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Escape from the Cosmic Abyss

Escape from the Cosmic Abyss Steam news

eh_jogos | Jun 23, 2020 | game

Released

0players observed · 16 October 2026 - 05:21:54 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Escape from the Cosmic Abyss news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews13
  • Release dateJun 23, 2020
  • Developereh_jogos
  • Publishereh_jogos

Genres: Action, Casual, Indie

Company pages: Developer: eh_jogosPublisher: eh_jogos

Top Steam chartsTop 100 gamesGame directorySteam Store page

Escape from the Cosmic Abyss Steam news

Escape from the Cosmic Abyss news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Second Linux patch with optimizations! - 6 February 2021

    This round of optimizations reduced the linux binaries from around 100 mb to around 35~40mb depending on whether you are running the 64 bit or the 32 bit version of the game or demo! Hope this makes the game better for everyone, but if you find any problems or bugs, please report it in the Help and Support discussion forum.

  • Linux patch to try and solve some linux version compatibility issues. - 1 February 2021

    Thanks for Ωmega for pointing it out in the forums, I've recompiled the export templates for the game following Godot's official documentation of using an older version of Ubuntu for maximum binary compatibility. If anyone is having more problems with it, please report it in the Help and Support discussion forum.

  • Big VFX update and Sale! - 26 January 2021

    Hello Everyone! After a long time away, working on my day job, doing some courses and learning new stuff in Godot, I came back with a new vfx update for the game! There are some other small improvements and bug fixes but the main changes were the addition of particles and shaders to make the game prettier, and more immersive! First there were some special treatment to the background. I’ve added some blur effects in the parallax layers and tinkered with the colors, both to give it more depth and an “atmospheric” feel as well as to make the main action easier to see. Also some screenshake when you die: https://thumbs.gfycat.com/ShadyMatureArmyant-size_restricted.gif Then to give a boost to the dash now we have an afterimage effect, and tasty particles for ammo up animations: https://thumbs.gfycat.com/EvenGranularIberianmole-size_restricted.gif And of course, one of the most important thin…

  • Version 1.1.8: Better Menu navigation Shortcuts and Highscore visualization! - 29 June 2020

    The game has just been updated to v1.1.8! Along with various small fixes and improvements this update will add a star to any level you've already gotten a highscore! This will make it possible to know which levels are missing highscores for the "All Highscores" achievement! Here is a list of what else has changed: added a notification like circle on the "Upgrade" button on the Game Over / Level Complete screen Changed the order of buttons so that "Upgrade" is the closest to "Retry" or "Next Level" If you go to the level select screen from the pause menu or from any of the end level screens, and regret it, now there is a back shortcut! Added Button Prompt legends to the Level Select screen (so you know how to go back when you can) Fixed a small bug with double and triple tentacles where the first bottom tentacle would lose it's outline when hit. Fixed controller remapping to analog stick…

  • v1.1.5 Released - Fixes Highscore Achievements, Arcade and Speedrun Modes - 25 June 2020

    Hello Everyone! Here is another quick update with bug fixing! The main stuff that was fixed was an error preventing high score achievements to be registered, But don't worry, you didn't loose them, they will be triggered as soon as you open the game after updating. There were also some small usability fixes and some tweaking to the first 3 levels to make them a bit shorter but more intense. Again, thanks for your support and patience, and I hope you're enjoying the game!

  • Fixed Launch Bug with New Game - 23 June 2020

    When fixing a bug in the game where the Credits scene wouldn't open properly, 5 minutes before release, I ended up breaking the "new game" navigation. Now it's fixed! Thanks A LOT to Artur for reporting it! That's it kids, don't fix minor bugs carelessly JUST before release! Also if you're having any issue with the game, please post at the Help and Support Forum Thank you for your support, and I'm DEEPLY sorry for any inconvenience and this blunder rigth at release!

Patch notes and updates

S.noRelease datePatch nameGID number
16 February 2021Second Linux patch with optimizations!4051520458176132913
21 February 2021Linux patch to try and solve some linux version compatibility issues.4050393736351047262
325 June 2020v1.1.5 Released - Fixes Highscore Achievements, Arcade and Speedrun Modes3444639924494364205
423 June 2020Fixed Launch Bug with New Game3384966595888670342

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