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Desecrators

Desecrators Steam news

Woodhound | Feb 28, 2025 | game

Released

7players observed · 8 October 2026 - 02:38:02 UTC

ActionIndieFlight6DOFFirst-PersonSteam Store

  • Latest observed players7 · 8 October 2026 - 02:38:02 UTC
  • SteamPulse tracked peak22
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Desecrators news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players7 · 8 October 2026 - 02:38:02 UTC
  • SteamPulse tracked peak22
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews383
  • Release dateFeb 28, 2025
  • DeveloperWoodhound
  • PublisherPerp Games

Genres: Action, Indie

Company pages: Developer: WoodhoundPublisher: Perp Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Desecrators Steam news

Desecrators news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Desecrators 1.0.9 - Crossfire - 28 September 2026

    Highlights Looping raid layouts Major improvements to raid generation Player stats and leaderboards New secondary upgrades Changelist Raids Added loops to all raids - Previously only one path could exist between two groups. Now multiple paths may exist. Expanded room entrance generation - Added new entrance types - Added many new room combinations - Added new tunnel types - Improved joins between large room entrances and tunnels Updated Abandoned Tomb and Drifting Orbital - Added new room types - Updated existing room types Added new cave room types Greatly reduced memory usage in large raids Improved generation time for complex raids Improved raid size consistency Major improvements to lighting - Improved indirect lighting - Improved lamp light sources - Lighting is overall softer and more precise - Softer ambient occlusion Reduced chance of teleports spawning in dropship rooms Phantom…

  • Beta branch changelist - 27 September 2026

    Scavenger mode: - Increased number of weapon pickups - Increased enemy weapon drop rate - Fixed weapons found in earlier raids reducing weapon drop rates - Fixed exopod reset not working for coop clients - Fixed upgraded weapons losing ammo when entering a new raid Improved large room entrances in Ancient Warship Reduced light cone intensity in brightly lit rooms Ship messages no longer fade out while the game is paused Fixed tunnels sometimes tilting too steeply Fixed upgraded secondaries not showing correctly when dropped by enemies

  • Beta branch changelist - 26 September 2026

    Added Scavenger mode: - More weapon pickups and enemy weapon drops - Weapons reset to the starting loadout after each raid - +50% score bonus Secret rooms can now contain enemy generators Increased relic bonus for Gauntlet mode Added new tunnel shapes Added new loop tunnels to: - Regolith Sanctum - Dark Refinery - Ancient Warships - Listening Station - Asteroid Base - Deep Space Mine - Ice Comet - Prisonlab - Hydro Reactor - Galactic Treasury - Moonport Improved joins between large room entrances and tunnels Expanded entrance types for various rooms Fixed loops sometimes bypassing teleporter sections Fixed curved loops sometimes creating uneven skewed walls

  • Beta branch changelist - 22 September 2026

    Improved Abandoned Tomb: - Added new tunnel and loop types - Updated room geometry Loop tunnels are now wider on average Greatly reduced memory usage in large raids Improved room ambience spatial blending Fixed room ambience sometimes cutting out when moving between rooms Fixed room entrance issue that could cause large geometry holes

  • Beta branch changelist - 20 September 2026

    Improved Drifting Orbital: - Added new loop types - Added new room types - Adjusted lighting Sound improvements: - Adjusted occlusion mixing for clearer positional audio - Improved sound culling to reduce chance of important sounds being culled - Improved room sound handling for better spatial ambience - Increased max sound distance Added unique engine sound for Clustercraft Optimised levelgen to reduce loading times Fixed rare incorrect score after finishing a run Fixed misaligned doors for loop entrances

  • Beta branch changelist - 16 September 2026

    Resnic Analyzer now only appears among the first six upgrades Fixed mouse wheel scrolling too slowly in menus Fixed Prisonlab out-of-bounds issue

  • Beta branch changelist - 12 September 2026

    Flares consume ammo of the equipped primary weapon Fixed map navigation sometimes failing to find a valid path

  • Beta branch changelist - 10 September 2026

    Improved tunnel generation for Derelict Freighter - Added new tunnel shapes - Added lights - Improved texturing Fixed map navigation sometimes leading through locked entrances

  • Beta branch changelist - 9 September 2026

    Added loop tunnels for caves Improved muzzle flash lighting Adjusted rival movement Hazard level now multiplies run score Added self damage and self kill stats Pillager hits can now trigger power core drops Fixed ammo pickups not filling upgraded secondaries Fixed clients being able to waste credits on duplicate shop purchases Fixed inconsistent boss kill attribution Fixed Pillager hits blocking the second power core drop

  • Beta branch changelist - 6 September 2026

    Improved raid loops: - Added shorter tunnels and direct room connections - Added new tunnel types - Adjusted loop tunnel shapes across raids - Improved large entrance handling Coop post-raid screen now always shows shared scores Stats button now opens the online player stats page Improved kill, death and score tracking Improved melee enemy engine sound audibility Fixed Bubblebomb detonating with a delay Fixed sounds failing to play after teleporting or spawning Fixed stats tracking when resuming saved runs Fixed client ship deaths missing from stats Fixed a rare error from enemy spawn FX Fixed map marker errors when player has no ship

