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Rico-Jump

Rico-Jump Steam news

Christopher Juerges | Jan 24, 2021 | game

Released

0players observed · 23 September 2026 - 16:18:01 UTC

ActionCasualFree To PlayIndieSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Rico-Jump news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews99
  • Release dateJan 24, 2021
  • DeveloperChristopher Juerges
  • PublisherChristopher Juerges

Genres: Action, Casual, Free To Play, Indie, Sports

Company pages: Developer: Christopher JuergesPublisher: Christopher Juerges

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Rico-Jump Steam news

Rico-Jump news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v.0.5.1 - 1 May 2023

    Improvements While in spectator-mode, flying through walls is now possible While in spectator-mode, pressing the left mouse button speeds up movement

  • v.0.5.0 Spectator-Mode - 30 April 2023

    Feature Spectator-Mode (press 'v' while playing)

  • v.0.4.2 - 29 April 2023

    Fix: Replay character's hat not being removed when character is removed Prevent switching levels when replay data is still being uploaded Improvements: Added information about global illumination (high GPU utilization)

  • v. 0.4.1 - 23 April 2023

    Fixed shortcut on 1-9

  • v. 0.4.0 Replays - 23 April 2023

    Rico-Jump is back! With this update, a new mechanic is introduced: Replays! For any entry in the global leaderboard you can now replay their run and see for yourself, how they achieved their times! Simply right-click on the leaderboard to show your mouse and then click the 'R'-icon next to the respective leaderboard entry. Further, as I now moved everything to Unreal Engine v5.1.1 and made some changes to the map, the leaderboards were reset. Hence, from now on, every entry will have a replay attached to it. Further fixes: Fixed crash when switching levels Fixed rare crashes when returning to main menu Overall refactoring of the code to fix some technical dept Next steps: Next, I will work on the Map-Editor, to make it more user-friendly and easier to use.

  • v. 0.3.12 Map Editor Update - 19 June 2021

    With this update you are now able to upload custom models in the Map Editor. Please see the respective Guide on how to do it. Further additions: - minor fixes for the map editor - added a help-message to the map editor - added multiple movement-arrows to the map editor for different states (movement, rotation, scaling) - added stepping sizes for easier movement/rotation/scaling with the mouse

  • v. 0.3.11 - 28 April 2021

    Fixes: - The new wall now loads as intended in the map editor - The wallrunnable-option in the map editor is now saved and loaded when loading a map

  • v. 0.3.10 - 25 April 2021

    Bug fixes: The death-trigger (or Z-kill zone) from custom levels was adjusted to be equal to that in the map editor Players no face the correct way when respawning Fixed a bug where checkpoints in custom levels might not have particles Additions: You can now make walls wallrunnable in the map editor Added another wall type to the map editor Added a variable step-size for transforming to the map editor, which can be turned on/off and changed in stepping size by the user

  • v. 0.3.9 - 18 April 2021

    - Fixed a bug where the tutorial would not start and you simply continue falling - First preview of new map editor functionality

  • v 0.3.8 - 9 April 2021

    The Discord-Link was changed to a permanent rather than a temporary one. This resulted in players getting kicked automatically from the Discord-Server after a while.

  • v. 0.3.7 Hotfixes - 29 March 2021

    Bugfixes: (Hopefully) fixed the bug, where multiple global leaderboards appear in the Tab-View Achievement 3_4 now unlockes as intended

  • v. 0.3.6 Level 3_4 added - 28 March 2021

    Additions: Level 3_4 is now available Achievement for level 3_4 added Finishing a Multiplayer-Run now indicates the time to all connected players in the upper left corner Added a button to the official Rico-Jump Discord-Channel Bugfixes: Multiplayer lag (rubberbanding) should be resolved Lagging Walls in the Multiplayer-Level "RJ_LetsGetMoving" resolved When joined a Multiplayer-Lobby, you can now use the "Cancel"-Button to go back to the Main-Menu Setting the Freeze-Time in Multiplayer-Matches to 0 no longer disables movement entirely When opening the scoreboard, global scores are now visible even though a map was never finished Misc: Minor adjustment to the wallrunning mechanic Arrows now do not blink into complete darkness, but stay at least a bit brighter In the Singeplayer-Select menu, the active Tier-Tab now is selected with a white background The box in the Count_Ball game-mode w…

