- Ninja Simulator playtests extended - 31 August 2026
Hello Ninjas!Quick update for you this time.Playtests ExtendedGood news - we're extending the playtests until the end of this week (including the weekend), so you've got a bit more time to jump in and explore.Tutorial level removedWe've also removed the tutorial quest from the build. This means more of you get to jump straight into Forest Valley, the game's first full level, right from the start. Level will be of course available in the full game but now you'll get quick controlls intro when you play the game for the first time.Thanks for playing, and see you out there!
- Playtests are now open for everyone! - 18 August 2026
Hello Ninjas!Another month has gone by, so let's catch up, first the big news:Playtests Are Now Open!As you've probably gathered from the title, we're pretty excited to show the game to all of you in playable form. Playtests are now open to everyone. Just press the green button called "Join the Playtest" on the game's store page and you'll be given access. We plan to keep playtests running for about a week, so don't wait too long to start your journey.Here's what you can expect in this build:One short and sweet tutorial quest to start you off. Here you'll be liberating your estate from the iron fist of the general while familiarizing yourself with the game's keybinds and systems in a more linear fashion.One open map - Forest Valley - here's where the real fun begins. It's pretty big, and it's up to you which quest you do and how you do it. Just remember to extract silently afterward.Fou…
- Progress update & Sacred Statues - 7 July 2026
Progress UpdateHello Ninjas!Over the last month, the team has been working hard in the shadows, so let's catch up!What we did last month:Full controller support: Sit back, grab your gamepad, and strike from the shadows with newly implemented controller supportNew tutorial & first cutscene: We’ve finalized our brand-new tutorial level, featuring the game’s very first cinematic cutscene to immerse you right into the story.UI overhaul: A completely fresh user interface has been implemented to keep your HUD intuitive.Optimization: We were focusing on implementing systems and optimization techniques that will keep the game running as best as possiblePlaytest polish: Our primary focus was squishing bugs and boosting performance to ensure the current build runs as smoothly as possible. (More details on how to join the playtest at the end of this post!) Looking Ahead: Our Focus for This MonthTh…
- Playtests, Skills & Tools - 4 June 2026
Hello Ninjas!First things first: We’re thrilled to announce that you’ll be able to play the game this month!We’ve reached a point in production where a lot of our systems are implemented and coming together. Now, your feedback is exactly what we need to take the game to the next level. Expect some rough edges and bugs—this is an alpha build, after all—but your input is crucial for helping us push development forward.The playtest demo will feature a tutorial map and first level of the game, including a few of the main story quests.We want to build this game alongside the biggest fans of the stealth genre, so please join our Discord:https://discord.gg/7dQ6hPS3J8 Back to Business: Skills & ToolsToday, we’d like to introduce a few features you can expect in the game: skills and tools. These are the elements that will make your experience different every single time you play.SkillsThese are…
- Stepping Back Out of the Shadows - 27 April 2026
Beep…Hello again, Ninjas!We know it’s been a while - a really long while - since our last update. We owe you an honest apology: we had to step away and put Ninja Simulator on pause for some time. But a few months ago, we returned with renewed energy and a completely fresh vision. Today, we have a ton of exciting updates to share.RestartWe went back to the drawing board. When we restarted development, we wanted to create something fresh, bold, and most of all fun.The core concept? We’re taking the tension and thrill of classic stealth games, dropping it into expansive, varied maps, and sprinkling in a heavy dose of roguelike mechanics. We want every single playthrough to feel unique, even if you’re just replaying a mission to earn more rewards. The Twin ScrollsAt the start of each run, you’ll be presented with two randomized skill sets that will dictate your playstyle. You have to choose…
- The art of movement - 10 January 2022
Hello everyone on the next production devlog! Today we will tell you about the new locomotion system that was implemented in the game. We can already boast of implementing basic movement, dynamic running, stealth and even combat. The system in question is significantly different from the previous one that you have already seen on gifs or short gameplays. Now our Ninja moves like a cat and additional animation, such as the realistic turning of the hero with the camera, is simply phenomenal! The protagonist will also stick his hands out to maintain balance by walking on thin ropes or platforms. All these details add a lot of realism to the game and make it a lot of fun to play. Now we can safely say that the hero moves like a real Shinobi! Apart from the huge success in implementing the new locomotion system, we can tell you that the prologue is still being developed, we are adding new ad…
- The way to the prologue - 4 December 2021
