- The Creature Lab 2 Steam Page Is Now Live! 🧪 - 12 August 2026
The Creature Lab 2 Steam page is now live, and the first official trailer has just been released! ⚠️If you've ever wanted to become the world's most insane scientist, now is the perfect time to discover what's waiting inside the laboratory.Create terrifying creatures from harvested body parts, brew powerful mutagens, expand your secret lab, and send your experiments on dangerous missions around the world. Every creation is unique, and every experiment brings new possibilities... or catastrophic failures.Development is still in full swing, with the team continuing to refine mechanics, create new mutations, and expand the mad science experience.👉 Watch the trailer: 👉 Add Creature Lab 2 to your Steam Wishlist: 👉 Join the Creature Lab 2 Discord and follow the latest research from the lab: https://discord.gg/geKrA7aTXNThere is no perfect creature. Only the next experiment.
- Creature Lab premiere at Xbox TODAY! - 30 August 2024
It's time to bring mad science to consoles! Today marks a monumental step in the journey of Creature Lab as it's finally launching on the Xbox Store! You can check it out using the link below: 👉 Creature Lab Xbox store page Creature Lab is coming to consoles as a result of our successful Kickstarter campaign. Thanks to our fans' support, we were able to prepare this port, and we are immensely grateful for your help ːlovecreatureː While there won't be a traditional launch party on Steam, we're eager to connect with our new Xbox adventurers. Our Discord server will serve as a hub for discussions, feedback, and perhaps even a few friendly debates on the ethical implications of genetic manipulation. See you in the lab, The Creature Lab Team https://store.steampowered.com/app/1309990/Creature_Lab/
- Conquering the PlayStation Store! - 5 July 2024
It's time to bring mad science to consoles! Today marks a monumental step in the journey of Creature Lab! We've just confirmed that our game will be launching on the PlayStation Store on July 5th. The excitement is palpable, and we can barely contain our scientific fervor! Creature Lab is coming to consoles as a result of our successful Kickstarter campaign. Thanks to our fans' support, we were able to prepare this port, and we are immensely grateful for your help ːlovecreatureː While there won't be a traditional launch party on Steam, we're eager to connect with our new PlayStation adventurers. Our Discord server will serve as a hub for discussions, feedback, and perhaps even a few friendly debates on the ethical implications of genetic manipulation. We also want to let you know that the Xbox version will be released at a later date. Unfortunately, we were not able to launch both versi…
- New update for Creature Lab - more limbs and QoL features - 14 March 2024
Hi, ingenious creature manufacturers! After some time working on other projects, our team has returned to Creature Lab for some long-term support! In this update, we prepared a brilliant concoction of new limbs, a new combat log, and bugfixes. We're happy to see that most progression issues seem to have been fixed. While there are still some errors lurking about, these prove difficult to identify and eliminate. If you encounter any issues with your save files, please send them to us on our Discord server. With that in mind, our main goal was to give you new tools to play around with. We also realized that it's not always clear why certain creatures perform better or worse so we added a combat log for some extra clarity. Check out the new limbs below: The patch introduces the following changes: Added the Dragon Arm - a balanced limb unlocked late in the campaign. Added the Root Arm - an…
- Spend winter holidays in your own mad scientist's lab - Creature Lab is 35% off - 21 December 2023
Hi, serial mutant producers! As per usual, the Steam Winter Sale has arrived with a bag full of holiday deals. We are also eager to provide some presents, even though mad scientists are usually only qualified for a lump of coal. Enjoy a 35% off sale for Creature Lab and enter the New Year with your army of vicious mutants! Spend winter holidays in your own mad scientist's lab - Creature Lab is 35% off The Steam Winter Sale lasts until January 4th, 10 AM Pacific Time. Remember that you can also download the free Succubus Monster Pack DLC to add a true princess of Hell to the roster of your monsters! Please also know that the break in the patching of the game is due to our dev team currently focusing all its production capacity on delivering the demo for Haunted House Renovator. We are still planning more updates in the future with new content elements, for example, new limbs. We hope to…
- Nominate Creature Lab for Steam Awards 2023 - 21 November 2023
