- Patch #7 Is Live! - 18 August 2026
It's been great to see players enjoy the new map and additions like allied AI commands!We're deploying a patch to fix some issues players reported, specifically with walls sometimes not doing the thing walls are supposed to do, and knight charges causing units to be stuck in place. Otherwise, we are doing a bunch of other fixes and improvements, trying to iron out any issues that appeared last update. Last update was huge in amount of code changes, so please let us know if you still encounter any downgrades in functionality.Improvements:Small performance improvements across the board.Prompt to show damage comparison for abilities will not show when there is nothing to compare (such as for healing abilities).You can now rally units to the top-left hero portrait.More text updates coming in, mostly for Ausrine and Vakarine.Fixes:Fixed an issue where gates would sometimes have a gap next to…
- Content Update #11 Is Out Now! - Invasion of Memel - QoL improvements - 30 July 2026
Content update #11 is out now! Hello everyone, it has been some time since the last update but we’ve got a pretty big one today! We saw a lot of players enjoy the invasion maps, so we’ve added quite a large new one called Invasion of Memel, a map you can play with 1-3 players. Some players might recognize it as the old German name of Klaipėda.Invade a heavily fortified spit of land and destroy all 3 Order shrines. 2 convoys are inbound, stop them or the enemy will be alerted to your presence early.Next to that we have a whole lot of quality-of-life improvements, including allied AI commands! It has been one of the biggest complaints in the campaign, that the AI player doesn’t always do what you’d want it to do. So now you can boss it around all you want, unless it’s in a particularly non compliant mood. ;) Do please let us know if you encounter anything unusual with this new system, as…
- Hotfix #10 Is Live! - 4 April 2026
Hotfix #10 is now live!Fixing an unexpected campaign issue that appeared last update.Campaign: Fixed the cutscene not teleporting characters in Journey from Dausos, making the mission unplayable.Misc: Last small patch we sneaked in the April Fools unit, the tank, and then forgot to do patch notes. To use it, enable cheats and enter "cc_cavalry" in chat for some tank action. Let us know if you encounter any more issues! We read all the messages on forums and discord, and do our best to work through those reports as best we can. Anything critical like this will get addressed immediately as long as we hear about it!
- Patch #6 Is Live! - 27 March 2026
We've had a bit of an eventful month, but we continue getting on with the work!Most importantly, we are deploying a fix for the crash that seems to have sneaked in last update. We added proper visuals for the resources workers carry, gave Indraja a new unique ability, added a range preview for self-cast abilities, and a whole lot more.The full list of changes: Features: Abilities that have a range around character now preview the range when the icon is hovered over.Indraja now has a unique ability, Lightning Bolt, instead of Hidden Blade, which was a Meness copy.Rally points on units are now visualized with a glow to make a distinction from ground rally points.New bandit camp sets have been added, with order units and order camp visuals.Converted Tribe glyph building now has a unique Order themed upgrade for the Tribesman.Indraja can now have Bangputis’s Scarf glyph.Repair speed of work…
- Hotfix #9 Is Out Now! - 18 February 2026
Hotfix #8 is now live!This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. The main issues that have been fixed are: excessive screenshake on shrine destruction and crashes related to the worker assignment improvements from last patch.Fixes: Fixed a crash related to structure building logic. We think this was related to various crashes we saw reported, so hopefully it addresses several of them.Fixed excessive screenshake on shrine destruction.Fixed worshippers not being able to be reassigned sometimes.Fixed George being unintentionally available to play in skirmish through a series of interface shenanigans. Worry not, the saint knight will arrive in skirmish in a future update, and you will see why he needed extra work for his last skills. :)Fixed George being a tab in the glyph list, which might have caused some players…
- Patch #5 Is Out Now - Glyph list, screenshake and more! - 16 February 2026
Since the Act 2 update released, we took a week off to recharge, and returned to working on fixes and updates. This patch comes with a few features that we had on the roadmap, namely - a glyph list, screenshake for abilities and rally on unit.We also heard the many requests to not have the heroes be locked behind campaign missions. We did not realize that this would be such a pain point for players who enjoy skirmish but who do not want to play campaign, so we have opted to remove the lock on Vakarine and Indraja. As Indraja was derived from campaign, her being a little weird made sense, but now as a hero available for first-time players, she needed to be a bit more polished, so we've made an overhaul to her lineup.The couple of missing achievement triggers have been fixed, so if you were waiting for those, you should now be able to complete the list!Here are all the changes in this pat…
- Hotfix #8 Is Out Now! - 27 January 2026
