have a static position across the orbit, if before they appeared in front of the player, now they are always at the same point. Now you will definitely need radar! The character's hands when flying have been added to the game, this should improve the atmosphere of the flight. Also added "Sun" and redesigned solar panels, now you will know exactly where the sun is right now a…
- Expanding the borders - 12 July 2023
Greetings to all astronauts at this meeting. I want to talk a little bit about a future update. I am currently working on increasing the game level. Let me tell you in detail, currently the game level is limited to orbit, but I am working on expanding the location into deep space. The image shows how much the level will be increased. The plan is to make all destroyed ships and objects related to the story static with their coordinates. At the moment destroyed ships appear in the player's orbit in random order. With the expansion of the location they will be moved into deep space and for their detection you will need to use radar. There is a "Sun" in development, since we are not orbiting Earth, the name of this star is classified for now. Now it will be much easier for you to understand when and how the solar panels will work. I am progressively improving the game style, and this time I…
- Summer and Team in space - 29 June 2023
Astronauts, we have spotted allied ships in our system! Hi everyone, I'm glad to announce that the Steam summer sale has started. Hurry to your Wishlist and make yourself and your friends happy! We're not alone this time! Together with Sam Stubbings and KAR Games we've created a bundle with our games! Have a good shopping spree and a great mood!
- Roof fix - 0.50x0299a - 26 June 2023
Hot roof patch -Fixed a bug that makes a half-roof become a normal roof when the world is loaded
- Energy fix - 0.50x0297a - 19 June 2023
Hot fix energy usage. Due to a bug, energy consumption was not reduced in the last update. In this patch I fixed this and now the generator and batteries are working longer ːbigboltː
- Energy - 0.50x0275a - 18 June 2023
The system is up and running... Receiving data.... Hi all survivors, for a long time the game had an uncomfortable energy and wiring system. I've been getting a lot of feedback and I've finally fixed the situation! I'll start with the most important thing right away, yes this is a change to the wiring and power connection system. Now every device has an In port and every energy generator has an Out port. This greatly simplifies the use of the Wiring tool. Also now you can disconnect a wire by clicking on it, there is no need to find which device or port it is connected to. Also, a lot of people have said that the power is going out too quickly. I have decided that until new power sources are added, I will reduce the power loss of all devices. Many wiring bugs were fixed and new ones were traditionally added :) The reworking of the power system allows me to easily add new power sources i…
- New energy system in development - 19 May 2023
An early prototype of the new power system, each object will now have a marked Input and Output port for power. Here you can give us your opinions and suggest any adjustments. I'm always interested in having a dialogue with the community :)
- Orbital discount - 26 April 2023
To celebrate the release of the new update, I'm launching a discount. Thank you to everyone who supports the project! ːbigboltː