- Early Access 0.3.1 - 11 September 2026
Fixes:Fixed an issue where 32 GB RAM Module was not recognized after being installed in a server and could disappear;Fixed an issue where pressing TAB in FlockCMD would clear the command input;Added Korean, Hungarian and Finnish localizations;Removed the vertical range limit from the player camera.
- Reconnect Update - EA 0.3: Server room lighting, Live Command System and more! - 9 September 2026
After a hiatus from Web Host Simulator updates, I’m back with the Reconnect Update, an update to reconnect with the community and the players who have been with me along the way!This update brings several improvements to the game, including a major pass on the lighting. Some players mentioned that the previous lighting was starting to feel a little too much like a nightclub, so we’ve made adjustments to create a more natural and immersive atmosphere.Objects have also been added to the server room to make the environment feel more immersive.Another major addition is the new "Live Command System", command responses can now update automatically while the command is running, allowing players to monitor the output in real time until they decide to stop the execution.These are just some of the improvements included in this update. You can find the full list of changes in the changelog below.I…
- Early Access 0.2: New mission system with optional guide, sound and more! - 24 August 2025
Thanks a lot for all the feedback so far! This update focuses on polishing the mission system, adding useful quality-of-life improvements and fixing several major bugs to make the overall experience smoother.ImprovementsImproved 3D globe rotation speed when selecting a city at the start of a new save.Added volume control to the pause menu settings.Added a new step-by-step mission system with an optional visual guide.Added visual feedback for Height Mode, Zoom Mode, and Flashlight in the gameplay UI.Reworked all missions to be clearer and more consistent:Hosting a web hostInstall an unmanaged dedicated serverPreparing the company to receive VPS ordersYour first VPS customerReworked door animations.FixesRemoved the mission panel from the pause menu.Fixed sound system for doors, equipment, player footsteps and server room switch lights.Fixed bug where the “Back to homepage” button overlapp…
- Early Access 0.1 is out! - 6 August 2025
I started working this project in March 2020 and I’m proud to finally be launching it publicly here on Steam after a period with a supporter program. I want to thank everyone who contributed to the project.In this version 0.1, the following features are available:Create your player profile and choose your starting cityExplore locations with an isometric map (more locations coming soon)First playable environment:Small DatacenterSandbox mode with company money, reputation and reliabilityProducts available for sale:Dedicated ServerVPSInstall rack, equipment and cabling in server roomAssembly server hardwareUnique operating systems for server and network management:FlockOS (graphical interface)FlockCMD and SwitchCMD (command-line interfaces)Basic network with IP and CIDR system and latency simulation (Latency test available in Topology page on DCControl.whs if have uplink active)Access to i…
- ALPHA 250626: Virtual Private Server (VPS), Height Mode and more! - 26 June 2025
Update Notes Added vServerAdded vServer.whs website for VPS managementAdded VPS for package type on ControlHost.whsAdded order generator for VPSAdded height mode and zoom mode to improve player interaction with objectsTemporarily removed ServerOverflow.whsMinor bug fixes and improvementsAlpha access via Ko-Fi: https://ko-fi.com/WebHostSimulatorDiscord: https://discord.com/invite/JuyyPbZ
- Early Access Price Revealed and Alpha Access Entry Extended - 7 June 2025
We’ve got exciting news for everyone following the development of Web Host Simulator.The game will launch in Early Access for $24.99. During the first week, you'll be able to grab it with a 20% launch discount, bringing the price down to just $19.99.In select countries, regional pricing will be available to better reflect local purchasing power.In addition, the entry for new supporters into the Alpha Access phase has been officially extended until June 30. This gives you extra time to join early, explore the game and help shape its future with your feedback.Take on the role of a datacenter manager, solve customer challenges, expand your infrastructure, and build your own hosting empire from the ground up.Thank you for your continued support, and welcome to all the new players joining the world of the Web Host Simulator!Supporters will continue to receive exclusive early access to future…
- Early Access Announcement - 2 May 2025
