- Farlanders hotfix - 20 January 2026
Greetings,I uploaded a small update:Fixed terraforming controls, which were not working properly if you opened the colony info interface with a hotkey and then returned to terraformingUpdated Unity3d version to fix a potential vulnerability the engine hadAndriy
- I made a new game, it's about railway automatization - 14 July 2025
Greetings 🙋♂️I’d love to tell you about my new game, Super Loco World, which just launched! It’s all about trains, automation, and cozy vibes. It’s a bit of a departure from what I did in Farlanders, but as always, the game offers depth and replayability. Please check it out — and grab a copy if you like it! https://store.steampowered.com/app/3109280/Super_Loco_World__Cozy_Train_Automation/
- Fixed softlock in mission 5 - 26 December 2024
Fixed softlock in mission 5 when dialogue appeared together with the colony level up popup. Thanks to kamilko for reporting
- Farlanders now also in French - 4 December 2024
Hello, we've added French localization, big thanks to Sykhasamann for the translation! Also, I made a couple of small fixes to UI to display text correctly. Andriy
- Steam Deck cursor hotfix - 27 October 2024
Whoops, for some unknown to me reason hardware cursor stopped being visible on Steam Deck. I fixed it, so now you see a beautiful handmade cursor that I found on the internet (thanks to kenney.nl).
- Steam Deck Update 1.2 & New game announcement - 22 October 2024
Welcome a new major update to Farlanders. It features: Full gamepad support Bigger font size and some UI readjustments German localization (thanks to Martin Winkler) Few minor bugfixes Farlanders now has an official Steam deck verified status. It wasn't easy to achieve, because there are lots of menus and small text in the game. But I'm very pleased with the result, so please enjoy. Also, recently I announced my new game Super Loco World, it's about building and automating a railroad. Take a look! https://store.steampowered.com/app/3109280/Super_Loco_World/ - Andriy
- Hotfix 1.1.1f1 - 8 September 2023
Hello, I uploaded a quick hotfix that solves the problem with huge colonies crushing the game. - Andriy
- Patch 1.1.1 - 7 September 2023
Greetings, I made some fixes and improvements. Daily challenge & Sandbox: After completing the daily challenge and returning to the leaderboard, the result wasn't properly highlighted. Now fixed 65 instead of 70 turn limit for daily challenge Added a slider in the sandbox for free terraforms frequency adjustment Added randomize map button in the sandbox which generates map settings using the daily challenge algorithm More resources on smaller maps in the daily challenge Easy terrain complexity is now harder in the sandbox Bigger maps in the daily challenge will have harder terrain complexity on average Sandbox and daily challenge panels position for various aspect ratios Fixes: Added a description to the noise filter module that factories no longer dehydrate adjacent fertile soil The terraforms shop was sometimes not displaying the correct listings which led to the wrong terraform deliv…
- Limitless Play Update 1.1 - Sandbox, Daily challenge - 19 August 2023
Greetings 🙋♀️, I'm happy to announce a major Farlanders update together with the discount as a part of Ukrainian Games Festival (go see it!). Limitless play update introduces 2 new game modes that were promised earlier. Sandbox Customize level generation and game rules the way you want and play with no limitations. You can make a tiny map with super deep caves (up to depth -20) to play vertically; a giant map with flat terrain, no obstacles, and unlimited construction to test colony layout ideas without the need to worry about resources or terraforming; or just make a regular map, but remove some of the game rules (e.g. colony morale) to have a more chill game experience. The only limit is your imagination, and customization tools that I made 😜. Daily challenge Once a day a new random map is generated for everyone. You have one try and a turn limit to compete with other players for t…
- Patch 1.0.6 - 24 March 2023
Greetings, I'm presenting you another QoL and fixes patch for Farlanders. Next, I'm planning to work on new game modes that were announced earlier: Sandbox, and Daily Challenge. UX, Quality of life Don't let building the base when there is not enough space for expansion In the campaign, a little delay after the typewriter effect was skipped, during which you can’t skip more text to avoid missing text by accident Setting to disable videos in the building preview panel Clearer description of the scanner effect Resize 'book interface' when its not fitting the screen on more square resolutions and larger UI size Change depth with shift+1,2,3... hotkeys Show ‘to be revealed’ text as an objective during the gameplay when there are more objectives to come Gameplay Option to change campaign difficulty Added ability to set a specific RNG seed for campaign mission Sounds Dust storm sounds get qui…
- Patch 1.0.5 - 9 February 2023
UX, Quality of life Display 'max' caption near the depth number when you’re on the lowest possible depth Added video explaining area movement for Public Space In the building selection popup auto expand effects description for better readability when there are no area controls In the building selection popup display building development bonuses breakdown by default In the colony level-up popup display explanation that you need to pick a specialist before continuing Auto-save the game when closing the application Removed italics and better text readability in some tooltips Added undo turn option in the victory popup Gameplay adjustments Smaller happiness decrease when going above 350 population. It will be possible to have 3+ colony morale with a population of 500 or higher. Added refined metal cost (6) to bacteria, grass, moss, and fungi to avoid confusion when you are getting a negativ…
- Patch 1.0.4 - 26 January 2023
