- Save on new rogue-like Reignbreaker with our latest bundle! - 18 March 2025
Calling all rogue-like fans! We have some exciting news! Reignbreaker - a high-octane medievalpunk action rogue-like from Studio Fizbin - has just launched! Peep the launch trailer 👀 To celebrate, we’ve bundled it with some of our best games to give you an even bigger saving! On top of the 10% launch discount, if you already own Source of Madness, you’ll also snag an extra 12% off the price! Cool, right? Head over to https://store.steampowered.com/app/2129810/Reignbreaker/ to claim your discount - and get ready so SMASH THE SYSTEM! 💥
- Slumbering Patch and New game trailer! - 29 May 2024
Greetings and salutations! I am happy to announce that Midnight Horde got an alpha trailer and Source of Madness got lots of fixes and improvements! Okay back to the actual Patch! Major Changes Exiting the safe save scene now saves the run so if it crashes you should be able to replay from there anyway. But not if you die or exit the run. Monster melee combat overhaul Monsters & Combat Monsters should be slightly stronger and faster with their limbs Monster attack timings are now much faster, but their attack window is shorter which should give more interesting fights. Added some more monster classes to difficulty 1 that only existed on difficulty 2 before Changed how force is applied on attacks that should result in fewer super jumps Limb damage can now propagate 0 damage to the main body instead of 1 which nerfs some lower level attacks that are smaller than 5. Nerfed hp on laser flie…
- New patch soon! - 19 May 2024
Greetings and salutations! I'm working on a new patch and if you would feel so inclined, you can help me test it. I will combo this patch with announcing the first trailer of Midnight Horde, once the patch is ready to set live. To try the patch, you need to join the patch testing branch with the password: "iwouldliketobeatester". Let me know what you think and if you find major bugs. Here is the changelog: Major Changes Exiting the safe save scene now saves the run so if it crashes you should be able to replay from there anyway. But not if you die or exit the run. Monsters & Combat Monsters should be slightly stronger and faster with their limbs Added some more monster classes to difficulty 1 that only existed on difficulty 2 before Player Fixed pooling jumping and landing special effects issue Fixed bloodmancer ability issue Improved movement animations to be more snappy Hurt effect no…
- Balance and Monster Ninjas - 11 July 2023
Hello there! So you might have seen the other news post about the beta branch, I did some more work on it and think it is ready to be released into the wild. Hopefully these changes result in a bit more challenging but fair game. Changelog Reworked monster melee punching system. Improved readability of torch platforms against the moon boss. Balanced monster limb to monster main body damage propagation. Lowered damage increase on further difficulties. Lowered final boss hp on further difficulties. Lowered laser beam fliers hp. Reworked aoe damage abilities to do less damage to the monster main body. Improved readability of monster spiderweb projectile. Moon boss hp should end up behind the death screen now. Lowered amount of spikes on the hedgehog monster. Moon boss platforms This is a balance patch but I also spent a bit of time reworking the melee system for monsters. I made them prett…
- Balance patch in the Beta Branch - 2 July 2023
Hi everyone! So I have done some balance work and tweaks based on feedback in the reviews. Mostly adressing early game cheese with some aoe weapons and nightmare difficulty boss hp. This patch is not live in the main branch but exist in the patchtesting branch. The main part is that I have nerfed and reworked how much damage dealt to a limb is propegated back to the main body of the monster. Hopefully this will mean that it is harder to cheese monsters, but also that it will result in more body parts being blown off and a bit more challenging early on. On top of this I have removed the damage propagation on some aoe weapons that dealt low damage per attack but ended up being a bit too OP when you hit all of the different body parts at the same time. Though I did not nerf this on bosses and elite (big ones) because that would make the game too hard. I have lowered the hp and damage scali…
- Hotfixes and smaller changes - 27 February 2023
You no longer need to beat a difficulty to access the difficulty altar and all difficulties. Fixed Bug: Ambience Volume slider not working General menu alignment improved Prevented damage flashing on some inanimate objects "Cannot unlock skill" text was not localized
- Well Being + New Game! - 19 February 2023
Greetings and salutations! I have a secret announcement to make! MIDNIGHT HORDE! It is a game I have been wanting to make and have been sketching on for quite some time! Midnight Horde is a gothic horror casual action game with rogue-lite elements where you battle thousands of enemies. Discover the secrets of the castle and upgrade weapons and fortifications to keep darkness at bay. Please check it out, Wishlist it and help me shape it! So now on to the real thing, this Patch is pretty big and I have been working on a lot of fixes and quality of life content. I hope you will enjoy the changes and will help me find new bugs. Major Changes Removed cast time for all spells including Teleportation Dash. Cooldown Reducing stats now works for Charge Spells. Aim line has been added (can be disabled in the General Menu). On damage flash feedback for players and monsters. (Can be disabled and tw…
- Asus minor update - 7 January 2023
Okay updated to 1.1.3 minor changes but properly tested this time.