Hotfix #8 is now live!We wanted to release this yesterday, but it appears the release exhaustion is getting to us. This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things.Changes:Indraja's base attack no longer has accuracy, it always hits.Surge no longer makes enemies wet but does gain lighting damage type.Ripple has its radius increased to match the visual better.Ripple no longer multi-shoots at random.Spirit skirmisher now has a spirit icon.Added force move distance to AI companion in Eclipse so that it follows you properly.Saule AI companion should now better defend the fortress in Eclipse.Fixes: Achievements for Indraja and Vakarine now works correctly.Dialogue/ quest blocker fixed in Sword Brothers after encountering the cockatrice but not killing it.Deicide achievement will no longer unlock after killing one of the ene…
- Act 2 update Is Out Now! - New Story Missions - New Heroes - And More... - 25 January 2026
Act 2 update is out now!Originally, this update was supposed to be quite a bit smaller, with only 1 hero. But we might have gotten a little carried off - with 3 campaign heroes, new units, 5 chunky campaign missions, 2 new skirmish maps and more. This also means that the total hero count planned for the 1.0 release has increased from 8 to 9. Update content: 5 new campaign missions that continue the story, with 2 of the missions being Order faction.2 new skirmish maps: Blue Pastures (4 player) and Sambia (6 player).Saint George – A commander focused on cavalry troops. Currently only available in the campaign. He will become playable in custom games in a future update.Vakarine – A powerful Baltic caster hero focused on mythical and spirit units. As a smaller scope hero that comes from campaign, she is unlocked in custom games after completing Mission 6: Eclipse.Indraja – A Baltic archer h…
- Godsworn Development Update 3 - 19 November 2025
Hey everyone. We wanted to make another update before we reach the release of Act 2, to keep the community up to date on what we’re working on.We’ve mostly been busy with the campaign and the content associated with Act 2. This involves a new hero, 2 additional heroes playable in campaign only (for now), about 8 new units, including the cockatrice, 2 new skirmish maps, around 16 new glyphs, and a whole lot of fixes, changes and improvements.A sneak peak of one of the next heroes. Who could this be?The update will also come with some animation updates. We brought in a freelance animator to help us finish a bulk of animations still remaining, and in the process realized we should improve some of the outdated hero animations. With the update, Saule, Meness and Michael will be getting a complete animation overhaul.Also, we can now confirm that the total mission count in the final version of…
- Small security patch - 6 October 2025
We were made aware of a security vulnerability in Unity builds that reached back to 2017. It's a vulnerability that Unity discovered themselves through security research and have addressed it. From Unity: "There is no evidence of any exploitation of the vulnerability nor has there been any impact on users or customers." Despite no known abuses of this vulnerability, we advise updating all other games just to be safe.Changes:Patched the build to fix a potential security risk.Now, after the shortest patch notes ever, we'd like to thank you for your patience for the next big update. We are working very hard on the campaign and the next heroes, and it's progressing very well. We also identified that the amount of animation work was a big slowdown on production, so we got a freelance animator to help us get to full release faster. We'll show more soon in a development update!
- Godsworn Development Update 2 - 1 July 2025
Hey everyone! We have read the many requests for an update on how development is going, so we thought it was about time to show what we've been up to.But before a progress report, we wanted to say that we are in the process of moving to another country. This is also why we have been less active on socials. Of course, a move takes up a lot of time, but the hope is that the new location will help us work better in the future. Developing the game from our living room for the past 3 years has been challenging, and so we've found a location where we can have an office in a shared location with many other indie developers.Now, onto the development progress!Some months ago we announced that we will stop doing monthly maps and instead focus the majority of our time on campaign and heroes. We are happy to report that progress on the campaign has been steady; we have done the first functional pro…
- Tribesman Unit Overhaul - 1 April 2025
A little update from us. We’ve seen it mentioned several times that the Tribesman unit is not strong enough, so we’ve decided to do an overhaul. He really needed more damage, and a spear was really not doing it, so we’ve replaced it with a Latvian pattern carbine charger loading Lee Enfield mark I*. His range and damage have respectively been increased significantly, while at the same time retaining the existing spear striking capability with the attached pattern 1888 bayonet. Here is the new Tribesman in action. As you can see, the damage should now be increased but to a reasonable degree: Before this unit overhaul goes live, you can already try it out using the code cc_arethetreesspeaking.1 (full cheatcode is cc_arethetreesspeaking. . ) As usual, let us know what you think about the change! Official Discord: https://discord.gg/r2qBuBXfVc Happy April Fools day, everyone!
