- Full Release Now Available! Explore New Features and Content! - 22 June 2024
After 3 years of development before and almost 3 years during Early Access, Gladiator Guild Manager hit Full Release today! https://store.steampowered.com/app/1043260/Gladiator_Guild_Manager/ Update 1.0 So last year we almost released the game but decided to take a few more months to add and polish a few things before we call it 1.0. This, of course, took 10 months instead, but that’s fine because we took the time to add many requested features which made the game a whole lot better. If we learned anything from these 6 years of development, it is to listen to our audience. You all gave us so much awesome feedback and ideas that helped us shape the game into what it is. So, huge, huge thanks to the awesome community that formed around the game! Full Release Trailer: These are the features that have been added in the latest 1.0 update: Trait System Rework This was the most requested featu…
- Early Access Is Released! - 14 October 2021
Gladiator Guild Manager has finally arrived in Early Access! Thank you for all the support on Kickstarter and all the amazing feedback! We hope you'll enjoy Early Access and all the new content that is coming!
- Early Access October 13th! And Few More Updates Before The Release! - 11 October 2021
As title says, at October 13th you'll be able to get your hands on the Early Access of Gladiator Guild Manager ːsteamhappyː We've been super busy getting everything ready and there are still things that need finishing and checking. So even though this is a very big update I will only quickly highlight some of the most important things implemented from last update. Some of The New Features In Latest Beta Patch v0.698: Quests are now fully voice acted. There are 3 new gladiators, 8 new enemies and one more boss. Quests have been updated to use those actual enemies (before the Baroness would call you to fight skeletons, but you'd be just fighting good old ghouls that we had in the game.) You can enable simple tutorial explaining basics of the game. After finishing battles, you'll see hints about some gameplay mechanics that will help explain game better. There is a new soundtrack for quest…
- Beta v0.666 - Gladiator Targeting, 20 New Quirks, Updated Ring of Death, More! - 7 September 2021
The Early Access release is getting very close! Join us on Discord to get the latest news and chat with us and the community, as we’re adding new content before the release. Here’s what is new in the latest beta update: Instructing Gladiators Who To Attack -Now you are able to instruct your Gladiators on how much they should prioritize each individual enemy. -General Gladiator AI instructions are now simplified. They still affect Gladiator behaviour but individual enemy priorities have much more weight over general setting. -One very important setting can be found for support Gladiators like Priestess. This checkbox is instructing her to help out gladiators that are under attack and in need of her support. It’s turned on by default. But if you plan to execute different tactics and want her to behave purely based on your instructions, you can turn it off. -Here is an example of how gladi…
- Early Access Release Date! And New Game Progress (Items, Synergy, And More!) - 25 July 2021
We finally have official release date for Early Access: October 14th! There is so much work to be done till then, but we’re giving it all we have. It’s been almost 1 year since the release of Demo-Prologue and game has grown a lot. Especially because of your suggestions and valuable feedback that made the game so much better! We are planing to keep working full time on the game during Early Access and add all new features we want and lots of new content. But don’t worry, Early Access will already be fully playable and fun experience that will just keep growing ːsteamhappyː Join our Discord Community, follow up progress closely and chat with us to help us make the game into something all of us will enjoy! What is new in version 0.649? If you prefer video version of the update we have it on youtube, together with some in gameplay examples: Items Around 100 new items There are now about 10…
- Fixing Final Design - Gladiator Guild Manager Development Plans - 30 June 2021
We had so much amazing feedback lately as we are getting the game to it's final stage for Early Access. There are several very serious issues that can make or break the game. Here are the main ones: There is a lot of waiting in the game where you just watch time pass and wait for opportunity to do something. Optimal way of playing is to just build one small team of gladiators and make them as powerful as possible. We are losing a lot of strategic elements this way. What we intended in first place is that you'd build a larger group of gladiators and use them tactically. Have your top gladiators but also your less effective gladiators that are still useful. Now that you can assign stat points to gladiators as they level up, the stat balancing issues are more obvious than ever before. Game could use more depth. We want that "Easy to start, but hard to master" mentality in the game. But our…
- Game Development Progress Update - 24 June 2021
Here is how the game development is progressing. Join us on Discord and tell us what you think. Or wishlist the full game to get notified once it's released: https://store.steampowered.com/app/1043260/Gladiator_Guild_Manager/ Ring of Death Progress Now each ring of death arena has 12 levels of progress. Each battle getting harder than the previous one. Finishing each 3rd battle brings the item reward. Although at this point we are considering is we should keep this feature or go back to the way it was. Just now before the update we realized some issues this feature might bring. For example, if you keep losing some arena, and you maxed out all ring of death modes there won't be much to do, but wait for championship. But for this update we’ll keep it to hear what you guys think and we'll consider what to do in next update. Better Gladiator AI and Priority Points Panel Each gladiator now h…