Your first step into the world of Web Host Simulator is coming! Early Access 0.1 launches on July 11 and you can be among the first to build your hosting empire! What started as a simple idea (to recreate the experience of building your own hosting company from scratch) has grown into a living, breathing project shaped by passion, hard work, and the incredible support of this community. Over the next two months, I’ll be fully focused on bringing even more depth and polish to the game: refining every cable you connect, every server you build, every customer you manage. Every piece of Web Host Simulator is being crafted with care to capture the spirit of entrepreneurship, curiosity, and persistence that inspired this journey. Thank you for being part of this dream. The world of Web Host Simulator is just getting started and I can’t wait to see the amazing stories you’ll create within it!…
- ALPHA 241126.1 - 27 November 2024
Bug Fixes Fixed a bug where the website would receive visits even if it was offline Fixed a bug where domains with uppercase letters were not converted to lowercase before checking availability in register.whs DirectX 12 support removed Fixed some UI bugs in the ShopIT.whs cart and checkout that prevented you from seeing the total purchase amount, scrolling the page and incorrectly positioned button Fixed a bug where it was not possible to install cables and adapters due to an undefined floating distance range Fixed a bug where old saves could block the creation of a new save Fixed a bug where it was allowed to install a cable from a rear port of one device to a front port of another device Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
- Alpha 241126: New contract system, visitor system and more! - 26 November 2024
New Features and Improvements Data Models: - Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs. - Orders: Includes company reputation, recurrence types, assigned staff, and event logs. - Websites: Maintains hourly logs of visits and customer conversions. - Packages: Features setup fees, stock quantities, delivery times, discounts for recurring orders, and options for unmetered/metered traffic and CIDR selection. Dataset Updates: - Added 5,000 customers from the USA, UK, Canada, and Australia, with latitude/longitude for latency simulation. Gameplay Enhancements: - Time scale adjusted from 72 minutes to 24 minutes per in-game day. - Initial in-game date set to January 1, 2024. - Unity engine upgraded to version 6. - Improved form formatting and validation system. - Redesigned UI for order delivery with countdown, details, and checkli…
- Alpha 240803: ServerOverflow.whs (The first online feature), bug fixes and more! - 3 August 2024
I'm happy to announce the first experimental online feature of Web Host Simulator: the website ServerOverflow.whs, where players can share knowledge and troubleshoot issues. Each accepted answer earns the player 10 points, which are added to the points received from other users, contributing to their overall score on the Top Users leaderboard. This system encourages active participation and rewards helpfulness within the community. Changelog Added the website ServerOverflow.whs; Added an enterable quantity field in the ShopIT cart; Reworked the website loading logic in the FlyBird browser, significantly reducing the UI construction recalculation time when loading pages; Fixed a bug where a removed HDD would not be unlinked from the equipment; Resolved an issue where the "clear" command rendered FlockCMD and SwitchCMD unusable; Corrected a display bug where 16GB RAM was shown as 8GB on t…
- ALPHA 240616.3 - 24 June 2024
Changelog Fixed the text display on the doors; Fixed the view distance of the cable bays; Fixed shadow flickering in the server room; Fixed a bug where a package was installed but the mission was not completed if FlockCMD was closed before the download was finished; Fixed the bug where the console of a disconnected equipment could continue receiving new commands; Fixed a bug where the player continued typing in FlockCMD even after stopping using the computer. Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
- Alpha 240616.2 - 22 June 2024
Full changelog Fixed a bug where the reflection of the server room was broken when exiting and entering the server room with the main light on Fixed a bug where the player's movement was blocked by the cable connector being held; The notification will not be created if the content is the same as the notification currently being displayed to prevent multiple identical notifications from appearing in sequence; Fixed a bug where the 3D model of the ZMD River processor was displayed as ZMD Ocean; Fixed a bug where some non-customizable items in the inventory would open the item selection screen by identifier; Fixed the collision scale of doors, which could hinder the player's movement in some cases; Fixed "Reset position" button; Fixed a bug where equipment, when removed from the server room, was not removed from the network; Fixed a bug where the LEDs of an Ethernet port remained green eve…
- Alpha 240616: New slot system, player interaction system and more - 17 June 2024