Hello again! Today's devlog is unique because of the event that is fast approaching. The free prologue will be available to everyone and will feature the first combat mission. You will prove yourself in combat, stealth, acrobatics and crafting. A lot has changed in the game, the map on which the prologue takes place has been rebuilt, we polish the animation, mechanics and the course of the mission. We also focus a lot on optimizing our work. The graphics as you can see on the screenshots are beautiful and we need to optimize the game throughout the development process. We can't wait for you to try it yourself! Stay up to date with information on Ninja Simulator! Take a look at the new screenshots : Remember to visit our discord server, there you will get access to exclusive materials from the game's production! Discord Server We would appreciate if you add Ninja Simulator to your wish l…
- Patience pays off - 3 November 2021
Hello Adepts on the next devlog! This month, we'll tell you about the changes to the title and show you the effect of these changes. There have been a lot of changes to the combat system in the game. The mechanics have been simplified and the finisher system has been changed to one that will be easier to master. Now, to finish off your opponent, you need to deal enough damage to him so that he is weakened, which will allow you to perform an effective finisher! Now there are many more finishing blows and they are really good! The stealth killi system has also changed, now there are more of them and they look even better! The character animations themselves have also changed, the hero moves smoother and more reliably. We have changed virtually all of the animations related to movement such as running, walking, stealth, idle and all of these variants combined with different weapons. We are…
- Cat agility - 4 October 2021
Welcome to the next devlog! Today we will tell you about the next progress on the game. The changelog is long, but we'll summarize it to the most important information. A lot of work this month has been devoted to special sounds, we are talking about things like: - Movement audio (sound of air while falling, sound of hitting the ground, sound of special movements) - Character and enemy sounds (Damage sounds, shouts, calls, etc.) - Sounds of special gadgets such as smoke bombs or grappling hook. Additionally, we've added more realistic bloodstains that now remain on the environment. We're still working on improving the combat system, and we can't wait to show you the results! In combat, the animations, the length of the basic combo and the finisher mechanics have changed. We want to get to such a point that the elimination of opponents itself is a great pleasure. Grappling Hook has also…
- Vigilance is essential. - 3 September 2021
Hello all ninja to the new devlog! The current month of work on the game was focused mainly on improving what we already have. We are working on the combat system to be dynamic and not too difficult for new players. We will extend the combo so that the player feels the strength of his warrior. Now it's easier in the game to die in open combat, we want the player to feel that close combat is challenging and to think about their move before entering combat. We've also added new realistic blood that spurts all over the place! In addition, from the technical side, we changed the collision system, now, in order to hit the enemy, the sword must actually hit the model, not just its capsules. Thanks to this solution, movements such as jumping over a sword flying low or crouching when the sword is flying high are possible. Some time ago we did a poll on our discord channel asking players if they…
- Abandoned village - 30 July 2021
Welcome Adepts! In this devlog, we will reveal what stage of work we are at and show you the progress we made last month. The course of the tutorial is still being polished, we will teach you the basics you need to know during combat missions and you will be able to apply them in action. There is no room for mistakes here! The new mechanics we have implemented add a great feeling to the game, our discord community has a big impact on the direction the game is going and thanks to it we implement other interesting mechanics such as grappling hook. We've been working a lot on the UI, main menu and pause menu. We have added new FX effects such as dust or water while walking or sound effects such as enemy sounds when attacking or taking damage. We also present you with screenshots of our first location in the main map in the game. It is an abandoned and ransacked village near the city that w…
- The road to perfection - 1 July 2021
Welcome to the next devlog! Today we will talk about the further development of the game. We are at the stage where most of the basic mechanics have been implemented, at this point, together with the testing department, we model the final feeling of the game. We want our title to take players to the real world of a lone ninja who is on an infiltration mission. The target map is also at an advanced stage of production and we will show you the first screenshots soon. We are also very proud that more and more people from the industry are interested in working with us. It flatters us and makes us even more motivated to work. As in the case of game production, there were some delays, but the situation is now under control and the production is in full swing. Finally, I would like to inform you that we will be presenting UI (user interface) screens on our official discord channel. That's all…
- The devil is in the details. - 3 June 2021
Welcome to the next devlog devoted to the production of Ninja Simulator! At the outset, we would like to inform you that the release of the demo will be delayed for reasons beyond our control. The problem is related to the move of our programmer for which we apologize in advance. We already have a very large base of mechanics in the game. Our fighter learned a lot of new attacks, new types of melee weapons and new stealth kills (There is a lot of it)! The main game map is also in the advanced stage of development. We already have the distribution of districts, and most of the models (it looks insane!). The game's climate is dark and dirty. We are convinced that every player who likes ninja atmosphere will find it here without any problems. I would like to point out that when we deal with the technical problems, you will also receive the first full-fledged gameplay from the first ninja t…