- Beta Progress v0.609 - Quality of life, bug fixes, beginning of AI improvements - 3 June 2021
Here's what new: Gladiators and items in shops have red frame when you don't have enough gold to buy them. We started improving gladiators AI (Still long road ahead but we're restructuring code and they might behave a bit different in some situations already) Ring of Death gold inflation fixed (Now the further you get in the game, more gold it will provide). We're intending on further updating Ring of Death feature in the next patch. So each of the modes would have it's own rank and goal is to climb as high as possible. Getting better rewards at specific milestones: Eventually we'll also add boss fighting mode (4th panel). But this mode will come only after Early Access as it will take a lot of time to create different bosses. More Minor Updates: Undead Yeti bugs and animation fixed Guild background replaced for a bit nicer one Map arena selection bugs fixed Tooltip over sell item and u…
- Development Progress - v0.600 Beta - 19 May 2021
Hey guys! Here is the newest progress of the game. We gathered your feedback from the last big closed beta update and from people following the development. Our main goal right now is to make the gameplay loop more fun, engaging, and with more things to play with. Join our Discord Server to follow development more closely, talk with us and share your thoughts with the community. Here’s what’s new in v0.600: New Timeline Timelines now consist of a full month with 30 days included, instead of 10. Throughout the month, the timeline will move to the left, displaying info about things that are coming your way. Those include: gladiator/shop updates, shop discounts, current weather and upcoming weather, when you will have to pay your gladiator’s wages and when the championship is going to happen. Gladiator wages are always at day 30 and are paid automatically (if you don’t have enough gold, th…
- Let’s Brainstorm Design of a New Type of Arena on Twitch Stream - 10 April 2021
We’re having a 45 minutes brainstorming session on Twitch Stream where you can help us generate ideas for a specific aspect of the game together. Change of Design And Reason for New Arena Type In short, here’s the change we’ll make in the game. We want to make Championships a BIG deal. They will be available only at every 30th day (end of the month). And at one point we will also add a boss fights at the end of each championship and of course a larger reward for wining. Making you feel great once you beat the championship and move forward in the game. But during these 30 days we’ll have quest, and we also want to add another type of arena that can be started at any point you want to. But after finishing it, it would have 7 days cooldown before it can be played again. Theme of the Brainstorming Session The theme of this brainstorming session is this new arena that will be playable at any…
- Biggest Beta Update So Far! - 26 March 2021
This took some serious time! But we had to add all these features at the same time. We still have solid work ahead of us until the game is ready for Early Access, but this update was important and big step that is getting us closer. You can talk with us or follow the development more closely by joining our Discord Community Or Wishlist the Full Game Here to get notified once it's released. What's New? Updated Gladiator Guild Now it’s simplified and made into a panel because there was no purpose in previous design where you would place buildings around each other. We got feedback from many people that this was the weakest part of the game. Here is what’s new: Two random gladiator buildings unlock after finishing each arena. There is Revival Temple building that lets you bring units back from death (this is disabled on PermaDeath mode). Gladiator and Inventory slots can be upgraded at bot…
- Biggest Beta Update So Far, Coming Very Soon! - 16 March 2021
New beta update is coming really soon. And it’s going to be a big one! Timeline, Quests, Faction Reputations, Changed Guild, Gladiator Wages, Bank, Updated Gladiator UI, One Funny Little Experimental Feature (that we’ll keep as a surprise), And More. Overall, more new things than we had since the beginning of beta. We had to make all these features simultaneously or they just wouldn't work on their own so it took pretty long. But it’s almost done. I won’t say exact date since we tend to miss deadlines with our quality over quantity (or better said: quality over deadlines) mindsets. Thank you for your patience and we really hope you’ll like the new features! If you want to follow up the development more closely or talk with us about the new features join our Discord Community: https://discord.gg/J7Ja2cK
- Small Balancing Patch and Info About Game Development Progress - 28 January 2021
Patch changes: -Berserker Orc’s Axe Attack damage is reduced. -Priestess Heal and Shield ability cooldown is increased. (We had a lot of complains about Berserker Orcs being too OP. Especially in combination with Priestess. So we nerfed them a little bit to keep other gladiators more relevant). Features that we finished or are currently working on and will be soon available in Beta: -Updated simplified but more intuitive guild. (Working on) -Quests, Events and Faction reputations. (This feature is pretty much completed but in order to push it out in Beta it needs few other features and also we still need to write some quests.) -Timeline (This feature is also completed but needs to wait for quests, events, guild and few other features before it will make sense) -Gladiator Weakly Wages (Finished) -Weather System - Weather will affect the whole region so if it’s raining, it’s raining in ev…
- Naming Gladiators - Update 0.411 - 26 September 2020
We don't know how much are gladiators going to like this, but their names are now in your hands ːsteamhappyː Just click on the name of the gladiator that you own and you'll be able to rename him/her. Also if you baceked us on Kickstarter you'll be able to see your name in credits. Or even in starting splash screen or on random gladiators if you had one of the highest pledges.
