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The Mighty Eighth VR

The Mighty Eighth VR Steam news

MicroProse Software | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureSimulation

  • Steam app typegame
  • Steam App ID1325580
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMicroProse Software

The Mighty Eighth VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1325580
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMicroProse Software
  • PublisherMicroProse Software
  • Parent gameNot available

Genres: Action, Adventure, Simulation

Company pages: Developer: MicroProse SoftwarePublisher: MicroProse Software

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Mighty Eighth VR Steam news

The Mighty Eighth VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog #5 – Player Presence System - 28 January 2026

    Hey pilots, welcome back.In this devlog we’re focusing on something that affects every moment you spend in VR: presence. If your hands clip through the world, if interactions feel “floaty,” or if your body doesn’t seem like it belongs there, immersion breaks instantly.So we’ve been building (among other things) what we call our Player Presence System: a set of interaction features aimed at making your in-game body feel physically grounded, readable, and believable, while still staying performant and comfortable.What’s new in this devlog (player-facing)Hands that stop on surfaces instead of passing through themClear feedback when your real hand movement is blocked by the worldSmarter gripping that adapts to different objectsIK-locked interactions for fixed controls like wheels, levers, knobs, and switches1) Physics-Aware Hands (No More Clipping)We’ve implemented a hand physics system tha…

  • Devlog #4, A new Look at The Mighty Eighth VR - 5 September 2025

    Pilots, welcome back. This is our fourth devlog for The Mighty Eighth VR, and today we’re excited to share something short, sharp, and cinematic.We’ve prepared a brand-new teaser video that gives a taste of what’s coming - not a full reveal, but a snapshot of the atmosphere, the detail, and the immersion that define the Mighty 8th VR experience.The footage is only 27 seconds long, but we think it captures the heart of what we’re building:The camaraderie of the briefing room. Next, we move inside, where officers lay out the day’s mission. Airmen sit in silence, focused on the map ahead. The player glances down at their own hands - a reminder that you are not just watching, you are there. The crew that makes it possible. On a corkboard, you’ll see the eight essential roles of a B-17 crew - from pilot and bombardier to radio operator and gunners. Every position matters. Every role is part…

  • The Mighty 8th VR Dev Blog 3 – The Briefing Room - 22 November 2024

    Welcome to the third Dev Blog for “The Mighty 8th VR”. In this blog we will be sharing developments on The Briefing Room, The Officers Club, Terrain, and a little bit more about our vision and what we are working on in the background. 0:00 Briefing Room 1:03 Officer’s Club 2:12 Airfield 3:58 Terrain The Briefing Room and Officers Club Currently we have taken some liberties and attached the Briefing Room to the Officer's Club at the end of a hall. This has been done to keep the idea of our virtual lobby together in one place without the need to traverse between areas and juggle scene loads when doing so. However, this may change during development. Our main goal is to create an immersive space where crews can actively plan out their roles and communicate amongst each other prior to deployment. Terrain Our environmental artists have been busy working on improvements to the airfield and th…

  • The Mighty 8th VR Dev Blog 2 - Test Flight - 21 June 2024

    Welcome to the second of our Dev Blog series for “The Mighty 8th VR”. Today we are happy to share with you our further work in progress. Test Flight We have aimed to create a sandbox and training areas around the Thorpe Abbotts airbase so players can test their skills and get some familiarity with guns prior to taking to the sky. You will notice in the video that the airfield is starting to come to life. There are many vehicles moving from place to place and beyond. The keen-eyed among you will also notice a G506 driving around with a very interesting gun mounted on the back, whilst we don’t show you how this works in today's video it will come in videos further down the track. The video also shows work in progress of some of the various roles that we have been implementing and testing. You will notice multiple gunner roles, pilot and bombardier roles are starting to take shape. Whilst…

  • The Mighty 8th VR Devblog 1 - Driving to the Hardstand - 23 January 2024

    Welcome to the first dev blog for The Mighty 8th VR. This will be the first of many over the coming year. We will be sharing early footage of in-game footage as it evolves and welcome your feedback and suggestions. Within the VR gaming space, we acknowledge that there is a real desire to put the VR gamer first in order to truly craft a great experience. Driving to the Hardstand In this short video, you will see work-in-progress footage captured from a Meta Quest 2 via PC using Virtual Desktop. We have tested the game with both Airlink and the new Steam app for Meta Quest, but during development, we find Virtual Desktop continues to be useful. This footage takes you from an area near Control Tower at Thorpe Abbotts down to the Hardstand where a B-17 sits with engines already running. We do drive dangerously close to the B-17, which is not recommended operation of a motor vehicle around a…

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