- 0.6d.277 Update - 9 December 2020
Hello everyone in this Cruel Galaxy! 0.6d is Live now with torturing mechanics and bugfixes. Bug Fixes To prevent you from glitches with unlucky screen sizes, we limit you to use only 16x9 for a while. Hull Breach event bug fixed again (third time is a bless). Fixed a bug when Loot All button didnt recounted the wreckage cost, so you got more Parts than intended. Animations Main menu reworked. Just take a look, now it's full 3D. Gameplay Changes Discordia Destroyes spaceship dont get any modules except for Engine on start of new game. Get a recipes first! You cannot re-use enemy crew anymore. Upon looting enemy officers, they become Captives. However, now you can Interrogate Captives, getting some resources (events would be added later). Officers now limited on each spaceship class to 1/2/3 maximum (3 on Destroyers, and special module would be added later). Quality Improvements When try…
- 0.6c.272 Hotfix - 26 November 2020
New content Added second tutorial arc (still not automated, work in progress) Bug fixes Fixed a bug when journal, victory/lose, or console overlay was not full-screen Fixed a bug when gameplay, events and pop-ups was not in the right order Fixed a bug when you can make some actions during replay of the tutorial dialogue (like get extra fleet)
- 0.6b Update is live with a lot of quality of life improvements. - 25 November 2020
Hello everyone in this Cruel Galaxy! 0.6b Update is live with a lot of quality of life improvements. If you have tested our latest-test build, dont forget to discard it and swap to default build. Freebies New Virgin Silver paint style available for all players who have launched game after release. Bug Fixes Fixed a bug allowing ally ship to move in enemy occupied tile. Fixed a bug when some of Spaceship or Modules bars was not scrolling the way they must. Fixed bug when main menu Parallax effect goes on a vacation. Fixed bug when yo ustill see pop-ups, hovers and ship UI above overlay (Victory or Journal) Fixed a bug hiding HP bar in turn order bar. Animations Added on-hit animations for shooting action (different for each ship model). Added ship destruction animation Added ship warp-retreat animation (only for Black Knights) Gameplay Changes Easy mode! Black Knights faction now have ab…
- Dev Blog #4: In-game visuals and Playable Factions - 21 November 2020
Every aspect of our development at the moment is labled as design, gameplay, or sugar improvement. So I would like to tell you a bit about each of them. Hello everyone here is the Egor "Din" Morozov, founder of Fatal Error Games, and today I would like to tell you about what we have achieved in last months. Design We have suddenly noticed that all in-game textures and UI look blurry, and during the investigation, we found that game was not actually ull HD all that time. More specifically it was mobile-like 800x450 scaled up to 1920x1080. God, i was so sorry to admit it. So we spend some time redrawing all UI, scenes and lables to higher quality. We alse made some huge improvements in particle systems and animations. As you can notice, now every spaceship and object in battle have 6-seconds animation loops, which change each other (almost) seamless. So we made animations for idle, dodge,…
- 0.6a.252 Hotfix - 5 October 2020
Here is some fixes made ASAP after new Update 6: Bug Fixes: * Fixed game glitch if you press "back" in first dialogue * Fixed game freeze on "hull breach" combat event * Fixed bug when game freezes if you have two trophy spaceships with same name * Fixed bug which spawned only corvette-class enemies in whole game (oops) Content Update: * Officers now have three different faces * Schemes researched and not-researched now looks different Thanks for reporting all those bugs so quickly after update! Stay in touch!
- Update 0.6: Animations, UI, and we fixed THE BUG - 29 September 2020
Hello everyone in this Cruel Galaxy! If you have tested our latest-test build, dont forget to discard it and swap to default build. Bug Fixes Fixed THAT BUG that freezes the whole battle after a first victory (guys, i broke my back to fix it - Lead Dev) Space garbage now appears to be more randomized in its positions than before New Features: Animation All spaceship engines now have particle tail when both moving and idle. Enjoy! All space garbage now have simple paralleled animation, drifting in space All spaceships now have dynamic animation with few idle motions and one evasion move Content Improvements New Item thumbs for all item types including schemes and officers. And more to come! New combat skybox (stylish detailed and purple) New dialogue added, appearing after first tutorial mission, and introducing new character: Lead Scientist Alia New background: Cockpit of Corvette New b…
- Dev Blog #3: Team growth and annual DLC - 22 September 2020
Hello everyone. We're keep informing you about our game. After the release, we took a short vacation for 2 months, trying to fix THAT BUG and improving game and team overall. We are glad to announce that after all that time bug is finally FIXED (currently released as test version of game). Thanks god and our Lead Developer. But there was some more news also. Team Changes So, after a while we have founded couple of 3D modelers who was eager to join the team and soon started to makes some nice models for in-game item management screen. As a first touch, pack of 6 models would be added to the next major Update, released in 29th September. We also found some sound designer and community manager, currently on a test period. Thank you all for keeping hope in this project and helping our goal. Upcoming game features People often asks us when the game would become more deep and challenging, wit…
- Discordia 0.5a Minor Update - 22 July 2020
We have noticed that game is crushing as soon every second combat starts, and hunting this bug at the moment. Thank you for patience! Also for this moment few improvements have been made: Now you can step BACK in dialogs if you missed something. Now you can SKIP dialogs and tutorial until the very end of story arc (or to the nearest choice). Background in combat now totally infinite (you cannot see the edge anymore). Bug fixed: Tutorial now can be replayed instead of only showing one screen of text. Character images quality have been slightly improved, excluding extra compression. Spaceship attack now make more random scatter of laser impulses than before (we still dont want you to know if you missed or not before damage deducted). Spaceships now have rotation animation when moving, so it less awkward than before. Thank you for staying in touch, and please send your feedback to the comm…