- Updating Balance For All Gladiators After 3 Days Of Discord Voting - v0.409 - 24 September 2020
Balance We made a Discord Voting Channel where you guys helped us decide what character to buff, nerf or not change much. This update is based on that feedback (with some slight exceptions) But first, we should quickly explain how points (like damage points) for Abilities are calculated. Each Ability takes its stats from base stats: Strength, Agility and Intelligence. Let's take for example Knight’s Melee Attack Damage stat. It takes 5 Damage from each Strength, and 3 Damage from each Agility point. When we can simply explain by saying that some ability is buffed or nerfed by certain percentage we’ll do that. But some examples will be more specific like for knight. Knight -Melee Attack: *Damage points per Agility increased from 2 to 3. Archer -Dodge *Dodge points reduced by 50% Hunter -Shoot *Starting cooldown increased from 1.25 to 1.5 seconds. Berserker Note: We’ve seen people complai…
- Balance Voting Channel - Let's Re-Balance The Game Together - 19 September 2020
We made a balance-voting channel on Discord. Join us and let's re-balance the game together. You can vote to buff or nerf each character.
- Design Document For Full Game - Join Us In Brainstorming! - 15 September 2020
We got the design document with detailed plans for Full Game ready. We included a lot of feedback we got from you from Kickstarter, Steam Community Hub and Discord but also put it all together with our ideas to make the game bigger and more manager focused. Check out the Design Document here. Tell us what you think and let's talk about how to make the game as fun as possible. You can write your feedback here in comments, in our Discord (#feedback channel) or in this Steam Community Hub post.
- Update v0.401 - Mostly bug fixing - 9 September 2020
- When player unequips an item while having a full inventory, an item would end up in a locked slot. This is now fixed. - Once items were on units their total worth in shop would not be accurate. Fixed. - Stamina accurate cost problem is fixed. - Brigand idle animation is added. - Necromancer minions do not participate in XP calculations anymore (they do not steam xp from your units). - Fight and Change Fight buttons do not disappear anymore. - Warning panel does not re-appear on mouse roll over anymore. - Invigorator/Hunter reversed description on all languages is now fixed.
- Gladiator Guild Manager Prologue Crossed 100K+ Downloads With 94% Positive Reviews, Translated Into 13 Languages and 110% Funded on Kickstarter With 2 Days To Go! - 8 September 2020
We are delighted to announce that we crossed 100,000 downloads of the prologue on Steam. Your feedback was crucial and the game was updated already several times. You can try the prologue (translated into 13 languages) for free on Steam: https://store.steampowered.com/app/1332470/Gladiator_Guild_Manager_Prologue/ If you liked the prologue, don't forget to wishlist the full version: https://store.steampowered.com/app/1043260/Gladiator_Guild_Manager/ Or grab the beta access with "Berserker" pledge on Kickstarter: https://www.kickstarter.com/projects/entertainment-forge/gladiator-guild-manager-epic-battle-simulator Thank You all for your fantastic support.
- Update v0.397 - More details in Gladiator Info Panel, Quality of Life Fixes, etc - 5 September 2020
Stats like "Damage" in Gladiator Info Panel now have more specific information on where they are coming from. In this case above. Damage is 134 and it is formed from STRENGTH and AGILITY stats. Each STRENGTH point is giving 5 damage points (5*20=100), and each AGILITY point is giving 2 damage points. (2*17=34). So we have a total of 100+34=134 damage. Same goes for every other stat. We haven't shown stats for cooldown or execution speed yet because they are very small and weird looking. But we will eventually let you guys turn on an option that show those stats as well. After battle is finished there is no more pop up panel with continue and surrender. Game just continues. Minor coupon bugs fixed Chance for high level enemy units is much smaller now (and they won't be as high level) Hungarian localization added