- First Update! - 20 August 2020
Hey players, Thank you for all the support with Ever Forward! We've received a lot of reviews and feedback since the release. Please enjoy your experience with the first update. 😊 First update includes: Fixed the pathway issue in DLC level 2 Fixed the lighting issue in DLC Fixed the issue in the gravity puzzle level 3, a cube dropping problem. Fixed the issue of not triggering video in the gravity puzzle level 3 Fixed issues that sometimes gravity puzzles can't reset correctly Fixed the issue of the music repeating in the final scene Fixed the sound effects problems in the DLC puzzles Fixed the issue of when Maya jumps down from a cube causing the player to lose control Fixed the lightmap issue Fixed the terrain collision error Fixed the issue of being able to fly over the island Adjusted the default resolution ratio to avoid lags on some PC models Calibrated English subtitles Adjusted…
- X Noisy Pixel Interview with Bin, Director of Ever Forward - 16 August 2020
1. Ever Forward stars a character named Maya, what can you tell us about this girl and her motivation for getting through these puzzles? Well, the nature of Maya’s journey is intended to be a mystery to players as they begin… Let’s just say that Maya has a destination that she feels compelled to arrive at; the puzzles and all the machinations and moving parts within them, they seem to want to stop her, but they will only serve to slow her down. 2. Ever Forward is influenced by some popular titles in the puzzle genre, such as The Witness and Portal. How did you draw from those influences, but still keep your puzzles unique during development?The mechanics in Portal were groundbreaking and innovative; The Witness, to me, represented what was possible through pure ingenuity. I love those games, and no doubt our influences from those titles will shine through for observant players of Ever F…
- Ever Forward Available Now!! - 16 August 2020
Available Now!! After 4 long years of development, Ever Forward is finally here! Join us as we take you through Maya’s arduous journey: dashing, sneaking, and sometimes falling (with style) towards her goal: to unlock the fragmented memories hidden away deep in her mind. The full version of Ever Forward will allow players to see Maya through to her destination as well as experience the game’s most intricate and ingeniously designed puzzles: stretch your brain to its limits as you apply stealth, creativity, logic, and even gravity bending methods to arrive at each puzzle’s unique solution, each one more devious than the last! Those who support us within a week of launch (before August 20th) will receive the OST and the first set of DLC puzzles for free, so do act now! We’re so excited to finally be able to launch Ever Forward; it’s been a heck of a ride up to this point, and we can’t wai…
- Speed Run - 15 August 2020
Submit your speed run save data and compete to win a gift from Pathea Games! Rules Must stream inside steam Must record speed run and submit to youtube for reveiw Must complete by Monday August 17th 12 am EST. (sunday night) Awards- Top 3 3rd place- $10 steam gift card 2nd place- $25 steam gift card 1st place- $50 steam gift card + game rebate https://store.steampowered.com/app/1220370/Ever_Forward/
- Ever Forward Launches - 13 August 2020
THE WAIT IS OVER! After 4 long years of development, Ever Forward is finally here! Join us as we take you through Maya’s arduous journey: dashing, sneaking, and sometimes falling (with style) towards her goal: to unlock the fragmented memories hidden away deep in her mind. The full version of Ever Forward will allow players to see Maya through to her destination as well as experience the game’s most intricate and ingeniously designed puzzles: stretch your brain to its limits as you apply stealth, creativity, logic, and even gravity bending methods to arrive at each puzzle’s unique solution, each one more devious than the last! Those who support us within a week of launch (before August 20th) will receive the OST and the first set of DLC puzzles for free, so do act now! P.S. If you paid for the DLC (due to technical issues) contact us and we will refund you! We’re so excited to finally b…
- Ever Forward Release date CONFIRMED! - 4 August 2020
