- Developers of this game condemn the unjust Russian war against Ukraine - 2 March 2022
We are probably breaking some unwritten rules of Steam with this post. But who cares if all rules in the world are already broken? On February 24. The Russian army, rushed by a psychopathic dictator, began the full-scale war against the independent and democratic republic of Ukraine. Many developers of this game are Ukrainians. Some of them are in immediate danger, some of them are safe, but have relatives in the war zone. We had to put our development on hold some time ago due to financial problems, but we planned to return to this game as soon as our problems were figured out. It is extremely difficult to make any plans now. We wish strength to the people of Ukraine. We wish them to live, to protect themselves and their loved ones. And for those who fight, we wish to impose well-deserved death, fear and devastation among the invaders. We call on all citizens of Russia and Belarus. It…
- Some minor improvements in preparation for the Halloween - 13 October 2021
We updated the game's save system and fixed some visual bugs. Some players reported a rare bug, which may occur under Windows if you damage your save-files. If you accidentally press Alt-F4 or restart your computer during saving, it may cause a fatal low-level error when you try to load the broken saves: "BulkData compressed header read error. This package may be corrupt!" The easiest way to solve this, ts to delete your save files. Just use script "purgeBrokenSaves.bat", which is located in your game directory. If you use Steam Cloud, don't forget to choose the local version. And don't forget the Halloween surprise is coming!
- Updates and bug fixes - 3 June 2021
First (but not last!) summer update. We updated the French localization! The ingredient lines on the map now come in three colors: the darkest for the ingredients that you already have, brighter for the new ingredients, and the brightest for the ingredients you need for the current ritual. We improved the algorithm of event occurrence in locations, and fixed a bug that occasionally prevented the intertexts from appearing. Bigger changes are coming!
- Combat-related bugfixes - 8 May 2021
We have fixed vulnerability-based attacks by NPC (previously, they did not cause damage, which made the hunters, who should be the most dangerous enemies, almost powerless, sorry about that). We made some visual and text-related improvements to the combat and character screen. Vampire's ability can now save you from being bedridden in combat. Even your health dropped to zero, you still might have a slight chance to recover by drinking blood.
- Bugfix 03.05.2021 - 3 May 2021
Bugfix: – Combat Screen Bug, which caused the combat to freeze while retreating fixed – Multiplayer "black map" bug fixed Improvements: – Madame Mandilip Dolls' combat animation improved – Ukrainian localization updated
- Bugfixes for Walpurgis Night - 29 April 2021
Patch notes: Fixed: permanent death in Halloween and Walpurgis Night modes, now it works for real no "October" in spring anymore multiplayer settings issues
- Walpurgis Night's Dreams - 28 April 2021
Walpurgis Night is quite similar to Halloween in many ways; in fact, it mirrors it. It is no coincidence that we scheduled a major upgrade of graphics and gameplay on this date. Main innovations: We improved the tutorial. As requested by numerous players, we added pop-ups that appear as the game progresses (this can be turned off with a single click if needed). We have added multi-round battles, a more promising mode in terms of tactics and planning. If you prefer classic, fast, single-round combats, you can disable the multi-round option in the settings. But we highly recommend trying the new approach. Note that the change in combat mode also impacts the balance and the stats of characters and NPCs. You can play the classic game in two modes now: Halloween and Walpurgis Night. The difference is mainly visual. Сheck out the spring decorations! Permanent Death mode is also available in t…
- Patch notes - 30 March 2021
Improvements - For hardcore players: it is now possible to collect up to 15 Items and up to 12 Minions simultaneously due to the latest UI optimization. Yes, we have added scrollbar support. - Multiplayer initialization is now divided into two different steps; it will let you avoid many bugs and inconveniences. Fixes - We fixed a bug, which prevented the Tutorial screen from being used during the game - Mac Multiplayer problem was partially fixed, you can create and join multiplayer sessions again, but the second attempt to create a session may result in the game exit. It happens due to a specific Steam/Unreal Engine issue, which occurred after one of the latest Steam updates exclusively on Mac. We are searching for a solution to this problem as well. - Multiplatform Multiplayer (between Windows and Linux, Windows and MacOS, etc) finally works!
- Animations and bugfixes - 26 March 2021
We have added some minor improvements and bugfixes. Improvements Animations during ingredient gathering. The "Loading" screen was improved. Retro effect improved. From now on, the moderate retro effect is enabled by default. it can be disabled in settings Bugfixes Some cemetery and town locations were not available; it is fixed now Some flaws in log fixed The Player's home is randomized again Some minor sound fixes
- Ides of March – New update! - 16 March 2021
We are happy to present the first spring update of our game! This time, we concentrated mostly on improving the visuals and the interface. - New combat screen. The interface is more user-friendly, the attacks are demonstrated with illustrative visual effects. The bug of the disappearing start combat button was fixed. - New visuals of the final ritual. We removed the board from the centre to avoid duplicating information, so now the entire field is the board. Also, we improved displaying of the numbers: the numbers rolled by the player during the last turn are visually separated from the previous ones. - Updated appearance and logic of the timer. Now the combat timer is separated from the main timer of the turn, and every episode of the fight has its own time count. - The bonus 8, 9, 10 rituals in the Halloween mode (after the invocation of Azathoth) are now visually different. Nyarlatho…
- PvP Duels and other improvements - 12 February 2021
Finally, the long-promised PvP combat is ready! You can attack other players from now on. In the Halloween mode, you gain this ability after finishing the 4th ritual. In the Freezing Moon mode, you have this ability from the beginning. During your turn, move your mouse over another player's home. There will be a Say button, and if the ability is unlocked, the Attack button as well. Be careful, attacking other players is not the best way to win: you might fight your secret ally. Besides, the enemy can strike back. There also are some minor improvements to the interface and AI, some rebalancing and some bugfixes. Freezing Moon is now available in multiplayer! Try it out. It is fast and engaging, a perfect mode for short multiplayer sessions. Some multiplayer bugs were fixed. Some bugs with Mandilip's Dolls were fixed. The bug with the Witch's ability was fixed. The Monk's ability was tune…
- October Night Games from now on with MacOS Support - 14 January 2021
Finally, we did it, Mac version of the game is playable via Steam! Steam Overlay may not be visible yet (we work on this issue), but all the important Steam-related features (Multiplayer Matchmaking and Achievements) should work well. Please, tell us if you encounter any problems running the game. Good luck staying alive this winter!