- RELEASE and Update 5 patchnotes - 30 June 2020
The game would be available starting from 12 am PST (GMT 17:00). We are still fixing some issues, and our lead developer hit 30th birthday today and want to celebrate both events... Whatever. Here is patch notes: New Features * First part of tutorial added to the game (however, it is not so smooth yet, we are working on it). * You can skip tutorial if you want and play in free mode from start. * First part of story and characters added to the game. * You cannot skip story yet (would be added in hotfix in a few days). * Journal added, allowing to re-read every story and tutorial sequence again (without consequences). Supporters DLC 1 * Added both to Steam and in game. It can be enabled/disabled in main menu by clicking on it (top-right on screen). * Name of spaceship now can be visible on Fitting screen * DLC Feature: You can rename your spaceships and change color up to 7 different colo…
- Discordia 0.4b hotfix - 24 June 2020
Discordia 0.4b.214 Hotfix New Features * Added Console for combat (only for bugcatching at the moment, press ~ and make screenshot) Bug Fixes * Fixed bug when u click anywhere while camera is moving * Fixed bug when Hull Module was not repaired if placed into Storage * Fixed bug when final boss did not come and you win (We know u loved that) * Fixed bug allower to multi-attack (overclicking) enemy, thus breaking the game sequence Quality Improvements * There is no Save&Exit button during non-combat events anymore
- DEV BLOG 2: Trailer, DLC, and more - 20 June 2020
Hello everyone. We're keep informing you about our game. Actually, there is only 10 days until release, and we're working at our best to make... Tutorial. It would be really inconvenient to release a game without at least first and last mission, but we have not many people and time. So we decided that new story missions would be added along with Major updates (which would still contain animations, mechanics, events, etc). However, we are glad to announce that it is possible to change color of your ship in game. There are two colors available by default, United White and Honored Black, for UNN and Black Knights factions, and you would be able to try it out at 30 June 2020. There would be five more color schemes for every ship in game, accessible with our new DLC. Here is a little sneak peek how it is to play a Rainbow Fleet... If you want to support our team, feel free to do it with DLC.…
- Discordia 0.4a Hotfix - 19 June 2020
Discordia 0.4a.211 Hotfix Bug Fixes * You cannot repair ships in combat infinitely anymore * Scroll on Victory screen is working more naturally now * Ship hull repair bug is fixed on new ships * Enemy now can spawn 0 ships if he wants to * Signatures now saves as promised * Ship name is shown as meant on Breach Crysis event * If enemy thinks too long and cant figure out what to do, he skips turn * Nodes on first ship selected now shown right way Balance Changes * Loot percent is increased if Signature was harder, and vice versa * Engine evasion now changes accordingly if ship have diffent size Quality Improvements * Campaign progress is now shown as bar, and each 25% progress have an UN flag above (for later use) * Energy and Order icons now more understandable and larger * Hover Tooltipos now dont have "No description" line
- Update 0.4 - Crafting, Looting and Fitting - 9 June 2020
Hello everyone who is subscribed, or just want to know is the game alive. Yep it is! Here are some hot new features in the gameplay we are ready to announce (already on BETA-test): (and if you are eager to join the beta test - write us to [email protected] or in our Discord Server. Please mention "Discordia Beta Test". New Feature - Modular Damage and Repair System: * From now on every module have 15-25% chance to be damaged on receiving structural damage * If module was already damaged before, it would be destroyed instead * Modules can be repaired in combat with Order Actions (pink icon), generated by Officers * Both Damaged and destroyed modules cannot be used in any way * Module status is reflected both with its name color and on ship StatusBoard (with yellow and red dots) * Repairing hull only gives 1 point of hull * Destroyed ship have 50% chance of being destroyed, and i…
- Dev Blog #1: Release Date and Roadmap - 2 June 2020
Dear players, I think you have already added the game to wishlist and subscribed for news. Here is our first Dev Post about further plans. Why Free? Why DLC? As you have noticed, Discordia would be Free signle-player game without in game currency. Why that? Because we don't want the game price to affect you experience within. That's why we would release Cosmetics DLC along. If you really care about making this game a better place - you would be able to support Devs with this optional piece of cosmetics. Price of DLC would be around 5$, maybe less. When do you release? At the moment we are passing Steam moderation of in-game content, and if we pass successfully, Release Date would be 30 June, 2020. There is a small chance that release would be postponed, but it will not affect Roadmap and Features scope. Features? What do you have in mind? Ok, here is a short-list of updates for 2020: Be…
- Update 0.3 - 26 May 2020
Hello everyone, we are glad to announce that from now on we can send Closed beta-test key to those who want to participate in game polishing. If you are interested, send email to [email protected] with subject "Discordia Beta test". If you have any ideas how to highlight the game on the Web, feel free to share in our Discord Server. Now, lets look closer to features added in this major update: Fixed errors: * Combat event about Hull breach now repairs Hull as meant to * Fleet management scroll issues fixed (Vanguard and Reserve lists) * Enemy power now scales not only from number of ships, but from their rating New features: * Scouting system - before jump now you can choose one path of many with different singatures, and those provide more clear knowledge about enemy threat. * Modules rework - now each module provides list of actions from activation types to disable and repair…
- Discordia: Coming soon in June 2020 - 12 May 2020
We are glad to announce our next game all of sudden. Cruel Galaxy saga starts now with Discordia! It is a space tactics game with ships, officers, and despair everywhere, and its going to be totally free. Add to wishlist and tell your friends, family, pets, and coworkers. Stay in touch for futher news, such as: new updates, upcoming features, DLC, and dev blogs. Yours truly, Fatal Error Games