- Reverted ASUS hotfix - 5 January 2023
Reverted ASUS hotfix
- Minor ASUS patch - 5 January 2023
Updated gifs to behave better for ASUS AURORA effects
- Physical Release! - 23 December 2022
Source of Madness gets a limited physical Nintendo Switch release in January! It will be quite special being able to hold your game and it is childhood dream coming true! So if you want something more tangible of Source of madness you can order it on superraregames.com A total of 4,000 copies total will ever be printed, which go on sale on January 5th at 6pm GMT (10am PT/1pm ET) - available worldwide exclusively at superraregames.com.
- Steamdeck Verified! - 9 September 2022
I am happy to announce that Valve has confirmed that Source of Madness now fully support the Steamdeck! Why not send us a screenshot of it on your steamdeck to celebrate? It would make us very happy :) Regards Per
- Multiplayer player mapping changed - 7 September 2022
We now let you pick between 1-5 players in the menu, instead of automatically assigning all connected controllers at the start of a game.
- UI scale interaction with tooltip fix - 6 September 2022
In some extreme cases the tooltips can grow outside the bounds of the screen when max UI scale is set. To fix this it now is moved slightly upwards based on the number of line of texts it has if it is in the lower part of the screen.
- Minor bug fix - 2 September 2022
Bug fix: Found an invisible monster in new game ++
- Mini fix - 2 September 2022
Bug fix: Multiplayer was not localized
- Multiplayer - 1 September 2022
Greetings and salutations! We are happy to finally release our secret project, a local multiplayer versus mode! You can play it online with Steam's "Remote Play Together" system! We are now also fully supporting the Steamdeck! New Content 5 Multiplayer maps Modified spells for multiplayer Death Match Versus Mode up to 5 players Modifier settings for multiplayer Multiplayer Map: Lake Map: Harbor Map: Water Beam Map: Ice Cave Map: Yith Multiplayer Spell: Modified Melee Slash Multiplayer Spell: Modified Fireball Multiplayer Spell: Modified Great Fireball Multiplayer Spell: Modified Ice Lance Multiplayer Spell: Modified Ice Sphere Multiplayer Spell: Modified Eye of Cthulhu Multiplayer Spell: Modified Flame Lance Multiplayer Spell: Modified Lightning Lance Multiplayer Spell: Modified Ice Dagger Multiplayer Spell: Modified Arcane Burst Multiplayer Spell: Modified Kings Ring Multiplayer Spell:…
- Patch: Back from Summer - 15 August 2022
Greetings and Salutations Items, bugs and UI readability. In this patch we have improved UI scaling and readability when you zoom in to improve readability for smaller screens like the Steamdeck. We have also done some balancing and a lot of bug fixes. PlayerItem: Augment Storm Turret Item: Augment: Frost Turret Item: Ring: Ice Spikes Increased base speed slightly Removed Curse: Playing with Fire Balanced Poison Bomb Balanced Force Push Balanced Fire Bomb Balanced Gem Ring OtherMassive rework and polish on scaling up UI for smaller screens Increased default text size in some areas like the save zone Bug FixesChanging back difficulty did not enable the path to Act 2 Upgrade to allow blood and money to drop worked incorrectly Items no longer fall down in Character Selection menu Prologue in the Loam Lands, materials had different light settings Aim towards mouse was accidentally on by def…
- After Summer - 1 July 2022
Hello, We are almost done with a new quality of life patch that will improve game balance, fix bugs, perfomance and text readability on smaller screens. This patch will hopefully be released once we return from Summer holidays in August. One known issue is that it is very hard to see the spell slots on the HUD on the lowest settings and this will be fixed in that patch. See you later alligator
- Patch: Insanity - 20 June 2022
Greetings and Salutations This is our first big post launch patch, it contains fixes and two new difficulties that can be enabled in the tower of knowledge once you beat act 3. These difficulties also come with a host of new enemy designs, some that will also be added to the rest of the game. We have also added a fan made Turkish translation of the game. New ContentDifficulty 2 and 3 has been added New monster enemy classes Turkish has been added Death stats has been added Monsters & Combat2 new Difficulties Improved monster spawn variety Final boss damage area is now more visible Improved visuals on monster melee attacks Improved Stilt legged monsters Damage spikes now scaled Damage spikes have mostly been removed from difficulty 1 New Monster Class: Hedgehog New Monster Class: Beam flier New Monster Class: Carbuncles New Monster Class: Inferno New Monster Class: Fester New Monster Cla…