- Minor Bugfixes - 7 January 2021
- Fixed multiple minor bugs in the user interface - Fixed minor bugs in "Dream-Quest" mode - Dream Quest now can be finished before 16 night - Localizations were updated - Some internal changes/code refactoring needed More bigger updates coming soon!
- Free Content Update: Freezing Moon - 24 December 2020
We are happy to present you a new game mode. Freezing Moon is faster, more intensive and challenging than the original game. Before the blind, omnipotent, and insane Chaos reigned in the Universe, there was only the Absolute Cold. Eternal stasis, adverse to all aspects of life, Absolute Order and Absolute Nothing. A spark of Chaos disrupted the perfect harmony of Absolute Cold, and Nothing became Something. Something indescribably cold, driven by the hate not just of Life but of Being at large. You feel it around you and inside you. Once again, the Changers and the Keepers will decide the world's fate. Should you try to banish the eternal frost by embracing the Chaotic ways of Eldritch Gods or accept it as natural and become one with the cold, the only true God? The shop and sacrifices are available from the beginning. All rituals require three essences or a sacrifice. Players lose phys…
- Game-Breaking Final Ritual Bug Fixed - 19 December 2020
We just fixed the game-breaking bug, which caused the dice not to appear during the Final Ritual. We are very sorry about the frustration you could have encountered. It is officially over, just let's give the game another chance!
- Tutorial is available - 15 December 2020
The main update for today: we finally added an in-game tutorial. It will be useful if you are looking for some descriptions and explanations in the world of indescribable and unexplainable horrors. We will soon translate the tutorial into all languages available in the game. We fixed some visual bugs as well. Mac build still has some problems, but it is already available for users with beta-access, we hope to release it to the public very soon. We are working on the upcoming winter update, stay tuned!
- French localization and some bugfixes - 26 November 2020
We happily announce the French localization of our game! We are working mostly on large-scale developments and the tutorial, which will be introduced later, but still delivered some smaller alterations and bugfixes: Changed the look of dice in the fight screen and the final ritual Fixed the dice re-roll bug in multiplayer Fixed some visual loose ends and performance issues Edited the Russian localization Added a direct link to the bug report form; moved the Discord link to the menu.
- New Artefacts and other improvements - 17 November 2020
As promised, we have delivered a new game update. Finally, we added artefacts to the game. You can receive them upon completion of the fifth ritual. Seth's Sickle substantially improves the efficiency of sacrifices; Bottomless Chalice protects you from poisons and curses; Pickman's Palette improves your relations with ghouls; The Staff of The Dead helps you subdue zombies; Erlking's Staff lets you win the favour of forest spirits and protect you from the horrors of the Hollow; Trickster's Ring enables you to deceive other players, doing them harm on someone else's behalf. We also fixed some visual and technical bugs and added new location backgrounds. More changes are coming! We have changed our initial updates order a little bit. Currently, our biggest priority will be an in-game tutorial.
- Enjoy a battle of magic cults in the digital board game October Night Games - now on Linux - 13 November 2020
Following on from a successful Kickstarter campaign in September 2020, Octobear Knight Games have released their digital board game October Night Games. Read the full article here: https://www.gamingonlinux.com/2020/11/enjoy-a-battle-of-magic-cults-in-the-digital-board-game-october-night-games-now-on-linux
- Madame Mandilip skill update, achievement-related bugfixes - 8 November 2020
Today is Sunday, but there is no rest for the wicked. Over the last few days, we fixed several bugs, mostly achievement-related. Now you can finally get your achievements "Hunt the Hunters" and "Enemy of the Law". Also, we fixed an issue with incorrect God-achievements in Dream Quest (training) mode (you won't get the God achievements in Dream-Quest now), as well as the inability to get the All Players achievement (you will have to replay the game as Monk and Zhong Kui to get it, sorry). We apologize for the possible frustration caused by false/unreachable achievements. We fixed some minor visual bugs as well. And now to the good part, to the new mechanics! In recent days we did a lot of work to improve Madame Mandilip with her Devil Dolls, the Abraham Merrit-inspired character. Now the dolls are balanced much better. - The Dolls have less impact on Combat Hexagram, but each doll adds a…