SPSTEAMPULSELIVE ANALYTICS
Backfire

Backfire Steam news

Eathams | Aug 27, 2020 | game

Released

0players observed · 22 September 2026 - 03:39:43 UTC

ActionIndie

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Backfire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 27, 2020
  • DeveloperEathams
  • PublisherEathams

Genres: Action, Indie

Company pages: Developer: EathamsPublisher: Eathams

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Backfire Steam news

Backfire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Game retiring - 9 September 2021

    As you've seen in a previous Community Post, the files for Backfire got corrupted and the most recent backup is incredibly outdated. Due to this, game updates are impossible for the foreseeable future. I planned on continually updating Backfire and keeping things fresh, but now that it's impossible, I've decided to just remove the game from the storefront. It doesn't sit right with me letting it sit here without ever being updated, and becoming the big complex game I envisioned. I apologize for anyone looking forward to more, but I have no choice but to end it here. I had a blast making it and hope if you bought it have just as much fun playing it. Thanks for playing! ♥

  • Hard Mode update - 2 September 2020

    Difficulty is selected when starting a new game, and cannot be changed later. In Hard Mode, a few things are different. -You only get 1 HP every level. HP pickups are still in every level, but don't carry over like normal mode. -The shop is disabled. You're on your own! -No dialogue or tutorials. Mostly because if you pick Hard mode, you've probably already played the game and know the mechanics. Saves time. -Speaking of time, Slow Motion is disabled too. It's pretty OP in normal mode. -Lastly, you can only charge/shoot an energy shot if your gauge is full Also, there's a new secret achievement! ...but I'm sure you can guess what it is.

  • Small fixes - 29 August 2020

    -Fixed getting hurt by the final boss exploding -Made slow motion use more energy

Patch notes and updates

S.noRelease datePatch nameGID number
129 August 2020Small fixes3788045105532172779

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