- Hotfix #7 Is Out Now! - 29 March 2025
Hotfix #7 is now live. We've fixed a couple issues that cropped up last update, mainly Ausrine missing some units in one of her buildings and a couple missing text entries. Fixes: Fixed Ausrine missing units in the Warrior Hall. Fixed a couple missing text entries. Fixed Baltic faction walls not giving xp. Fixed Baltic shrine wreath upgrade giving hp to the shrine when it was not supposed to. Balance: Herbalist health increased by 30. Nurse health increased by 30. Tithe of the Condemned has been doubled in wealth return for xp. Revivify radius has been increased from 2 to 4. Wall range increase has been lowered from 75% to 25%. Horned stride max range lowered from 200 to 120. Rogue cost lowered by 25 wealth. The cost of both Herbalist upgrades reduced by 50 faith. If you encounter any more issues regarding the last update or would like to give us feedback, we read all messages on the St…
- Content Update #10 Out Now! - One Year Anniversary - Kaali Crater Skirmish Map - 28 March 2025
Content update #10 is out now! Today marks one year since Godsworn released into Early Access! Since then we have added a new hero, 12 maps and a whole lot more. We are working behind the scenes on all future content at once, so that includes all remaining heroes, and campaign acts 2 and 3. And since we stopped doing monthly map updates, development has been going really well and we are very excited for you to see what will come with the major Act 2 update and the 1.0 release. But most of all, we would like to thank everyone who has already played the game or wishlisted it! And a big thank you to everyone who has given us feedback and bug reports, and a very special thanks to those who have made fanart and motivate us to keep going. Enough talk - we wanted to show you one of the pieces of content that we’ve been working on, which is the snow clime! We’ve added a 4-player skirmish map: K…
- Godsworn Development Update - 14 February 2025
Hey everyone, a little update from us about what we've been up to. Since the Early Access release we have added a skirmish/challenge map (or a hero) every month. We have seen it as a way to prove that we are capable of producing constant content and reaching 1.0. But being a small team, these monthly maps (and everything that comes with releasing a map) have caused the campaign work to be slower than we would like. We have seen your comments asking for campaign updates. At the end of the day, the campaign is the main course for the majority of players. So we have decided to stop with the monthly updates and focus all of our efforts on campaign and hero work. There might still be map drops whenever it makes sense, but not at a constant pace. Additionally, we are working on campaign Acts 2 and 3 at the same time, which should shorten the time between those acts and help us make the story…
- Patch #4 Is Out Now! - 13 February 2025
We've fixed a couple issues that popped up with the last map update, but also made some improvements in the AI behaviour, and fixed some campaign issues that we kept seeing reports for. Features: AI now waits with attacking until it has a better group size on Hard and Insane difficulty. AI now does not attach the hero unit to harassment groups, only full attack groups. Fixes: Fixed an issue where ranged units would sometimes not respond to commands as expected. The walls now also increase the search range of units to match the attack range increase. Giltine’s Kiss upgrade no longer lowers the base range of tower attacks. Campaign: When dialogues intersect, the new one takes priority, instead of playing through each other. There’s still improvements to make in cutscene overlap that we’re working on. In Fire and Moonlight, some trigger areas for cutscenes have been moved to prevent overla…
- Content Update #9 Is Out Now! - Apuole Hillfort skirmish map - 4 February 2025
Content update #9 is now live! This month’s update is here with a 7-player map with a PvE element: Apuole Hillfort. At the top of the map is a neutral fortress that will raid the rest of the map. The first team to grant the fortress an amount of gold will become allies. Alternatively, the hillfort neutrals could be removed by force. This map lends itself well to various setups, such as a FFA match or 3v3s and 2v2s. For those waiting for the campaign, we will have an announcement soon about the steps we’re taking to focus on that. Along with the map there are a bunch of changes: Features: New skirmish map: Apuole, a 7-player map with a neutral raider hillfort in the north. Walls now increase the range of units standing on them by 5. Fixes: Tooltips should now only appear when hovering over the icon, and not stick around at random. In the Defense of Bartia challenge map, the victory check…
- Demo content changed, now contains campaign preview - 22 January 2025
A quick update to those who are trying out the demo. We got many requests to make the campaign (and tutorial) available in the demo, so we swapped out some content. The demo will now showcase the first 2 missions of the campaign and a skirmish map with Saule the sun goddess being playable. Hopefully this will better represent the overall experience the game offers. Please note that the demo contains 2 of the 5 current campaign missions, while there are a total of 15 missions planned for the 1.0 release. The campaign can be played solo or co-op.
- Real-Time Strategy Fest, demo for Godsworn available! - 20 January 2025
Godsworn is participating in the Steam Real-Time Strategy Fest with a discount, but more importantly, we're bringing the demo back! The demo will be up during the RTS sale and another upcoming themed sale. We'll see after that whether we keep the demo up or not, so check it out during the next few weeks if you want to be sure! The demo contains 2 maps, one skirmish and one challenge map. The heroes available to play are from the 2 factions, Saule from the Baltics and archangel Michael from the Order. The full game has more heroes from the same factions, with the heroes adding significant gameplay changes to the faction, such as additional unique buildings, units, upgrades and hero skills. EDIT - Due to many requests to make the campaign (and tutorial) available in the demo, we have swapped out some content. The demo will now showcase the first 2 missions of the campaign and one skirmish…
- Hotfix #6 Is Out Now! - 7 January 2025
Hotfix #6 is now live. We had hoped to release this much earlier, but it's here now! This hotfix addresses a bunch of issues that cropped up with the last update, and a couple other miscellaneous things. Fixes: Bishop achievements should now trigger correctly. Fixed CPU leak when starting new matches within one play session. This should significantly improve performance on lower end machines. Fixed a pathfinding issue where units would sometimes run in place when ordered to attack a single target. Fixed Divine Sigils glyph missing text. Fixed error in frontend that could sometimes cause multiplayer issues. Team chat in Guardians of Treiden should now work. Glyph shops are now usable by client players as well, not just the host. Glyph shops should now correctly take the cost from the player. Attempt at fixing the main menu UI elements appearing double. This issue appears at random so it’…