Greetings, a new patch that I've been working on for the last week is now available. From now on, I will be making game updates using the normal procedure, meaning that first they will be tested on a beta branch. I'm making an announcement when an update is available on the beta branch on our discord. UX, Quality of life ‘Undo turn’ button in the escape menu. I think it was the most requested feature, so I had to make it. In the migration popup highlight in red color the reason why new people can’t join your colony Videos in the building preview popup with explanations for Factories (Factories dry fertile soil nearby!) The building preview popup show info that plants require time to fully grow Tip in mission 4 about installing a Water Conveyor module after you are getting underground Button to show the next tip on the loading screen More loading screen tips Confirmation buttons for ‘aba…
- Turn-based city-builder set on Mars, Farlanders has launched - 23 January 2023
Farlanders is a turn-based city-builder from Andriy Bychkovskyi and publisher Crytivo that has you colonize and attempt to terraform the red planet. Read the full article here: https://www.gamingonlinux.com/2023/01/turn-based-city-builder-set-on-mars-farlanders-has-launched
- Patch 1.0.2 Improvements - 18 January 2023
Greetings, A new patch has been released to make the game more accessible and smooth out the learning curve. Among changes, there are improvements to mission 3 and 4 balance. More clear descriptions for colonists' migration popup, and terraforming buildings (they are 1-time use only). This patch should also fix most of the localization issues. While Farlanders may appear to be a simple game at first glance, it does have its own complexities. If certain mechanics are missed or misunderstood, it can lead to difficulties while playing the game. For example, if players don't realize that they can create water by placing a water terraform into a canyon, and instead are creating ice by placing it on a flat surface, they will have a hard time providing food and water for their colony. Or if players don't build scanners underground, the exploration process becomes tedious and not enjoyable. So…
- Farlanders: Official Game Release Celebration! - 17 January 2023
Dear Farlanders community, I am thrilled to announce that Farlanders is officially being released! It has been a long journey, and I couldn't have done it without the support and encouragement of all of you. I want to express my deepest gratitude to each and every one of you for being a part of our community and for your patience during the development process. Your feedback and suggestions have been invaluable in helping me create the best possible game experience. I can't wait for you to experience the world of Farlanders for yourself. Thank you for your support, and I look forward to your continued feedback as we continue to develop and improve the game. Sincerely, Andriy Bychkovskyi https://store.steampowered.com/app/1318740/Farlanders/
- Farlanders review: a Martian city builder that’s rather rocky - 16 January 2023
Have you ever been in a relationship with somebody who surprised you in all the right ways at the beginning, but eventually frustrated and disappointed you so deeply that it all ended in a messy breakup? Farlanders is my messy breakup. It's a space colony city builder with a puzzle game mentality - and set on Mars to make things even more enticing. The best part of Farlanders is its story, and while it’s not quite a full-blown commentary on colonialism, it examines what you’re doing and why you’re doing it with a self-awareness that I did not expect at all. That being said, annoying difficulty curves, awkward terraforming, and frustrating progression systems stop this space colony sim from really taking off. A graph charting my enjoyment over time would look like a child’s drawing of a mountain. Read more
- Farlanders is a turn-based citybuilder about terraforming Mars - 3 December 2022
I'm a sucker for strategy games which boil their mechanics down until they almost become puzzle games, particularly if they also involve building rather than war. I'm thinking of games like Concrete Jungle , Slipways , Terra Nil and now, maybe, Farlanders. That last game may be less familiar. Farlanders is a turn-based strategy game about terraforming Mars via building placement and adjacency bonuses, and it's due for release next month. Read more
- Farlanders — Release Date Trailer | Play Demo on Steam Now! - 30 November 2022
We're happy to announce that Farlanders is going to be released on January 17th, 2023 on Steam. Lead the charge in establishing a colony on Mars in a new turn-based strategy game with a nostalgic loot but very fresh gameplay! Also, you already can play the new Farlanders demo for free on Steam now! Please, share your thoughts about the game in our Social Media channels. We always monitor them and do our best to improve Farlanders! Our socials Twitter Discord Instagram Facebook LinkedIn TikTok Twitch VK
- Beta 3 - Campaign, Sound design - 14 October 2022
Greetings 🧐, I’m presenting you the final major update to Farlanders before the release. We have 1 more major update planned which will introduce Daily Challenge & Sandbox game modes but that’s after the release. Campaign & Narration My main focus in this update was the campaign. This means implementing the story and working on actual missions. That’s a huge challenge to make missions not only interesting and diverse but also with the right difficulty and learning curve. We will have 7 missions in the campaign, currently, 3 are available (I’ll be adding the rest soon). It would be the good old “desktoppunk” (my invention 😛) that you had a chance to experience in Farlanders: Prologue but this time with: Various media (chat messengers, emails, video blogs, video calls, and even actual offline meetings between characters) Good writing (thanks to Shervin)! Lovely characters drawn by Anna…
- Demo available during Steam Next Fest - 16 June 2022
Farlanders demo is available for a limited time during Steam Next Fest. The demo features an introductory mission with a smaller set of available mechanics and no random map generation. It might take 1-2 hours to complete. Be aware that the demo doesn't have a proper tutorial, so if you want to have a more refined experience I suggest trying Farlanders: Prologue which even has its own story.