Hi, revenge-driven mutant commanders! The very special time of the year for the Steam community is coming - Steam Awards 2023. As mad scientists should be eager to feed their egos. we have decided that Creature Lab should join in the fun. We're particularly proud of our retro-inspired, classic horror tinted visual style. Everything in the game - from the UI to the posters and newspapers you can find around - was designed around this theme. Including our signature green colors! So if you had a fun time in the lab and enjoyed creating your own monsters, we humbly ask you to consider nominating our game in the Outstanding Visual Style category for this year's Steam Awards. Nominate Creature Lab for Steam Awards 2023 And remember that you can ask us directly about anything via Discord: https://store.steampowered.com/app/1309990/Creature_Lab/
- Put on a lab coat and open up your Creature Lab for 30% off for Black Week - 21 November 2023
Hi, cultivators of impressing mutant armies! If you are still to immerse yourself in the role of modern Dr. Frankenstein, we have very good news! For this year's Black Week, we have prepared a great deal for Creature Lab and all our other games. So prepare yourself for a wild ride on the dark side and get Creature Lab for 30% off! Put on a lab coat and open up your Creature Lab for 30% off for Black Week The Black Week sale will last till 28th November, 10 GMT-8. Remember that you can also download the free Succubus Monster Pack DLC to add a true princess of Hell to the roster of your monstrosities! https://store.steampowered.com/app/2447620/Creature_Lab__Succubus_Monster_Pack/ Have fun, mad professors! And remember that you can ask us directly about anything via Discord: https://store.steampowered.com/app/1309990/Creature_Lab/
- Creature Lab shocks with a scaringly good 25% deal for Steam Scream: The Revenge - 26 October 2023
Hi, you who populate the streets with bloodthirsty mutants! You've probably already heard that Steam returns for the finale of the Spooktober with Steam Scream: The Revenge. Such a festival is a real celebration for all thrillseekers and horror buffs. As certified mad scientists, we couldn't pass it! We needed to add our unhinged science, dead men walking, and sets of deadly limbs to the pool of celebratory deals! So if you haven't had a chance to play modern Dr. Frankenstein yet, we invite you to try our game - for 25% off the usual price! It comes of course with the Sandbox Mode introduced in the latest update! Creature Lab shocks with a scaringly good 25% deal for Steam Scream: The Revenge As the whole event, the deal will last from October 26th to November 2nd, starting and ending at 10:00 PT. So be sure to grab the game before it ends. We suggest playing it on Halloween because why…
- Update 11 for Creature Lab - progression and visual fixes - 17 October 2023
Hi, owners of large mutant collections! Today we arrive with a new patch for Creature Lab, fresh after the large content drop of Sandbox Mode and new visual effects for mutants. The implementation of new elements went well, thanks to your help via playtest. However, we have still - also with your help - identified some further issues needing addressing. The most important problems we found with the help of your bug reports were progression issues appearing in some instances for the tutorial and one of the first missions. We provide fixes for all these problems, so you shouldn't stumble upon those blockers in the game anymore. The second batch of fixes is mostly for visual glitches with mutant presentation. We have also identified some improperly working collisions on various walls, so we have also set them right. We hope that those changes will make your gameplay even smoother! Update 1…
- A new Sanbox Mode + a free 18+ DLC for Creature Lab available now! - 2 October 2023
Hi, tireless fringe experimentators! The long-awaited big update for Creature Lab is in! And it will allow you to tinker with nearly every aspect of your playthrough with the Sandbox Mode. You can make it easier, you can make it harder, and you can do a bit of cheating to have fun with the game your way! Some of you had the chance to test the main attraction - Sandbox Mode - during playtests and we're grateful for your feedback. Now the full mode is available for your pleasure. We hope you will enjoy it tremendously. We also added a large variety of fixes. You can check in the patch notes at the end of this post. For the most stable experience with new features, we advise creating new save files. The new features will work with other saves, but a new save guarantees the best performance. But this is not all we have in store for you today! We even have an adult-only surprise courtesy of…
- We are extending the availability of Sandbox Mode playtests till Wednesday! - 11 September 2023
