- Discounts up to 90% on the Life games collection! - 3 March 2026
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- Patch #24 | Patch 1.20 IS NOW LIVE! - 2 December 2022
Greetings Engineers! It’s been a long time since our last patch and with multiple delays, blood, sweat and tears that have been shed, we’re finally proud to announce the second patch for Train Life! As you can probably already tell, this is going to be a doozy of a patch note. Everything from Tracks and Railways to the HUD, gameplay and scenarios have been tweaked and fixes have been made. I know you all want to get into it, so without further ado, let’s dive right in! Changes & Fixes Tracks & Railways Tweaked some issues with the placement of electric lines – there were some players reporting electrical lines missing, now you’ll be able to make a zappy connection with your ET’s! Tweaked some issues with lack of camera collision with stations elements HUD Updated Block Occupancy icon under the mini map to display the state of not only the next (closest to the Player) blocking signal, bu…
- Developer Note: Things that we're working on for the next patch! - 21 October 2022
Hello Engineers! Thanks for taking the time in joining us once again in our weekly update regarding some of the things that we’re working on to improve Train Life. You all have been great in reporting bugs and giving us some great suggestion and we want to encourage to keep on doing your thing. Keep in mind, these are for PC only, if you’re on console and you’re wondering what’s going happening on that end, please join the official Train Life Discord channel. *Disclaimer: Take everything here with a grain of salt. These are things we are re-testing and doesn't mean that we will add all of these changes and fixes in the next patch, albeit, we'll try our best! Inconsistent snow behavior in Alpine regions (The snow appears abruptly and only after nearing Salzburg. In the case the player reverses and drives forward again – it disappears and does not trigger again until reaching Salzburg) Mi…
- Patch Note# 23 | Patch 1.10 is now LIVE! - 12 October 2022
Hello Engineers! Welcome to patch 1.10! Your friendly neighborhood community manager Mike is here 😊 We’re pleased to announce that you’ll be able to experience the new HUD we teased over the last couple of months as well as some other gameplay and visual improvements to the game. With that out of the way, let's dive right in! Changes & Fixes Tracks & Railways Tweaked some issues with the placement of electric lines Fixed a problem with a blocked player movement at Service Center Innsbruck warehouse Fixed a problem with broken traffic lights at Main Brussels and near Paris Station We fixed a problem with the sudden stop of the train when high speed is reached, between Zurich Factory and Zurich Main – this was reported by a few players highlighting that the train came to an immediate halt due to the environment not loading in on time. You should not have this issue any more in this secti…
- Developer Note: Next bug fixes and optimizations incoming! - 30 September 2022
Greetings Engineers! Welcome to another developer note written by yours truly, Mike! We have been rolling out the hotfixes left and right and we’re coming back to tell you what we’re working on next. So with that out of the way, here is a list of stuff that we’re currently working on either retesting or implementing in the next hotfix for Train Life. Engineers License achievement does not unlock after meeting the conditions Orient Express scenario durations are not adequate. We’re adjusting the usage of coal and water in these scenarios. Parts of tracks missing near Munich Refinery Station Scenario: Calais - London - GPS leads to wrong tracks in Calais. Redundant blockade near Strasbourg Main during Orient Express scenario Paris-Vienna Debug output displayed for "Next navigation mode" binding in PC controls Animation of rain inside the 'Munich main' station during gameplay Incorrect fla…
- Patch Note #22 | Hotfix 1.03 - 22 September 2022
Hello everyone! Welcome to Hotfix 1.03 for PC. We’re also releasing the Orient Express content for all PC players that took part in the Early Access for Train Life.In the meantime, we have some fixes for today's patch to get through, so without further ado, let's dive right in! Changes & Fixes Tracks & Railways Tweaked some issues with the placement of electric lines. Now you will not get shocked by the electrical lines. Cleaning track zone from branches, grass, ground. To do this, we developed a lawn mower as well as a hedge cutter in UE4. Fixed a problem with a broken traffic light near the Bremen Smeltery. No more traffic jams at the intersection. Tablet Added additional highlights to active buttons. It should be easier to tell the difference regarding which selection you are making. Fixed a problem with saving force feedback option Updated translations. If you find any more translat…
- The 1920's Orient-Express Train DLC is now available! - 22 September 2022
Hello everyone! Today our team is thrilled to announce that you can now take the controls of the legendary Orient-Express steam train operated by the Compagnie Internationale des Wagons-Lits and retrace its storied route, as the Orient-Express DLC is now available for purchase. https://store.steampowered.com/app/2052581/Train_Life__1920s_OrientExpress_Train/ Additionaly we want to remind our Early Access participants that this DLC has been added to your Steam account as a token of gratitude for your support during this essential part of the game's development. The 1920's ORIENT-EXPRESS TRAIN DLC contains: The Orient-Express train of the 1920s, operated by the Compagnie Internationale des Wagons-Lits The 231C Nord steam locomotive The historic route of the Orient-Express train, from Paris to Vienna 6 exclusive scenarios in which you are at the controls of the Orient-Express train 2 new c…