Hey gang! Its official and we finally have a release date set! I feel like this is my wedding date lol. She said yes! Haha no, I’m joking…. August 13th, Ever Forward will be released!!! The game starts at $14.99 and during the first week there will be a 10% discount. We are full of gratitude, appreciation, and respect for the players that have supported us through this journey. We have taken the awesome feedback you guys gave for the demo prologue and tried to include all that in the final build. You all wanted a better tutorial, more puzzles and more interaction. We have done all that and more: there are many new puzzles that will absolutely blow your mind and challenge you until you’re blue in the face and ready to throw your controller... out of pure joy! We’ve also added a few challenge puzzles for galaxy brain IQ 200 players who think they can handle it. Spoiler: you can’t handle i…
- Early Design of Ever Forward Part 7 - 17 July 2020
It was then we were finally ready to start bridging the gap between the environment for our world and the environment for our puzzles. Why not build the environment first, and the puzzles second? And build a world where we can use the mechanics we’ve already established for puzzles? This was the next stage of concept design for our maps, referred to amongst the team as, “铁憨憨,”(Tie Hanhan) or something like "blockhead". Wallpaper engine for Ever forward: https://steamcommunity.com/sharedfiles/filedetails/?id=2111445966&searchtext=ever+forwardStay tuned for more fromPathea Games! http://pathea.net/ Check out Patheas other games! https://store.steampowered.com/app/1325290/Ever_Forward_Prologue/ https://store.steampowered.com/app/1220370/Ever_Forward/ https://store.steampowered.com/app/666140/My_Time_At_Portia/ @Twitter Discord @Instagram Weibo QQ group: 1098618560
- Early Design of Ever Forward Part 6 - 9 July 2020
Then we thought of another classic, Shadow of the Colossus. Maybe we could make this thing into a boss rush! That’d keep things exciting, eh? This didn’t really get anywhere, though, sadly. With our core design, the block/stealth/motion puzzles already in place, we found it impossible to tie everything together. Having a game consist of block puzzles followed by boss fights once again felt way too dissonant. Furthermore, coming up with a bunch of interesting boss fights would prolong development time indefinitely, and early attempts just didn’t feel good enough for us to want to go in this direction. Wallpaper engine for Ever forward: https://steamcommunity.com/sharedfiles/filedetails/?id=2111445966&searchtext=ever+forwardStay tuned for more fromPathea Games! http://pathea.net/ Check out Patheas other games! https://store.steampowered.com/app/1325290/Ever_Forward_Prologue/ https://store…
- Early Design of Ever Forward Part 5 - 2 July 2020
Then there was our protagonist to think about. Being a 12-year-old girl, she’s not capable of much in the way of acrobatics. No tomb raiding or assassin creeding for our little puzzle solver! This, however, led us to worry that playing as our character wouldn’t be exciting or stimulating enough. We tried adding a few things to make our protagonist’s physical gameplay a bit more high-octane: we gave her some high-winding vines to climb; unfortunately, as we tried to affect the intangible pacing of the game, we found it impossible not to disrupt the actual speed of gameplay; in order for our hero to feel right, we couldn’t let her climb up the vines too quickly, it felt too dissonant packaged with everything else we’d made so far. Wallpaper engine for Ever forward: https://steamcommunity.com/sharedfiles/filedetails/?id=2111445966&searchtext=ever+forwardStay tuned for more fromPathea Games…
- Early Design of Ever Forward Part 4 - 24 June 2020
The idea here was to create a duality of freedom/confinement as players solved puzzles & made their way through the game. Ultimately, this over-world idea was scrapped, yet the aesthetic ended up being something we’d hold onto all the way into the final stages of dev. The problems with this over-world were numerous: the open space was too nice and made players hate the puzzles. Our script was linear, which made the whole “open-world” aspect meaningless. There was nothing to do in the over-world except awkwardly move between the puzzles. And finally, a somewhat minor issue, some of our puzzles taking place in strange spaces didn’t really make sense on the map. Wallpaper engine for Ever forward: https://steamcommunity.com/sharedfiles/filedetails/?id=2111445966&searchtext=ever+forwardStay tuned for more fromPathea Games! http://pathea.net/ Check out Patheas other games! https://store.steam…
- Early Design of Ever Forward Part 3 - 19 June 2020