  • Beta branch changelist - 5 September 2026

    Raid layouts can now contain loops Reduced chance of teleports spawning in dropship rooms Forcefields now reflect beam weapons Improved debris FX Added changelog viewer to main menu Fixed underwater bubbles moving through room walls Minor performance improvements

  • Beta branch changelist - 3 September 2026

    Player weapons are now visible on external cameras Enemy mega mines now have a different detonation flare color Armor penetration no longer benefits from player count scaling Improved raid size consistency Improved room entrance placement Improved levelgen time for complex raids Fixed players respawning in the wrong order after dying in coop Fixed ground enemies not registering a room change when snapping to ground Fixed player ship engine flare not being visible on external cameras Fixed players and rivals dropping upgraded secondaries Fixed rival AI wander behaviour not working Fixed some minor AI issues Fixed various sound issues

  • Desecrators is 35% OFF - 1 September 2026

    Desecrators is currently 35% OFF in our Perp Publisher SalePick up Desecrators and dive into retro space dungeon crawling at 35% OFF until September 12th! Sale Price: £6.49 | €9.74 | $9.74 (Was £9.99 | €14.99 | $14.99)View our full Publisher sale here.

  • Beta branch changelist - 30 August 2026

    Equipped weapons are now visible on player and rival ship models Improved Splinter Bomb fragment targeting Fixed remote detonation requiring Splinter Bomb ammo Fixed a rare texture issue that could occur for hidden room entrances Fixed a Steam network issue that could cause clients to disconnecting during loading

  • Beta branch changelist - 29 August 2026

    Added Cluster Bomb upgrade Added Kraken upgrade Further level lighting improvements Headlight no longer drains energy ammo Exopod pickups are now visible on mission map Database changes: - Enemies are now sorted by faction - Weapons and their upgrades are now grouped Fixed a rare issue that could cause levelgen to fail for Galactic Treasury Updated Unity version

  • Beta branch changelist - 22 August 2026

    Ion Ray adjusted: - Slightly increased damage at max charge - Adjusted firing sound Major improvements to level lighting

  • Beta branch changelist - 21 August 2026

    Ion Ray reworked: - Damage increased - Beam lifetime decreased - Fire rate increased - Ammo cost increased - Beam power level is now driven by charge level - Cost increased 60000 -> 70000 - Reworked FX Improved ship movement interpolation in coop Improved client disconnect handling Improved network pickup physics Various network optimisations Improved performance for: - Level lighting - Debris FX - Bubble FX Fixed enemy wandering behaviour breaking in objective and teleport rooms Fixed enemy escape behaviour not using teleports correcly Fixed an issue that could cause air enemies to break formation prematurely Fixed inconsistent rival shield regeneration when far away from players Fixed a Steam networking memory leak Fixed homing and warning indicators behaving incorrectly in some cases Fixed view weapon barrels not receiving ambient light Fixed projectile traps firing patterns sometime…

  • 1.0.8c changelist + beta branch changelist - 7 July 2026

    Input system - Added a Delete mode to Simple/Advanced for removing individual bindings - Joystick bindings now saved more reliably, should no longer reset between sessions* - Fixed incorrect default gamepad D-pad binding - Fixed Restore Defaults not clearing all custom bindings and settings - Fixed the joystick enabled option not updating when switching between joysticks - Fixed unwanted input from inactive joystick devices Beta branch only changelist Fixed a rare levelgen issue that could cause stretched impassable room entrances Fixed a secondary upgrade issue that cause desync in coop *Notes Old save data is unreliable => reset may happen first time you open the game on this version. Bindings for identical joysticks without proper serial numbers may swap between sessions.

  • Beta branch changelist - 4 June 2026

    Reduced Polaris turn rate 200 -> 160 Adjusted rival spawning Improved Autopulser projectile FX Fixed mines being hittable during inital launch Fixed inconsistent spawning for large crawler enemies

  • 1.0.8b changelist - 29 May 2026

    Fixed a rebinding issue that caused controls to be improperly saved

Patch notes and updates

S.noRelease datePatch nameGID number
127 September 2026Beta branch changelist1844751498229085
226 September 2026Beta branch changelist1844751498228150
322 September 2026Beta branch changelist1844115010505451
420 September 2026Beta branch changelist1844115010499086
516 September 2026Beta branch changelist1844115010488128
612 September 2026Beta branch changelist1843481262697031
710 September 2026Beta branch changelist1843481262691171
89 September 2026Beta branch changelist1843481262688575
96 September 2026Beta branch changelist1842846814450649
105 September 2026Beta branch changelist1842846814448843
113 September 2026Beta branch changelist1842846814442344
1230 August 2026Beta branch changelist1842212951307687
1329 August 2026Beta branch changelist1842212951305650
1422 August 2026Beta branch changelist1841579228671298
1521 August 2026Beta branch changelist1841579228669608
167 July 20261.0.8c changelist + beta branch changelist1836506165578984
174 June 2026Beta branch changelist1834602721186600
1829 May 20261.0.8b changelist1833968530891781
1924 May 2026Beta branch changelist1833334318575234
2023 May 2026Beta branch changelist1833334318573748

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