- Developer note: List of bugs and fixes - 16 September 2022
Hello everyone! We’re back with our weekly update on what you can expect from the next hotfix for Train Life! Keep in mind, these bugs are currently being retested, which could likely mean that they will soon be fixed. However, not all decisions are final and everything is subject to change. Without beating around the bush too much, let's cut right to the chase. Player hotkeys for track interaction and navigation mode fail to work after transferring over to 1.0 Active option highlight may not be clear for the player base Some text on the new map are not translated correctly to other languages Tracks covered in grass near Nuremberg Power Plant Players are unable to deliver goods after loading save data Some players are unable to switch navigation modes Floating wood near Hague Pumpjack Orient Express Content partially available before release You can expect the next hotfix to be released…
- Patch Note #21 | Hotfix 1.02 - 12 September 2022
Hello Drivers! We’re coming back with another back-to-back patch for Hotfix 1.02! Joey is sick, so, I Mike, the all mighty community manager will be taking the reins of writing these patch notes this time around. Let’s all wish Joey to get well soon! Keeping in-line with our communication strategy with the community, we want to keep hot fixing the game on a weekly basis and improve the rocky launch of Train Life. With that out of the way, lets get into it. Sounds Added a sound alarm for an occupied track. Another quality-of-life feature that we believe will further help the community with making sure they are dodging trains the correct way. Settings Added an option to disable force feedback vibrations in control settings. Changes & Fixes Tracks & Railways Fixed a problem with a broken traffic light near the Bern Food Plant Tweaked some issues with the placement of electric a pole. HUD F…
- Train Life Developer Blog | About Release - 2 September 2022
Hey, ladies and gents! Joey here, Train Life’s Creative Lead and Lead Game Designer. As a team we are, of course, very happy for the release of our game, but we definitely wanted to talk to you formally (via this post) and informally (via Discord/Forums) about our game and what we’re focused on. I’m no business-focused developer, or from any marketing department, so I’d rather skip the buzzwords and be straight with all of you! Bugs & Polish We’ve got bugs, and we’ve certainly got some polishing to do. There’s no way to soften this one, so I just wanted to relay that it is the top priority of Simteract and our publisher, Nacon, to get these problems solved ASAP. We’re reading all of your criticism and feedback, whether it be from your reviews or your posts, and we’re very glad to see so much community involvement regarding this. Keep writing it, and we’ll do our best to address it! Our…
- Patch Note #20 | Hotfix 1.01 - 2 September 2022
It's been a hectic start as we're sure you all can agree, however, we're happy to bring you the first post-launch hotfix 1.01! Without further adeu, let's dive right in! Changes & Fixes HUD Fixed a problem with scenario saves always being first on the ‘load save’ list Fixed a bug with problematic GPS routes via non-existing rails Fixed the level up screen not appearing in some cases Tablet Fixed the Production Tree image missing from the Codex Fixed the player’s company logo being low resolution Gameplay Fixed multiple problems in tutorials Fixed issues with employee routes and map filters Fixed the locomotive customization camera in some locomotives from blocking the view Fixed the ‘Passenger Wagon Capacity’ perk resetting after reloading the game Scenarios Fixed an issue preventing an objective in Scenario 7 from being completed Level Art & Design Fixed some problems with asset clippi…
- Post-Launch Train Life | Developer Blog - 30 August 2022
Hello engineers! We would like to start off by welcoming back all new and returning players to Train Life. As you all may already know, we have encountered a few bumps in the road when it comes to the full release, so we’re writing this blog to address your current concerns and what our action plan will be with the community moving forward. So let's cut to the chase. Coming Soon - Hotfix 1.01 A few days after release, we’re planning a hotfix that will be addressing some immediate issues that we will take care of. We made a post about this in the community hub talking about some known issues and fixes moving forward. You can read about them here. The Hotfix will go live 100% this week (most likely tomorrow - 31/08/22) at around 6PM CEST! Moving Forward So we are planning on being more transparent with you guys in the coming weeks. Basically our plan is to update you more frequently on up…
- Developer Note: List of Known Issues & Fixes - 26 August 2022
Hi engineers, Train Life officially launched yesterday after a challenging and exciting period of Early Access. We are aware that the game’s launch has brought some new issues, and we want to assure you that we are currently working on resolving them through a series of fixes as soon as possible. Here's a non-exhaustive list of fixes you can expect: Removal of the BETA watermark Fix of the "V" keyboard shortcut for when a player at a station to upload passengers Addition of the Production Tree to the codex Fix Driver Avatar Collision Developer note: There have also been some of you reporting errors such as "LowLevelFatalError" and in this case we recommend reinstalling the game and verifying the integrity of your games files. The same goes for players trying to change controller inputs in the games menu. We are aiming at releasing a first post-launch update early next week (week of Augu…
- Patch #19 | FULL RELEASE + DAY 1 PATCH - 25 August 2022