  • v. 0.3.2 Added missing leaderboard - 13 March 2021

    Added Tier 3 to the leaderboard in the main menu

  • v 0.3.1 - 6 March 2021

    This is a smaller update to address the few reviews Rico-Jump got stating it might be a crypto-miner, which is utter nonesense. However, I can understand where this comes from, as the GPU-usage is always >90% while playing Rico-Jump. The reason for this is simple, I disabled V-Sync, which results in your GPU pushing as much frames as it possibly could. Hence, the high GPU-usage. As I developed Rico-Jump with the Counter-Strike movement in mind, where more FPS equals better, I disabled it. To prevent more negative reviews stating this nonesense, I enabled V-Sync now as default. This should lower the GPU-usage drastically. However, this only applies to new installments. Consequently, if you already have Rico-Jump installed, simply check the V-Sync box under the graphical settings to reduce the GPU-usage.

  • Tier 3 - Wallrunning - 6 March 2021

    Tier 3 is now available and introduces a new mechanic: Wallrunning! Use the walls to your advantage by running along them and increasing your speed by jumping from them. Three new levels await you in the new Tier 3 to practive and show off your wallrunning abilities. Further, new achievements have been added for all new levels of Tier 2 and Tier 3. A bug causing lag on multiplayer sessions should be resolved. What's next? Alongside smaller bugfixes, my main objective for the next big update will be the map-editor. Among other things, this will include an improved usability, duplication of items and a list of items currently spawned into the map. With that, the process of creating your own maps should be improved massively.

  • Tier 2: Bunny-Hopping - 14 February 2021

    Tier 2 is out now! New mechanic: Bunny-Hopping With version 0.2 of Rico-Jump a new mechanic is introduced: Bunny-Hopping. Alongside it, Tier 2 is now available with 4 brand-new levels. These new levels serve as a tutorial to introduce the new mechanic. Bunny-Hopping is a hard to master skill, but can accelerates your robot significantly if pulled off correctly. For now, Bunny-Hopping is only available in Tier 2. What comes next? In the near future I will introduce another new mechanic and finish Tier 2, which then will also comprise a total of 9 levels. Afterwards, I will put all efforts into improving the Map-Editor, making it easier to build and publish your own maps to the Steam Workshop.

  • Leaderboard Update - 9 February 2021

    With this update you can now access the leaderboards for all levels (Singleplayer and Multiplayer) from the Main Menu. This includes an actual podest showing the players occupying the the first three places (*wow* *such cool*)! Additional minor improvements: - Arrows now do not become completely dark while blinking, making them easier to see

  • v. 0.1.4 - 2 February 2021

    - Level 1_9 now provides more information on the path to take - Changed controls in the options menu are now saved and do not reset after game exit - It is now possible to assign the mouse wheel in the controls option menu - Single player levels now show a "Next Level"-button upon completing a level - The prompt opening when trying to run the Map Editor can now be closed

  • v. 0.1.3 - 28 January 2021

    - Global scoreboard now correctly displays cyrillic text instead of question marks - The chat now scrolls all the way down if a longer text was send - The chat now does not send empty text messages

  • v. 0.1.2 - 27 January 2021

    - The time displayed after finishing a singleplayer-level is now the time of the current run, instead of the fastest one, as it was intended to be (thanks @Igiava)

Patch notes and updates

S.noRelease datePatch nameGID number
11 May 2023v.0.5.15133583642666299665
230 April 2023v.0.5.0 Spectator-Mode5133583642663028501
329 April 2023v.0.4.25133583642659548179
423 April 2023v. 0.4.15133583099806364761
523 April 2023v. 0.4.0 Replays5133583099805693559
619 June 2021v. 0.3.12 Map Editor Update4056035920061764743
728 April 2021v. 0.3.114074045878069630035
825 April 2021v. 0.3.104074045244015212617
918 April 2021v. 0.3.94570566565002874746
109 April 2021v 0.3.84117954073002962328
1129 March 2021v. 0.3.7 Hotfixes4026754911360263042
1228 March 2021v. 0.3.6 Level 3_4 added4026754911356209879
1313 March 2021v. 0.3.2 Added missing leaderboard5556851879141075712
146 March 2021v 0.3.14057152305719811227
152 February 2021v. 0.1.44050393736357529115
1628 January 2021v. 0.1.34050393736339312808
1727 January 2021v. 0.1.24050393736335508648

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