Hi, people experimenting with new ways to terrorize the city! Thank you for your participation in our playtests over the weekend! We are already working on some fixes and changes based on feedback we have received from you. Meanwhile, as we are working on those issues, we have decided that there is no need to close the playtests so soon. We have not decided if we need the second round of tests yet - we need to analyze the scope of possible changes we want to implement, but for now, enjoy the additional time with the Sandbox Mode till Wednesday. We will be of course very grateful for additional feedback and sending Bug Report surveys our way! We are extending the availability of Sandbox Mode playtests till Wednesday! The new deadline for the playtests is Wednesday, September 13th, 11 AM CEST/ 2 AM PT / 4 AM ET For all the details you should need, we refer you to previous announcements ab…
- The Sandbox Mode playtests have started! - 8 September 2023
Hi, city-conquering big (and mad) brains! Today is the day. Our playtests for Sandbox Mode in Creature Lab are open. You've got a whole weekend to test it out and help us find any issues that may lessen the quality of the experience. Additionally, you have an occasion to be the first to customize your gameplay thanks to the Sandbox Mode options, as well as see the visual indicators of the creature's composition we are adding to the game. Please remember that you will find bugs in this version of the Sandbox Mode. We are aware that this build will not reflect the final state of the mode and can have potential issues preventing us from having a great experience with the content. That's why we have decided to do playtests and we are thankful that so many of you are ready to try out such an early version of the mode! Feel free to share any feedback thanks to the survey available on hand at…
- The Sandbox Mode playtests for Creature Lab will start this Friday! - 6 September 2023
Hi, freestyle creature creators! A few weeks ago we opened the registration for playtests of an entirely new, but highly anticipated way to play Creature Lab. Of course, we are talking about Sandbox Mode. And we have good news for all of you eager to help us make this mode work smoothly and issue-free! We are happy to inform you that the special playtest build is ready for your feedback. This weekend, you will be able to delve into it and thoroughly check key features that we want to offer in an upcoming big update of Creature Lab. Please report any issues you will find in the build, as well as share your thoughts on the mode itself - we have prepared a special survey accessible straight from the game. Of course, each of you will find at least some bumps on the road, so all the bug reports are super important to us. Let's iron out the Sandbox Mode together to make it a great experience!…
- Join the Creature Lab playtests for the brand-new Sandbox Mode! - 14 August 2023
Hi, die-hard mad science adepts! The title probably said it all. As promised in our roadmap, we are working intensely on the new content for you. Many players requested Sandbox Mode as their dream addition to Creature Lab and we have listened to your feedback. Currently, we are working to incorporate the Sandbox Mode seamlessly into the existing gameplay. And that's where we need your help! Join the Creature Lab playtests for the brand-new Sandbox Mode! As we want to give you quite freedom in setting up your Sandbox Mode, we'd not like to rush it out of the door without being sure that it is a complete and issue-free feature. That's why we decided to push the update back, but instead organize playtests. Sandbox Mode is an idea that came from the community and we'd like the community to be able to feedback on our vision for this mode and help us with ironing out any possible technical an…
- Update 9 for Creature Lab - a giant set of fixes + a new "rocky" limb - 27 July 2023
Hi, experts in bringing mad ideas to life! We know there's been a bit of pause in our patching efforts, but that's due to simultaneously working on some bigger updates promised in our roadmap - more info soon. Nevertheless, we didn't intend to leave you for long without a slew of new fixes... and oh boy, we are bringing a lot of them today! First and foremost, we continue the tradition of bringing you new limbs for more fun mutant combinations. Today you get the Stone Arm, which is kind of sturdy, to say the least. That's why it gives your creature a solid boost to vitality. After all, it's hard to hurt something that can put up a rock-hard block with its arms. As usual, the new limb is unlocked with story progression, and if you passed the point of unlocking, you will already find it in your incubator menu. As for the fixes, we have brought solutions for some outstanding issues. We hav…
- Update 8 for Creature Lab - a new limb + a plethora of fixes - 7 July 2023