Patch #19 | FULL RELEASE + DAY 1 PATCH Engineers! The time is nigh, Train Life 1.0 is here and it's time to talk about what you can expect today patch while playing the game. Before we get into that, I would like to welcome all new and returning players back to the game. As for those veterens who have stuck around for the entirety of Early Access, you guys are the real MVP's! Lets dive right in ladies and gentleman! Additions Features Added Codex tab to the Tablet - now you can learn about the game as your on the move. Added possibility of reverse train anywhere - No more reversing at Service Stations! Added new Map system and minimap - a long awaited feature, that will definitely make your life that much more easier. Added controller feedback support Added “Lucky Cargo Values” City Bonus Scenarios Added Towing Scenarios Added Shunting Scenarios Added possibility to continue game in sce…
- Train Life Developer Blog | All aboard the train out of early access! - 18 August 2022
Hello Engineers! Welcome to another developer blog for Train Life! As many of you know, Train Life is leaving Early Access on August 25th! In this blog, we wanted to talk a little bit about the things we have been working on leading up to the full release of the game and some insights that we may have not necessarily shared in the past. We’re going to be talking about everything from UX/UI design to the Orient Express. Let's dive right in! The Player HUD We tested the current HUD with the player-base and we came to the conclusion that there are a few changes that still need to be made. We re-organized practically all of the widgets and during that time, we made them look a little “lighter” Check out this screenshot. Keep in mind, this isn’t the final version and could still be changed upon the full release of the game. We added a visual to show the player when there will be the next spe…
- Train Life launche's August 25th, 2022! - 1 August 2022
Hello Engineers, The Early Access journey has been a long one, yet it’s time to pull into the station. Gather your luggage and embark on a new journey: the official Release! Train Life will officially launch on August 25th, at 6pm CEST. Version 1.0 will be coming with our latest major update, full of new content that will be presented in a developer stream and a patch note shortly prior to the date. A special note for our beloved Beta Testers: First of all thank you for your support along the way. We are here today thanks to your detailed feedback, numerous bug reports, and your trust, buying our game at this early stage. For that we are eternally grateful, and we hope that you had a great time and that you will continue to enjoy Train Life. But because words are not enough to express our gratitude, we also have a few gifts! Every EA tester will receive three customization items which w…
- Twitch Stream - Big Announcement - 1 August 2022
Big Announcement! This is going to be an Epic stream. I am being joined by our Lead Game Designer, Joey (MaesterSilvio)! Join us @ 7PM CEST (RIGHT NOW!!!!!) on the official Nacon Twitch channel: http://twitch.tv/nacon
- Train Life - Patch #18 - 15 July 2022
Patch #18 - Build 25036 Hello Engineers, your community manager Mike is here! Joey is still recovering from his vacation and is lazily sitting in his home-made hammock wondering, what I am going to write in these patch notes. It's been a while since we launched Update 3 and while it was a success, we noticed that the community encountered some pretty strange issues which, we can address right now. So with that out of the way, lets dive right in. Changes & Fixes Tracks & Railways Fixed problem with some missing, redundant, and clipping sign and signals Fixed problem with the unfunctional bumper block at Szczecin Farm Fixed problem with tracks covered by snow under roof at the Zurich Main. Joey mentioned in the last patch notes that this was the winds problem. Well, I agree. Fix problem with tracks covered by snow in Bern’s tunnel Fixed problem with spawn frequency of a snow pile event. T…
- How We Create Sound In Train Life! - 8 July 2022
Hello Engineers! Welcome to one of many more to come: Dev Blogs for Train Life! In this short read we will talk about how we create sound for our game! We feel that sound is not talked about enough, and it plays a crucial part in Train Life - in any video game, for that matter. With that in mind, let's get into it! Placing Sound FX Placing sound effects in a game seems like an easy task. The Sound Designer puts them as fixed-point sound sources on the levels and sound effects play when triggered (either once or until they are stopped). But it is a challenge when we have to face a huge map like Train Life has. One of the first problems we encountered was the density of sound sources. In places where we wanted players to hear the constant sound (like forest ambiance), it was hard to decide how far the sources should be from each other, both in audial and optimization cases. Luckily, we ca…
- Train Life - Patch #17 - 23 June 2022
Patch #17 - Build 24310 Hey everyone, Joey here! It's been far too long since we had the pleasure of bringing you the latest batch of fixes. First and foremost, we're really sorry about the extended delay here. As we're nearing larger milestones internally with the project, we recently had some goals that required 'all hands on deck', so to speak. Unfortunately, however, this had the consequence of delaying our PC patch that we had planned to have out much sooner. On the bright side, the scope of these internal milestones, which I sadly can't talk about just yet, resulted in many bug fixes as well as performance improvements. I can hint that they will lead to some really exciting bits of news in the near future though! As we start to shift from content development to polishing, a more stable and finished product will thankfully emerge from the other end. It's too soon to pour the whiske…