- Blood and sweat - 6 May 2021
Hello Ninja Adepts! In today's devlog, we will tell you about our plans for the future and what we are currently working on. The work of the game is heading towards the release of a demo in which you will learn the basic techniques that every ninja should know. The climatic, dark forest is the perfect place to test your skills. Currently, the work is focused on visual effects such as blood, on sounds related to combat, we also create other fighting styles such as fighting with two weapons. In addition, we also added a menu for changing settings and improved the main menu of the game. I will also secretly reveal that we are working on a unique ability "ninja intuition" We will share the first gameplay from the game soon. That's it for today's devlog. We hope you are as excited about the progress as we are. Remember to visit our discord server, there you will get access to exclusive mater…
- Special abilities training - 8 April 2021
Hello students of the ninja school! In today's lesson, we will introduce you to special abilities. A true ninja has a wide range of abilities such as: - Silent elimination of enemies - Skillful use of many different types of weapons (including ranged ones) - Adapting to changing situations during the mission. At the moment, we are training you in various variants of silent kills and spectacular finishers. In addition, we create a UI along with a skill tree that can be unlocked as the game progresses, and we test the entire economy of the game (how new weapons, skills, etc. will be acquired) We have also created a forest location where you will experience your first combat training! It will be very atmospheric and dark. Stay up to date with us! Remember to visit our discord server, there you will get access to exclusive materials from the game's production! Discord Server We would apprec…
- Guidelines from the ninja school - 8 March 2021
Hello adept of the ninja school! We are in a hurry to inform you. This time the world has been enriched with a new fighting style. Samurai can now shoot a bow. You have to be careful, they are extremely accurate. In addition to working on opponents, a large part of the time was spent on optimizing the map, visual effects such as blood splatter, walking sounds and music. The game takes on its own character, the fight is more and more interesting and we can't wait to share our work with you in the free prologue! We are very proud of the work on the game and the pace of work that we have achieved in production. Be patient and vigilant like true adepts of the ninja school. Osu! Remember to visit our discord server, there you will get access to exclusive materials from the game's production! Discord Server We would appreciate if you add Ninja Simulator to your wish list! https://store.steamp…
- Worship the great samurai! - 30 January 2021
Hello Ninjas! We rush to you with news from the world of ninja simulator! The work is in full swing, the place of action looks better and better and your feedback strongly supports the production. We are now working on optimizing the title so that each of you can enter this wonderful world. In addition, enemies are gaining more new abilities. Focus is the basis for having a chance to survive the clash with the samurai! We thank the fans for the great support and we count on the same commitment as before. Thanks! Remember to visit our discord channel, there you will get access to exclusive materials from the game's production! Discord : https://discord.gg/Tvh9ZUW https://store.steampowered.com/app/1323140/Ninja_Simulator/ We would appreciate if you add Ninja Simulator to your wish list! Osu!
- Ninja path - 28 December 2020
Welcome to all ninja adepts! We are in a hurry to inform you about the progress of production. Our hero, apart from fighting, is gaining stealth and silent killing abilities. In the right hands, it is a lethal tool that alone can change the course of history! We are also prototyping the first location, which we also present in the screenshot and we are looking forward to your opinion. We are also happy about the new weather effects that have been made available in the latest version of the unreal engine. Just take a look at the same location at different times of the day. Please visit our discord channel to share your thoughts. Discord : https://discord.gg/Tvh9ZUW Osu!
- Production news! - 26 November 2020
Welcome to our second devlog! We are glad that the interest in the game is so great and thank you for your commitment and support! We take all your suggestions and make the game better and better. We are just at the stage of building artificial intelligence for our opponents and we are testing the combat system so that it gives players the greatest fun. Do you have an idea of how to make the game even better? Share your ideas on our discord channel! We invite everyone who has not yet taken part in our discussion to our discord. More news coming soon! Discord: https://discord.gg/Tvh9ZUW
- First Devlog! - 8 October 2020
Welcome to the first post about the production of the Ninja Simulator! We are happy that we can share the results of our work and cooperate with you on creating the game! At the moment, we are at the stage of building a combat system that will surely delight you. We are waiting for your ideas and we want to invite you to our discord server where you can share your opinions and have a real impact on the process of creating the game. Stay tuned for new entries and screenshots! Discord Channel : https://discord.gg/Tvh9ZUW