Hi, resurrectors of the human-sourced dead matter! As promised, we continue to deliver the updates for Creature Lab - and new limbs for your mutants with them! Today our offer is a bit tentacley one. You'd think that having the octopus-like leg would not be useful on, you know, land. But a brilliant (and appropriately mad) mind can make everything work! Octopus Legs are very useful in combat, so expect a raise in minimal and maximal damage. They are also quite sturdy, so the mutant armed with them will have better vitality. It will also get SLOW special ability, because hey, what you have expected while using sea creature parts on the beforementioned land! As per usual, you can unlock the limb by progressing the story or will have it unlocked automatically if you have progressed beyond the point of unlocking it. In addition, we bring a lot of major and minor fixes with this patch. We ha…
- Update 7 for Creature Lab - first new limb, Polish language, and more fixes! - 30 June 2023
Hi, enthusiasts of very deadly limb manufacturing! The limb is a keyword of today's update. because as we have communicated in our roadmap for Creature Lab support, we are starting to drop new limbs in updates. Today's specialty is the Raptor Arm. This dangerously looking appendage is good both in countering light attacks, as well as armor-piercing attacks. It has also a positive effect on your creature's endurance. We hope you like the new design! You can unlock it by progressing the story. Or, if you passed the mission that unlocks it already, you will find it in your incubator menu. Update 7 for Creature Lab - first new limb, Polish language, and more fixes! We are also starting to address the bigger quality of life needs that you have reported and feedbacked a lot. The prime issue you had was... too much glass. The system of bringing vessels to the Devourer was indeed not the most e…
- Patch 6 for Creature Lab - saving system improvements - 23 June 2023
Hi, adepts of unconventional chemistry! As you all know, this week we are deep in the fight with the issues connected to saves and scientist missions. The matter is complicated and we may have still some work to do to eliminate all possible sources of the problem. However, we want to provide you with valid solutions to make your experience run smoothly, so today we are introducing an improvement to the saving system. It should lower the possibility and frequency of issues with saves. Please be informed that the improved save system will also not work retroactively - saves that were already corrupted due to the issue will remain corrupted. After testing this solution, we trust that it will protect your game saves in a significant manner. However, we cannot guarantee that it will eliminate all of the issues upon implementation. We will be still working on perfecting the new system. We hav…
- Patch 5 for Creature Lab - fixes to persistent issues - 20 June 2023
Hi, serial mutant producers! First - thank you for your understanding! We have informed you that we had taken another day to prepare a solution for save games/sending scientists to missions issue. However, it turned out that this problem is particularly complicated to resolve from a technical standpoint.We are working hard on it and consider it our highest priority. We will provide the promised solution ASAP, but it didn’t make it to the today’s patch. However, we are delivering fixes to other persistent issues in today’s patch, including the much-requested revision of custom substance naming. From now on your custom names should appear on the map and everywhere else, which will help you locate substances on your terms - please note that you have to rename the substances again (as the new system works upon confirming the custom name you're entering). We have also amended the issue with…
- Patch 4 for Creature Lab - temporary fix to save-related issues - 16 June 2023
Hi, mutagen-mixing geniuses, In the last few days, you have reported some issues that seemed to be centered around saving games - some more serious, like losing part of the progress, some smaller, but still affecting the quality of the experience. We have determined that the source for many of these issues is a bug that is connected with sending scientists on a mission. We have also determined that we will need more time to eliminate the issue. Due to that, we decided to temporarily block the possibility of sending the scientist to missions, so no more players would experience save-related issues coming from this source. Upon fixing the issue for good, we will unlock the scientist for missions once again. The next patch is scheduled for Monday. We hope that by then we will be able also to provide a permanent fix for the scientific issue. As always, thank you for actively supporting the…