In this update, the focus was on improving the gameplay and game mechanics. I made sure it returned to being as I envisioned it, becoming an immersive game rather than one filled with boring menu screens. I hope you enjoy it, and soon we will have updates with new equipment and services. Full changelog Completely reworked the slot system to use fewer colliders (reduced from 42 colliders to 1 collider per rack) to accept racks and equipment of different sizes and to make the installation more immersive. To remove an object from a slot, you need to hold the right mouse button; Reworked the door models; Reworked the cable bay models in the server room; Optimized global illumination for better performance when active; Optimized the cable system for better performance and more appropriate visuals; Removed the operation mode switch (mount/normal); Removed the exit computer button, now to exit…
- ALPHA 231102.1 - 4 November 2023
Added: 63 character limit to domain name in register.whs Fixed: Equipment and cable installation movement was slow with vsync enabled First time purchasing an uplink plan did not work Display of long domains in dns zone management in register.whs Not creating a type A DNS zone for the domain did not block website publication Old saves could prevent create a new save Only one customer order was generated Changed the unavailable slot message to be more understandable Connecting an ethernet cable from a server to a switch with more than one uplink cable could cause memory leaks and crashes Private network was not created when the server was connected to the network switch before being connected to the edge router
- ALPHA 231102: SwitchCMD, first mission expanded, lighting reworked and more - 2 November 2023
Added: Reworked the lighting in the NOC room and hallway httpserver package for FlockCMD databaseserver package for FlockCMD dnsserver package for FlockCMD mailserver package for FlockCMD Global illumination (SSGI) for server room Access system to the company's website by customers (AI) in which each simultaneous access will consume CPU, RAM and Network Mission Panel in Pause Menu Save state for server room lights SwitchCMD in DCControl.whs for CLI networking switch management with following commands: "set " to set the server's public IP via the network switch port "interface" to list all network switch ports "interface get " to see specific data for a port "ip" to see the network data of the network switch "proc" command in FlockCMD to see and kill running processes Domain and main server IP field to the company page in controlhost.whs "hostname" command to SwitchCMD and FlockCMD to se…
- ALPHA 230513.1 - 14 May 2023
- Fixed a bug where changing the language did not update the start menu strings - SSAO temporarily removed due to possible conflicts with Vulkan on Linux
- ALPHA 230513: Coupler Patch Panel, Light switch and more! - 14 May 2023
Fixed: Not possible to start a new game if there were saves from an old version game Menu would not open when clicking on a rack Scrolling of DCControl.whs Topology page Added: Norwegian language SSAO (Screen Space Ambient Occlusion) Light switch on server room Coupler patch panel 24p Separation of slots by groups (Front, Back and Default) in the installation and selection object UI Automatic detection of group of slots according to the player's position when clicking on the slot Changes: Blocked the installation of two connectors of a cable in the same equipment Behavior of the camera when using the install and select object menu, now the camera is centered with the slot selected Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
- ALPHA 230422 - 22 April 2023
Fixed Zell R144 server could not load correctly Generated an order even if there was a registered package but the website was not published in ControlHost.whs The company's website server could be used to deliver a customer's order in ControlHost.whs The item required by quest would not check if you already had the item in your inventory Connect several ethernet cables to the same server was seen as different servers in the network topology in DCControl.whs If have more than one uplink cable connected to the network switch, the list of connected servers was duplicated in DCControl.whs Analog data input from connected controllers could cause unwanted movement in-game SFP Transceiver would not go back into inventory when unmounting a rack or network switch Was possible to place non-modifiable equipment on the assembly table Collision glitch when entering or exiting a computer Improve disp…
- ALPHA 230416.1 - 17 April 2023
Fixed DCControl.whs that didn't list the network when the server had more than one ethernet cable connected
- ALPHA 230416: New server Zell R144, Hardware Assembly and more! - 17 April 2023
Fixed Memory leak in ShopIT checkout process Added Added the following purchasable hardware items in ShopIT: - RAM SUNSAMG DDR4 8GB 3200MHz - RAM SUNSAMG DDR4 16GB 3200 MHz - CPU ZMD OCEAN Octa-Core 4.5 GHz - CPU ZMD RIVER Quad-Core 2.5 GHz - MOTHERBOARD ZELL X1 - HDD SUNSAMG 2TB - HDD SUNSAMG 4TB Server Zell R144 "Move to inventory" button in object menu Unique identifier item picker in inventory Equipment rotation in rack slot install Hardware Assembly Removed Server Zell R240 Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