In the beginning, it was hard to see the forest for the trees. Our first versions of Protoform were… alright. But we felt like we were making a silent film in the era of modern blockbusters. We committed some of the very sins we noted & promised to avoid at the beginning of the development process: our puzzle gameplay felt completely disconnected from the story. Looking all of our puzzles in a Portal-like lab interior was confining and boring. Overcoming technical problems, design issues, graphical issues, we now think of Protoform, and the metal laboratory in which it was set, as the cocoon from which Ever forward emerged. Our first attempt at breaking out of the cocoon was with an over-world like what you see here: A clean and tidy island with soft white sand, and black buildings holding unsolved puzzles. Wallpaper engine for Ever forward: https://steamcommunity.com/sharedfiles/filede…
- Ever Forward Update 2! - 19 June 2020
Ever Forward Update 2 Hi players, thanks to everyone again for playing the Ever Forward demo and giving us such great suggestions and feedback; all of it has helped us out a lot! We have updated the game once again based on player input. We have optimized performance and also added one all-new challenge puzzle (available from pause menu) as a way of saying THANKS! Game on! Patch List: Added a new challenge puzzle, puzzle can be played from "Pause Menu -> Challenge Puzzle"; Introduced two new items for challenge puzzle: Activation timer and Mobile Roundy-Bot; All Roundy-Bots located in corners were moved closer to the walls; Maya runs faster now; Some cutscenes have been improved with more fluid animations; Optimized performance; Closed off areas not meant to be accessed; Fixed a bug where sometimes when the cutscenes were triggered, Maya would get stuck in a black screen instead; Fixed…
- Dev Log - 5 June 2020
Early Design of Ever Forward Part 2 Dev Log June 12th We, like pretty much every other puzzle dev team were inspired in no small part by the 2007 hit, Portal. The one issue with that being… Portal came out in 2007. Though we didn’t feel the need to greatly innovate graphically for the puzzle genre, since Portal, there have been plenty of other breakthrough games in design: Journey, The Witness, What Remains of Edith Finch, just to name a few. These games, among others, represent a vast evolution of game design philosophy, and we didn’t want to be left out. A few things we took away from the success of all these games were: a good single-player game has its story woven directly into the gameplay, separating the two was unacceptable, and a simple, linear experience with no world-building wouldn’t be tolerated either. Get Free Ever Forward Steam Key: https://gleam.io/dcROO/free-ever-forwar…
- Ever Forward Prologue Updates - 1 June 2020
Hey everyone thanks for being the first to download our game! We really appreciate your support and feedback! Thank you for all the positive reviews! Let’s keep it going! We will be updating regularly so stay tuned; it just gets better from here! Updates: 1. Adjusted the position of the level 4 cube generator, and deleted the middle column; 2. Fix CPQ getting stuck bug; 3. Fixed in puzzle cube interact loop; 4. Fixed bug of the laser screen not restoring the initial state correctly after closing the level; 5. Adjusted the pillar behind the roundy bot of the first puzzle in level 3, because there is a small gap that makes the player want to throw the cube up; 6. Deleted the third puzzle automatic save point in the first area, which may cause the player to “death loop”; 7. Added a large air wall to block the sophisticated players who can run behind. According to the bug reports from every…
- Ever Forward Free To Play Demo! - 29 May 2020
https://www.youtube.com/watch?v=Kr1hl9PeyLg We are happy to announce that our imaginative puzzle platform adventure title Ever Forward as a free demo, and it is scheduled for launch this summer on PC. In Ever Forward players impersonate Maya; a twelve-year-old girl lost on the edge of dreams and reality. As you unveil the mysteries of her subconscious, you will unlock her memories step-by-step and progressively face her fears and sorrows. By facing challenging puzzles and exploring breathtaking environments, you will slowly reveal the secrets buried in Maya’s heart. The Ever Forward demo will let fans experience nearly 40% of the entire game content, challenging them with eight intricately designed puzzles. At the same time, players will be able to immerse themselves with the game’s dual environments and dive into the main characters (Maya) memories and secrets. Note that the saving fil…